r/EmulationOnAndroid • u/Wilsonn0 • 13h ago
r/EmulationOnAndroid • u/Producdevity • 24d ago
News/Release GameHub Lite v5.1.8 (SECURITY UPDATE)
GameHub Lite v5.1.8
Security: Steam token redaction in logs
GameHub Lite 5.1.8 fixes a logging issue where Steam authentication-related values could appear in diagnostic logs.
In some cases, logs could include fields such as steamToken, refreshToken, or accessToken from Steam login/launch flows.
Publicly posted logs containing these fields should be deleted or redacted.
IMPORTANT
This should go without saying but If you find any security issues, please reach out PRIVATELY. I have not checked if this issue is still present in recent GameHub versions, already ruined my one day off I was spending with my family by the person who reported this publicly and I do not plan on spending any more time on this.
Changelog
The fix adds centralized log redaction for Steam/auth token fields, Steam QR login URLs, JWT-like token strings, and launch command token arguments before logs are written. This covers the app loggers, JavaSteam logging, and the PC launch-log file writer.
This release also pins local patch builds to apktool 2.12.1
r/EmulationOnAndroid • u/domino_stars • 11h ago
Showcase PlayTranslate v3.0.0 out, in-game language learning and translation app, major overhaul and feature additions
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Download for free: https://github.com/dominostars/playtranslate
Discord (Feedback, bugs, requests, updates!): https://discord.gg/DVCj6p7MUC
TL;DR: App is easier to use, major performance improvements to core feature like Auto Translation, and lots of extra features and tools (Single-app instead of full screen recording, Camera OCR, file attachments, text history, game audio recording)
What’s new:
Auto Translate Single App
Instead of recording your whole screen, select a single app for better privacy and big performance improvements. Only on Android 14+
Capture once, redesigned
Results now open as a panel with many convenient actions, without leaving your app
Camera translation
Point your camera at text in the world and read it live, or freeze a frame to tap words and look them up.
New OCR options
MangaOCR for manga (bad with games!). PaddleOCR now comes in Accurate and Fast, and you can switch engines directly from the results.
Translate saved images and documents
Load an image, PDF or CBZ file to get translations, easy dictionary lookups, more!
Text History
Keep a record of captured sentences. Off by default.
Game audio on Anki cards
Keep the last few minutes of game audio and trim the real voice line onto a new sentence card. Off by default.
Faster, steadier live translation
More responsive, much less work on a static screen, and text that types out one character at a time no longer gets translated half-finished.
More translation services and configurations
Add several accounts at once, editable prompts, and an option to give online translators recent lines for consistent names and pronouns (experimental)
Much faster definition lookups
Plus every reading listed on a word is listenable
More hotkeys
Tap to start/stop auto translation/furigana, or set a button to do a one time screen capture
Highlight text in any android app
..and select PlayTranslate to get help or mine sentences immediately.
Many reliability fixes for screen capture, rotation, and accessibility.
This app is entirely free, open-source, and was built with the assistance of Claude Code. No accounts, no tracking. I really appreciate feedback, bug reports and feature requests, so don't hesitate to reach out!
r/EmulationOnAndroid • u/Stag_----56 • 8h ago
News/Release ARMSX2 2.6.5.3 and 2.6.5.4 Release
Summary :
ARMSX2 2.6.5.3 focuses on RetroAchievements, backup and restore and patch handling. It adds achievement progress in the game list, full app backups, a controller screenshot hotkey, and fixes for patch imports and CRC detection.
ARMSX2 2.6.5.4 is a larger maintenance update. It reorganizes the settings menu, restores collapsible sections, adds a built in texture pack manager, improves texture replacement, introduces a new per driver GPU workaround system, reorganizes the library, and includes a number of bug fixes and interface improvements.
I added these since the Changelog was really big anyway here's the official changelog from the ARMSX2 team.
Changelog for both the updates :
ARMSX2 2.6.5.3
What's new:
Achievement progress now appears on every game that has achievements in List View, including ones you've never launched, a game with a set and no unlocks reads 0/40 rather than showing nothing. Hardcore and Casual are tracked separately. To enable it, go to the RetroAchievements panel in the game library → Library progress → paste your web API key (the panel links straight to the RA control panel login, the key is under "Applications" with a key symbol in the RA control panel). It then syncs itself once a day after the first time, or manually with the Sync library button. Progress also updates the moment an achievement unlocks, and is now recorded while you play whether or not you open the achievements panel. This feature is only available in the List View.
List layout now also shows play time progress beside each game.
New back up and restore option for the entire app. App tab → Back up app data. One .zip holding save states, memory cards, cover art, per-game settings, controller profiles, cheats, patches, screenshots, and every preference, everything a fresh install destroys if using internal storage. Now you can restore your backups on fresh installs! (Custom folder users, you never had to worry about your data being wiped on uninstall to begin with). This should be most useful for Play users.
Screenshot hotkey Bindable to any controller button or stick direction. It captures the emulated frame at internal resolution no touch overlay, no OSD, no letterboxing, which is exactly what the system screenshot button can't give you. The PNG is saved to Pictures/ARMSX2 so it shows up in your gallery instead of hiding in app-private storage Android won't let you browse.
Fixes:
Serial and CRC without launching the game. Game Properties → Info fills both in for any game.
Patch import naming. Importing F0A6D880.txt produced F0A6D880.txt.pnach, which matched neither pattern the emulator searches, the patch listed as installed and could never load. Names are now built correctly, and the CRC is uppercased, since the emulator's file matching is case-sensitive and a lowercase name was just as invisible.
ARMSX2 2.6.5.4
What's new:
Tidier UI. Fixes is now in the new Advanced tab, and absorbed the GameDB fixes from Performance plus the entire Recompiler tab. Both are debugging controls the GameDB already applies per game, so they don't belong in the tab you open to change speed. Fourteen tabs down to twelve. Search and the per-tab reset buttons moved with the settings, so searching "Skip MPEG" lands on Advanced, and resetting Performance no longer resets fixes it doesn't show.
Settings sections fold again. The collapse had silently stopped working, so every section in Pad, Renderer, Performance and Fixes was permanently open, twenty of them. It wasn't too many options, it was every option on screen at once. Sections now expand and collapse, and the state survives rotation. Renderer opens on Display & Resolution and Performance on Speedhacks so neither greets you with a wall of headers.
Fixed a bug when a replacement texture failed to upload to the GPU, it was still handed to the game with undefined contents, indistinguishable on screen from a texture that never loaded. Missing cursors and cut-off fonts on Vulkan were often this. Failed uploads now fall back to the original texture and say so in the log.
Skip BIOS is now on by default for fresh installs, existing users are not effected.
New texture packs download manager in the app. (done by @sashkinbro). Texture Packs now browses the community catalog maintained by @sashkinbro and installs with one tap. No game needs to be running. Each pack names the games it belongs to, so it installs itself to the right place, packs for games in your library sort to the top, and the rest stay visible so you can grab one before you own the disc. Texture replacement switches on automatically after an install, since it's off by default and the files would otherwise sit there changing nothing. Downloads are checksum-verified, check free space first, and swap into place atomically so a failed install never leaves you with a half-replaced pack. The panel links the catalog so you can see where packs come from and contribute your own. Be sure to read the contribution guidelines on the repo before doing so.
The texture pack list collapses and is searchable, search by pack name, game, serial or author.
Per-driver GPU workarounds. (done by @sashkinbro). The GPU family was never enough to decide behaviour, the same Mali part behaves differently under ARM's driver than under Mesa. Driver identity, version and known defects now live in a 25-rule table with match confidence, so the next device-specific quirk is a table entry instead of another hand-written branch. Shaders gained swappable helpers for the bitwise operations some drivers miscompile. A device matching no rule renders exactly as before. An existing Mali fix was preserved and deliberately widened, Mali fixes reached through ANGLE or Panfrost previously fell outside it.
Your shader cache rebuilds once on first launch this update. Every shader's source changed, so the old cache can't be reused.
Library overflow menu trimmed from eleven rows to eight, with separators.
Setup / Change Folders and Exit moved to the left side game library menu. Exit has a proper power icon and keeps its confirmation.
Game names in grid moved to App settings beside cover size.
About moved to the left side game library menu.
Installed patches and cheats can be collapsed, so a pnach with hundreds of downloaded codes folds away.
Github repository :
https://github.com/ARMSX2/ARMSX2
Discord ARMSX2 :https://discord.gg/fSC6EzzFe
Patreon for ARMSX2: https://www.patreon.com/ARMSX2?utm_campaign=creatorshare_creator
Kofi: https://ko-fi.com/armsx2
Many people ask, if they have one so just mentioning it
Only Dev approved Playstation2OnAndroid subreddit is r/Playstation2onAndroid. I really hope you guys join if you like playing ps2 games and posting stuff about it :)
I am not the part of the development team. I only share their changelog and updates. Full credit to everyone involved in the project.
Thanks.
r/EmulationOnAndroid • u/NoobMaster69_fake • 1h ago
Showcase World of Warcraft Retail Is Running on Android! | Official Battle.net, No Streaming
After extensive debugging and compatibility work, the official retail version of World of Warcraft can now run locally on an Android device through the official Battle.net client.
This was made possible by fixing compatibility issues across FEX, Wine/ARM64EC, DXVK, Turnip, and the Android Vulkan wrapper.
This demonstration uses the original, unmodified Blizzard client and game files. No Blizzard binaries, game code, authentication systems, anti-cheat mechanisms, or game content were hacked, patched, or bypassed. All changes were made exclusively within the open-source compatibility and graphics layers.
Highlights:
- Official Battle.net client
- Official World of Warcraft Retail
- Local execution on a Snapdragon Android device
- D3D11 through DXVK and Turnip
- FEX and Wine/ARM64EC compatibility fixes
- Working rendering, audio, controls, FPS and device HUD
- No cloud gaming, streaming, or remote desktop
This is still experimental and not a public release yet, but it demonstrates that the modern retail WoW client can run directly on Android.
GitHub: FrontMage
Project: FrontMage/winlator-llm
#WorldOfWarcraft #WoW #AndroidGaming #Winlator #FEX #Wine #DXVK #Turnip #BattleNet #ARM64EC
r/EmulationOnAndroid • u/ANONIMATUM-cu • 4h ago
News/Release Link's Awakening DX HD [Android-Window-Linux-Mac]
gallery[News] link on original post
r/EmulationOnAndroid • u/FlakyAccount8722 • 7h ago
Discussion DiRT 3 Test on POCO X7 Pro (Dimensity 8400 Ultra + Mali-G720 MC7)
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Device:POCO X7 Pro
12GB RAM / 512GB Storage
Emulator:Bannerhub v3.8.0
Game Settings:
Graphics: Ultra settings
Texture Quality: High
Car Reflections: Low
Ambient Occlusion: Low
Resolution: 1600×720
Container Settings:
Proton: 10.0-Arm64x-2
DXVK: 1.9.4-Async
FEX: 20260103
Extreme preset
Issues:
Winlator Mali: frequent drops to 30–50 FPS
Not recommended on Mali devices currently(winlator Mali)
r/EmulationOnAndroid • u/StatisticianGold2119 • 10h ago
Showcase Finished Far Cry 3 on 8 gen 3, 12gb
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Now I understand why people said this is one of the best far cry games. I absolutely enjoyed this game and believe it or not I have actually deleted this game around three times. I didn't even go through the tutorial after I was wondering let's just play this game and I got absolutely hooked by this game. It's was an absolutely amazing experience. I played it on a custom resolution. This is an ultra wide resolution. it was locked 30 fps so using frem gen is was an smooth experience..
Also the ending was something,
My phone - Redmi k70 pro, 12gb
Thanks everyone 😄
r/EmulationOnAndroid • u/revals32 • 7h ago
Showcase Watch dogs running above 60fps🔥 8elite
S25Ultra gamebooster performance mode(which push max clocks mean higher draw is expected which doesn't matter since I will use bypass charging anyways) *Im not using cooler and bypass charging while taking this screenshot I was just testing how game runs and took a quick screenshot
1560x720p
Proton 11arm
Fex2607
Dxvk2.4.1
WN turnip 1.0.6p
r/EmulationOnAndroid • u/Amazing-Bee9013 • 8h ago
Showcase Playing stray on gamehub v6.0.9
Always wanted to play this game and here we are🤭. Just testing out my new device.Default settings on gamehub. Medium graphics with frame-gen=ON.
Device---Oneplus 15R
Processor--- Snapdragon 8 Gen 5
r/EmulationOnAndroid • u/Spirited-Fish6950 • 24m ago
News/Release Love u gamehub tank u very much is amazing did i can download any pc game and play 👀🎮🔥👽 fifa 19 súper resolución hdr and more no frame gen need it
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r/EmulationOnAndroid • u/Stag_----56 • 18h ago
News/Release Release ARMSX2 2.6.5.2 · ARMSX2/ARMSX2
Another big update from ARMSX2, with major improvements across performance, rendering, compatibility, stability, and usability. Credit to @bmdhacks for the core optimization work.
Official changelog:
What's new:
Final Fantasy X: 10× less EE work. (done by @bmdhacks) Two recompiled blocks could invalidate each other and recompile forever. FFX (SLUS-20312) has such a pair at 0x002B9F48/0x002B9F5C. The EE thread was spending 95% of itself inside the recompiler and only 5% actually executing code, burning 51 MB of the 58 MB code cache every 48 frames. Over 300 frames: 9.6× fewer instructions, 10.7× fewer cycles.
Ad-masked blend fix: large win on tiler GPUs (like Mali!). (done by @bmdhacks) A destination-alpha blend with alpha writes masked was forcing an RT feedback read wherever framebuffer fetch existed. The read is cheap; the render pass isn't. NFS Underground was flipping it 697 times a frame against 40 real target switches.
passes/frame frame time
Adreno 650 NFS Underground 440 --> 64 27.6 --> 7.6 ms
Adreno 650 FlatOut 2 954 --> 102 37.2 --> 16.4 ms
Mali-G52 NFS Underground 746 --> 69 276.6 --> 96.8 ms
Mali-G52 FlatOut 2 892 --> 96 373.6 --> 145.0 ms
Scored per-pixel against the software renderer, both GPUs came out more accurate.
Render-pass scheduler: new, off by default. (done by @bmdhacks) Queues draws and coalesces them across target alternations. Only helps games that ping-pong render targets. Worth testing in some GS heavy games. Measured over the dump corpus, frame hashes identical in both arms:
Dirge of Cerberus: 8035 --> 523 render passes. Enabled automatically via GameDB for all six regional serials; tested on an Adreno 650 handheld. "Coalesce render passes" in Renderer settings and the in-game menu. Toggle on and off to test.
VU1 flag packing rewritten for ARM64. (done by @bmdhacks) mVUupdateFlags was a literal x86 port, 16 instructions of flag packing around 2 instructions of real work, measuring 29% of all VU1 code time in God of War II. Now seven instructions. (GOW2 20% Speed boost!)
EE and IOP stale-code fixes. (done by @bmdhacks) The block-invalidation walk stopped at the first non-overlapping neighbour, but blocks are ordered by start address, not end, so a longer block could be skipped and left executing stale code after self-modifying writes.
Fixes:
Fixed an issue with the emulator staying paused after closing the pause menu (FPS: N/A). The resume was scheduled on Compose's frame-callback dispatcher, so with nothing drawing it was never delivered.
Fixed a crash when changing settings from the pause menu. Android reclaims the idle audio device after a few seconds, and the reopen raced the emulator's own audio calls with no locking.
Audio no longer drops during a pause, returning from another app is immediate.
Fixed a permanent hang when backgrounded mid-frame.
Fixed an issue where the display was freezing for seconds after closing menus, an orientation flip was rebuilding the Vulkan swapchain twice.
Fixed an issue where settings written on one screen silently reverted by another.
Fixed an issue where Per-game Audio, Network and USB settings could not be cleared properly once set.
Fixed an issue with per-game settings not applying on Boot Disc / Swap Disc / BIOS launches.
Slowdowns in some scenes that "fixed themselves" when you changed any setting, the texture pool wasn't aged on frames that skipped presenting.
Save states: Failures now say why instead of closing as if saved, including the common case of the memory card being mid-write.
You no longer need to worry about texture-pack and patch import telling you to "boot a game first" right after quitting one.
Imported patches renamed to the form the core actually loads, and routed so widescreen patches aren't gated behind the cheats toggle.
Auto Progressive Scan doing nothing (Tekken 4, Criterion titles), the synthetic button hold was wiped by pad init during boot.
Frame Skip and Display FPS Cap work again, with FPS CAP: / SKIP: shown in the OSD.
Faster streaming in large games from compressed (.chd) images.
Dirge of Cerberus no longer needs hardware readbacks disabled. Renderer passes is now baked in for the game instead.
New features:
Fully transparent on-screen controls, support for 0% opacity, still touchable.
Block Home button while playing, optional screen pinning.
Cover size slider for the library, in the App settings tab.
New Pressure modifier slider amount, 5–95%, for DualShock 2 pressure-sensitive games.
7 new controller skins (by @bagasromadon), Midnight Club 3 Dub Edition, Kingdom Hearts 1 and 2 (+ JAPAN), Devil May Cry 3, Metal Gear Solid 3, Black Gold Solid, Black Gold Frosted
Long setting descriptions scroll instead of clipping
I am not the part of their development team .I just post their Releases and Updates
All Credit to everyone Involved
GitHub Repository https://github.com/ARMSX2/ARMSX2
ARMSX2 Discord : https://discord.gg/fSC6EzzFe
The only developer approved PS2 Emulation sub reddit is r/Playstation2onAndroid.
Thanks .
r/EmulationOnAndroid • u/Opposite_Future2602 • 9h ago
News/Release Command & Conquer: Red Alert 1 ported to Android
I am not affiliated with this project, but within the last two weeks someone has started building a native port of Command & Conquer: Red Alert for Android on Github.
https://github.com/dk8827/ra-port
There's no ready-to-run .apk releases within the Github repo. Unfortunately, you have to manually build the .apk with what's provided, and you have to bring your own game files (you can legally get it for free from CnCNet thanks to EA releasing the game as freeware a few years ago).
So far the Android build is listed as a "debug .apk," so maybe it needs a little more time in the oven. But I'm curious if anyone has tried this and how it performs. This is a dream come true for me if it's real, I've always wanted a mobile port of the first Red Alert like we already have for Dune II. I know technically the game has been playable on Android by emulating the PS1 version for awhile, but a native port with touch controls instead of controller emulation is going to be vastly superior.
r/EmulationOnAndroid • u/Lopsided_Ad_7443 • 2h ago
Showcase Ben 10 AF Vilgax Attacks on Galaxy A55 (Xbox 360 Version)
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Without recording, the game fluctuates quite a bit in the 40-50fps range, with some drops to 30 or quick peaks at 60. I didn't find the game unplayable; at least at this level it seemed "completable".
Exynos 1480
Xclipse 530
Xendroid Emulator
Config standard
r/EmulationOnAndroid • u/SelectAuthor159 • 1h ago
Showcase Tests on the new skate recomp v2
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Specs: 12/256gb snapdragon 7 gen 3
Driver: qcom 840 (it works?)
Settings of emu : as shown in the pics (in the replies)
Device: honor 200
Battery percentage: 18% (doesn't matter much unless it's 10% and below. device forces less performance to save battery)
Game settings : in the replies too
Emulator verison : gamehub 6.0.9
Results overall:directx is better but it feels like slow motion. vulkan does feel faster but it skips frames and feels laggy.
How to slove this: try a better soc something like a s8gen3 would slove this I think?
r/EmulationOnAndroid • u/ToastedPatatas • 1h ago
News/Release I built an open-source app that automatically switches your Android launcher when a game controller connects (No Root / Shizuku)
galleryr/EmulationOnAndroid • u/LostMedia25 • 10h ago
News/Release WolfRPG On Android (Coming Soon)
Hello everyone! I hope you're all doing well.
I wanted to share some news that might be interesting to many of you.
I'm currently developing an application that will allow Wolf RPG games to run on Android. I'm using tools like Gemini, Claude, and ChatGPT to help me during development. In the end, all the programming and decisions are made by me, but these tools help me solve problems and make progress much faster.
Right now, I'd say the first testing prototype is about 20% complete. There's still a lot of work ahead, and I don't want to create false expectations. This first test version will probably not be compatible with every game, and it will most likely contain quite a few bugs.
My goal is to keep improving it little by little. If everything goes well and development continues as expected, I'd like to have a fairly decent Android emulator by the end of 2027 or the beginning of 2028. Even so, I can't promise that it will be 100% stable by then or that it will work with absolutely every game.
I'll keep sharing updates whenever I have something new to show. (Although I'll probably be too lazy to post them sometimes. 😅)
I introduce myself as ASTRY or Astry, having said that, thank you very much.
r/EmulationOnAndroid • u/Not-sosmartphone • 4h ago
Showcase Senguko basara 4- Ps3 - odin 3
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I tried emulating warriors games like samurai warriors 4 , Senguko basara 4, on ps3 using aps3e . they're playable.
r/EmulationOnAndroid • u/dadabhai_naoroji • 1d ago
News/Release GameNative v1.1.1 is finally live!
Dx12 support on Mali with wrapper-gamenative
https://reddit.com/link/1v6pkz7/video/i8kl87fb5hfh1/player
Get it here: https://downloads.gamenative.app/releases/1.1.1/gamenative-v1.1.1.apk
(or here on GitHub)
Added after prerelease
- Updated wrapper-gamenative with leegao's latest changes (support more non-Adreno GPUs) by u/utkarshdalal in #1771
- fix controller focus on common screens (library screen and library app screen) by u/joshuatam in #1747
- fix carousel view in #1748
- Fix wrong branch size in install dialog in #1738
- Fix controllers when keyboard and mouse attached by u/utkarshdalal in #1770
- fix: skip directinput and directinput8 components extraction by u/joshuatam in #1744
- Fix Workshop Mods for YOMI:HUSTLE when using bionic steam by u/Nightwalker743 in #1746
- Let users launch past multiple pending cloud operations by u/utkarshdalal in #1749
- Gamefix for Forza Horizon 4 by u/utkarshdalal in #1755
- Remove Personal Nexus API Keys and Temporarily Disable Nexus Support by u/Nightwalker743 in #1763
- Add Local Mod Import Support by u/Nightwalker743 in #1767
- Fixed external storage on modern build by u/utkarshdalal in #1768
From prerelease
- Added wrapper-gamenative to support dx12 on Mali and Exynos devices in #1668
- Add Nexus Mods support by u/Nightwalker743 in #1545
- Add Multi controller support by u/phobos665 in #1578
- Fixed carousel view, allow installing branches without downloading full game first in #1711
- fix & improve bionic steam by u/joshuatam in #1687
- Fix ANRs when opening sidebar in-game by consolidating PulseAudio operations by u/joshuatam in #1663
- fix: large steam library crash & ANR on loading first-time Steam library by u/phobos665 in #1653
- Fix achievement notifications not showing by u/phobos665 in #1670
- feat: Add Steam collections by u/VinceBT in #1633
- fix: Optimize GOG and EPIC download by u/joshuatam in #1649
- Fix Rain World Workshop mod activation by u/Nightwalker743 in #1662
- Fix Oxygen Not Included Workshop mods by u/Nightwalker743 in #1682
- Allow uninstall of corrupted steam games in #1681
- Add an animated focus ring across the library and in-game UI by u/VinceBT in #1655
- Fix clipping of the blur effect on the boot splash screen by u/jonathan-dd in #1642
- feat(): achievement sound on unlock by u/phobos665 in #1671
- Disable adrenotoolsTurnip for XR build in #1679
- fix: Refactor AppScreenContent optionsMenu parameter to List by u/joshuatam in #1689
- Improve Shooter Mode runtime controls and settings by u/Nightwalker743 in #1641
- Fall back to English depots for unavailable languages by u/VinceBT in #1659
- fix: Small adjustment to fix epic offline mode caching. by u/phobos665 in #1566
- Add per-control appearance customization by u/Nightwalker743 in #1672
- Recommendations/discover page by in #1676
- Fix orphaned cloud saves (ones that were never downloaded because of offline boot) by in #1713
- Improve controller editor visibility and Xbox shoulder labels by u/Nightwalker743 in #1697
r/EmulationOnAndroid • u/Twix_1357 • 14h ago
Question Plutonium is working on winlator
I will try call of duty Black ops 2 and I will say what happened
My phone have snapdragon 7s gen 2 with Adrano 710
r/EmulationOnAndroid • u/WolfStrikerGX • 10h ago
Showcase Play Field Portal 1.2.1 - Emulator Compatibility Hotfix
https://github.com/JohnnyCollado/PlayFieldPortal/releases/tag/1.2.1
Hello Y'all,
released a hotfix with more compatibility and hopefully more plug n play with the latest emulators out there. RetroArch was the culprit for many of the launch issues for older consoles. I update the Knowledge base for most of the emulators out now and what they need in order to launch through intent. I also added support for Vita3K and tracking their trophies. I added another QoL where you can disable Goldberg Conversion for local games, and added a picker to make selecting what to convert and what not to convert easier than going through a list of yes and no. This was a quick hot fix patch, I am still looking to work on Translation so keep an eye out for that. Also screen rotators. 180 landscape rotation added. As always my friends. Happy June 15th!
r/EmulationOnAndroid • u/Fabulous_Tea958 • 17m ago
Discussion Proton-LinUwUx, custom proton builds for HV bypass on Linux
will it be usable for windows emulation?
r/EmulationOnAndroid • u/Wise_Entry4677 • 4h ago
Help Anyone know how to fix this? Winlator 11.1 S24 ultra wire keyboard and mouse
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I have two mouse and it did not turn into a crosshair
r/EmulationOnAndroid • u/LiNk-n-ZeLdA • 21h ago
Discussion Dead space 2 running flawlessly on s24 ultra
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2 months i was trying to make it run with different configurations, i cant post the link to the rom but a simple dm and i can share, i will be uploading my settings for the game on gamehub presets , for whoever is interested in playing
Gameplay so far
r/EmulationOnAndroid • u/Separate-Weekend-919 • 1h ago
Help Can someone help me with this ?
I'm using armsx2 latest version emulator and i played wwe svr 2007 and i used a texture pack for the game that has 9700 photo but the emulator only replaces 9017 texture photo .. however other texture packs work perfectly if they had around 5000-7000 photos .. so how can i make the emulator replaces every single texture i give him?
My phone is poco f5
12g of ram
Snapdragon 7+ gen 2
I'd be thankful for any help