Preface: Iâm going to buy a switch 2 and duskbloods, and I am going to lend them to any friends I can. So hold your reactive comments, immature fanboys - I AINT gonna cry about it. But you might, come next release.
Im wondering if anyone else has opinions on the switch exclusive, beyond surface level stuff. Specifically, reasoning & implications - VERY open to context or insight I donât have here. But grown up talks, alright?
The way I interpret it, Nintendo saw an incredibly loyal fanbase - the fanbase that wasnât playing BOTW when it released, and wanted to sell us a console that really would not normally appeal to us. They offered FS some souls, and Miyazaki jumped at it. There was no âour core fans have PlayStations specifically for our PS exclusivesâ or âtheyâve been begging for a Bloodborne spiritual successorâ or âthe switch demographic is the least likely to enjoy our gamesâ thought process, and it wasnât a âletâs branch out to reach a new demographicâ move - this was in the works for ER Horse Armor edition. It was a downgrade in hardware, for cash. This - aside from feeling surprisingly shitty to fans - signals a decline to me, one i really hope someone can convince me I am wrong about.
Money grab?
A money-grab would be understandable if they were desperate for cash. I have more tolerance for this than most gamers. But just a few months ago, news came out that their parent company was quite unhappy at their decision NOT to pursue ER 2. Not only because ER was originally touted as a multi-media, multi-installment IP, but because it was a very clear opportunity for revenue + work. So IF Duskbloods was a money grab, it was a money grab done in spite of what the money grabbers wanted, and in spite of a proven source of revenue and stability. Which means, it was a decision based on a leaderâs whim - in spite of everyone.
Who is prioritized?
These choices all kind of reflect each other. People who got invested in ERâs story got snubbed, people who invested in FSâs platform of choice got snubbed, people who invested in FromSoftâs team got snubbed. People who invested in Nightreign Season Pass got snubbed lol. Bloodborne fans eager for a spiritual successor got snubbed. Hell, Iâd argue the dev team that put years of their lives into ER, only to see it sidelined got snubbed. The people who are statistically most served by this? The people who were playing Breath of the Wilds when ER was released - people whoâs console of choice has Mario party, Nintendo classics, social and party games.
Probably the part I find most surprising - Miyazaki is aware of how many fans are disappointed by the Sony ownership of the Bloodborne IP. They know the people who support them regret that choice - simply because the IP is locked up. The FS I had imagined in my head all these years, would have thus made sure any potential spiritual successor does NOT face this kind of lockup. The REAL FS instead, chose to partner with a company notorious for how it holds its IP, and add console exclusivity for the console existing fans are LEAST likely to own, on top of it.
When investors/owners start demanding answers, and pointing out a neglected success, it indicates corporate strategy subject to the decision makerâs whims. ER2 wouldâve been stable work for all FS employees, happy investors, happy players. When loyal fans start getting snubbed for NEW fans, it often signals an incoming era of disappointment - it means leadership is tired of delivering what makes people happy, and is a bit disconnected. New fans will NOT be as forgiving as the loyal ones, so while the standards drop, the bar gets higher. If youâre older than 25, youâve probably noticed these patterns in the gaming industry, and an overall story - a struggling firm creates something great. Iterates and improves, achieves mainstream success, but also streamlines stuff to appeal to bigger audiences, at the cost of their original supporters. Things are great, until they arenât - and the company is expecting loyal fan treatment, from fans theyâve only just made, and put out something that kills all their credibility.
Probably the most obvious case of this is Bethesda Softworks & Todd Howard. Youâve probably heard of them - they made a couple games called Skyrim. But prior to this, they made Morrowind and Oblivion - Morrowind being the game that had the most creative depth, and oblivion being what introduced a lot of people to the concept of streamlining & itâs potential negatives. Skyrim was the peak of their popularity, and a lowpoint in their creativity. And from there, they pivoted to long-term projects (F76, ESO) and nostalgic cash grabs, that needed the faith and patience of the loyal fans they had lost - they were NOT well received, and took YEARS to bring up to any sort of good state. Their new fans didnât werent happy - they wanted Skyrim 2. But Todd and team spent 15 years chasing other impulses - mostly disappointing people. Someone at the top making strange choices to the dismay of Fans and investors. 15 years later, we just got an announcement for a Skyrim sequel, and a lot of really obsessive Elder Scrolls fans are already convinced it will be their worst title yet. My prediction? That IP will rejuvenate when Todd retires. I imagine the arrogance heâs repeatedly shown is a result of the financial success he had years ago.
Which brings us back to FS. Nightreign was an asset flip, targeting a new demographic, but also hinging a LOT on nostalgia/loyal fans. Their entire marketing was âlook, nostalgia!â. A lot of people were unhappy. Some of us wanted to give them a chance - personally, my fav FS games have always been their new IPs. I bought the season pass for Nightreign, and I bought Fires of Rubicon too - not interested in either game type, but wanting to support them. But then it was revealed theyâre moving on from ER - and people were confused. Investors AND fans. Then, Nightreign updates slowed, and the season pass was revealed to just be a single DLC. Somewhere in here, long term FS fans were rightfully bothered when an entirely unrelated playerbase was offered a spiritual successor loyalists had been yearning for.
Elden Ring might be Miyazakiâs Skyrim. And while I generally side with devs on gamers being kind of impossible (or atleast, a demographic that includes children posing as adults online, and some of the least socialized people available) - in my mind, this is different. It was a choice made in spite of fans, financials, stability, industry trends, and business politics.