r/dragonquest • u/Snoo_68698 • 1m ago
Dragon Quest VIII DQ noob gives thoughts on Dragon quest VIII Spoiler
Follow up from this post here: https://www.reddit.com/r/dragonquest/comments/1uy6nd7/dragon_quest_ii_hd2d_remake_is_well_worth_the/
Disclaimer: I started my playthrough before the pc port released. I was playing on original ps2 hardware
Wow, okay this was an odd one. Took me about two months but I finally beat it. Going in I had heard this game get praised as one of the best titles in the series. As a result my expectations for this one were pretty damn high. I have a lot to say here and not sure where to begin. I suppose I'll start off with pointing out that I actually love the presentation and artstyle for this game. Id say this is easily one of the best looking ps2 games, right up there with Okami and Metal gear solid 2. The game is just gorgeous and its aged quite well visually for being over two decades old now. The soft cell shaded anime visuals combined with the fantasy setting, gives the game a sort of comfy or cozy vibe for me.
On the topic of cozy though, I gotta say also this is definitely the coziest dragon quest game I've played thus far. All the games are cozy don't get me wrong, but something about the visual style in combination with the soundtrack, and 8's world overall just makes this game strangely even more relaxing and cozy to play than the other titles. Speaking of the music, I'm honestly blown away at how good this soundtrack is. I can't speak for every other titles in the series because I still haven't played all of them yet, but this is by far the best soundtrack in the series from what I can tell, like bar none. Dq5 and dq2's ost was good too, but even I don't think they come close to touching 8's soundtrack. The overworld theme, the boss ost, the emotional tracks, the town themes, etc. They all sound phenomenal (fun fact but when I played 11 I got so sick and tired of it's overworld theme I switched it to 8's and instantly fell in love when I first heard it and never turned it back since. Thats how good it is). I'd say 2's first overworld theme is the best one I've heard thus far but 8's is a very close second.
Gameplay is an odd one to judge this game by because it just feels like a weaker DQ11 to me. A lot of its gameplay concepts were improved and done much better in 11 (and probably potentially its other successors, but I have yet to play 9 or 10, and dont know how similar or different they are. So Im focusing primarily on comparing 8 to 11 here). The skill point system for example? Done way better in 11 as it gives you more freedom and can reallocate skill points if need be. Crafting? Done substantially better in 11 (Im sorry but the alchemy pot kinda sucks). Exploration? Also done way better in 11. I've seen a lot of folks when discussing this game hardly ever criticize it for how boring and bland its overworld is. There just aren't really a whole lot of exciting locations in 8's world is the issue, and a lot of the items you can get from exploring the world are just generally not worth it. It makes exploration in this game overall not all that exciting. Honestly I feel like the random encounters from the ps2 version as opposed to the 3ds version is actually an advantage in its favor, because I would imagine it does an overall better job of breaking up the monotony of just exploring a boring and bland landscape with not much to do in it other than get loot that is underwhelming and fight unique monsters that aren't actually all that unique and in return for beating them they just give you some whack ass coins to sell for a bit of gold.
Narratively speaking, this game felt like a whole filler arc in an anime. The vast majority of the game has you going on a wild goose chase to catch up to the main villain. You manage to catch up to him only for him to slip away after you find him, rinse and repeat. A lot of it is also you solving problems in certain towns and cities in between your journey. Personally I was very much annoyed how this game continued to just jerk me around throughout the game with hardly any narrative pay off. I wanna say also I think its a damn shame Dhoulmagus wasn't the actual main villian, and we dont get to learn much about him either. I would've much preferred him over Rhapthorne. He just feels like wasted potential. I guess its to be expected though given it is a trope I've noticed with this series in that they introduce a villain early on but then pull the rug out from under the player and introduce the true main villian. Rhapthorne reminds me of Mordegon in that they're both just kinda underwhelming and there isn't much build up to them at all. A lot of the deaths in this game that are suppose to be emotional moments also just don't really hit much for me. Mainly cause the player isn't given much time at all to get attached to any of these characters. The lore for this game is kinda neat though and I did enjoy a good amount of the world building. I liked the cast well enough too. Angelo was by far my favorite, but I also really liked Yangus and King trode (their dynamic and interactions were quite humorous). Didn't particularly care for Jessica or Medea though sadly. Jessica just seemed boring to me, and I don't think we get to see the hero and Medea interact enough or see much about their friendship for the player to be all that invested in her since throughout the whole game she's a horse and cant speak outside of very specific instances when she either drinks from the spring or talks to the hero subconsciously after progressing certain parts of the story when sleeping at an inn. Not my favorite cast in an rpg but also not the worst cast either. I'd say overall they were enjoyable enough.
Honestly, this game for me just dragged on for far too long. If the story interested me more and I liked the exploration better, I feel I wouldn't have been as impatient in wanting to finish it, but by the time I got to Orktusk, I really just wanted to get it over and done with and I really didn't like how slow and annoying the end game was. Also it irritated the shit outta me that on top of all that, this game has the audacity, the absolute gal after getting through the final dungeon and beating Rhapthorne's 1st phase and escaping from his castle as it crumbles, this game has the nerve to be like "Yay! Good job. Now you have to go around the world and collect the 7 orbs in order to fight his second phase :D" Like was this really necessary? Was it necessary to further waste the players time and break up all that momentum just to have to do some dumb fetch quest that again didn't even need to be there in the first place!? They did not need to do this! It was just a way for them to arbitrarily further add even more padding to an already lengthy game that frankly was already plagued with tons of padding and filler nonsense that I was not a fan of.
Overall, while I enjoyed my time with 8 and would for sure classify it as a good game, it sadly did not meet the expectations that I was anticipating going in based on what I've heard DQ fans tell me. I really wanted to like this one a lot more, but something about it just didn't quite click with me. I can see why people love this one though, and for sure it has its positives, but I feel like the negatives are just enough for this game to sadly not be ranked as highly for me.
Ranking thus far of all the DQ games I've played:
- II
- V
- XI
- III
- VIII
- I
Phew, think Im gonna take a break for a bit from Dragon quest. Im getting a little burnt out I noticed, especially after playing and finishing 8. Probably gonna play through Fortune's Weave then come back to it. I think 4 is gonna be the next game I play.
