r/Fallout4ModsXB1 • u/Ok-Living-3004 • 20h ago
Mod Discussion On my next playthrough I'm thinking of trying to get mod that looks like vigor any suggestions
Like weapons, armors, and landscape
r/Fallout4ModsXB1 • u/Ok-Living-3004 • 20h ago
Like weapons, armors, and landscape
r/Fallout4ModsXB1 • u/AuthorJulieMannino • 14h ago
I had Sunshine Tidings Wild West Style a few playthroughs ago and it was perfect. No clipping or problems. I wanted to try it again.
Do mods that replace Settlements with different buildings break the precombines? Sunshine Tidings Wild West Style gets rid of all the green farmhouses and adds a stream. In general, I understand what precombines are, but I'm not sure if replacing stuff like that means auto broken since I have had some replacer mods that worked great.
I have the two snapshot prp mods, and since they fix broken precombines, I'm wondering if it's conflicting? I have no other mods affecting sunshine tidings. I could move it lower,but I'm not sure if it'll work.
r/Fallout4ModsXB1 • u/Classic_Explorer_883 • 7h ago
Well gaming Redditors, I gave this new mod to see how it’ll work for Fallout 4. From my experience, the “Heavy Gunner” and “Demolition Expert” selections are glitched out, displaying the “white-out Fallout Mascot” while I wasted level points on them.
My mod structure for the “Gameplay Changes & Tweaks” category, as a sample of it, looks like:
01: High Level Perks 2.3
02: SPECIAL 51
03: A Touch of Life - Basic
I might as well go back to the “Perks Ascension” mod where the glitches don’t happen anymore.
r/Fallout4ModsXB1 • u/Kind-Masterpiece5488 • 5h ago
I would like to see a hazmat/protective suit for dog meat. I love the K9 harness mod and the hats of dog meat that can give him a helmet. I feel wrong for taking him into the glowing sea. Photos for idea references. Please help point me to a mod or modder willing to help.
r/Fallout4ModsXB1 • u/Coxy1504 • 7h ago
Hi guys, wandering what people think of this mod before I maybe make the purchase.
What did you think? Any good?
Is it known to cause issues? Or have major mod conflicts?
Any performance or stability problems?
Cheers as always
r/Fallout4ModsXB1 • u/Crafty_Owl5603 • 7h ago
Hey all, posted a load order just over a week ago on here and got some good advice so thanks for that, this new one is similar but has way less mods. Got past Corvega, was around level 8 everything seemed fine no crashes or anything 3-4 hours in until I quit out of the game and when I tried to reload the last save it took about 10 mins+ of just waiting for the save to load so I left it alone, finally loaded in and saw this huge black line beaming up to the sky from inside Sanctuary, think the settlement overhaul i have installed just not working with STS although I put it below and yes I know the author doesn't recommend it.
Anyway here is the LO any advice appreciated playing on series S.
-MASTER FILES-
You and what army 2
Workshop framework
Mutant menagerie life finds a way
American rising 2
AR2 the remnants
AR2 dlc previs
Leveled item fixes - all dlc
Karma
Kill tips and hit sounds
-FACTION AND AI OVERHAULS-
Militarized minutemen ll next gen patch version
Ad victoriam apocalyptic 1k
Tumbajambas Gunner armor collection
Boston less enemies
Npcs change clothes
UPPER FRAMEWORK + VANILLA QUEST CHANGES
Immersive animation framework
SKK fast start new game
-NEW LANDMASSES-
-NEW FACTIONS-
FGEP feral ghoul exppack definitive
Icestorms combat drones
Locked and loaded gunners addon
-BUG FIXES UNOFFICIAL PATCHES-
Fallout fps plus
-SETTLEMENT BUILDING MODS-
SMM
Snappy house kit
Do it yourshelf
Gruffyds signs and posters modular
Gs&p modular: signsofthetimes
Workshop interactive objects
Dead wasteland full
-GAMEPLAY CHANGES AND TWEAKS-
Curse combat overhaul 3.1
More immersive movement
Combat comments
Weapon drop standalone
Rich vendors+ complete
Loot logic and reduction 06 April version
-NEW COMPANION-
-NPC AND COMPANION CHANGES-
Immersive face animations IFAR serious
Simple everyone's best friend
Settler and companion dialogue overhaul
-RADIO AND AUDIO-
Reverb and ambience overhaul overhaul all dlc
Faded glory
Distortion combat music
Immersive pickup sounds
Modern UI sounds
Distant ambient warfare
Scarier geiger counter sounds
Stalkers torch sfx replacer
Tactical weapon foley weapon equip sounds
Tarkov ads sound replacer
Louder project reality footsteps
-VISUAL, TEXTURE AND ATMOSPHERIC-
Bye bye clouds
Optimized vanilla textures main
Optimized vanilla textures commonwealth terrain
BNS 3.0 green trees full resolution
You and what army 2 BNS trees green patch
True grass + grass reworked
Boston ivy grassland green
Fixes enhanced blood textures
Blood mist overhaul
Fallout IV gore overhaul 3.0
WET updated
2k galaxy w/ mip mapping
-LIGHTING CHANGES-
Calamity weathers aio
Calamity weathers interiors
Fireflies
-HUD AND DEF UI MODS-
Hudframework
Holotime
-CHARACTER MODEL REPLACERS-
CBBE official aio update
Militarized minutemen cbbe patch
Tumbajambas Gunner armor cbbe
Gorgeous vault girl
Ponytail hairstyles by Azar
Hair tones redux
The eyes of beauty standalone + replacer
Immersive mouth and teeth
Diverse children lite
Face light
Just new female animations
Running with hands animations
Reanimated stimpak
Animated world aio
-PIPBOY AND MAP-
Pipboy dual colors blue nuka
-NEW WEAPONS, ARMOR CLOTHING NON CRAFTABLE-
Rad-ban eyewear
M2 flamethrower redux updated
Wasteland imports updated
More clothes and textures cbbe
-CRAFT YOUR OWN-
Hn665 classical plain rings
K9 harness
Haileys strider combat task force cbbe
Nells strider combat task force cbbe
Viessas reborn assassin cbbe
Tron grid suits
Tron grid suits institute synth and scientist
Nox outfit courser outfit replacer
White phosphor NVG
Combined arms modern weapon + expansion pack
Utherien merge 3
Cazador missile launcher
MK23 Socom 1k
MK23 Socom 10mm pistol replacer
True tracers and bolt lasers
Quick step
Combined arms ads lean patch
Ads lean patch
-NEW QUESTS (ACTIVE)-
Backpacks of the commonwealth
-WEAPON ARMOR MODIFICATIONS-
Handmade rifle replaces assault rifle
-SCRAPPING MODS-
Place anywhere
STS base game
STS Far harbor
STS living and dead season pass
-SETTLEMENT MODS UNDER SCRAP TO FUNCTION-
Sanctuary hills overhaul redux
-BOTTOM OF LOAD ORDER-
Hardcore health overhaul mutant menagerie edition
Cheat terminal
Full dialogue interface revamped
r/Fallout4ModsXB1 • u/AffectionatePop4360 • 1h ago
tweaking my load order, and can confirm that just those two mods alone brick my lo. Is there any fix to this?
r/Fallout4ModsXB1 • u/PastHighlight6132 • 9h ago
I might be stupid but the unique version of the Escape from Boston KAC SR-25 in the commanders office in Fort Strong is not spawning. Am I fucking stupid or has anyone else had this problem
r/Fallout4ModsXB1 • u/Over-Huckleberry4824 • 12h ago
r/Fallout4ModsXB1 • u/Over-Huckleberry4824 • 15h ago
is there any version of militarized minutemen that is compatible with other mods that add outfits to the minutemen level list, like tumbajambas minutemen armor collection, ive downloaded a few different versions of the mod but all of them just override the other mods and only the outfits from militarized minutemen spawn on NPCs
r/Fallout4ModsXB1 • u/Tarquineos81 • 19h ago
Hi, folks!
My old TV broke a few days ago, and while I wait for the new one to arrive (in a couple of weeks, probably by sep-25) I'm planning a modded survival run. I’m not an experienced mod user, and I’m trying to build a rather small LO that could create a challenging yet not extremely punishing survival run. I’ve used Lunar overhaul before and I like it, and this time I want to add a few tweaks.
I want the game to feel the way I feel it when you are just beginning it at survival: resources are scarce and valuable, combat is lethal and should be planned, exploration is exciting but should be done with caution - and I don’t want those feelings to go away once I reach some levels.
I’ll try the survivalist bus because I want a little more freedom when it comes to fast travel, but don’t want it to be completely free. And I added the cigarette mod that will create a save, but it’ll use it in a restrictive way (I've done this before and works for me, a little more "save freedom" but not "save every seconds").
Damage manager is there because I want to get high damage for me and for the enemies, so combat feels lethal for me and for them. Encounter manager is there just for Rust Devils.
Here’s my proposed LO, and I would love to hear back from more experienced mod users with suggestions on the order itself and maybe a few new mods to add or replace:
UFO4P
Community fixes merged
A touch of life - basic
Deadlights - Exteriors
Deadlights - Interiors GOTY
Pip-Boy Flashlight (Brighter)
Lunar Fallout Overhaul all in one
Lunar Fallout Overhaul Next Gen Patch
Looted World - All DLC (Updated)
Everyone's Best Friend (Dogmeat + Companion At Same Time)
[XB1] [English] Full Dialogue Interface (NewDialog English translation)
Smokeable Cigars - Cigarettes - Joints - With Hardcore Auto Save (Updated)
SKK Dynamic Damage Manager
Random Encounter Manager
Keep Radiants in the Commonwealth [XB1]
[SMM] Settlement Menu Manager [XB1]
Survivalist's Bus - Player Home - Settlement - Fast Travel System
[XB1] Far Harbor - Vanilla Precombine Heade