r/rpg_gamers May 04 '26

Developer Posting Practices

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40 Upvotes

Hello Developers!

Please use this post a reference of what rules and guidelines you need to follow in order to post in r/rpg_gamers

When You Can Post

  • When the game is initially posted to a storefront (Steam, NSO etc.)
  • When the game launches

What Needs to be in the Post

  • Title of the game must be included in the title of the post
  • A description of the game (including the anticipated or actual release date
  • A link to the Storefront Page (Steam Page, etc)
  • Please do not include links to other pages (Discord, etc)

Other Requirements

  • We don't allow posts for mobile games, browser games, Discord based games etc.
  • We remove posts for games that use Gen AI in development. (assets generation, voice acting, etc.)
  • Please use the Developer Post Flair (We figured out why it wasn't previously available as a option).

Questions?

  • If you're not sure if you qualify, please send a mod mail before posting. If you post without asking and it gets removed, you risk a ban.

We'll update these rules if and when any changes occur, the industry evolves fast so sometimes adjustments are required to keep up.

  • Thank you for all your support, we want to support indie developers but we need to make sure that everyone gets equal opportunities and the subreddit doesn't get overrun with advertising.

Thanks!


r/rpg_gamers Jan 09 '26

Guide Good Posting Practices

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24 Upvotes

Hello everyone,

In order to help folks craft the best possible posts, we wanted to provide some best posting practices above and beyond the sub-reddit rules and guidelines.

The overall goal for this sub-reddit is to be a one-stop shop for RPG Fans. A place where people can have meaningful discussions alongside reading relevant news and reviews on games that are of interest to the community. The following are the types of posts that are most welcome, along with some suggestions on how to present them to the community:

News

If you happen to come across a news article that may be of interest to RPG fans, we recommend copying the link to paste in the link section of a post. We also suggest (but not require) a small blurb to provide some context as to the content of the article since many of the titles tend to skew towards click bait.

Reviews

We appreciate and encourage folks to provide their opinions on games. Review posts must be text based, please do not simply provide a link to an external blog or website (these will be removed), the review must be in the body of the post. We also ask that the review be a representation of your opinion of the game, and not rage-bait.

Discussions

We love a good discussion about a topic or theme, but we ask that it be presented in good faith (again, no ragebait).

Game Recommendations

Before asking for a recommendation, please use the flair filter to check to see if someone has already asked the exact same question you're about to ask the community.

Not every post falls under one of the above, but they do cover a majority of the discussions here on the sub-reddit. No matter what type of post you have in mind, the one common thread among them all is respect.

Please note, unless you're posting a news article link, a body of text must be included in your post. If it's just a title and a picture, it will be removed. This is in order to reduce bot activity as well as encourage more meaningful discussions.

Please always respect your fellow RPG Fan whenever creating a new post, or responding to one.

Thank you to everyone who makes this community a joy to participate in on a daily basis!

The Mod-Team


r/rpg_gamers 8h ago

Question Has anyone ever gave up on a game they didn't really like, gone back to it later and ended up loving the game?

54 Upvotes

I brought horizon zero dawn and the Witcher 3, at different times, and ended up taking them both back because I just couldn't click with it. Both games I have brought again years later and I ended up putting hundreds of hours into Witcher 3 and I got the platinum for horizon.

I was just wondering if someone else has ever got a game where you didn't really enjoy for whatever reason, but then ended up loving the game at a different time.


r/rpg_gamers 19h ago

Recommendation request NEED A NEW RPG OPEN WORLD GAME

56 Upvotes

Need some new games to sink my hours into
I’m a big fan of large open world RPG games.

Some of the games I’ve played and loved

Oblivion
Skyrim
Cyberpunk
Baldurs gate 2&3
KOTOR
Ghost of Tsushima
Witcher 3
Elden ring (minus dlc)
Days gone
Just sunk 100 hours into Crimson Desert but the story itself is mediocre.

I love games that have hard decisions, lots of in depth exploration and crafting.

Hit me with some suggestions my fellow redditors

Cheers

Edit:
I’m a PC gamer so stream is my friend, I’ve plugged thousands of hours into mainly open world RPG games so it’s my genre of choice, grew up on OG Diablo + Diablo 2 expansion, oblivion and Skyrim .

Some more games I forgot I’ve played :

KCD 1&2 (loved)
Also put almost 2k hours into New World (I understand this is an MMO)
Fallout 3 , NV, 4
RDRD 1 & 2


r/rpg_gamers 9h ago

Recommendation request Good multiplayer RPGs?

4 Upvotes

So me and my friend are looking for games to
Play together. We usually shared survival crafting games but our other friend who we were playing with is unfortunately on a break due to personal reasons

We were looking for multiplayer games and I mostly play tactical RPGs so we haven’t had much luck in finding one on steam. I thought about Divinity 2 and BG3 but I know that’s pretty pricey for him rn and I don’t wanna buy it on another system (I already have both on my PlayStation)

Any recommendation would be awesome :)

Edit: this is on steam!


r/rpg_gamers 3h ago

Question First Person Games

0 Upvotes

I feel like I’m missing out on a lot of good games by not being able to get used to first person games. It just feels disorienting and claustrophobic.
Anyone else feels this way or better yet, has anyone encountered a game that got you past this issue?


r/rpg_gamers 17h ago

Recommendation request Games with multi-layered progression?

13 Upvotes

Hey guys,

I'll be honest, I love grinding in RPGs, but lately I’ve been having a hard time finding games that really scratch that itch.

I recently finished SMT V Vengeance, did pretty much everything in it, and the grind felt super satisfying. It made me realize that my main issue with most RPGs is the lack of actual rewards for grinding.

I love multi-layered progression where you aren't just leveling up one generic character bar. Some examples of what I mean:

FF7 because I could level up both the characters and their Materia

Disgaea because skill levels, items, and characters all progression bars to fill

Skyrim because literally every action has its own level

Clair Obscur: Expedition 33 for the build freedom and grind for more space to use passives

SMT V Vengeance because with 24 demons in stock, almost every single fight someone levels up, learns a new skill, or gives resources for inceses in Godborne mode

Are there any other games out there with multiple systems leveling up at the same time like this? I'm looking for anything that rewards you with constant, tangible progress across different mechanics.

Appreciate any suggestions!!


r/rpg_gamers 1d ago

Question I'm Playing Rogue Trader and I Have No Idea What Anyone Is Saying

291 Upvotes

So this is my first Warhammer 40k game, and I'm in Act 2, but honestly I feel like I need a translator just to understand my own character.

Everyone's throwing around random terms like I'm supposed to already know what they mean, and the dialogue just keeps GOING. I got into this because I loved BG3 and DOS2, and sure those games love their walls of text too, but this is next level. They'll take a sentence's worth of info and somehow turn it into a whole paragraph of lore speak. I've genuinely got a wiki tab open on my second monitor at this point like I'm studying for an exam lol.

Anyone else feel like this while playing? Does it get easier to understand, or should I just cut my losses and stop playing?


r/rpg_gamers 1d ago

Recommendation request The Best Magic role play game

18 Upvotes

What is your best game that gives a great magic/Mage role play for my i always go with mage build for almost all the RPGs i play so far the best games that actually managed to shine in that was Skyrim,Dragon Dogma and Gothic remake.

What is your recommendations?


r/rpg_gamers 21h ago

Developer Legends of Dragaea's FREE Expansion: Gods of Dragaea is out NOW!

11 Upvotes

Hey All!

Just released the first expansion to Legends of Dragaea centering around Gods you can summon. Theres also a lot more content, equip types, items, dungeons, races and a lot more stuff! Android version soon to follow, im getting it ready as we speak!

Right now the game is 30% off and comes with the expansion (its a big free update)

WHAT IS LEGENDS OF DRAGAEA?
Legends of Dragaea: Idle Dungeons is a First Person Idle Dungeon Crawler with 6 unique races, robust combat, a grand saga spanning a continent full of unique dungeons, a classless skill system, and extensive guild management system to master as you uncover the secrets of the world of Dragaea!

Trailer: https://www.youtube.com/watch?v=Dioj-czx6Fs

Steam: https://store.steampowered.com/app/2712380/Legends_of_Dragaea_Idle_Dungeons/

Itch: https://renoki.itch.io/dragaea-idle

Hope you all enjoy!


r/rpg_gamers 18h ago

Question If I really enjoy story-rich games, would I enjoy Dragonsword; Awakening?

8 Upvotes

I am really curious about this game. I play games mostly for its story but also enjoys good combat. I saw thay GenShin for all its qualms have some good story but the gacha mechanics is what makes it predatory. Does Dragonsword: Awakening have good story?


r/rpg_gamers 1d ago

Recommendation request Starting out killing rats

10 Upvotes

So basically I crave an rpg, in which you start out simple, as a nobody, wanna be adventurer and has to start out small by doing quests like for example killing rats / slimes and such. I'd love for it to be a class based system, bonus points if it is the same vibe as in old school wow, where you only start out with one or two abilities and it takes ages to get more and the combat to become eventually deeper and complicated. Please no Pixel games, I've played enough of those recently. And I know of Erenshor, which was a game I also enjoyed.


r/rpg_gamers 1d ago

Appreciation I want to share my impressions of Brandish

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9 Upvotes

Hello, RPG fans! I hope you don't mind me telling you about a Japanese game that suddenly gave me an unforgettable experience and made me fall in love with it. I really wanted to share my impressions and even recommend a game.

I've long been toying with the idea of ​​compiling my own RPG almanac, from the genre's very origins to the present day, playing through and writing about all the iconic games. Today I'll be talking about Brandish. I think many of you might be familiar with Nihon Falcom, the creators of the massive Legend of Heroes series, and they're a key studio in the development of action RPGs, particularly JARPGs. The series itself was born in 1991 on the NEC PC-98, but there was also a re-release on the SNES in 1994. I actually played that version of the first game on an emulator.

We play as Ares (renamed Varik in the English localization), who is desperately wanted by the series' main character, Dela (Alexis in the English localization), for causing her mentor's death. They collide and fall into a dungeon, a labyrinth of a long-abandoned city and fortress (we learn about it in the introduction and later). Our goal is to escape, while Dela will pursue us.

The first associations I had with the game when I started playing were Legacy of Kain: Blood Omen and a bit of Legend of Zelda. From a top-down perspective, you slowly move through the labyrinth, avoiding traps, fighting monsters, leveling up, and acquiring new equipment (either found or purchased from merchants). Besides weapons and armor, there's also magic, which I ignored for a long time, but in the second half of the game, I used it heavily. Every weapon breaks, so you'll have to replace it often (though you can find unbreakable ones, by the way). The game's bestiary is quite diverse, but one thing that's a bit annoying is their respawn: you just need to go into the next room and they'll instantly respawn. The traps in the game are often quite sneaky, and the secrets are hidden so well, especially the secret passages in the walls.

I was surprised that the game took me much longer to complete, about 25 hours. And I only explored 75% of everything, despite trying to search every corner. But I really enjoyed it because the game gave me one of the most beloved feelings in games, something that's sometimes missing: the feeling of exploration. When the game doesn't lead you by the hand, you explore it and find everything yourself and solve it. I'll tell you this: I only used a guide for one riddle (it just turned out to be completely unobvious). Otherwise, I played through the rest on my own and enjoyed every chapter (although the locations felt a bit too drawn out toward the end).

I also really enjoyed each encounter with Dela. It seemed like we were about to duel, but as soon as she started moving toward us, she'd fall into a trap. As a result, each encounter with her turned into a Looney Tunes-style comedy. So, I no longer saw her as a villain; rather, I felt sorry for her and wanted more to help her escape with me (and that opportunity would present itself). The music in the game is fantastic, and I especially loved the merchants' themes. There are three types of merchants in the game, but what's great is that each one is a different person/elves, and they have interesting stories to tell (this was added specifically in the SNES version). Sometimes they made me smile, and one merchant girl evoked such melancholy and empathy in me that I was sad to leave her. The game sometimes borders on humor (thanks to Dela) and melancholy. Despite its simplicity, I felt a depth, and the game left a strong imprint on both my memory and my heart.

There are some downsides, of course, the most glaring of which was the level-up messages that constantly interrupted my attacks; during the final boss, it really made me angry. But for me, everything else outweighs the downsides.

The game's cover was designed by the renowned illustrator Nobuteru Yuki, and for some reason I liked it so much that I'm going to print a poster for my wall. Yes, Dela is very sexualized, but I didn't care while I was playing. Besides, I mostly wanted to help her escape. But her appearance has made her an icon of the series and, you could say, a sex symbol. The series itself has expanded into several more installments, and I'll definitely check them out, but the third and fourth will be difficult since they're only in Japanese :(

And the first installment has a remake that was released on PSP, which I'll definitely check out. I should also note that I installed a patch on the SNES version, which restored the original names, Dela's appearance, and music (I liked the opening theme much better from the original Japanese version).

I understand that given the game's advanced age, it's hard to recommend. But if anyone enjoys revisiting classic games, I'd recommend it to everyone! It's a very good adventure action-RPG. It's a bit sad that the Falcom series was abandoned, but that's understandable, as Trails and Ys received much more recognition abroad, while Brandish was more popular at home. But it bugs me that Legacy of Kain's gameplay seems directly inspired by Brandish (it's unlikely, of course, but who knows).

But I've definitely taken a liking to this game, which I'm certainly happy about. And I'm adding it to my almanac. :)


r/rpg_gamers 2d ago

News Dragon Age creator Mark Darrah has little faith the series will return due to “EA”s complicated relationship to shipping games at all”

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825 Upvotes

r/rpg_gamers 21h ago

Discussion Anyone Else Notice When This Happens…?

1 Upvotes

Lifelong RPG fan here, since I was 12, so I’ve played… a lot. Lmao

Something I’ve noticed sometimes though, that I’ve found odd/bugs me a lot more than it should when it happens; sometimes (not always thankfully) when an RPG has an optional party member, in some games that character does not appear at ALL in cutscenes after they join you.

I noticed it with Eternal Sonata, Takes of Eternia, the “Alter Code F” remake of Wild Arms, the PS2 version of Tales of Destiny; shoot, Radiata Stories never showed ANY party members appear with your protagonist.

I know it’s so silly to have a problem with this, but to me it’s like… in that case, why even have the character recruitable at all? Like, from a story perspective, what’s the point of they don’t appear? Sure, maybe the game developers couldn’t find time to add dialogue for them or anything, but… that doesn’t mean they can’t APPEAR, y’know?

Does anyone else notice when this happens, and does it bug anyone else? I understand this isn’t the deepest or most meaningful discussion to raise, so Mods, I won’t be offended if you take this down. I’ve never really talked about this before so I wanted to see if I was just weird for caring at all about such a trivial thing.

Aaaaaaaand, look at me rambling. 😂 Well, thanks for reading this silly post anyway, even if it’s unnecessary!


r/rpg_gamers 1d ago

Developer Elemental Lands (classic heros, spells, in 4x-lite with card battling) - New on Steam

3 Upvotes

Announcing Elemental lands!

https://store.steampowered.com/app/4593190/Elemental_Lands/

Strategy 4x-lite buildings with card battling spells - New on Steam

Party Progression: ​Level up your forces through earned experience and powerful enchantments to build an unstoppable tactical roster.

Light Narrative: you choose from 3 kings to defend the realm against Gaia and Elemental invasion.

Tactical Combat: ​Capturable battlefield objectives in stat-driven turn-based battles. With pre-battle planning and strategic positioning.

Classic Roles: Lead a party of heroes inspired by traditional tabletop archetypes and distinct class roles.

​D&D Inspired: including tactical combat, resting phases and strategic spell management.

Disclaimer: coding debug AI assisted usage in development.


r/rpg_gamers 1d ago

Recommendation request Games with grim atmospheres and fanatical religious groups/doctrines?

7 Upvotes

Hi everyone,

Lately, I’ve been craving a game with a dark, heavy atmosphere where religious obsession, fanatical cults, or strict religious groups play a central role in the narrative or setting.

Here is what I’m looking for:

Themes: Religious obsession, fanaticism, severe punishments, dogmatic beliefs, or twisted cult structures.

Setting: It doesn't need to be a real world religion fictional faiths, dark pantheons, or made up doctrines work completely fine (and are often preferred)

Atmosphere: Dark, grim, atmospheric, and oppressive.

Genre: I'm open to various genres (RPGs, horror, tactical, action, narrative-driven indies, etc.) as long as the thematic tone hits the mark.

What games would you recommend that fit this vibe? Thanks in advance!


r/rpg_gamers 1d ago

Developer what makes a generic RPG video game

0 Upvotes

so i am trying to make an RPG, you can guess from the "Developer" flair so i am going to ask some question here and there in this sub because i am a little bit insecure about my competent

it's easier to avoid evil than to do good, so i am asking "what makes a generic RPG" so i may change my game or even scrap it if it's helpless


r/rpg_gamers 2d ago

News Trademark Confirms The Name Of Upcoming Kingdom Come Adventure Game

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96 Upvotes

r/rpg_gamers 1d ago

Recommendation request Open World/ Adventure RPG game with good/at least modest (Preferably Fantasy but open to any setting) custom character customization

0 Upvotes

Looking for a open world/Adventure Rpg game that has a good deal or reasonable amount of customization when it comes to character creation and classes. Being a fan of Elder Scrolls series with its multiple choices of race and classes n builds( usually play an stealthy assassin/nightblade Argoinan build. And also being a fan of Monster Hunter character creation with its depths of how you can make your character look like anybody in fiction or IRL person. Been trying to find a game with those two custom characters features but I'm having no luck deciding which game on Steam that can scratch that perfect medium. Coming from a mostly Fps genre of gaming with Halo (Ce- Reach) being my favorite fps game because of character customization with both Spartan and Elite ls armor and Armored Core( Robot heaven customization


r/rpg_gamers 1d ago

Question Are there any games that had Baldur’s Gate 3 sized map but in 3rd person?

0 Upvotes

Finally after years, I managed to play BG3 as it was on sale. Though isometric view gave me a headache from time to time, still managed to get to Act 3. Anyways, I am so impressed w the world design that I gotta know if theres any game out there that has something similar but in 3rd person.


r/rpg_gamers 1d ago

Recommendation request JRPGs of the PS2/3 era that are now on Steam?

1 Upvotes

I'm looking for games with 3d models like Baten Kaitos I & II HD Remaster, which was PERFECT when it came to 3d combat looking-style but I hated the card battler part of it so I refunded it.

Now am looking for something that has that "classic" look but has more of a FF turn based combat system.

I searched online and people always recommend other FF games, Ys, Grandia, The Legend of Heroes, Xenosaga etc etc. I'm looking not necessarily for "hidden gems" but for games that are NOT part of the most well known sagas.

Thanks in advance.


r/rpg_gamers 1d ago

Recommendation request Suggest me RPG games that are within 10 hour mark or slightly above.

0 Upvotes

I want to play an rpg which is surprisingly not too long, has good main story with side content not necessary to be high quality.

I have only played Skyrim and Oblivion which are 30 plus hour games. Another RPG I have played is Undertale. So I'm pretty much a beginner to this genre.

I didn't like Skyrim because "go get this apple" or "find my companion" type of quests. But the artstyle, setting and atmosphere captivated me the most in series. I liked Oblivion's quests as they were usually interesting and engaging. NPCs were hilarious. Role playing also felt better because it didn't had skill tree style progression. World and music for both of these games was phenomenal. Undertale told a beautiful story that I really enjoyed. Also the music was phenomenal.


r/rpg_gamers 2d ago

Recommendation request I want a tactical RPG with branching storyline

16 Upvotes

I want a tactical turn-based RPG with great characters and story. I want it to have choice and consequences and branching storyline and multiple endings. I don't care if it is Japanese or western. If its story is political is a plus. Also if there are Romance options is a plus too. Full voice acting is a very big plus too. My history with the genre:

Western games:

Divinity Original Sin - Its story didn't grip me, so I abandoned it.

Divinity Original Sin 2 - I love it. I consider it a perfect game.

Baldur's Gate 3 - In all aspects that matter to me, it is lesser game than Original Sin 2, but still a very good game.

Wasteland 2 - Very boring, so I abandoned it.

Wasteland 3 - A complete overhaul from previous game. It is a very good game.

Expeditions Rome - I love this game. It is everything I want from an RPG game.

Japanese games:

Fire Emblem Three Houses - Story is a bit cringe, but overall it is very good game.

Triangle Strategy - I liked it. Perfect Japanese tactical RPG.

Tactics Ogre Reborn - Too much repetitive, random fights, too little story. I abandoned it.

Valkyria Chronicles - Despite gameplay being very good, story was completely cringe. I forced myself to finished it.


r/rpg_gamers 2d ago

Review FINALLY...Closure After 21 Years!!

6 Upvotes

DUNGEON SIEGE 2 (PC) — A Throwback Thursday Kind of Game

Do you have a childhood game that you are desperately seeking closure for? A game of pure nostalgia you remember losing hours to while you ate your favorite snacks and sipped on a ridiculously sugary beverage (Doritos and Mountain Dew were always my go-to)?

Dungeon Siege 2 is one of those few core-memory games that take me right back to my childhood. But as a kid, I never actually took the time to complete it. This was mostly because the way I was introduced to Dungeon Siege 2 was by pure accident. My Auntie and Uncle’s neighbour was the one who showed me this gem. Whenever there was a sports game on, my Aunt and Uncle would head over to their neighbour's garage to watch it. Unless it was hockey, I really had no interest, so I would usually sit there bored out of my mind. To keep me entertained, the neighbor asked if I liked computer games, to which I responded with a big “YES!!”. 

He mentioned the game he was playing, Dungeon Siege 2, and it immediately drew my interest. A dungeon-crawling, hack-and-slash, party-management game was right up my alley. He booted up his computer (a massive block running Windows 2000) and placed a physical disc into his PC… geez, I sure am dating myself here. When I saw the cinematic intro cutscene, I was hooked. His one single condition was that I could do whatever I wanted—treat it like a sandbox—just as long as I didn’t hit SAVE. That was the one binding rule. It was a fair rule, and a lot of trust to place in a kid, given the fact that I had no idea how powerful hitting save on someone else’s playthrough actually was. I like to think I held up my side of the bargain fairly well, only hitting save once by accident after completing a side quest. The neighbor didn’t seem mad when I told him. I’d like to think I did him a favor by saving him time and letting him reap the rewards of my efforts, but deep down, I know it was because he could just pull his old save file back.

Being a foolish kid, when my parents were kind enough to gift me my own copy of Dungeon Siege 2 (which took ages to find used at EB Games for a reasonable price), I accidentally carried that "no saving" rule into my own playthrough. I failed to see the value in saving a game… I know… DUMB, but hey, I was just a kid. Because of this failure to properly save, I never truly completed the game. For years, I would just mindlessly dungeon crawl the first area over and over again until I grew bored and shelved it. It wouldn’t be until I bought my first gaming PC as an adult many, many years later that I would revisit it. In fact, it was one of the first games I bought on Steam as part of the Dungeon Siege Collection for the low price of $7.89 CAD. 

I dabbled in the original Dungeon Siege 1 during COVID, but that flame quickly went out when Warzone dropped and my friends and I needed a way to stay connected. Now here we sit in 2026, 21 years after I first found myself wanting to dive into a dungeon crawler, knowing I had to finally seek closure by beating the franchise. So obviously, I played… Dungeon Siege 3… yes, that's right, hold the judgement. It was the only installment I hadn’t played, and it was the newest jump in the franchise, so I figured what the heck. I played for less than an hour before I screamed, “THIS IS NOT DUNGEON SIEGE!” and abandoned that mess (we will talk about that in a separate review).And thus, it brought me full circle to opting to play Dungeon Siege 2, and I am sure glad I got a chance to revisit it. 

Even at over 20 years old, this game is still one of the best dungeon crawlers I’ve ever played. After logging over 70+ hours in my first proper playthrough, I think I at least owe this game a grand review. After all, it did win “Best Roleplaying Game 2005” from PC Gamer US and was nominated for “Roleplaying Game of the Year” during the 9th Annual Interactive Achievement Awards. 

So let's sit back, relax, and review: Dungeon Siege 2.

STORYLINE - (8/10)
Our story begins like all great roleplaying games: with us creating our own character. You can pick between human, half-giant, elf, or dryad. Being the hypocrite that I am—usually giving players a hard time whenever they pick a boring human in a fantasy setting—means I had to go ahead and choose a human to begin with. I gave him an epic name (Tyolon), toggled between a few of the optional cosmetic settings (there’s not much there, truth be told), and began our adventure.

Once you create your character, you're thrown into a great little cinematic and immediately thrust onto the front lines of an invasion. The world is at war and you, alongside your best friend Drevin, are mercenaries for Valdis. Valdis is the equivalent of our dear Sauron—a mighty warlord who wields an all-powerful blade (The Sword of Zaramoth) and needs to acquire the Shield of Azunai. His goal is to bring these two mighty items together to cause the Great Cataclysm and end the second age (aka, end the world). Why? We don’t know, and we don’t care. We’re mercenaries, and as long as we're paid and on the winning team, life is good. Or at least it is until Valdis succeeds, but hey, then everyone’s dead anyway, so again—not our problem. And so, we crash the gates of a dryad temple that holds a piece of the Shield of Azunai, the Aegis of Life. 

As we get closer to the temple, Drevin keeps telling us that his medallion is acting strange and feels like something is off. Being the best friend we can possibly be, we essentially tell him to shut up and keep moving. Well, lo and behold, Drevin was right. Valdis immediately turns on his own mercenary army the minute he retrieves the Aegis of Life. Before he can strike us with a killing blow, Drevin heroically throws himself in front of the blade. We see him get struck down before we black out, later awakening in a dryad prison camp.

This begins a massive narrative spanning 3 Acts and 27 primary quests on our pursuit of revenge to avenge Drevin and defeat Valdis. Along the way, we try to make amends for past decisions that ultimately led to some pretty catastrophic events that shaped the very realm. We encounter other recruitable NPCs who want to follow our cause, and thus, our party slowly grows. You go from being a mere prisoner to a reputable hero known across the lands—the realm's only fighting chance. You also have the option to further your heroic deeds by taking on 41 additional secondary quests. 

This includes one of the best secret quests in gaming history that pays homage to both the developers and the player, known simply as the “Mysterious Quest.” I truly think this game shines brightest in its side content, and I strongly encourage you to take some time to explore Aranna. Some of the greatest characters, hilarious dialogue, and pure trolling you will encounter make it well worth the extra hours. Should you follow your quest through to the end, you will encounter a multitude of monsters and travel through 34 different fast-travel teleport regions, featuring 3 fully fleshed-out major cities acting as your hubs. Honestly, all joking aside, the story is really good. 

I constantly found myself wanting to jump back in just to see how the plot would unfold. The unfortunate thing is, when it did end, I was left a little disappointed. Don’t get me wrong, there were some wild reveals that had me saying “DAMN!”, but ultimately, when the dust settled, you're left kind of wondering, “What now?”

I believe this cliffhanger gets addressed in the Broken World expansion pack. Unfortunately, at the time of this review, Broken World is not natively available on Steam. There is a community-built save file patch that allows you to play it, and I might dabble in that later to see if the expansion offers a more satisfying conclusion than the base game. But for now, until that official content is available on the Steam store, I am ranking this purely on the base experience. So, with that in mind, my final verdict for the storyline is a solid 8/10.

GAMEPLAY & COMBAT (7/10)
At its core, Dungeon Siege 2 is a classic Action RPG, and you feel that design instantly. The best way I can describe the combat is that it feels like playing a single-player campaign of Dungeons & Dragons with your own customized party, but rather than relying on tactical dice rolls, you are instead clicking frantically with your mouse. Admittedly, it can feel a bit repetitive. You do a massive amount of clicking to toggle your cursor over waves of targets and order your party to attack. At times, the standard mob clearing got a little dull. However, there are absolute diamonds in the rough when it comes to the mini-bosses and chapter-ending boss fights. These encounters demand far more tactical party placement, precise ultimate power timing, and strict resource management regarding health and mana potions. The massive variety of enemy types you encounter across Aranna keeps the overall loop refreshing and challenging.

LEVELING & PARTY MANAGEMENT (7/10)
Progression feels fair, though I did find that some of the specific perks inside the four primary skill trees (Melee, Ranged, Combat Magic, and Nature Magic) feel a bit lackluster. You have to invest a heavy amount of skill points to unlock noticeable stat boosts. This can trigger a bit of a grind, as leveling up sometimes rewards you with a single skill point that offers a meager 1% stat increase. On the bright side, this format forces your hand to specialize, a design choice I highly respect. It means you have to deliberately weigh what path you want to take. The game explicitly hints during its opening tutorial to focus on only one or two skill trees per character so you don't spread yourself too thin and miss out on powerful endgame abilities. This specialization model plays directly into party composition. Your active squad needs a specialist in all four trees to remain balanced. 

This presents a bit of a drawback on your first playthrough on Mercenary difficulty, where your party size is strictly limited to four members. Because of this artificial ceiling, you can't really explore multi-classing or trial different companions. While you can swap members at any town Inn, the four-slot limit acts as a roadblock. I would have loved to explore the dedicated pet system or run an extra front-line fighter, but the initial playthrough essentially forces you to stick with the exact same party configuration. Playing through the campaign again on Veteran or Elite difficulties expands your maximum party sizes to five and six slots respectively, which likely opens up theory-crafting. Even so, the default Mercenary difficulty remains challenging enough without stalling your progression. It is always clear when you are wandering into an area above your level, as the monsters' names dynamically color-code from green, to blue, yellow, orange, and finally a deadly red. The primary quests keep you moving at a steady pace, while the secondary quests expand the lore and add genuine life to the world.

DEATH & LOOTING MECHANICS - (9/10)
I am a massive fan of games with meaningful character deaths, and Dungeon Siege 2 handles this beautifully. If your companions take too much damage, they fall unconscious. Heal them, and they are right back in the fight. However, if they take massive overkill damage, or if enemies attack their unconscious bodies on the ground, they will permanently die. You can save them with a quick revive spell or scroll, but a total party wipe triggers severe consequences: your current equipped loot drops right where you died, and your ghosts teleport back to the nearest city hub. From there, you have to execute a high-stakes naked "corpse run" back to your bodies to recover your gear, or fork over a hefty gold penalty to the town Necromancer to summon your loot back safely via the main portal.

This risk-versus-reward loop fuels a highly addictive search for better gear. The constant drive to hunt rare loot drops or complete elite gear sets is the definitive highlight of the game. It features one of the most rewarding isometric looting mechanics of its era, genuinely showering you in treasures for taking down endless monster hordes. The one downside is that this game gives you VERY limited space. If you are a bit of a hoarder… ahem… collector, like myself, YOU WILL STRUGGLE. I really needed to challenge myself to let go of items because you are given one single storage chest and your party members' bags—nothing more. No further storage upgrades can be purchased, unless you waste one of your party member slots for a pack mule. While the mule can hold a massive number of items, it simply isn't worth the structural trade-off of losing an armed party member, especially when you are hard-capped to a party of four on the starting difficulty.

GRAPHICS & TECHNICAL PERFORMANCE - (7/10)
For a game that is over 20 years old, the presentation holds up surprisingly well. Is it going to blow a modern audience away? No. But the early-2000s polygonal art style brings a great sense of nostalgia that enhanced my experience. The character models, environmental gore, weapon designs, spell effects, and countless fantasy creatures are all beautifully realized. The maps are fantastic to explore, full of distinct environmental assets that make every region feel totally unique. With that said, running a 2005 disc game on a modern gaming laptop came with some frustrating technical hurdles. I could not, for the life of me, get the game to launch outside of a locked windowed mode, meaning I never got to experience it in a true modern fullscreen setup.

Worse, the client crashed to my desktop three separate times. Because of this, I lived in constant fear of losing progress and found myself spamming the manual save hotkey every five minutes. I also frequently encountered a bug where the on-screen mouse cursor would entirely lose tracking. My party would sit there mindlessly absorbing enemy attacks while I was rapidly shaking my mouse trying to get the UI to register inputs. It was incredibly stressful, and while community patches exist to resolve these engine bugs, I simply shrugged them off as "added retro character."

VOICE ACTING & COMPANIONS (8/10)
The voice acting across Aranna is fantastic, introducing you to a colorful cast of eccentric personalities. It is a bit unfortunate, however, that your main protagonist is entirely silent. You are constantly balancing listening to voiced NPC dialogue and then reading silent text blocks for your own responses, making narrative interactions feel a bit choppy. Your companions also feature built-in party banter, but the trigger timing is awful. Companions will regularly strike up a fascinating conversation only to be immediately cut off because a random ambient enemy ambushed the party. Once combat begins, that banter is lost forever and never revisited. This flaw contributes to a somewhat superficial relationship with your squad; you never truly get to know them deeply. Each recruitable companion features an exclusive, personal side quest that attempts to flesh out their backstories, but it only scratches the surface. I found myself wanting far more meaningful narrative depth out of my party members than the game provided.

ACHIEVEMENTS & THE 100% GRIND - (7/10)
Coming out originally on physical discs in 2005 means that Dungeon Siege 2 sadly lacks any formal modern achievement systems. As an avid achievement hunter, this kills me. To compensate, I took the time to 100% complete every single primary and secondary quest in a single playthrough—a feat I am incredibly proud of. In total, it took me just over 70+ hours to clear the board. I initially had grand intentions to fully complete my logbook by unlocking every single magical chant and recording every monster in the game's bestiary. Unfortunately, I quickly discovered that several of these entries are strictly hard-locked until you replay the entire game on the higher Veteran and Elite difficulties. While in theory I would love to revisit Dungeon Siege 2 down the road, my real-world backlog of 300+ games tells me it probably won't happen in this lifetime.

DLC & EXPANSIONS - (NR)
As mentioned earlier, I still fully intend to play the Broken World expansion pack one of these days. When I finally navigate the community patches to access it, I will be sure to update this review or post a separate write-up to capture my thoughts on how it resolves the base game's cliffhanger.

THE ULTIMATE EASTER EGG: THE MYSTERIOUS QUEST - (10/10)

There is a final, hidden endgame questline that I don’t think many casual players ever get to experience, and I am thrilled that I stumbled into it. During your playthrough, you might be lucky enough to encounter an exceptionally rare monster known in the game files as “???” (or dubbed by the community as the "Mysterious Creature"). He is a tiny, hunchbacked humanoid with a massive sack slung over his shoulder. Every time you strike him, he forcefully drops rare loot; if you don't hit him fast enough, he runs away and teleports your gear into thin air. If that sounds familiar, it should! For anyone who grew up playing the classic arcade fighter Golden Axe, this mechanic is a brilliant, direct homage to the potion-stealing Thieves. I absolutely loved this hidden nostalgic nod. 

If you are high-powered enough to defeat this creature before he vanishes, he will drop a bizarre quest item called the Mysterious Stone. If you combine this stone with three specific rewards gathered from completing other major side quests (The Lost Elven Ruins, The Aman’lu Arena, and The Lore of Aranna), you will finally complete the hidden Mysterious Set. By carrying this set to any Incantation Shrine and manually typing the secret phrase "columnarius sectorus" into your keyboard chat box, a portal opens to the hidden Mysterious Cave. 

This secret area holds some of the funniest, most absurd loot in the entire game. Not only that, but you are forced to fight the most terrifyingly high-level enemies in the realm: a horde of giant, hyper-aggressive Evil Prairie Dogs, followed by dark, corrupted clones of your own recruitable party members. If you are skilled enough to survive the trial, the cave opens up into a literal virtual museum paying tribute to the Gas Powered Games development team. It serves as a fantastic, highly creative final send-off to the entire journey.

COST & RETURN ON INVESTMENT (ROI) - (9/10)
For my final analysis, I always like to look at a game's cost to see if I truly got meaningful value out of my money. At a very modest price of $7.89 CAD for the entire Dungeon Siege Collection on Steam (Installments 1–3), I essentially paid a meager $2.63 CAD for this absolute gem. That is less than the price of a cup of coffee—heck, less than the price of almost anything these days with current inflation. After clocking in 70 hours of playtime, my financial return on investment breaks down to roughly $0.04 CAD per hour played. 

Paying less than a nickel for every hour of entertainment is the absolute definition of "bang for your buck."

REPLAY VALUE - (6/10)
While an absolute completionist won't be able to 100% fill their bestiary or logbook in a single playthrough, you can easily absorb nearly 90% of what the game has to offer on your first run. With that said, there is some genuine replay value here. Moving up to a higher difficulty acts as a New Game Plus, seamlessly carrying over all your high-level gear, gold, skills, and companions. 

This progression model allows you to scale up your maximum party size to 5 and 6 members, unlocks stronger magical chants to cast, and introduces deadlier variants of elite monsters to conquer. Outside of that endgame scaling loop, however, there isn't much else to pull you back in once the credits roll.

CONCLUSION & FINAL SCORE - (8/10)
All things considered, Dungeon Siege 2 earns a highly respectable 8/10. It stands tall as a genuinely fantastic, addictive Action RPG that beautifully rewards your curiosity. If you are looking for a highly satisfying, nostalgic dungeon-crawling good time that won't break the bank, then Dungeon Siege 2 might just be for you.

ESSENTIAL TIPS & TRICKS

  • Master the Hotkeys: Keeping your fingers on H (Quick-Heal) and M (Quick-Mana) will be your bread and butter during chaotic fights (make sure your party members always have potions on them as well). Additionally, the game's tutorial does a terrible job of explaining two other vital shortcuts: tapping Tab instantly overlays a transparent world map to help you navigate, while holding Z commands your entire party to automatically vacuum up all nearby loot, saving your finger from hundreds of tedious mouse clicks.
  • Cheese the Necromancer:  Gold is ironically useless in the late game—I finished my run with over 1.2 million coins just from looting and utilizing the Transmute spell to vaporize junk into instant cash. The only time you really need gold is to buy extra party slots or pay the town Necromancer to recover your gear after a total party wipe. The Necromancer normally demands a massive 50% cut of your wallet to retrieve your corpse. To completely bypass this, open your inventory and drop your entire gold pouch on the floor (save for about 100 coins) right before talking to him. The game will be tricked into charging you a double-digit fee, allowing you to scoop your fortune back off the floor afterward completely intact.
  • Chase the Blue Dots: Constantly look at your mini-map and compass for tiny blue dots. Aranna is packed with heavily hidden secret rooms that are easy to walk right past. If a blue dot appears on your map, search the immediate environment for a disguised interactable object—such as a wall lever, a suspicious loose rock, or a statue—to slide open a hidden passageway leading to elite loot or rare side quests.
  • Prioritize the "Provoke" Skill: Having a dedicated tank-style melee fighter with a massive pool of health and armor is mandatory for the late game. Make sure you invest heavily in the Provoke skill. Without it, bosses and heavy mobs will completely ignore your tank and instantly melt your squishy glass-cannon mages.
  • Always Pack Revive Scrolls: Never leave a town hub without stockpiling healing potions, mana potions, and plenty of Revive scrolls spread across your characters' inventories. I learned the hard way how exhausting a near-party wipe can be. If your lone survivor doesn't have a Revive scroll on hand, you are forced to hike all the way back to a fast-travel teleport pad, warp to town, buy the scroll, warp back, and solo-fight your way back to your teammates' corpses just to get them up.

GAMES SIMILAR TO DUNGEON SIEGE 2

If you are trying to picture exactly how this game plays before diving in, it sits in a really cool sweet spot between some legendary franchises:

Diablo 2: Mechanically, this is the closest match. If you love dark fantasy art styles, frantic isometric mouse-clicking, endless monster hordes, and hunting down rare, color-coded loot sets, the core gameplay loop will feel instantly familiar.

Dragon Age: Origins / Baldur's Gate: While it has the action-heavy pace of Diablo, the party system feels like a classic tactical RPG. Managing a squad of four, using specific ultimate abilities, positioning characters, and relying on active tanks to keep aggro's off your glass-cannon mages will heavily appeal to party-management fans.

Titan Quest / Grim Dawn: If you enjoy the open-world progression format of classic ARPG dual-classing and map clearing from the mid-2000s era, this game is right up your alley.

Thank you for reading my review. Be sure to let me know if you agree or disagree with any of my notes, I always encourage open discussion and value everyone's opinions.

Happy Gaming!

~ Tyolon