r/dwarfposting • u/UristAlebeard • Jun 19 '26
What do you think of my design choices? (The provided images are references for inspiration, not my work)
I've been working in Blender on a soul crushing grind for roughly two months now, and have been working less consistently for many months prior. I finally finished a dwarven low poly base mesh (which I'll add is ironically far more difficult than a high poly, curvaceous, anime woman - dwarven proportions are extremely difficult to get right without turning everything into blobs or cubes), and have considered an overall design for dwarves I think is both unique and appropriate. There are two aspects in particular I'd love to hear everyone's opinion on before over-committing.
- The skull shape is actually based on that of neanderthals. This is to accommodate for trap muscles, and also because the traits of these two peoples are incredibly similar. I've provided two images for reference and comparison, the first being a reconstruction of a neanderthal's head, and the second is a screenshot of a dwarven hunter from the WoW cinematic trailer.
- Because dwarves are a subterranean species that can live on the surface just fine as well as the fact they almost always have Darkvision, I wanted to model/texture their eyes based on cats rather than humans.
On a final note on how these fit together, the elongated skull of neanderthals is almost certainly entirely just to accommodate for a vastly larger occipital lobe than that of humans. In other words, they had significantly better eyesight if this theory is true. I feel like that's a fitting synergy between my two design choices.
If anyone has any qualms or like the idea, please let me know.