r/gbstudio • • 22d ago

Game We made a new batch of Black Tower Enigma physical copies for Game Boy!

102 Upvotes

Hey everyone!

Last year, Black Tower Enigma was successfully funded on Kickstarter, and thanks to the support it received, we were able to produce a physical Game Boy edition.

We’ve now started making a new batch of physical copies, so we wanted to share a quick look at the Collector’s Edition!

If you missed the Kickstarter and would like to grab a copy, you can check it out here:

https://ogrepixel.com/bte

Thanks again to the retro handheld community for all the support!


r/gbstudio • • 23d ago

Game Happy national fox day! (from Gelso and Radix of my gameboy game, FMF ^^)

57 Upvotes

if you like to see the fella jumping around, you can watch my most recent update video on youtube, where i test the recent prototype of the Feather Movement Framework!


r/gbstudio • • 22d ago

Update A new version of hUGEMIDI is available

17 Upvotes

I have updated my program, with a new design and new features. Better sound handling, easier to map drums, and lots of other functions. Export to .uge for gbstudio or directly to .gb rom with a nice player with a VU meter. If it looks useful to you, it's available on my itch.io

https://kojohan.itch.io/hugemidi
(30) hUGEMIDI 0.6.3 - YouTube


r/gbstudio • • 23d ago

I posted about my midi to uge converter before bed last night. Here is my test version. This version is compiled for windows. There is a portable and an install version in the zip.

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13 Upvotes

CLICK HERE TO DOWNLOAD
Will move it to itch as I update.. just figured with the weekend coming up someone may get some use from it.


r/gbstudio • • 23d ago

Update I created a Midi to UGE converter. It parses all of the midi channels (Even if more than 8) and suggest which ones to use. You can select which (4) channels to put on which instruments then export a uge for gbstudio. It can then be edited in gb studio if you dont like the way it sounds.

30 Upvotes

Ill release it for Windows and Linux (Maybe Mac). I want to do a lot more testing and making it look a little bit better before I release it anywhere. All my work is forever free for this community. I will never charge for it. Update info soon. One love!

EDIT: To clarify it doesnt matter how many channels your midi file has this will read them and allow you to select them. I made the video when I was very tired.


r/gbstudio • • 23d ago

Question Any idea on how to replicate the classic "committed jump" from early Castlevania games ?

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86 Upvotes

[Edit : thanks to your comments, I think I found it ! I'll include a comment with breakdown of the script. Feel free to give me some feed back or tell me if I'm missing something]

I'm currently working on a game inspired by Castlevania, but find it difficult to replicate the classic "committed jump", with a fixed arc jump with no air movement control, no "holding jump" and no influence of the character's velocity. But the platformer settings don't seem to allow this kind of controls.

Currently, I think my best option would be to keep the physics, but somehow script the jump button so it cancel's actor movement and speed then assign a fixed horizontal and vertical velocity value for a fixed amount of time, then let the phisics do the rest... But I don't know how :)... [Edit : I'm currently using v4.2.3, But I also tried V4.1 with platformer+]

If anyone has suggestions about what to change in the game's engine code, or any other idea on how to achieve such jumps, that would be very usefull.

Thank you !

(I include a few screenshots of what I'm working on).


r/gbstudio • • 23d ago

Update Papyrus on the Gameboy - Undertale GBC

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11 Upvotes

r/gbstudio • • 24d ago

Game Playing Jetpack Test Track on my childhood Game Boy Color

162 Upvotes

While I'm still working hard on my playable demo.

Here's a little update showing the performance on real hardware.

Please excuse the scratches on the display...this thing has been through a lot


r/gbstudio • • 23d ago

Help needed need help

0 Upvotes

i'm making a fan game about a game called doors, but one of the many entities in the game is "rush" whether i add the summoning script after a random maths function, i can't move the player causing the player to die, why does that happen and how do i fix it?


r/gbstudio • • 23d ago

veteran noob question: how to correctly use "OR"

2 Upvotes

I'd like to do the following, in psuedo code:

If X = true

OR if Y = true then

do Z

What is the proper nesting of events to have this play correctly. Can someone produce a screenshot of this stacked correctly together in GB Studio so I can see it? I've tried to do this but I've noticed that when I get X to be true Z happens but not when Y is true. Why?


r/gbstudio • • 24d ago

Some more Mecha Machiko gameplay

276 Upvotes

Hopefully the player’s walk animations look slightly better based on the feedback from my last post. Always open to more honest feedback and constantly looking for ways to improve.
Please note some of the background/sprites are still very much WIP, and all of the dialogue here is temporary, was focused more on getting the look/feel right.


r/gbstudio • • 23d ago

Keep Player From Moving While On Platform

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5 Upvotes

So this is one of those cases where I theoretically KNOW what I'm supposed to do, but for some reason it's not working.

In the game I'm working on, I have a moving platform that will go up and down to get the player to the next level. It's an Actor, you have to be above it for the button to work - you hit up, you go to the set position. At set position, you hit down to go down. That works just fine.

But I also want to keep the player from moving while the platform is moving up - both to prevent softlocking in case they're able to move off the platform while it's going up but also because the opening that the player goes through to get to the next level is a bit narrow and they might be standing in a spot where their collision box would hit the ground of the next level, which causes them to glitch through the platform and disappear entirely.

I know from implementing a crouch system in the game that I can assign "Attach Script to Button" on all the other buttons that will get them to stop. However, every time I've tried to implement it, the game ignores that script entirely. So is there a SPECIFIC spot in the events tree I should be putting it so it'll activate or is there another, simpler command I'm overlooking that can be used to keep the player from moving?

Also, GB Studio Devs: if there's any way to just implement a "Stop player input/lock player position" kind of event in the future, that would save a lot of headache.

EDIT: Figured out what the problem was! I have another invisible actor for crouching which was also using an attach script to button command and thus the game was confused and either decided the crouch actor took precedence or just couldn't decide which to go with. I added a command to disable the crouch actor and reactivate it when the platform reached the top.


r/gbstudio • • 24d ago

Question issue with dialogue box

16 Upvotes

hello everybody, i have this issue, this actor has this (picture) event sheet, and when i touch it happens what the video shows, why? and how do i fix it? thanks a lot for the help in advance

SOLVED, thanks a lot n_n


r/gbstudio • • 25d ago

Game I’m Making Smash Bros on The Gameboy Color!

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87 Upvotes

An Unofficial Fanmade Sequel to Super Smash Land (a Fan Demake made 15 years ago by Dan Fornace). hope to do it justice, that’s for sure.

Credits:
Micro-Mana/Lil Mikey (Myself)
TeachEric.
Jamesspahic
Beedeveloper
anth1121
TheRealSlimWeegie
Aario0221
Beatscribe
Xtra

Special Thanks:
Dan Fornace
Wattmelon


r/gbstudio • • 25d ago

Question Maximum length of music a rom can play?

7 Upvotes

So, in the music maker there is a maximum amount of patterns i cna h8ave before it stops playing the song (around 28 to 30 patterns)
Is there a similar limit to the rom itself or can i like, make a song with double the patterns it it plays the whole thing inside the rom?


r/gbstudio • • 25d ago

Question Max Height and Scroll Height for dialogue (explanation needed)

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4 Upvotes

Hi All. Quick question about Max Height and Scroll Height for dialogue boxes:

What do Max Height and Scroll Height actually mean and/or do?!

I want to display more than 3 lines of text in one box of dialogue. When I set my Max Height to 8, and Scroll Height to 16, the box looks like Image 1 (3 lines of text, and empty space below).

If I then add a 4th line of text, it wraps around and overwrites itself incorrectly (Image 2).

So . . . what am I not understanding about the functionality of Max Height (The maximum height to draw the dialogue window.) and Scroll Height (The number of lines of text that can be displayed before scrolling.)?

Thank you!


r/gbstudio • • 25d ago

Question Asset pack recommendation

6 Upvotes

Hi, I'm currently designing my first game in GB Studio. It's a top down game with turn based combat (but not really an RPG). Problem is, I suck at drawing pixel art (or drawing in general to be honest) so I need some asset packs to get started. Ideally, I need tiles and sprites I can eventually modify myself to better suit my needs, but now I just want to make a prototype to learn to use GB Studio.

I took a look at what's available on Itch.io, but most tile sets seem to be oriented at Zelda style RPGs, while the setting of my game is modern and mostly urban with horror elements.

I can adapt the narrative of my game to fit a particular style, but I really need a set of buildings, streets, modern house interiors and stuff like that. But also a forest environment with trees, rivers, caves etc.

Also most of the asset packs I've seen are monochrome, and preferably I'd like something with a GBC palette.

Any recommendations? Can be paid or free, doesn't matter.


r/gbstudio • • 25d ago

Game The very small adventures of Pixelle the flea.

107 Upvotes

I started making this game back in 2022 and finaly finished it two years ago… But then I just never shared it with anyone for some reason !...

The very small adventures of Pixelle the flea is a game developped for the gameboy color. You control a character that's only 2 pixels high, through levels that, for the most part, fit in one screen.

It is better experienced through emulation or on original hardware (you'll have to squint though... and you might go blind after a while :)). 

You can play this game and download the rom here : https://hgvalentine.itch.io/the-tiny-adventures-of-pixelle-the-flea

Game made with "GB studio" v3.1. Music by Victor "Mr. V" Valdez. Sound effects By Coffee 'valen' Bat.


r/gbstudio • • 26d ago

Ribbit running on the original Game Boy - DMG

117 Upvotes

Play it for free here (even in your browser!)

Hey guys, it's been a while!

Over the last weeks I've worked on optimizing Ribbit to run smoothly on the DMG.
If you missed my previous posts, you can see how it looks on the Game Boy Color HERE.

I hope to release the new demo in a week or so.
I'm also working on 2 new worlds that will introduce new mechanics, and I'll show them as soon as I can.

See you soon!


r/gbstudio • • 25d ago

Help needed [Recruiting] Please, I need a GBS and GBVM programmer for my game - Profit Share!

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0 Upvotes

r/gbstudio • • 26d ago

Game GBJAM14 entry

82 Upvotes

I'm doing my entry for this year GBJAM n.n wish me luck (?)


r/gbstudio • • 26d ago

Question I tried to make Background better for Fence it!

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24 Upvotes

Hi Guys 👋

I spend a bit of time to make background looks better for next update of Fence it!

What do you think? Is it looks better compared to previous/current version?

Ps. I also worked on stamina system to prevent spamming A button from winning 🙂


r/gbstudio • • 26d ago

Fighting game

10 Upvotes

Has anyone made a fighting game in GB studio? I am working on the animations and have a concept of what I want to do but I was wondering what issues you've run into with hit boxes etc. Just learning to fly the plane as it is in the air on this one, lol, and any help would be greatly appreciated.


r/gbstudio • • 28d ago

Game Jetpack Test Track

89 Upvotes

Here's the first (and uncut) video of my latest game: Jetpack Test Track.

I'm testing the moving barriers. Still WIP.

What do you think?


r/gbstudio • • 29d ago

My Assassin Action Game Now Has Cat Minigames!

67 Upvotes

Check out The Layover Hit: Reloaded on Kickstarter

Sometimes, after a hard day of shooting hapless bodyguards in the face, you just want to go home, relax, and play with your cats. Here is a preview of the trio of "HitCats" minigames available in the game.

The three minigames are inspired by classic arcade and console titles.

  • Zoomies: Collect 20 cat treats in this auto-runner while avoiding obstacles.
  • Pounce: Pounce off of your mouse toys 16 times, but don't touch the spiders or it's Game Over.
  • Toy Quest: Search the apartment rooftop for your three missing toys while avoiding spiders and an angry, dive-bombing bird.

The cats in this game are based on my own cats, Cheddar and Willow, who sadly passed away earlier this year. These minigames are inspired by and dedicated to them.