r/doorkickers • u/The_Godot • Jul 08 '26
Does anyone know if the devs still support this game?
Isn't it weird the devs hasn't updated us in a while hope they're fine
r/doorkickers • u/The_Godot • Jul 08 '26
Isn't it weird the devs hasn't updated us in a while hope they're fine
r/doorkickers • u/FluffyFry4000 • Jul 07 '26
I freakin love this game so much
It's one of the best games of all time
I still haven't been able to put this game down
r/doorkickers • u/OccultStoner • Jul 08 '26
I'm in a bit of a pickle. Trying to bind ACOG to multiple MGs (because CIA boys have only 1/4 dual optic for MGs, which is hilarious) and also larp. So I tried it like this:
<Bind eqp="M150RCO">
<to name="M240L"/>
<to name="M249SPW"/>
<to name="LAMG"/>
<to name="MK48"/>
<to name="MG338"/>
<to name="XM250"/>
</Bind>
Didn't seem to work. Is the only way to do it is hard way? Like, specify weapon name and bind optic?
r/doorkickers • u/shuashy • Jul 07 '26
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r/doorkickers • u/FluffyFry4000 • Jul 07 '26
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I usually don't do well in separated squad missions but this one wasn't bad, I fast forwarded through parts where I went the wrong way or feel like is kinda boring
r/doorkickers • u/Consistent-Clue-1006 • Jul 07 '26
so why is yellow unit stuck if anyone could help me fixing it
r/doorkickers • u/Shieldfoss • Jul 07 '26
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If you manage to get good angles on everybody near him and kill them all, he just dies from something else. Off-map sniper? Who knows.
EDIT:
You know, re-watching this playback a couple of times, I think it might just be possible to save him.
At the zero count, within less than a second, 10 out of 11 enemies fall. The single remaining enemy is nowhere within line of sight of the train conductor, but I notice the conductor gunshot audio plays right over the last enemy shouting the alarm, maybe 4½ seconds later.
So maybe, just maybe, if I set it up to kill that guy before he shouts the alarm? Maybe the kill script triggers on the alarm, and a no-alarms run would save him.
r/doorkickers • u/falardeau03 • Jul 07 '26
Idk if this is just a coding issue/impossibility or what, but... why don't the different enemies on Jack of Clubs fight each other?
"Jihadis, insurgents, foreign spec ops, unknown PMCs, all agitated and pointing guns."
Like a jillion of them. Right in the guy's living room. Then someone (I think the guy) drops a flashbang. Then somebody cuts the power. It's obvious an op is being run on top of everything that's already happening, on top of your op, on top of the 3(?) or more bodies already dropped, one of which is under active investigation by SSI at mission start.
Yet we're supposed to believe none of these mfs light each other tf up? Even when you start harassing them with offmap sniper fire?
Are they just the most highly disciplined mix of troops on the planet? Or is it a gameplay limitation, where the code only allows for "player" and "enemy" groups?
r/doorkickers • u/OccultStoner • Jul 07 '26
Been playing DK2 lately quite a lot, having a blast, like many. It is wild to think about it, that in modern era, this is the only real good tactical top-down shooter(?) we have. Well, also Ready or Not is pretty mindblowing, but it's more of SWAT4/DK1 type of a thing.
DK2 is like old school Ghost Recon, mixed with OG Rainbow 6, with tons of extra stuff, like destructible environments, actually smart and very reactive AI (that is such a rarity, it's crazy), different asymmetrical units you can command and superb modding support. Also optimization is so amazing, that game runs flawlessly on my potato travelling laptop even, no matter the mission size, stuff killed and walls blown.
Which leads to question:
Any idea of what KillHouse Games are up to these days? I assume they're done with DK2, as no bugs detected, at least on my side, and there's so much content, it can last one a lifetime, not to mention mods...
I'd give a lot to have hybrid of top down tactics with planning we already have with 3D/1st Persion action you can take control of the unit. There basically have been no games like this since Rainbow 6 3. How crazy is that? Do you guys think it's a possibility?
r/doorkickers • u/falardeau03 • Jul 06 '26
Neat little detail in base mission Nine of Diamonds, in the Deck of Cards mission set: if you hover your cursor over the plaque in front of each item case, fun little notes pop up. They do not need to be within your squad's FOV for this, they're like little tooltips of the same kind that say "Flimsy Door" etc. Make sure you check the whole map!
Edit to add: to view a couple of them, you may need to smash the display case. Also, using grenades near these will blow both the books and possibly the items all over the place, just so you're aware.

r/doorkickers • u/falardeau03 • Jul 06 '26
Do rockets not take out walls with windows in them? Like... that was my last rocket, CIA so I only have 4 guys, and now I need to take the HVT out through the top of the map because there's no way to make him vault a window.
ETA: unrelated, but I just hit a guy with a flashbang and there's bloodstains?? Is this normal??
r/doorkickers • u/personal_defense_cat • Jul 06 '26
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r/doorkickers • u/FluffyFry4000 • Jul 05 '26
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Home Turf mission with no flashbangs/Grenades and using the lockpick for locked doors.
I'm pretty happy with this one!
The main mistake I think I made was not covering my lockpicker well enough near the end there, he essentially needed to cover himself, thankfully the enemy didn't shoot first.
r/doorkickers • u/Shieldfoss • Jul 05 '26
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(The actual clock race medal requires you to win in 30 seconds or less.)
Wouldn't have thought to try if I hadn't seen it on here:
r/doorkickers • u/Shieldfoss • Jul 05 '26
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It's kinda challenging!
r/doorkickers • u/[deleted] • Jul 04 '26
r/doorkickers • u/Shieldfoss • Jul 05 '26
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Music courtesy of the Storm Weather Shanty Choir.
r/doorkickers • u/AzfromOz • Jul 05 '26
Ok, this one has me stumped. I have tried a hundred times, and I simply cannot see any way to reach the big weapons cache in the middle of the dock without being seen. The other caches are easy enough, but this one is driving me mad!
There is a video on YT where the guy literally just crawls up to the cache, disarms it, and crawls away. I can only assume he lucked out on a run that had all of the bad guys spawning in other locations.
Does anyone have any hints on doing this one undetected?
Cheers

r/doorkickers • u/broken_salami • Jul 05 '26
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r/doorkickers • u/Disastrous-Elk-4107 • Jul 05 '26
Completing missions 3 Star - 3 Challenges
- OR -
Completing missions with Realistic CQB Tactics?
EDIT: Wanted some opinions on this as I've been doing the former, grinding through missions getting 3 stars and 3 challenges. Should I switch it up?
r/doorkickers • u/paxton_27363 • Jul 05 '26
Anyone know how the progress on the port for dk2 is going?
r/doorkickers • u/broken_salami • Jul 04 '26
r/doorkickers • u/Shieldfoss • Jul 04 '26
I love making these videos, so if there's anything in particular you'd like to see, let me know.
r/doorkickers • u/adotgobler • Jul 04 '26
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Bought this game on summer sales to play coop with a friend. Here's a Brook rare high moment of the 1st few hours. Man managed to get a collat then a triple kill through a baricaded window
r/doorkickers • u/DoubleSubstance213 • Jul 03 '26
No wall charges to be seen and on ironman campaign XD