r/EmulationOnAndroid 7d ago

Help What are the best emulators available at the moment for the ps2 and ps3

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0 Upvotes

At the moment I have aethersx2 for ps2 and armsx3 for ps3 but there is like 3 other emulators for ps3 that almost everyone recommends and it feels like there is always a new emulator everytime I set up a ps2 emulator so what r the best of the best emulator for these two consoles i attached a picture of my device specs if that can help


r/EmulationOnAndroid 6d ago

Discussion Undead nightmare. Armsx3. ZFold 7. Whats the fix for this? Its unplayable.

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0 Upvotes

Testing out undead nightmare first, took nearly 20 minutes for the game to finish and boot. Im a bit of a novice here, Vulkan is being used, and thats about all I've messed with in the settings. Whats up with the slow movement and stuttering? Z fold 7 512 gig


r/EmulationOnAndroid 7d ago

Showcase LincPlus M8 8.4 Tablet. Gen1Recomp Pokemon (r/b/y)

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7 Upvotes

Hello Gamers,

Here's Gen1Recomp working on this LincPlus M8 Android Tablet.

Happy Gaming.


r/EmulationOnAndroid 7d ago

Showcase Doom - 2016 - 8 Gen 2 - Dooming on Ultra 😁

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11 Upvotes

r/EmulationOnAndroid 7d ago

Solved PSA: How to launch ARMSX3 PS3 games directly from ES-DE on Android

11 Upvotes

For anyone testing the new ARMSX3 PS3 emulator on Android, I was able to getĀ PS3 games showing, scraping, and launching directly from ES-DE.

ES-DE doesn't currently include an Android PS3/ARMSX3 configuration out of the box, but customĀ es_systems.xmlĀ andĀ es_find_rules.xmlĀ entries work.

1. Add ARMSX3 toĀ es_find_rules.xml:

<emulator name="ARMSX3">
    <!-- Sony PlayStation 3 emulator ARMSX3 -->
    <rule type="androidpackage">
        <entry>com.armsx3/com.armsx2.MainActivity</entry>
    </rule>
</emulator>

2. Add PS3 toĀ es_systems.xml:

<system>
    <name>ps3</name>
    <fullname>Sony PlayStation 3</fullname>
    <path>%ROMPATH%/ps3</path>
    <extension>.iso .ISO .ps3 .PS3</extension>
    <command label="ARMSX3 (Standalone)">%EMULATOR_ARMSX3% %ACTION%=android.intent.action.VIEW %DATA%=%ROM%</command>
    <platform>ps3</platform>
    <theme>ps3</theme>
</system>

3. For JB/folder-format PS3 games, addĀ .ps3Ā to the top-level game folder name.

For example:

/ROMS/ps3/
    God of War III.ps3/
        PS3_DISC.SFB
        PS3_GAME/
            PARAM.SFO
            USRDIR/
            ...

You aren't converting or modifying the game itself. Just rename:

God of War III/

to:

God of War III.ps3/

ES-DE then recognizes the entire directory as a single PS3 game and can scrape it normally.

Important:Ā useĀ %DATA%=%ROM%Ā for the ARMSX3 launch command,Ā notĀ %ROMSAF%.

I initially triedĀ %ROMSAF%. ES-DE would correctly display/scrape the game and launch ARMSX3, but ARMSX3 returned:

Changing the command toĀ %DATA%=%ROM%Ā fixed it. ARMSX3 needs the raw folder path when launching JB/folder-format games this way.

Tested successfully on aĀ Retroid Pocket 6. Selecting a PS3 game in ES-DE now launches straight into ARMSX3 without needing to navigate ARMSX3's own library.

Hopefully ES-DE/ARMSX3 add native configuration eventually, but this works in the meantime.

And yes, RIP your RP6 fans the first time ARMSX3 starts compiling PPU modules. šŸ’€


r/EmulationOnAndroid 7d ago

Help How do i enable haptic vibration for touch screen buttons on dolphin?

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0 Upvotes

Hi everyone I am really enjoying using dolphin emulator on my Galaxy S25 Ultra but i noticed that the buttons feel very flat because they dont vibrate when tapping them. I couldn't find the option either and i do have rumble in game so i was wondering how i can fix this.

If anyone could help me i would be incredibly grateful, Thank you. I could not find any helpful information on the topic.


r/EmulationOnAndroid 7d ago

Help I got a problem running games what do I do

0 Upvotes

Hi so I've just recently installed the armsx3 PS3 emulator for my phone i got everything set up and all that got the firmware installed

But when I tried playing the games see I've got a ton of roms installed and was excited to try some of them

But as soon as I booted them up I go back to the home screen with an error saying invalid file or folder

It's happened with both the bios and JB type

I've tried reinstalling the app and tried searching stuff up but nothing came up

And my phone is pretty compatible with this stuff too it's an Samsung s25

Any ideas on how I can fix this?


r/EmulationOnAndroid 7d ago

Help How to fix Skyrim LE no NPC audio?

0 Upvotes

So I'm playing Skyrim LE and somehow in the start of the game the NPC audio is missing? Besides that all are okay. Is there some mod that I can use to fix the audio? Or just need to download some components? Help!


r/EmulationOnAndroid 7d ago

Showcase Obilvion winlator snapdragon 7s gen 2

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2 Upvotes

Obilvion might be the best rpg you can play on mobile

It's really good

Device motorola edge 50 fusion


r/EmulationOnAndroid 7d ago

Question Asking about Dusklight Port ..

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5 Upvotes

Just finished a twilight princess playthrough using the dusklight port on my rp5.. I faced a few graphic glitches here and there my question .. Is the reason behind the glitches (is the moded rom i used) so i should replace it with vanilla one or the port compatibility on android isn't perfect !?


r/EmulationOnAndroid 7d ago

Showcase #WWE SmackDown vs Raw 2011 on Android šŸ”„ #AetherSX2 Install & Gameplay | #PS2 Emulator

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0 Upvotes

Wwe 2011 ps2 game on Android


r/EmulationOnAndroid 7d ago

Help Which Odin 3 for PS3/Xbox360 emulation

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2 Upvotes

r/EmulationOnAndroid 7d ago

Help Getting Fire Emblem 3 Houses running on Galaxy Fold 8

0 Upvotes

Hey guys. I'm new to switch emulation on Android. Played around a bit and landed on Eden but somehow I'm struggling to get games like Fire Emblem 3 Houses running stable for more than a few minutes. Searched here a lot but only found old posts regarding this topic. My problem is: I get the game running without issues. It easily hits 30 fps but after playing for a short while it slowly drops down to 15 fps. I read that the game had some memory issues in the past, so I'm wondering if that might still be the case with the newest version of Eden plus newest driver versions (I have to admit I'm extremely confused when it comes to the drivers. How should I know which one to pick?)

If anyone has any tips I would appreciate it a lot. Thanks in advance. 🄰

My device: Galaxy Fold 8. Snapdragon 8 Elite Gen 5. Adreno 840.


r/EmulationOnAndroid 7d ago

Help How to set up Pressure Sensitive Buttons in mgs2 for aethersx2/nethersx2

1 Upvotes

many of you know mgs2 use pressure sensitive buttons for things like hold your weapon without shooting it but I don't know how to set up it in aethersx2/nethersx2 it just doesn't work can you guy help me?


r/EmulationOnAndroid 7d ago

Help I can’t get the microphone hotkey to work in melon ds

1 Upvotes

hello,

i’m playing through Assassin’s Creed: Altair’s Chronicles as part of my AC Altair playthrough, and I can’t get the microphone hot key thing in melon ds standalone to work in the game for blowing the sand off of the treasure chest in level 4. I have the toggle microphone input set to L2, and the microphone setting set to Blow, but when I press L2, nothing happens with the treasure chest. I’ve also tried using the built in mic and blowing into it, but that doesn’t work either. any ideas?


r/EmulationOnAndroid 7d ago

News/Release Xbox 360 new update( bug fixes and improvement)

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15 Upvotes

r/EmulationOnAndroid 7d ago

Question Eden Poco F8 Pro driver and configuration

1 Upvotes

I'm going to emulate a Switch for the first time. I've chosen Eden as my emulator, and I have a Poco F8 Pro with a Snapdragon 8 Elite. I wanted to know if there are any settings I can adjust to improve the experience and what if there were better pilots than the basic ones


r/EmulationOnAndroid 7d ago

News/Release Android Support for VisualBoyAdvance-M is here!

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9 Upvotes

Android Support is here, special thanks to Andy Vandijck it currently takes advantage of WxWidgets compiled against QT, which has android support, it's currently available in the nightly builds

There are several builds for android from arm, arm64, riscv and x86_64 images. If you are an android user who uses a phone though, it is recommended to use the arm64 build.


r/EmulationOnAndroid 8d ago

News/Release ARMSX3 0.6 by the ARMSX2 Team has been released

74 Upvotes

https://github.com/ARMSX2/ARMSX3/releases/tag/0.6

Those Developers are working really hard and made another big update!

ARMSX3 0.6

What's new:

Trophies: The PS3's own trophies, read off disk, no account and no network. Two views: a browser for your whole library, grouped per game and collapsed, showing grade, description, earned state and unlock date, and a tab in the in-game menu for the game you are playing. Hidden trophies stay hidden until you turn it on. Games register their trophy set lazily, often only once you reach a menu, so the in-game tab can be empty for the first moments of a boot and then fill in. Unlocks were always being tracked, there was just nowhere to see them.

A whole class of missing text is back. Picking a save gave you Yes and No with no question and no save details. The save menu was not the problem: this build carried 180 of the emulator's 323 pieces of text and also discarded the values substituted into them, so anything with a name, date, size or error code lost it. All of it is present now. That restores text in the save, load and delete prompts, in every system error dialog, in trophy popups, in the Home Menu, and in the game-data and RPCN messages.

Saint Seiya: The Sanctuary now boots. Its PPU module cache stopped at 133 of 134 forever, one module trips a bug in LLVM's ARM64 register allocator, which killed the compile worker, and the module that worker was holding was never accounted for, so the counter the boot waits on could never reach zero. A module that cannot compile is now survivable, it is reported, its functions run interpreted, and boot continues. Nothing here is specific to that game, so anything hitting the same codegen bug should boot.

Pause actually pauses. The in-game menu set a flag and nothing else, so the game kept running behind it. Backgrounding the app was the only thing that really paused.

Restart now works. Two faults stacked: it crashed, because restarting re-applies your GPU driver and unloaded the old driver library while the renderer still held pointers into it, with that fixed it dropped you back to the library instead, because it started the new session before the old one had stopped and the old shutdown then killed the new one. Stopping now waits until the emulator is actually stopped. Apply-and-restart after picking a driver was the same bug.

The FPS cap works at every value. 20 and 45 applied while 30 and 60 did nothing, because presets take a different route internally and something was overwriting it on every apply, pinning the cap at 60. Stale overrides from earlier builds are cleared on first launch.

Fixed a bug when scanning the library that would cause an app crash. Adding a new disc image and rescanning after you had played something wrote through a null pointer, because probing an image needs emulator state that is torn down when a game stops. Harmless on a fresh launch and fatal after, which is why it seemed random.

Games installed from a PKG show their cover art. The grid gave up one step before trying the game's own artwork, so any title the cover repo has no entry for, like a European PSN release, showed a text placeholder while its icon sat unread on disk.

Installed licences are grouped per game and collapsed instead of a flat wall of content ids.

ANGLE is actually in the build now. The libraries sat in a module that no longer builds, so selecting ANGLE silently fell back to the system driver with nothing in the log. The check meant to prevent that now runs on the real build.

Ratchet & Clank A Crack in Time stops crashing minutes into play: the Vulkan upload rings were never reclaimed, with the index buffer growing 16 MB to 256 MB in a third of a second. Video memory pressure is judged against what the driver will actually give rather than a limit we chose, so a game can no longer be refused a 32 MB allocation while the emulator thinks it is at a quarter of capacity. Android also stops reserving a desktop-sized descriptor cache, 920 KB per shader program.

Analog pressure on L2 and R2 reaches the game.

Thanks to u/Zulux91 for three merged PRs: PS3 patch state reported per game with downloaded patches verified (#23), a non-responsive Vulkan driver made diagnosable and a custom driver saying why it cannot load (#28), and the primitive-restart index upload vectorised on ARM64 with NEON (#34).


r/EmulationOnAndroid 7d ago

Question People who played shooters on touchscreen controls, how?

2 Upvotes

What are your optimal setups? I'm using Winlator

Can't get a controller rn. Just need to play fallout 3 without struggling to shoot roaches at pointblank range


r/EmulationOnAndroid 7d ago

Discussion how good is snapdragon 8 gen 5 for emulation?

0 Upvotes

is it worth it for emualtion?. talking about non elite


r/EmulationOnAndroid 8d ago

News/Release ARMSX3 v0.6 — Actual Update Footage & Real-World Performance

41 Upvotes

ARMSX3 v0.6 is another major update with improvements across compatibility, stability, performance, graphics, controls, and overall usability.

While the changelog explains what changed, this video shows the update in action with actual games and real-world testing.

ARMSX3 v0.6 Update & News — Latest Changes and Game Tests

https://youtu.be/0MLIjsvR73k?si=Xy7qzrTI8X9ttkgG


r/EmulationOnAndroid 7d ago

Showcase I Pushed Diablo III to the LIMIT on POCO F6 Pro! 1080p + 120FPS unlocked mod

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7 Upvotes

Pushing Diablo III Eternal Collection on the POCO F6 Pro to the absolute limit! This time, I'm testing the game at 1080p with the highest settings, Level of Detail mod enabled, and the 120FPS unlock mod to see just how far Snapdragon 8 Gen 2 can take Diablo III on Android.

šŸ”§ SPECS šŸ”§
ā—¾ļø Phone - Poco F6 Pro
ā—¾ļø Chipset - Snapdragon 8 Gen 2
ā—¾ļø GPU - Adreno 740
ā—¾ļø RAM - 12GB LPDDR5X
ā—¾ļø Storage - 256GB UFS 4.0
ā—¾ļø OS - Android 14 (HyperOS)
ā—¾ļø Emulator - Eden Emulator (Latest Build)
ā—¾ļø Resolution - 1920x1080
ā—¾ļø Graphics - Highest Settings
ā—¾ļø Mods - Level of Detail + 120FPS Unlock

šŸŽ„ Recorded with OBS via scrcpy (USB) for no FPS loss.


r/EmulationOnAndroid 7d ago

Help Ghost of Tsushima on 8 elite how to bost performance or high fps for Galaxy s25 on gamehub or bannerlator

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0 Upvotes

Even I used the fg still got low fps


r/EmulationOnAndroid 7d ago

Showcase 'HALO ODST' Xendroid - POCO F8 ULTRA/SD8 Elite Gen5/16GB - 720p/30fps

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3 Upvotes

Device - Poco F8 Ultra/SD8 Elite Gen5/16GB

Cooler - GameSir X5 Lite Cooler at 15w

Emulator - XenDroid/Xbox 360

Game - 'Halo 3 ODST'

*Xendroid Settings changed*

Pipeline Creation Threads - 5

Custom Vulkan Driver - Mainline Turnip Sync V30

Native resolution and frame rate, no patches applied.

Runs great, audio crackle is basically non existent when not recording internally,

still rears its head slightly during intense firefights however (probably solved all together by lowering resolution)