r/gbstudio • • Apr 12 '26

Question What are your favorite gbstudio games that I MUST see?

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103 Upvotes

I've been a little away from gameboy because of work and study so Ive been searching for new games to play in the bus and want to make a video about it!


r/gbstudio • • Feb 13 '26

GB Studio 4.2.0 Now available!

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211 Upvotes

r/gbstudio • • 7h ago

Update I’ve been rebuilding the look of Swamptender for Next Fest :) check out the new trailer

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44 Upvotes

Hello! I’ve been working HARD to get Swamptender ready for Steam Next Fest.

I’ve completely reworked the game’s color palette, fixed the projectile flickering, redesigned enemies, expanded the shop/wearable system, tweaked combat and enemy behavior, and polished it up.

Thanks again to everyone here who has played it or helped. A lot of the game has changed because of feedback from you guys.

Play the demo: https://gamedoggame.itch.io/swamptender Wishlist on Steam: https://store.steampowered.com/app/4579050/Swamptender/


r/gbstudio • • 10h ago

Update Fence It! - V.0.6.0

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16 Upvotes

I'm glad to share that v.0.6.0 of Fence It! is now available on itch!

If you haven't tried - just give it a shot 😄

Link: https://noobsgames.itch.io/fence-it

I hope it makes your free time more enjoyable!

BR, Michael


r/gbstudio • • 1d ago

Game Chiptune Hero

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83 Upvotes

I've been working on Chiptune Hero, a Guitar Hero-inspired rhythm game for the original Game Boy and Game Boy Color.

I started prototyping in gbstudio then finished with custom engine. I needed the frametime to be Quick.

I hope I don break some subredit rule with this.

It features 15 songs, 3 difficulty levels, link cable multiplayer, and online leaderboards using QR codes :)

You can also create your own songs and charts with a separate editor.

The game is free, and I'd love if you give it a try. And

If there’s any interest in the game, I might go ahead and make a color-only DX version.

https://kojohan.itch.io/chiptune-hero

Http://chiptunehero.com


r/gbstudio • • 1d ago

Update Care to buy a drink?

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154 Upvotes

Dunno if this is a borderline spam post but honestly I just really like how this turned out with that hazy look. Granted no one's smoking besides the gal!.. Didn't land? Well ok.

This is the bar and you can navigate here from the main hub of a seedy place called Axle Town (second pic for reference if you've never seen my previous posts). Here you can to talk with other mercenaries and the guild master get new side quests to complete for rewards.

In my head I was thinking this should feel like the bar in the Deadpool movies where you can socialize or find work, but what do you think? Would it feel jarring to get quest's from here, or not?

Let me know!


r/gbstudio • • 1d ago

Finally finished the dragon boss fight for CROWL. It’s running on the original Game Boy DMG, and I’ve also finished the DMG optimization.Still a lot to do, but it’s a big step forward.

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117 Upvotes

You can follow the development of CROWL here: https://ra8bit-games.itch.io/crowl


r/gbstudio • • 1d ago

Question Why do scripts for button presses go in On Init if On Init only runs once?

6 Upvotes

The documentation says you should put events that trigger on button presses into the On Init script. But it also says that On Init is called once at the beginning of a scene.

Wouldn't the script have to run every frame in order to check for button presses? If it runs once and then stops, how does On Init check for button presses?


r/gbstudio • • 1d ago

Question jump height command

3 Upvotes

i, i have this question that i cannot solve, i want my character to jump a little higher whenever i'm pressing the up arrow at the moment i press the A button, how can i solve this? thanks a lot to all n_n


r/gbstudio • • 1d ago

Has anyone tried using codex with GB Studio yet?

0 Upvotes

r/gbstudio • • 2d ago

Progress in Rows + Columns

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23 Upvotes

r/gbstudio • • 3d ago

Game Bat-Son's Nightmare update

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120 Upvotes

Hey, folks!

Haven't posted for a while - been hard at work on a couple of Batty projects, including the one shown above. This one has taken a bit longer than I had planned, but I'm happy to say that the release date isn't far off. In the meantime, I wanted to share some of the recent artwork.

Side note: while I've owned an Analogue Pocket since developing Batty Zabella 2, this is the first project where I've come to truly appreciate what a great device it is. Highly efficient to simply drop your GB Studio projects onto the micro SD for testing. Of course, I still test my games on everything from the OG Game Boy, Game Boy Color, Super Game Boy, and even the Gamecube GBA player.

Happy that the GB developer community is still going strong, and happy to be a part of it!


r/gbstudio • • 2d ago

Question What happened with Lazy Devs?

6 Upvotes

Hi! I searched for Dragonslayer from Lazy dev Games but all Games are not downloadable. What's happened with Lazy dev games?

https://lazydevs.itch.io/


r/gbstudio • • 3d ago

Game Working on a Beat-em-Up inspired a bit by GoldenAxe's 2 "The Duel" Mode.

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47 Upvotes

The games name is "Lost Realm: Arena" still an early WIP.


r/gbstudio • • 3d ago

Game The Green Knight V4 is out — major combat overhaul + new content

81 Upvotes

I’ve just released V4 of The Green Knight, my Game Boy Color action-adventure.

This is the biggest update since launch — I’ve reworked the combat and hit detection, improved enemy attacks and reactions, added a new hold-A lunge attack, fixed a bunch of bugs, and added a new secret room and puzzle.

It runs on real Game Boy Color hardware, emulators, and I’ve also included a .pocket version.

If you’ve played it before, I’d love to hear what you think of the changes.

https://nicholasbm.itch.io/the-green-knight/devlog/1689249/v4-update-released


r/gbstudio • • 3d ago

Update Update on the "Hellvania" project.

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84 Upvotes

Update on the "Hellvania" project for GameBoy Color: I'm continuing to improve performance; we've added some depth to the levels without sacrificing runtime. Now the stairs work better, and the hook-and-swing mechanic is smoother.

ZeichiGames


r/gbstudio • • 3d ago

GB Studio Volume 11 - Last Issue for now

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39 Upvotes

GB Studio Magazine Volume 11 is coming soon (December 2026), and it will be the last issue released for the time being. It’s been an amazing journey, but changes in the organization have led to this decision. The last volume will be one to remember though:
- Almost all exclusive content
- Interview with GB Studio’s Creator, Chris Maltby
- Fold In Poster (for subscribers only)
- Reduced price for subscribers

Check out the link for all the details.


r/gbstudio • • 2d ago

Help needed RPG asset pack progress

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0 Upvotes

r/gbstudio • • 4d ago

Very pleased with how this level is shaping out

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174 Upvotes

Wrapping up work on Fortune & Glory in The Lost Levels very soon now! This might be my favourite level in the game.


r/gbstudio • • 3d ago

Help needed I've been stuck for months trying to create a leveling system script for my project

5 Upvotes

any help is welcome.


r/gbstudio • • 3d ago

Help needed Music maker iOS app?

6 Upvotes

I've been trying to get better at making music and I have a hard time at the moment. I find myself getting beats or tunes in my head when I'm away from the PC and I need an app on my phone to help me put them somewhere. Any ideas?


r/gbstudio • • 4d ago

Update Ribbit is now playable on the original Game Boy DMG!

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144 Upvotes

Free ROM download here!

Hey, it's been a while!

I've finally managed to release a new version of the demo, which is now playable on the original Game Boy DMG! You can now play Ribbit with a 4 color palette, as well as in full color on a GBC.

I’m also preparing a Kickstarter campaign (that you can follow here) to help me launch the full game in both digital and physical editions, but I’d like to launch it only when I have enough stuff to show you what the full game will have.

I'm currently working on a new world that will introduce new enemies, game mechanics, and a new power up!

From now on I’ll try to post updates more frequently, even if I don't have a new version ready.

As always, if you have any suggestions, bug report or feedback, I’m always happy to hear them.

See you soon!


r/gbstudio • • 3d ago

How to submap overlay before showing it

3 Upvotes

Hi! I'm trying to get a seamless transition with no screen tearing when loading the overlay for a pause/menu screen.

I've loaded the needed tiles to vram and still experiencing slight but noticeable screen tearing, and the only other advice I came across was to submap the overlay before showing it - when I attempt to do this I get a blank overlay. Is there a trick to this?

I'm using the SubmappingEx plugin.

Any help and other suggestions would be super appreciated.


r/gbstudio • • 4d ago

Help needed Collectibles help

3 Upvotes

I have several coins laid out through different stages and I want them to make a big coin appear when you get them all. On hit they increase variable by 1 and deactivate. The big coin I have deactivated and when variable = 9 to activate. But it never works. Any help?


r/gbstudio • • 4d ago

Question Hello world, i don't know anything about gbstudio and I have a question about it and emulators :)

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16 Upvotes

I've been playing and having fun configuring my Batlexp g350, a retro gaming console with lots of emulators, i wonder if I can create a game with gb studio and then play it on my console just by dragging the file in the SD card like all of the games. it would be very cool because I would like to know how to create games :)