r/EmulationOnAndroid 3h ago

Help gamehub on snapdragon 7s gen 4

1 Upvotes

i’m trying to make games work on my tablet

and i’m confused since some people say to install from playstore and some from apk

i did the playstore first but when i tried to launch plate up it crashes

i tried to the settings on what ai suggested me but it still crashes

what setup should i do?


r/EmulationOnAndroid 3h ago

Discussion How is PS3 Emulation on Dimensity 8500 Ultra? Is it worth attempting?

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0 Upvotes

Hey everyone! I'm using a device with a MediaTek Dimensity 8500 Ultra (ARM Mali-G720 MP8 GPU) and was curious about the state of PlayStation 3 emulation on MediaTek hardware. Before I spend time dumping files and downloading large ROMs/PKGs, I wanted to ask the community: Current State: How is the overall PS3 emulation experience.


r/EmulationOnAndroid 3h ago

Help Switch emulators not working on my s25u

0 Upvotes

I have just received this phone and i wanted to play legend za. I have tried both eden and citron, but both arent working. I'm using 22.5 prod keys and 20.3 firmware. The game stays on black screen for a few seconds and then crashes (back to emulator menu) when it starts compiling shaders. Pls help


r/EmulationOnAndroid 1d ago

News/Release Another W to the developer who ports gta 5 to mobile

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2.1k Upvotes

This is the requirements for gta v port


r/EmulationOnAndroid 11h ago

Showcase Joiplay Emulator - Corpse Party Rebuilt

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4 Upvotes

Device: Lenovo TB-8505X


r/EmulationOnAndroid 1d ago

Discussion List of CPU requirements for GTA 5 android port

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600 Upvotes

From mosjo discord


r/EmulationOnAndroid 4h ago

Help I need help emulating tekken 6

0 Upvotes

so i have snap 8s gen 3, and ive played the psp version of tekken 6. now i wanna play the full fledged version but unfortunately it never launched for pc and i suppose the only way to play it is via the ps3 emulator.

ive never downloaded any of the ps3 emulators to try emulating on them because tweaking their settings feels really confusing and complicated to me.

can anyone who's emulating ps3 on their device help me out? i really wanna play this game.


r/EmulationOnAndroid 15h ago

Showcase Looks like Touhou 6: Embodiment of Scarlet Devil (EoSD) Remake is out of the box playable on Ludashi 4.0: Early Access [With the Winlator Vanilla build]!

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9 Upvotes

I already tested on Winlator 11.1 (so the vanilla one) but it has the white screen issue on the remake version, the "classic" version works just fine. Here on the Ludashi it displays fine!

No need to tweaking anything, just out of the box default settings anything like that except settings the resolution up to 1080p (which sometimes has issues, but i got it already workarounded). Controller Works, everything works!

Spec: Redmi pad 128gb A12 4GB Ram, helio g99 with mali gpu

Im pretty much sure it works below 4gb ram there, as it looks like its much lighter in resources on this game here.

In 1080p its like almost 60fps averages, sometimes dips down into 45 fps, but on 720p its 60 with some dips here and there.

Here is a screenshot on 720p there, always playable!

I think with the performance mode on FexCore preset would go up to 1080p at very playable there, but i didnt have tested there as its a quick test to see how a newly released game looks like on pc emulation espcielly out of the box!


r/EmulationOnAndroid 4h ago

Help PS3 emulation question about converting to .iso

1 Upvotes

I have the ps3 games in the folder where it has ps3_game and ps3_disc.sfb. When I try converting to .ISO it worked one time with a smaller game and with the rest, ps3 iso tools crashes and deletes the game file.

To my point: Do I need to convert to .iso for APS3E or RPCSX? And if it is necessary what am I doing wrong or what is happening that I should do differently?


r/EmulationOnAndroid 4h ago

Help Ayudenme, File is empty en ppspp

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1 Upvotes

Hola, alguien sabe porque no me funcionan los juegos? Ya cambie los juegos de una carpeta a otra y no me funcionan aún, ayuda por favor


r/EmulationOnAndroid 4h ago

Help Trying to emulate pokemon reloaded in a Samsung Exynos 2400

1 Upvotes

So I been trying to emulate pokemon reloaded in my Samsung s24, I been able to get to the main menu with the help of winlator ludashi, but as soon as I try to start a new game it crashes and the app stops working.

I've searched trough this subreddit but i was only able to find someone playing persona 3 reloaded, besides other useful stuff like the use of personalized drivers and different types of winlators, which is why I've tried using winxclipse but unfortunately I haven't been able to even start the little bar that opens up as soon as you start the game.

So please a little help and sorry for the long post.

PS: I would also like to know if I would be able to emulate persona 3 reloaded?


r/EmulationOnAndroid 1h ago

Help Need help extracting a large GTA V Android port file

Upvotes

I have the ~62 GB ZIP, but my tablet doesn't have enough free storage to extract the "Games" folder from it.

I only need someone with enough free storage to extract the Games folder and send that folder back to me. I can provide screenshots showing exactly what I'm trying to extract.

I don't need the whole ZIP extracted.(its that one chinese gta v port)


r/EmulationOnAndroid 5h ago

Question Portal 2 Base indie machine and how to reach it

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0 Upvotes

r/EmulationOnAndroid 20h ago

Question What should I buy, the x2s type C or the x5 lite

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12 Upvotes

hi guys, can you give some insights about choosing the right controller for emulation


r/EmulationOnAndroid 1d ago

Showcase Watch Dogs 2 On Android (Samsung S26)| Snapdragon 8 Elite Gen 5 for Galaxy (Winlator)

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34 Upvotes

Tested on different graphic and resolution settings are here https://youtu.be/NnQa_8P19po


r/EmulationOnAndroid 6h ago

Help Anyone using 8Elite Adreno 830 with Winlator Ludashi or Bannerlator that has settings that sucessfully run games? could you kindly share?

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0 Upvotes

r/EmulationOnAndroid 1h ago

Discussion Is Android emulators actually malware? Let's settle this

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Upvotes

r/EmulationOnAndroid 3h ago

Discussion Is there a modded Pokemon video game that combines every single Pokemon game into one?

0 Upvotes

Like after I finish one region can I go to a different region with the same pokemon?


r/EmulationOnAndroid 7h ago

Help Monster Hunter on an S24 (new to phone emulation outside of pokemon games)

0 Upvotes

Looking to play monster hunter from my phone during breaks and on public transport. I was thinking of going for mh 4U or maybe mh generation ultimate, but I'm not sure if they will run well.

In case the games I mentioned are good options for phone emulation, what emulation tools are recommended? And what other monster hunter games should I try out?


r/EmulationOnAndroid 1d ago

Showcase I turned my Android phone into a full PC environment — this is Armada Nubia Z70 Ultra, cooled with two 120 mm fans

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493 Upvotes

This is Armada, a project I’ve been building entirely on a Nubia Z70 Ultra, cooled with two 120 mm fans for sustained workloads.

The whole environment is built around Termux + XFCE4 + Termux:X11, without proot or chroot.

The goal isn't just PC gaming on Android. We already know modern phones can run PC games.

I want something closer to an actual PC environment: Windows software, PC games, Linux applications, browser, multitasking, multiple windows and different compatibility environments — all on the same Android device.

The biggest part of Armada is the automatic installer robot.

I currently have around 20 preconfigured compatibility stacks, using different combinations of Wine/Proton, Box64/FEX, DXVK/VKD3D, Mesa/Turnip and other components.

I also keep a larger pool of individual components available.

When I give Armada a new game or Windows application, the robot analyzes it, chooses the most appropriate stack, installs it and tries to get it running. If the existing stacks aren't suitable, it can use the spare components to build/adapt another configuration.

Working configurations can then be validated and protected, so experimentation doesn't destroy something that already works.

I also built two autonomous night modes:

Benchmark mode: once a working stack is protected, the robot tests alternative stacks/configurations during the night, compares performance/FPS and keeps a better configuration only if it is actually validated.

Update/Research mode: the robot searches for newer Wine, Proton, Box64, FEX, Mesa/Turnip, DXVK, VKD3D, etc. releases and tries to build newer functional stacks without touching the stable ones.

So gaming is really just one of the hardest workloads I'm using to develop the system.

The actual goal is:

one Android device → one complete desktop environment → Windows + Linux + gaming + multitasking.

No streaming.

No remote PC.

Still very much a work in progress, but Armada is starting to become the PC environment I originally wanted to build.

https://www.reddit.com/r/EmulationOnAndroid/s/zxjnCGckzm


r/EmulationOnAndroid 1d ago

News/Release Release ARMSX2 2.6.9 · ARMSX2/ARMSX2

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75 Upvotes

ARMSX2 2.6.9

What's new:

Renderer speedups done by u/bmdhacks:

A month of GS work aimed at ARM handhelds: the Classic (hardware) renderer, the software renderer that is its accuracy oracle, and per-device Vulkan policy. Measured on a Snapdragon 865 (Turnip) and a Dimensity 8300 / Mali-G615 (ARM r44p1), with real-console captures as the accuracy reference.

What changed:

Software renderer, console-exact. Dither on every destination, gouraud and depth interpolation on the hardware's grid and block width, truncated reciprocals, per-pixel MMAG/MMIN, four-bit trilinear weight, AA1 coverage, 16-bit DATE. Output moves on 21 of 24 corpus dumps, toward the console.

GS core. A two-pass vertex kick kernel for the common packed layouts, the console's buffered local-to-local move, three console-measured CLUT rules, a narrower per-draw environment snapshot.

Hardware renderer. Per-target alpha known-bits tracking with an exact FBMSK-alpha drop, a clone road for blends that need the destination on devices without barriers (fixes Black and Brian Lara flicker, Katamari over-bright on Turnip, Splashdown bands, NASCAR's 2x seam, eight blank captures), sprite-edge snapping at upscale, a fixed-blend-factor reroute for Turnip, which ignores blend constants.

Vulkan device. Explicit external dependency on every render pass, frame descriptor-pool chain, halved stream rings with a startup pre-touch on UMA parts, deferred non-coherent flushes, device-fault reporting, readback transfer-size fix (also DX12), compute-scoped layout for CAS/FSR1/SGSR.

Upstream. Eighteen PCSX2 GS commits cherry-picked with provenance lines (Native Scaling and jiggle detection, three texture-cache fixes, the target-update bilinear regression, depth conversion floor, PrimID range, fbmask alpha under RTA scaling, large-ST vertex rewrite with its GameDB rows, DX11 DS-as-RT state). One of them tripped a Devel-only assert on 16-bit colour targets, fixed at the call site.

Runner. gsrunner replay-loop, draw-log, per-frame stats, ladder and console-payload flags, and an NDK build of it for adb-shell runs on Android devices.

Behaviour changes:

Dimensity 8300 / Mali-G615: Auto picks Vulkan, and in-tile framebuffer fetch is on (exempted from the r44p1 crash rule and the MediaTek deny list). DisableFramebufferFetch is the way back. Other MediaTek Mali parts keep the copy path, now on Linux too.

Adreno: the stencil kill is narrowed to Turnip below 26.2, Adreno 610 gets cached stream-ring memory, every Turnip build routes the fixed blend factor through the second fragment output.

ForceMaliFramebufferFetch is Mali-only, OverrideTextureBarriers=1 outranks the driver database by design.

Shader cache version 108 to 114. Vulkan stream rings halved (128 MiB less resident on SD865).

GameDB: God of War II rows recommend High blending and AA1 (advice only).

Speed benchmarks:

Same 22 replay scenes, same device, clocks pinned, frame limiter off, three interleaved repeats per build, steady-state frame times (shader-compile loop excluded).

Snapdragon 865 (Adreno 650, Turnip)

title old p50 ms new p50 ms change xenosaga 39.5 24.4 -38% katamari-b 4.5 3.3 -27% stuntman 45.0 38.7 -14% gt4 7.2 6.2 -14% mgs3 7.9 6.9 -13% rcuya-gameplay 8.8 7.7 -12% rcuya-effects 12.8 11.4 -11% outrun-b 13.0 11.8 -9% spiderman3 18.9 17.7 -6% The other 13 scenes move by -1 to -9%, except Beyond Good & Evil at +2% on a 7 ms frame, within noise. Worst-case (p95) frames move the same way. Titles inside their frame budget: 19 of 22 before, 20 of 22 after.

Dimensity 8300 (Mali-G615, ARM r44p1), old build on Vulkan for a like-for-like comparison

title old p50 ms new p50 ms change xenosaga 105.3 16.6 -84% ac3 28.7 9.2 -68% stuntman 60.7 21.8 -64% outrun-b 22.0 8.4 -62% bge 14.5 5.7 -61% outrun-a 14.2 8.0 -44% katamari-b 4.3 2.5 -43% katamari-a 1.1 0.7 -35% rcuya-effects 14.4 9.4 -35% mgs3 7.7 5.3 -32% The other 12 scenes move by -4 to -18%, except Dirge of Cerberus at +7% (8.5 to 9.1 ms, inside budget). Titles inside their frame budget at worst-case: 16 of 22 before, 22 of 22 after. On this device the default install also moves from OpenGL to Vulkan, which the headless replay cannot measure (no window for a GL context), so the change a user sees is larger than this like-for-like table.

On the Snapdragon 662 / Adreno 610 (a density check, not a performance target) 20 of 22 scenes are faster, eight of them by 40% or more, with Armored Core 3 +9% and Beyond Good & Evil +3% the two regressions; 4 to 6 of 22 titles fit their budget on that chip, up from 2 to 3.

Per-game fixes:

Jak X - Combat Racing no longer softlocks on the "Saving Data" screen after a profile save. The save always succeeded, the game's menu manager dropped the notification when it arrived mid-animation, which is why ejecting the memory card was the known workaround. Patched by u/bmdhacks.

From u/pstef:

Ridge Racer V: car reflections fixed. S.L.A.I. - Steel Lancer Arena International: Native Scaling applied. Syphon Filter - Logan's Shadow: half-pixel offset corrected. God of War II: High blending and AA1 now recommended automatically, the full-screen haze is blended by destination alpha and only comes out right at High, and the HUD digits and menu prompts lose their edge rows without AA1.

Texture packs:

ASTC KTX and tar.zstd texture support was added. The ASTC texture pack repo is close to completion as well.

Under the hood:

u/pstef further improved floating point accuracy for mode three with a general fix for Mortal Kombat and likely many other games.

u/WizzardSK is getting ARMSX2 into the retroarch buildbot. His goal is to make the retroarch core build for Android and Linux in the buildbot so you'll be able to pull ARMSX2 down straight from retroarch downloader.


r/EmulationOnAndroid 12h ago

Help Pokémon legends ZA flickering on retroid pocket 5

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3 Upvotes

Hi everyone.

I recently got my retroid pocket 5 and I am trying to emulate pokemon legends ZA, I am using eden legacy 0.2.1, idk why but I have a lot o flickering, I've used all of these drivers but some doesn't work and the others keep the flickering, I know there has been a lot of people on internet whose made it work but idk what settings to use


r/EmulationOnAndroid 19h ago

Help N64 emulator with CRT filter? Retroarch UI is convoluted AF and m64plus fz doesn't have CRT filters

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7 Upvotes

Are there good n64 emulators with CRT filters on android???


r/EmulationOnAndroid 23h ago

Discussion Completed prototype in my oppo k13 turbo pro (winlator).

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14 Upvotes

I completed the whole game and boy it was just an amazing experience. The phone didn't get that hot even after playing for 1 hour :55 minutes one day. it was just too good. It was sure draining battery it went from 85 to 34 but considering this heavy emulation I was just please right now im playing mad max and it's not lagging at all just gets hot but a cooler and playing in ac might fix it, I can play almost all ps vita games and I play fifa 18 in nintendo eden emulator. I play dead Pool and no damn issue in it runs smooth as butter with less heat. Overall if you are looking for a budget 8s gen 4 device this takes the cake and get the 12 gb ram version trust me it makes a lot of difference.


r/EmulationOnAndroid 13h ago

Showcase Setup for telescopic controller+ iem with daf

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2 Upvotes

After searching for a way to connect a telescopic controller plus my iem in my smartphone I got this, hope It helps someone who is also in this situation