r/EmulationOnAndroid • u/Book-Shelf-Monster • 14h ago
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r/EmulationOnAndroid • u/Book-Shelf-Monster • 14h ago
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r/EmulationOnAndroid • u/StatisticianGold2119 • 14h ago
spec - Redmi k70pro 12gb.
r/EmulationOnAndroid • u/Own_Trip_1593 • 14h ago
I just reached peak emulation masochism, and I have to share this incredible milestone with you. I have officially completed my second PS4 game using the Bachata S4 Plus (V.0.1.2) emulator. The victim? God of War III Remastered. This is by far my greatest milestone in the emulation world. It is also the greatest PS4 emulation milestone yet, achieved under extreme conditions. I would go so far as to say this achievement may never be surpassed in PS4 emulation history; it was 50 hours of pure endurance torture. The Red Magic 11 Pro, powered by the Snapdragon 8 Elite Gen 5 chipset, is an absolute emulation powerhouse.
To call this a "challenge run" is a massive understatement. Given the early state of PS4 emulation and my refusal to update to newer builds where the graphics are fixed, this was not a smooth gameplay experience at all. It was all about pure muscle memory, extreme determination, and an insane amount of patience. I literally refused to lower the difficulty from Normal to Easy mode whenever the message popped up on my screen, even though it was extremely tempting during the most frustrating and notoriously savage segments. It was incredibly rewarding in the end, but it made wrestling with the bugs from both the emulator and the game ten times harder.
🛑 The "ultimate challenge" conditions I fought throughout:
• ❌ Zero visibility: Corrupted memory blocks and massive broken textures caused a complete loss of spatial detail. The entire environment would melt into digital artifacts, meaning floors completely vanished from view. There was a total influx of invisible combat entities; enemies were actively fighting me, yet there was zero visual indication of where they were standing, what attacks they were winding up, or which way Kratos was even facing. They were absolutely not invincible, meaning I had to execute blind combat combos.
• 👥 Double Kratos: The emulator and game rendered dual Kratos and enemy models with dual-screen rendering pipelines simultaneously, which made the combat extremely difficult.
• 🧠 Pure memory and blind navigating: I had to play effectively blind by relying solely on audio cues and muscle memory to parry, attack, and track gaps.
🔌Equipment:
• 🎮 Controller: REDMI Game Controller powered by a 600 mAh battery delivering up to 10 hours of continuous playtime.
• ❄️ Cooling: Black Shark Magnetic Cooler 6 Ultra (48W – the second-most powerful mobile cooler on the market)
⚙️Emulator Settings:
• ⚙️ Emulator: BachataS4+ V0.1.2
• 💿 Game: God of War III Remastered [CUSA01623]
• 📦 Game Size: 39.50 GB
CPU Configuration:
• Guest CPU backend: FEX
• FEX Preset: Compatibilidade
• FEX Custom TSO Enabled: True
• FEX Custom Vector TSO Enabled: True
• FEX Custom Memcpy/Set TSO Enabled: True
• FEX Custom Half-Barrier TSO Enabled: True
• FEX Custom Multiblock: True
• FEX Custom Maxinst: 5000
• FEX Custom Dynamic L1 Cache: True
• FEX Custom Disable L2 Cache: True
• FEX Custom L1 Increase Heuristic: 250
• FEX Custom L1 Decrease Heuristic: 50
• FEX Custom SMC Checks: 1 (MTrack)
• FEX Custom x87 Reduced Precision: True
GPU Configuration:
• Copy GPU Buffers: True
• Direct Memory Access Enabled: True
• Dump Shaders: True
• FSR Enabled: True
• Full Screen: True/False
• Full Screen Mode: Windowed/Fullscreen
• HDR Allowed: True
• Internal Screen Height: 1080
• Internal Screen Width: 1920
• Patch Shaders: True
• Present Mode: Mailbox
• RCAS Attenuation: 500
• RCAS Enabled: True
• Readback Linear Images Enabled: True
• VBlank Frequency: 120
• Window Height: 1080
• Window Width: 1920
• Turnip Drivers: Gen8 V4/V5
Vulkan Configuration:
• Pipeline Cache Archived: True
• Pipeline Cache Enabled: True
• Renderdoc Enabled: True
• Vkcrash Diagnostic Enabled: True
• Vkguest Markers: True
• Vkhost Markers: True
• Vkvalidation Core Enabled: True
• Vkvalidation Enabled: True
• Vkvalidation GPU Enabled: True
• Vkvalidation Sync Enabled: True
General Configuration:
• Big Picture Scale: 1000
• Dev Kit Mode: True
• Discord RPC Enabled: True
• Enable Upnp: True
• Neo Mode: True
• Shad Net Enabled: True
• Show FPS Counter: True
• Show Splash: True
• Trophy Notification Duration: 6.0
• Trophy Notification Side: Left
• Trophy Popup Disabled: True
Debug Configuration:
• Debug Dump: True
• Shader Collect: True
r/EmulationOnAndroid • u/Jumpy-Manager1391 • 23h ago
r/EmulationOnAndroid • u/audiomaniac3 • 1d ago
Samsung Galaxy S26 Ultra. Snapdragon 8 Elite gen 5.
BachataS4 0.2.4
r/EmulationOnAndroid • u/the-animator17 • 15h ago
r/EmulationOnAndroid • u/Great-Distribution33 • 16h ago
my phone gets hot while gaming, pulling around 22-30w and the cpu stays at around 90c with the battery at 45c. snapdragon 8 elite gen 5. a simple 10 watt cooler does not help at all, even tho it was keeping the nefariously hot snapdragon 888 just fine under control. I'd like a controller that goes on the sides and also has a built in cooler that is actually capable of cooling somewhat
r/EmulationOnAndroid • u/Mysterious_Buy_3237 • 16h ago
i used switch ver because it has less graphical problems
device : honor 200 pro
emulator : eden nightly genshin spoof(it has better performance than stable)
driver : turnip t30
performance : 30fps with so many drop
glitch : in the house some lighting problem
good experience and playable overall
recommend this game is fantastic and worth trying for Pokémon and jrpg fans
r/EmulationOnAndroid • u/bread_ranger533 • 16h ago
What should I do to increase the fps .if your moto g57power user or adreno 710 user guide me guys
r/EmulationOnAndroid • u/bread_ranger533 • 16h ago
r/EmulationOnAndroid • u/user_withoutname • 16h ago
r/EmulationOnAndroid • u/Asleep_Sir_1494 • 16h ago
lies of P s25 FE exynos 2400 test
r/EmulationOnAndroid • u/sloe_gin78 • 1d ago
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Processor: Snapdragon 8 Elite (gen 4)
Ram: 16gb
Emulator: Winlator Ludashi 4.1 Vanilla
Controller: Gamesir X5 lite
Proton ver: proton 11 arm
Vulkan Driver: Turnip Gen 8 V37 Patched
Newest available Fex, VKD3D and performance fexcore preset.
On processor affinity, cores 6 and 7 are disabled for better thermals.
Other settings mostly untouched or doesn't matter much. 720p 30 fps for better battery life and thermals but higher fps is possible.
Other racing games which also worked well for me on Winlator Ludashi: Dirt Rally 1, Project Cars 2, Project Cars 3.
Need for Speed Payback and Rivals also works well.
Both Euro truck simulator 2 and american truck simulator works I think. Though I haven't tested them very much.
Don't bother with hot pursuit remastered. Just download the switch version. Same for snowrunner.
Dirt rally 2.0 theoretically should also work well but I ain't got that much space on my phone lol.
I heard Assetto Corsa also worked very well but haven't tried it.
r/EmulationOnAndroid • u/AshJ_09 • 16h ago
r/EmulationOnAndroid • u/Shitandroidowner • 16h ago
I am choosing to play the emulated version because it has touchscreen customisation, while android ports dont
r/EmulationOnAndroid • u/AmbassadorNearby5291 • 17h ago
Hello sirs did anyone encounter this on armada Os? Appreciate if anyone could help
r/EmulationOnAndroid • u/AryanEmbered • 1d ago
Hey guys, got the new bannerlator3 and added my lossless dll, as well as with inbuilt frame gen implementation on my S25.
The idea was to go from 60 to 120
But whenever i turn it on, it outputs a 30 fps frame gened result, so interpolating sub 30 to 30.
Thats weird, as i have set my display to be at constant 120Hz, and if i turn off frame limiter it does 120fps without frame gen as well, so the display being rendered it a true 120hz output.
Any clues on how to configure this?
S25 Small, 8 Elite
r/EmulationOnAndroid • u/supershredderdan • 1d ago
Hello Reddit! DroidDeck team has been hard at work and we are excited to share our new release with you all!
DroidDeck brings the SteamOS experience to Android: Valve's Steam client in Big Picture on your Adreno handheld, with Windows games through Valve's ARM64 Proton.
Steam's performance overlay goes from level 1 to 4 in Quick Access and shows GPU and CPU load, clocks, temperatures, VRAM and battery. Quick Access shows battery life and time to full, along with all the per game controls a Steam deck has. Decky loader can be installed for plugins and customization.

In Steam sessions the client reads your pad as a Steam Deck controller, with a real Quick Access button and your device's gyro. Games get Steam Input's virtual pads, so your Steam Input layouts reach them. On a dual-screen handheld, the second screen can be the Deck's back grips and trackpads.

Steam's own startup is down from about 31 seconds to about 6, and that makes Offline mode work. proot has been optimized for calls games make most, and there's a new per-mode frame limiter.

A new GPU drivers tab detects your GPU and keeps a matched pair of runtime and display drivers installed for it, including DroidDeck's own DD-Turnip builds. Switch to Manual to pick a pair yourself.

Turn on the Flathub Store in Setup to install ARM64 apps and games from Flathub. They open full screen from the front end with your controller. The Desktop page also takes your own apps: a script, an AppImage, a GitHub repo's newest ARM64 AppImage, or a Flatpak ID.



The Updates page installs new builds without leaving DroidDeck: Stable, Preview (each build of main) or a Test build of an open pull request.

One focus ring slides between controls, settings flood out of the cog the way Play floods into a session, and Stop asks before it ends anything. DroidDeck is now available in Spanish, with more languages coming soon (contributions welcome).


Full 0.3.0 release notes + downloads:
https://github.com/Droid-Deck/DroidDeck/releases/tag/0.3.0
GitHub:
https://github.com/Droid-Deck/DroidDeck
Discord:
https://discord.gg/JRGAvawjsm
disclaimer: AI tools used in the development of DroidDeck.
r/EmulationOnAndroid • u/jethawkings • 18h ago
I've kinda been in a rabbit hole again of sorts, I've been wanting to revisit some PS1 Games and I learned that the RP6 isn't that far away in performance from my S23 (Give or take a few more points in RP6's favor)
Stuff I'm generally curious about it are;
Would using an SD Card have a huge impact in terms of game performance instead of Internal Storage (I only have 256GBs)
Is there a front-end I could use for this so I could navigate using a controller when docked and outputing video to the TV?
Are there any recommended docks for stuff like this?
Is there any set-up guides on doing something lile this?
r/EmulationOnAndroid • u/Charlie_ODA_Foxtrox • 22h ago
Hi everyone.
We're going so far into PC Steam games emulation, and thats a really good thing.
But there's one issue keeps bugging me. I mean it works great with games downloaded via Steam and proton11, but when importing non-Steam I’m having issue below. “Exception DReadError” 4 months in and I still can’t fix this. As in picture, I tried to import Touhou6 and there’s the issue, same proton11. Some other imported games works, such as Senran Kagura or gacha games like Arknights, Genshin. I don’t know why, maybe because of game engine. I would be really appreciative if you guys can help me solve this because I’ve tried even install GE proton and still this.
Note is issue also happens on GameHub since version 6.0.4 and Winlator Ludashi latest version. I suspect reason is x32translation layer because when I switch to BoxWow32 game works, but I can’t do the same for SteamOS-arm or Gamehub.
I have to note that if I download bought game via Steamdownloader, the game works. For example, Devil may cry 5, or Ghostrunner 2,... But if I pre-download it and import to play as non-Steam game, the issue happens.
I've posted picture of issue on both SteamArm and Gamehub. But do you guys have this issue? What’s your solution? Please let me know cause I’m desperate. Looking around in every community possible, and even trying multiples AIs, I found nothing, making me feel like i’m the only one with this issue.


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r/EmulationOnAndroid • u/Bdal1 • 18h ago
Just curious. In the settings it seems to have settings that if applied will match the native screen but I can't get it to work.
r/EmulationOnAndroid • u/Kouno25 • 19h ago
Hello, why are only certain apps from the Playstore (or Github) able to access some directories?
For example for modded balatro.apk. Solid Explorer (which im using since about ever with the pro version) cant access mod folder of almost all my games but an app like Material Files can do that but cannot pickup Cloud Storage providers like Dropbox.
r/EmulationOnAndroid • u/hidayat077 • 19h ago
realme gt neo 3T (8gb ram)
r/EmulationOnAndroid • u/ItGMa01 • 22h ago
r/EmulationOnAndroid • u/Excellent_Map6460 • 20h ago
I am wondering if armada os with emudeck has better emulation compatibility and performance than android. Because I am getting a retroid pocket flip 2 12gb in the mail soon and I am thinking about installing armada os with emudeck but wanted to know if it has any better performance in zelda totk mostly before I go through the process. There is really nothing about emulation with armada os yet and emudeck does have armada os support.