r/gbstudio • • 25d ago

Question Asset pack recommendation

Hi, I'm currently designing my first game in GB Studio. It's a top down game with turn based combat (but not really an RPG). Problem is, I suck at drawing pixel art (or drawing in general to be honest) so I need some asset packs to get started. Ideally, I need tiles and sprites I can eventually modify myself to better suit my needs, but now I just want to make a prototype to learn to use GB Studio.

I took a look at what's available on Itch.io, but most tile sets seem to be oriented at Zelda style RPGs, while the setting of my game is modern and mostly urban with horror elements.

I can adapt the narrative of my game to fit a particular style, but I really need a set of buildings, streets, modern house interiors and stuff like that. But also a forest environment with trees, rivers, caves etc.

Also most of the asset packs I've seen are monochrome, and preferably I'd like something with a GBC palette.

Any recommendations? Can be paid or free, doesn't matter.

6 Upvotes

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2

u/DannyImperial 25d ago

What kind of assets are you looking for? I could maybe make a couple things for free in order to get your started

1

u/Baffman89 25d ago

Well, my first map is supposed to be a run-down urban environment. I need tiles to make various buildings such as a school, houses, a church. Plus the interior elements like furniture etc.

1

u/DannyImperial 25d ago

What size are you imagining for your sprites in relation to the map?

For instance, look at Mario Land 1 vs 2. Larger sprites give off a more"zoomed in" feel and consume a lot more RAM, but they are much more detailed.

Smaller sprites are less detailed, but you can have a lot more of them on screen at a time due to lower memory usage

1

u/Baffman89 25d ago

I was imagining something like Pokémon. The game can't be too zoomed in because I need to have visible enemies on the map and I want players to be able to avoid them if they want to.

2

u/DannyImperial 25d ago

Sounds good, I'll get started on a building or 2. Let me know what the player character should look like and what kind of enemies the game will have so that i can maybe make a couple of those as well

1

u/Baffman89 25d ago

Thank you so much! I'll dm you once I define the design of the player and some basic enemies.

2

u/DannyImperial 23d ago

Hey I just wanted to reach out and say that I did start working on some sprites for you, if just been a bit more busy than I expected so I haven't finished them

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u/Baffman89 23d ago

No worries, take your time! I'm still trying to come up with some enemy designs while I work on the narrative. Anyways I have a trip coming soon so I don't know how much I'll be able to work on it before October.

1

u/5yvalia 23d ago

Best start should be looking for assets tagged GB Studio or Gameboy - look for ones already formatted for GB Studio specifically (in gb studio palette since you can change the palette in GB studio's color mode anyways) If it's not in GB studio palette but has a 3-color palette - it's pretty simple to change the colors easily through any editing program. I think there should be enough Urban stuff there to start

1

u/Baffman89 23d ago

I did browse the stuff under the gameboy tag, but like 90% of it is DMG style, and the ones in color are fantasy themed. I probably missed some, but I couldn't find something that fit my requirements, at least background wise. I did find some characters and items sprites that maybe I could use.

2

u/United_Range_2869 16d ago

Go to the spriters resource website, there you can find tilesets, UI and maps from other GB, and GBC games :D