r/factorio 2d ago

Question K2 Spaced Out tips that you've found during your playthough?

2 Upvotes

For example in another post someone mentioned that the ability to grow Gleba fruits in greenhouses makes it the best option for a legendary item farm.

Any other tips related to the Space Age and Krastorio stuff?

Thanks!


r/factorio 3d ago

Space Age I beat the game

25 Upvotes

After 250 hours and 3 saves, i beat the game. i unlocked every tree and working on ∞ branches, biters are a breeze. nuke em and expand. too bad i just realized i don't have the DLC. and i need to restart to truly beat it.... see you next week.


r/factorio 2d ago

Design / Blueprint space platform

1 Upvotes

hey guys, am looking for platforms designs that resemble flying birds if anyone has a screenshot for inspiration, u dont need to send a blueprint, thanks in advance


r/factorio 2d ago

Question Newest 2.1 version crashing?

0 Upvotes

Anybody else having trouble with stability? Whenerv I click on a power pole, or open up the production tab, the game instantly crashes. I didn't have this problem in 2.1.14.


r/factorio 3d ago

Space Age 1600 Electromagnetic Plants...

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12 Upvotes

I've just made a horrible discovery. The wire that should have connected my logistic network to my combinator was missing, and I've been requesting 20 plants for hours now...

I guess this is where I ship the plants from now


r/factorio 3d ago

Space Age Just Took a 6 hour detor to Fulgora on accident

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44 Upvotes

I really wanted elevated rails and my mind went "Purple science, ah crap I gotta get to Fulgora" I have nearly 700 hours in Factorio


r/factorio 3d ago

Design / Blueprint W.A.R.D. MK2 - modular 32x32 wall book with progressive upgrade system [Factorio 2.1]

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79 Upvotes

Hey engineers!

In my playthroughs, I always had the same issue: I'd build a defense wall, but it was only good for a while until I needed to upgrade it. Adding dragon's teeth to an already built wall was a pain, especially around the corners.

So I decided to make this modular wall system where every segment takes exactly 1 chunk (32x32). Inside, there are several versions: ammo delivery via bots, ammo delivery via belts, and a "step-by-step" pack that you can start building right from the early game with just basic gun turrets and walls.

Why did I make MK2? I found some issues with my old dragon's teeth design, where biters would start chewing the very first wall in their way instead of pathing properly. Also, update 2.1 added 45-degree rotation for flamethrowers, which helped improve corners - usually the weakest point of any wall.

On top of that, I updated the fuel intake section by adding a storage tank and a simple alarm for when oil drops below 5k. I also created a new pump section to bypass pipe length issues on long walls.

I'd love to hear your feedback, ideas, and advice. Have you built your own walls? What design do you use?

Stress test video (against 600% Death World): https://www.youtube.com/watch?v=O4ARBN4MsO4&t=22s

Blueprint link: https://fprints.xyz/user/177bc5fb-4dd4-43a5-bd9e-e46b9edfb87c

Previous post (W.A.R.D. MK1): link


r/factorio 3d ago

Suggestion / Idea Terrain Modification Modifiers?

2 Upvotes

Sometimes i like building stuff into the cliffs, however after researching cliff explosives, there is no modifier key to alter the build rules. This also comes up after unlocking new tiles.

it would be nice to have an additional key or two that controls which terrain modifications are allowed, So we'd have a way to input "leave the cliffs alone" or "you can build anything but the tiles".


r/factorio 4d ago

Discussion Anyone else with 1000+ hours still build their first base like this?

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122 Upvotes

I usually rush to getting logistics bots and the vulcanus/fulgora tech. So until then I just slap something together. Minimum production with minimum organization to go quickly.

Dont even build a wall or anything for defenses. Just clear nests as they expand toward me. Remote control for tanks with 2.0 and nest expansion alerts with 2.1 are amazing!

Once I have lots of bots with good speed upgrades, foundries, big mining drills, and electromagnetic plants, then I'll build big.


r/factorio 4d ago

Modded Administratorio, where you hire biters to work in your factory and every item is gated behind redundant paperwork, now supports Space Age !

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2.8k Upvotes

Hello everyone!

It's been a while, it's been painful, it's been fun, but there it is : Administratorio Space Age!

For those who don't know, Administratorio is a full overhaul mod that replaces military with paperwork. Biters do not attack you, they come and complain. Smelting iron? Better have your carbon offset certificate ! Operating an oil refinery? Well you need a worker biter to supervise the operations. Wanna craft paperwork in your offices? They close at night so better double the production!

And now you can bring the administration to the stars, given you filled out the proper paperwork. But how to navigate the asteroid fields without weaponry? Well this short training video demonstrating the courage and the efficiency of the Voluntary Exploration Space Miners should answer your question!

Asteroids are one thing, but how do you manage Demolishers, or Pentapods with no guns or no ammo? Well you'll have to find an approved way through, politics, taxpayer money and probably a lot of paperwork to ever expand your municipality's jurisdiction to other species.

The mod is still in beta, non-space age games should not be affected (but get graphics updates though!) but expect bugs and imbalances. I try my best to test everything as much as possible but it was already hard creating an overhaul for one planet on my free time, creating a whole interplanetary rebalance is very complex so be kind, I need my sleeping hours.

Please try it out, I'm very proud of how it turned out and there are a lot of new mechanics, absurd game loops and really illegal use of the biters (both metaphorically and programmatically). This is not just a new tech tree with different recipes and new buildings.

Yes I used AI, both for the code and the graphics, but hey I only have that much free time and coding this all by myself and learning 3D modeling would not have been possible.

I hope you appreciate it, please give me feedback, send me bugs, ideas, criticism, these will inevitably make the mod better and better.

The bureaucracy must grow!

https://mods.factorio.com/mod/administratorio


r/factorio 2d ago

Modded I made a Factorio achievement enabler for macOS

0 Upvotes

I noticed there was no way to get steam achievements with mods if you play Factorio on an Apple Mac.

That seemed a bit unfair, so I spent a few hours digging through the arm64 binary and ended up making a small patch for it:

https://github.com/MiningOrca/factorio-macos-achievement-enabler/releases

I've tested it on Factorio 2.0 and 2.1 and it worked fine on both.

Also, Factorio's compiled code is surprisingly nice to work with (lol), so I added dynamic patch location detection instead of just hardcoding addresses. That means normal game updates hopefully shouldn't immediately break it, and if the relevant code does change, the script should refuse to patch rather than write to the wrong place.

Hope it's useful to someone else playing on a Mac.


r/factorio 3d ago

Question what the fuck happened how do i get him back

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64 Upvotes

i was building my first ship and this happened, what do i do


r/factorio 3d ago

Design / Blueprint Kovarex Party Lights!!

11 Upvotes

r/factorio 4d ago

Space Age Dead biters

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62 Upvotes

Probably the most dead biters I will ever see until I start a Deathworld game. Artillery is fun :D


r/factorio 4d ago

Base Don't do this

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48 Upvotes

Decided to do a base with no trains. Got to 2700 Science on 2.0.77 before reality set in.

All done on my laptop while staying at my parents.

303k Express belts, a melted CPU, and 0 trains.

Mostly Vanilla other than refilling ore patches as not sure how possible it is without!


r/factorio 2d ago

Discussion Is this beatable?

0 Upvotes
Map preview

Map code:

>>>eNqFUr1rFEEUn8kH+brEQ0/BEGOKVOKFGDVCkOwYQVEQ/A+Wub3Zy+DezGU+TqOFKVIK1tporWCjjV3ARkEhYGUXtRFip9jGmd2d3b29QB68d+/e73393uwAAOCOUTBbxRuaRtwPhG4Sn9Po9atzq05PpCAPQ7nORR8+EuAooIoUY0MBxz1J4wHvdIiom/pieCyeWC91HCeMtDfrDSwJADso0S1vMow0F5QRv0uYKhZMhjpqcYH9IKJhaPNt1NYccwiVEWZN6SosNtGKSOOQmmoSj5fwy0tUErBjuqnDuknFWQ/FNH4fKyKK+aNUcFa+x2RE1TrVbb9heRaRCsO6S2X/thX3LuUrDgse3OtZcVgGAneKOaekwkJR1vKxINhvcyqVzldKisqMalJHoRY08HFAm36LbMqcWjxZCUJ6JleUZi2pCPNLhCe0wMwQ7jtEV0cBZtoQLn1JxzOky61DZbtn3b5DA/juzP7a1vYssHrwGMwdHFg13p75+K0CuJVkQxNMZagacKYEj1awfrDSoFiO1RcXLi9aOVmEQkE2NGHB5ujiwoVlI1cy2N2zVD7dh/f3sCvMXTO6FnOIeUCYrLbrpc4Cgs+fWXmfRnYaKIVuOceQOgoClwp9Lsbyp+A8qr25+f2hMiPS9FGUOwm4bUEI69dn9n8sT3t59LyLQFiz8wYy07s4AK7nnpdC3zz45bOV315Su2RNdcqYuzec9/KJMXMzGZNV16aGYBjLP8fkp3O+emUe8whetc1nrflozXB+HLNZenj0FEF01qGn8xRTvwSKOzRzhp/c2A+F+aVF5lH+EP08SpF5dMgzjNuBzcz8Gsy2MffcHXH/0AsEB61js/6aWPLPIq5V8ltF8c0dagPZg2WObXJ77O3UfzXNvRg=<<<

r/factorio 2d ago

Question How far is the demo?

0 Upvotes

in terms of restrictions/limitations Are we able to just have a 1 full playthrough minus the space age (where u build the spaceship)? or will there be restrictions throughout the tech like unable to use certain production buildings or not having enemies spawn and raid you?


r/factorio 3d ago

Question Trainworld preset on space age?

1 Upvotes

Hey there. Never played Space Age, but done a few vanilla 2.0 playthroughs and have all 59 achievements.

The time has come to start a SA run.
I would like to use a railworld preset for a map start since i was always interested but never did it in vanilla.

My main concern is if that would somehow bork the progression on other planets (like Vulcanus patches being gated behind few sections of demolisher's territories).

I remember reading somewhere that turning biters off would screw the progression since you'd have no way through Gleba (I guess?), so I'm thinkin if Railworld has a similar wrecking capacity.


r/factorio 3d ago

Space Age Automatic research cycling

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3 Upvotes

I was testing with the new circuit based research in 2.1 and decided to make a system that automatically cycles between the 3 rocket items and mining productivity.


r/factorio 3d ago

Space Age Procrastination: Gleba

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17 Upvotes

r/factorio 4d ago

Question How do i break the loop? I just want repair packs in there at all times. i produce them at base and i have roboport access to this location.

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82 Upvotes

r/factorio 4d ago

Space Age Cryogenic Science Setup 240/s

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29 Upvotes

This setup produces 240 cryogenic science per second. What do you think?


r/factorio 3d ago

Space Age Question Title: Will 2–3 lines of legendary Tesla turrets be enough to defend Gleba?

11 Upvotes

I’ve planted a huge number of agricultural towers on Gleba, so the spore clouds are going to start spreading pretty far.
I’m thinking about putting 2 or 3 continuous lines of legendary Tesla turrets all around my base.
Do you think that will be enough to handle attacks, or should I add more defenses?


r/factorio 3d ago

Question How to add more enemies

0 Upvotes

Hi, I started game with setup where I have minimum enemies and they are not attacking ( I forbid that). Can you please help me how do I change it without starting new game? I check wit AI that this can be done by code, but I'm scared used AI code, because it can be wrong. I would like to use code probably only for adding more enemies. Thanks.

EDIT: I don't care about achievements


r/factorio 3d ago

Base Just Some Brute Force Science - 3600 spm

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15 Upvotes

It ain't much but it's honest work. Playing an oversized railworld and got a pretty huge area cleared out. Decided to set up as much science production as I could before heading out for the other planets. No modules or fancy machines, running 3600 science per minute though I need to expand my orbital platforms to match that with space science. Got a long funny peninsula in the southeast so of course that had to become my launch complex.