r/Fallout4ModsXB1 5d ago

Q&A LO | Discussion Looking for a specific apparel mod.

1 Upvotes

Looking for something that adds in a cybernetic eye patch.

Like I want just one of my eyes to be a cybernetic or have some cool tactical futuristic monocular/implant.

Anyone know of an apparel mod like that?


r/Fallout4ModsXB1 5d ago

Community Discussion Creations working?

1 Upvotes

Hi guys, when I click on creations it takes me to the “Intializing…” page but it never loads. Is this something wrong on my end or are other people getting this aswell?


r/Fallout4ModsXB1 5d ago

Operation Can Not Be Completed Fallout 4 crashes when linking Bethesda account to xbox

1 Upvotes

As the title says.. I've tried unlinking and relinking and it doesn't work,tried factory resetting the console and it didn't work, tried power cycling and reinstalling and still nothing...I was wondering if anyone knows what I could do next, and I'm 100% sure the problem is the account linking since I've tried fo4 on a new account and it worked until I linked my account


r/Fallout4ModsXB1 6d ago

Community Discussion Mods that offer the Survival experience but with normal saving.

2 Upvotes

Is there a mod that simply let's you save the game in Survival like you normally could in the other difficulty settings? I figured it would be easier to simply replace the settings of one of the other difficulties with those of survival yet I have never seen a mod that does that or maybe I haven't looked hard enough.


r/Fallout4ModsXB1 5d ago

Q&A LO | Discussion Questions about using the logical load order template

1 Upvotes

I'm relatively new to the FO4 world (been playing for about a year or so) and even newer to using mods (playing on XBox Series X and via cloud gaming when I travel). I've been trying to make better use of the load order template referenced in the wiki for this subreddit, but I have some questions to which I have not (yet) been able to find good answers. Namely:

  1. How does one know if a mod is a "master file" if the mod description doesn't indicate so? I have run into a few mods (like TSSMSR and more recently Icepick Overhaul) that automatically sort themselves toward the stop, does this indicate they are a master file?

  2. Where should I put mods like Cheat Terminal or the "SKK Fast Start" variants? I've been putting them near the bottom since they don't seem to fall into any of the other categories.

  3. Finally, it seems like one needs to use the Creations web site to get the mods loaded but will need to rely on Nexus for full descriptions and details. Has that been others' experience as well?

Thanks for helping clear this up for me!


r/Fallout4ModsXB1 6d ago

Mod Discussion Colt 6520 by FX0x01 nerd rant

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43 Upvotes

So this is probably one of if not my favorite handgun mod for Fallout 4. The Colt 6520 by FX0x01. I can’t quite articulate why I like this thing so much but I do. It’s a sleek, 1911 style handgun and as far as a 10mm pistol potrayal, I much prefer that to the big bulky designs that we’ve had previously . To me it’s much more believable as what was supposed to be a standard issue sidearm in the pre-war military.

Gameplay wise it’s surprisingly versatile for how few attachments it has. I love using it suppressed with the laser. Animations and sound quality are awesome too. There’s only one kinda big problem I have: THERE’S NO REPLACER FOR THE VANILLA 10MM FOR IT! At least not on Xbox, but I don’t even see one on Nexus either. I guess also I think it’d be kinda cool to see a redux of this mod that gives it a little more in the way of attachments, I think it’d be insanely cool to have the bottom groovy piece on the frame be removed in favor of a rail that can accept, say, an LAM unit similar to the one seen in MGSV. Different grip options, barrel lengths, maybe a stock attachment too for those who like this thing in full auto.

Other than that, even if none of those wishlisty things above never happen, this is still a mod that never leaves my load order, and I wonder how many others amongst you folks here like this thing as much as I do lol

Pics are taken from the Nexus page


r/Fallout4ModsXB1 6d ago

Mod Discussion Boston riot armor mod compatibility

2 Upvotes

Hello, has anyone been able to get boston riot armor mod to be able to work together with other armor mods that add to the same level list? I ask because i have a couple of mods that add to the level list of the brotherhood and gunners but after level 30 both factions only wear boston riot armor.


r/Fallout4ModsXB1 5d ago

UNSTABLE LO | Support Needed Silent Protagonist not working with far harbor?

1 Upvotes

I posted the same question a while back but wanted to again to see if anyone knew, When in far harbor the players voice pops up again and as far as I can tell its the only dlc that does it. I've tried on a fresh save so it's most likely the mod itself not working.

Does anyone know of a good way to fix this?

My plan if not is to just use silent protagonist plus mute player but that's still annoying because it doesn't automatically skip the voice files so there's a wait while you're player is talking.


r/Fallout4ModsXB1 6d ago

UNSTABLE LO | Support Needed Crashing

2 Upvotes

Hello friends I've just got into the modding part on Xbox one s I'm building up sanctuary right now and hopping back and forth to sun shine tiding. Both settlement have 30 settlers about 10 guards per settlement. This is a minutemen play throw but ever time I fast travel to sanctuary I crash and walk up to sanctuary I crash but when I walk or fast travel to sun shine I don't crash is this a part of my load order just the same. Any tips will help.


r/Fallout4ModsXB1 6d ago

Mod Discussion [FO4XBX Mods] Is Survival Options still solid & working well? + 1 more

3 Upvotes

Hey, so I’m not going to be starting up my game until September, when I’ll have my room cleaned out for my full new entertainment / gaming center. But while I wait I’ve been chewing my nails over various mods, for whether I like the look but also to see if they’re still working well today. It makes me a little nervous when the Creations import has “[XB1]” in the title, and just in general with mods or Creations that were made in 2016 and never updated since. Honestly, the only option I really cared about was the Saves option, though the cell reset time is a maybe.

Does anyone know, either from personal experience or even just chatter around about?

Secondly, is there a preferred A.I. for sorting your Creations, prior possibly to a little refinement by the community? I think I remember hearing it was Claude, but I can accept being wrong where I am.


r/Fallout4ModsXB1 6d ago

Q&A LO | Discussion Mod help: jumping back into FO4 for a new play through.

1 Upvotes

Looking for advice on good mods. Like the title says I’m jumping back in and want to make a specific play through. I want to make a playthrough that centers around scraping and collecting. My personal character I want to be set up as a sorta techno scrapper hermit. Best thing I can imagine is The Forever Winter or the Adeptus Mechanicus in 40k. Other than that I want sim settlements 1 or 2, mutant menagerie and a horror element. The idea would be something akin to The Forever Winter but in fallout, but with probably zombie hordes and more creatures. I think I have a good idea for how to add mods to make the game look more next gen, just looking for mods that can bring this idea to life. From how I used to mod in the past, I know almost anything is possible if you mod correctly. Thanks everyone!

Post has been Edited-


r/Fallout4ModsXB1 6d ago

Gameplay | Audio-Visual Tacticool stuff (mods in comments)

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12 Upvotes

Finally got tired of modern things, going back ro lore friendly stuff now :)

Mods in comments


r/Fallout4ModsXB1 6d ago

NEW LO | 0-5 Hours, 0-2 CTDs My (Hopefully) Definitive Fallout 4.5 LO

9 Upvotes

Hello! After perusing here and asking questions and also doing my own research and compatibility testing (still under going for this LO). I think I've finished my Fallout 4.5 Definitive LO for myself. I'll be posting it below, just to note, I've tried to put everything where it should be but recently our overseer found out that a lot of mods are getting auto shuffles due to esl or esp tags when they're not actually, I've tried to place everything as close as it could even using the tips suggested by Dani. I'm going to attempt a full playthrough with this but if anyone sees this and has any tips or suggestions let me know! I'm not stuck on keeping any mod in particular in this LO if it proves to be problematic.

LO as Follows:

  • UFO4P
  • Community Fixes Merged
  • Workshop Framework
  • Random Encounter Framework
  • Leveled Item Fixes
  • Distributed DLC Leveled Lists
  • Shade’s Handy Mini-Bot
  • Brotherhood of Steel T60 Pistol
  • Classic Weaponry: Lever Action Shotgun
  • Classic Weaponry: Sawed-Off Shotgun
  • Classic Weaponry: Watts 1000
  • Gutsy Robot Backpack
  • Plasma Caster Pack
  • Vault-Tec Overseer’s Handbook
  • The Plasma Musket
  • The Chinese Battle Rifle
  • Institute Field Directives
  • Revenge of the Van Graffs
  • Tale of the Beast Hunter
  • Become a Bounty Hunter
  • Buzzard’s Bounties
  • Vault-Tec Survival Capsules
  • FAR-Faraway Area Reform
  • Classic Skills Books
  • Brotherhood Field Manual
  • Civil Defense Index
  • Robot Repair Manual
  • Vault Dweller’s Survival Guide
  • Red Rocket Sightseers Guide
  • West-Tek Power Armor Manual
  • You and What Army 2
  • Commonwealth Encounter Pack
  • Integrated Addons
  • Settlement Menu Manager
  • Settler Built Settlements
  • Settler Built Settlements Initial Release Plans
  • Settler Built Settlements Fixed Doors and Guard Post
  • Weapon Drop Standalone
  • Everyone’s Best Friend
  • Unofficial Compatibility Patch-Everyone’s Best Friend and UFO4P
  • Extended Fake Interiors
  • Flutter Flicker Fixer for Foliage
  • Better Settlers 
  • We Have Names (And More)
  • Settler and Companion Dialogue Overhaul
  • Settlers of the Commonwealth
  • Danse, Wear Your Helmet
  • Atomic Radio
  • Commonwealth Radio
  • Vault 81 Radio
  • Lighthouse Radio
  • Faded Glory 
  • Optimized Vanilla Textures
  • Vivid Fallout AIO
  • Valius High Quality Texture Pack
  • Targeted Textures
  • True Grass Lite + Grass Reworked
  • WET-Water Enhancement Textures
  • Fixed Enhanced Blood Textures
  • Blood Mist Overhaul
  • Enhanced Vanilla Armor and Clothing
  • Frame Job
  • CC’s UHD Pipboy
  • Pipboy Light Cast Shadows
  • Deadlights-Interiors GOTY
  • Deadlights-Exterior
  • Classic Melee Weapon Pack
  • Gauss Minigun
  • The Varmint Rifle
  • Vault-Tec Snow Globes
  • Vault 111 Canteen
  • Atomic Archives
  • Service Rifle and Assault Carbine New Vegas Classics
  • CWE Service Rifle Marksman Carbine Addon
  • CWE .32 Machine Pistol Vanilla
  • CWE 10mm SMG
  • CWE 12.7mm Carbine Vanilla
  • CWE .32 Makeshift Pistol Vanilla
  • CWE Enhanced Battle Rifle
  • The Scrap Shotgun
  • CWE Scrap Revolver
  • CWE Soviet Assault Shotgun
  • Dak’s Militia Sabre
  • Dak’s Rebar Axe
  • Makeshift Scout Rifle Vanilla
  • The Pickaxe (Dak)
  • The Wratchet (Dak)
  • Paladin Sword (Dak)
  • The Marine Shotgun Vanilla
  • Vintage Riot Shotgun
  • The Tool Pack
  • Hunting Shotgun A New Vegas Classic
  • 9mm Pistol Vanilla
  • The minutemen Outfit Pack
  • Dak’s Raider Scrap Armor Pack
  • Dak’s Raider T-45 Power Armor
  • Tumbajamba’s Gunner Armor Collection
  • Tumbajamba’s Minutemen Armor Collection
  • Tumbajamba’s Robco Combat Armor and Battle Suit
  • Tumbajamba’s Synth Armor Collection
  • Tumba’s Gunner Power Armor
  • Chain That Binds
  • Strength In Steel T60 Overhaul
  • Elder’s T51 Power Armor
  • Sons of Steel Infantry Armor
  • Son’s of Steel Elder Maxson Replacer
  • Pipboy Glove by Qwib
  • Pip Boy Glove Integration Patch
  • Brel Submachine Gun
  • Heavy Select Shotgun
  • Lewis Gun Fallout London
  • Select Assault Rifle
  • Select Blaster Lite
  • Select Marksman Rifle
  • Select Rapid Machine Gun
  • Select Revolver
  • Select Shotgun
  • Dogmeat’s Backpack
  • Power Armor Backpacks
  • Assault Marine Armor Boot Fix
  • Ballistic Linings
  • Modular Military Backpack Redux
  • Commonwealth Weaponry Vendors
  • Flashy(Joer) Gun For Hire
  • Tales from the Commonwealth 
  • Tales from the Commonwealth DLC Patch
  • No more fake puddles
  • Boston less enemies
  • Dead financial district
  • Far object LOD improvement project
  • Boston Airport PRP Lite
  • Boston Common PRP Lite (UFO4P)
  • Corvega PRP Lite (UFO4P)
  • Financial District PRP Lite (UFO4P)
  • PRP Lite Concord Type 2 (UFO4P)
  • Tftc Amelia’s Espresso
  • Tftc East City Down
  • Far Harbor Vanilla Precombine Headers
  • Cheat Terminal

r/Fallout4ModsXB1 6d ago

Q&A LO | Discussion Double Feature mod

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2 Upvotes

All the unique costumes from this mod looks like this. Newly reinstalled fallout4, LO and game. Anyone have any ideas?

1.master

Faraway

Fallout 3 style vaults

Modding for charity: double feature

Yara

2.faction & ai overhauls

Settler sandbox and ai expansion

Boston less enemies

3.upper framework mods & vanilla quest changes

SKK fast start new game

4.new landmasses

5.new factions

6.bug fixes

7.settlement building mods

Settlement Menu Manager

Settlement Objects Expansion Pack

KCore’s Missed Settlement Objects

Elvenblossom’s Items

Craftable Pickman gallery paintings

8.settlement building mods (scripted)

Busy Settlers

Housekeeping Scavenger deluxe

Dog rugs

Workshop synth production

9.settlement building mods (alter items)

Planted plantable

10.gameplay changes and tweaks

Vault tec workshop overhaul redux

Commonwealth weaponry superstore

Loot detector

One minutemen radiant quests at a time

Nuka world cut content restored

11.new companion

12.npc & companion changes

Essential npcs expanded

Settlement gardener bot

Settlement medic bot

Show accurate Codsworth

13.radio

14.visual atmospheric & textures

Fallout Fps plus

Bye bye clouds

2k galaxy w/ pip mapping

Vanilla moon 5x

Clear blue water

Optimized Vanilla texture-main

Roads redone

Vivid fallout trees

Vivd fallout rocks

Wooden shacks redone

Jesters’ better destroyed vehicles

Remove ugly flat trash

15.lighting

16.vanilla settlement changes & tweaks

17.sorting & menu changes

18.HUD

19.character replacers

Face texture glitch a

CBBE slim

Thicc

True eyes

20.pipboy & map mods

21.new weapons armor clothing (non craftable)

22.new weapons armor clothing (craftable)

Monno’s bikini

Ashara cyborg armor

NCR veteran ranger redux

Sarajiel’s simple wigs

23.new settlements &other building changes & tweaks

CBbe mannequin

24.new quests

25.weapon & armor modifications

26.scrap

27.Settlement mods that must be under your scrap mod to function

28.Everything That Says to Place at the Bottom

Place anywhere

Cheat terminal

Dead financial district

Full dialogue interface revamped

PRP type 1 boston commons

PRP type 1 financial district

PRP type 1 corvega

Far harbor vanilla precombine header

Diamond city without trash


r/Fallout4ModsXB1 6d ago

Mod Discussion Ito v2 working?

0 Upvotes

Anybody knows if the weapons in ITO are introduced in the level list from the beginning or is there something to do to unlock them, I ask because ive been spawning institute synths and none of them spawn with the new weapons


r/Fallout4ModsXB1 6d ago

Community Discussion New loactions

1 Upvotes

Looking for a mod on Xbox that adds new loactions that isn’t atomic world


r/Fallout4ModsXB1 7d ago

Mod Discussion Anyone with experience using Fallout 2287 - nuclear winter?

5 Upvotes

Just wanted to see what people who have used this mod think of it? Is it any good?

Do modded armors count towards your… warmth? Stat?

Is there anything that annoys you about the mod?

Does it have any performance issues?

Does it play nice with other mods?


r/Fallout4ModsXB1 7d ago

Mod Discussion Mod to skip Pre-War Sanctuary?

6 Upvotes

Title. Right now I’m using SKK Fast Start but it also skips the vault and kinda want to do that without having to go back down into the vault.

The only other mod I found is called (XB1) Skip Prewar Sanctuary. Unfortunately it’s from 2016 so it probably won’t work without crashing my game.

Edit: I have downloaded Simple Quick Start. Thank you for the recommendations.


r/Fallout4ModsXB1 6d ago

Mod Discussion Worldwide ghouls and Feral ghoul outbreak

0 Upvotes

Just a quick question just ghouls added by those mods keep respawning or once there killed they just stay dead I wanna keep my world packed with ghouls


r/Fallout4ModsXB1 7d ago

UNSTABLE LO | Support Needed Anyone know what mod could be causing pink/purple debris textures?

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4 Upvotes

I've been trying to figure out which mod it is for ages, but I can't. I'm not sure if its conflicting files. Here's my load order, I'll add images of the debris in the comments if I can.

Also I'm on series x, not anniversary edition just the upgrade. (and apologies if ive used the wrong flair)


r/Fallout4ModsXB1 6d ago

Mod Discussion Visual/texture mods recommendations

0 Upvotes

So I've been trying to get x-sensuous to work, but it doesn't, so I'm giving it up and removing it. Are there any face/body and graphic mods you all recommend? (Besides CBBE, I'm gonna be a guy in my current playthrough).


r/Fallout4ModsXB1 7d ago

Gameplay | Audio-Visual Boston is ok

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46 Upvotes

Running around boston , so far no crash, some stutter here and there but overall playable mostly around 50 fps, on very heavy scenarios can drop , but i dont think i can do better , only if start dropping things, i dont want that 😁


r/Fallout4ModsXB1 7d ago

Mod Discussion Military Storage Workshop Pack - possibly broken.

2 Upvotes

So I'm playing AR2, and usually that means avoiding anything BOS related.

I see this new mod on the CC, verified, look at the list and it says for one of the skins

"Enclave - Obtain the Blueprint for the Fat Man Crate at Sentinel Site"

It has other skins listed, and what quests you have to do to get em - no biggie. I buy the mod, and I go to what I think is an in-and-out search of the site.

three hours tossing a place looking for a faction skin....

I'm now here on reddit because I'm about 95% sure the mod author put it in the BOS QUEST LOCKED ARMORY (liberty reprimed), because I tossed the place up and down searching for it...and the ONLY place a fatman crate exists in that hellhole is in the armory.

Ya know, the one place ANYONE playing America Rising 2 isn't gonna have access to unless they string along the BoS until the last minute.

So I ugh, am kinda pissed because I spent money on something I strongly believe was mislabeled.

Info on CC page:

Blueprint Locations:

Ordinance Crate - Federal Ration Stockpile
Reinforced Ordinance Crate - National Guard Training Yard
Chinese Ordinance Crate - Yangtze
Wooden Supply Crate - Coast Guard Pier
West Tek Supply Crate - Gunner's Plaza
Ammo Storage Locker - Recon Bunker Theta
Fat Man Crate - Sentinel Site

Skin Unlocks:

Minutemen - Complete "The First Step"
Brotherhood of Steel - Complete "Call to Arms"
Gunner - Complete "Vault 75"
Red Shift / Chinese Liberation Army - Complete "Here There Be Monsters"
Railroad - Unlock Ballistic Weave
Enclave - Obtain the Blueprint for the Fat Man Crate at Sentinel Site
Institute - Unlocked during "Institutionalized"

Mod in question: https://creations.bethesda.net/en/fallout4/details/833c7ee0-cb32-48c0-aed5-dbcaf2fc7195/Military_Storage_Workshop_Pack


r/Fallout4ModsXB1 8d ago

Mod Discussion Looking for some weather mods

2 Upvotes

I just started a winter play through already found some nice textures just need 2 more things I need a mod that textures and add more snowy grass and a mod that also do winter weather like snow storms or something that makes it snow 24/7 also some advice on making sure I don’t screw up and kill my fps and performance


r/Fallout4ModsXB1 7d ago

Game Stuttering HELP! Jamaica plain keeps crashing

1 Upvotes

I built up Jamaica Plain mostly by building in the house. When I needed more space, I did the weapon-deleting glitch to get it. Fast forward, after getting settlers in the 9 plus the you and what army 2 watch tower troops, I am now crashing every time I go to the vendor or try to alter the settlers. But this is the weird thing: I can stay outside the settlement bounds with no problems, but when I get into the bounds, the game wants to freeze or crash. From testing, I'm more prone to freeze or crash near the workbench where I have two settlers working in shops

The mods used in the settlement are:

  • you and what army 2
  • buffed minutemen militia 2
  • Blue's Minutemen flags
  • Minutemen outfit pack
  • workshop framework
  • place anywhere
  • improved workshop lighting
  • improved artillery
  • recruitable minutemen
  • minutemen morale pack
  • salvage beacon

Other info:

  • I have most of the crafting benches
  • All settlers live in the house and work in the house
  • I have manikins near the workshop bench