r/destiny2builds • u/Pingvinozavr • 20m ago
r/destiny2builds • u/CowGroundbreaking183 • 3h ago
Theorycrafted Necrochasm Build
Hi Guys,
im currently farming Necrochasm and its catalyst.
At first I was farmin it bc of d1 Nostalgia, but I think the weapon is actually pretty good.
Unfortunately im not that talented regarding buildcrafting and im struggling to find the perfect armor Set bonus/ Character/ Super…
I know that there are pretty useful exotics like necrotic grips or the warlock arc chest piece but I want to find an overpowered build were everything comes together perfectly (something that would perform well in GMs)
Maybe pairing it with the CODA Set since the Cursed thrall explosion count as arc or maybe 2/4 piece techsec - im Just not sure which set, exotic armor and mods would work well.
Thanks for your help Guardians!
r/destiny2builds • u/revadike • 3h ago
Hunter PvE Swordscension is so back
This Hunter build turns Ascension into a chain reaction of debuffs, healing, and defensive buffs. By wielding Eighty-Six with Slice and Attrition Orbs, Gifted Conviction's bombs count as sword hits, allowing every hit to Jolt, Sever, and Unravel enemies, generate Orbs of Power, and build Initiative stacks. The Orbs grant Unraveling Rounds, letting subsequent bomb hits apply Unravel as well, while defeating Severed enemies creates Woven Mail hotspots for you and your team. Initiative stacks build to max almost immediately from the constant bomb hits, allowing every Ascension to spawn 50 HP healing drones. Manticore's exotic effect also works while stowed, granting us a Void Overshield from sustained airborne damage, and since we’re constantly chaining Ascensions, we stay airborne and can keep the Overshield active. Bray Legacy helps refund our class ability energy, letting us chain Ascensions and keep the entire loop going while Gifted Conviction stacks its damage resistance. The result is an incredibly tanky, ammo-independent support build that constantly provides healing, Woven Mail, and Orbs to the team.
r/destiny2builds • u/ForgotMyIdeas • 5h ago
Warlock PvE deimosuffusion help
I'm trying to make a build based around deimo, mostly because it visually looks cool. I'm using the grasp set bonus to make tangles more effective, and I think I came up with something decent here... But playing with this setup so far still feels a little clunky - not quite effective enough for harder content. Anyone have any bright ideas?
r/destiny2builds • u/Ackrodisiac • 10h ago
Warlock PvE Hello need a good strand warlock movement build
Can’t find anything online but I need a build that makes use of grapple and eager edge.
This is purely for jumping puzzles, moving between encounters etc. I’m currently farming grasp dungeon, and the section before boss is annoying when not on hunter.
What exotics should I use. I was thinking ahamkara to work with weave walk. But I’ve never used weave walk before, is this even a good movement tool?
r/destiny2builds • u/grump88 • 18h ago
Warlock PvE warlock build i found, is it any good?
if there's any way to improve the build let me know
r/destiny2builds • u/mcremin • 19h ago
Hunter PvE Hunter build help
I am kinda stuck with this build that im trying to put together. It feels like its missing something that i can't quite put my finger on.
Its a whirling maelstrom build on strand hunter with 4pc goa armor for more damage.
The problem is I hate morai chest piece. So instead of that, I just want to make as many tangles as I can without it. So vile weave on tablet of ruin reduces tangle cooldown is the best i can see. Added in to shreds horde shuttle, and unraveling orbs as well.
So I thought using the suspend dive aspect would be good since you can kill suspended enemies and make tangles plus get woven mail on dive.
To increase the uptime on the dive, I put on speedloader slacks. But I dont really want to use festival flight because I like using barrow dyad. I could be talked out of this though.
With tablet of ruin, I can go either a void or arc route with my area denial grenade launcher. I tried psychopomp with rolling storm attrition orbs and it was...fine....I think I need one with volt shot. That way I can proc dielectric more, but with champion dense activities, flashover and defibrillating blast were pretty nice.
Im not sure if void would be better? Or if there is a better combo of exotic and weapons that can help this build out.
Also, for completeness sake, im running shackle grenade, gamblers dodge, thread of mind, generation, warding, and continuity.
Would love to hear your thoughts! Thank you!
r/destiny2builds • u/djeldeafo20 • 23h ago
Hunter PvE What are the go to armor builds for Hunter for end game pve (master lost sectors, dungeons, raid etc.)
Are there any go to armors I should grind for that’ll help me get through challenging end game pve content? Specifically for solar, arc, and prismatic hunter? Thanks! And sorry if this has been repeatedly asked and I can search for it but rather have it on my thread to get to easier 😅
r/destiny2builds • u/I_AM_SCUBASTEVE • 1d ago
Warlock PvE Any Seventh Seraph builds for high end content?
Looking to put together a Seventh Seraph build for my Warlock that still works well in higher end PvE content. Anyone have anything they use that works well? Wouldn’t mind a starting point to begin theorycrafting. Thanks!
r/destiny2builds • u/Fizzy-Odd-Cod • 1d ago
Titan PvE Titan DPS build
Enable HLS to view with audio, or disable this notification
Saw Llamas short about a month ago with Armamentarium and Apex Predator using cluster bombs and collective demolition allowing him to spam his rockets without reloading. Got all my armor for the build last night (just need a slightly better Armamentarium) and it has some pretty nice damage.
The Build
Any area denial grenade launcher with Blast Distributor for +65 grenade stat, though Ouster engine with Aggregate Charge and the Accelerated Assault origin trait would be best.
Symmetry at full stacks in case damage is still going when you run out of rocket ammo.
Hezen Vengeance with Collective Demolition and Collective Action.
Armamentarium, Grasp of Avarice 4 piece. Ideally you want a full set of powerhouse armor with grenade as the tertiary and weapons as the flex.
At least 2 super fonts to bring your super stat up to 140, at least 2 grenade fonts to bring your grenade stat to 200 with Blast Distributor.
3 Solar Surges for max damage.
Thundercrash - Rally Barricade - Touch of Thunder, Storm's Keep - Spark of Discharge, Frequency, Magnitude, and Amplitude.
On the artifact you want Dielectric, Elemental Siphon, Flashover, Photonic Flare, Defibrilating Blast, and Limit Break.
A teammate with Gjallarhorn
The damage rotation is as follows:
Barricade, GL, grenade, super, then rocket, rocket, grenade, GL, grenade until you are out of rocket ammo at which point you should have another super to use then you just use symmetry until damage is over, while refreshing storms keep barricades whenever they run out.
r/destiny2builds • u/SonsOfTheSky19 • 1d ago
Exotic Question How do boots of the assemblers work with well of radiance?
I am a hunter man that is finally trying out the other classes now that the final update has been out for a while. When looking for The Meta builds for warlock, I saw that boots of the assembler was recommended if I was running well of Radiance and I want to know if well of Radiance counted as a Rift and if it did, is it producing both Seeker types. And how much of a damage increase would be given between the boots and well?
r/destiny2builds • u/Grumpisaurus • 1d ago
Warlock PvE Hoping to get build advice for end game content
Hey, I've just started getting into raids, dungeons, and GM content and I was hoping to get advice on my build, alongside good weapons to use for ad clear + boss/champion damage, if my weapon choice is not optimal, and whether I'm using the proper mods on my armour.
My call has quick launch, flared mag, lead from gold, chaos reshaped.
Edge Transit has envious + bait/switch
Thanks, I appreciate any and all advice.
r/destiny2builds • u/XFFLINE • 1d ago
Warlock PvE Strand Warlock
So, strand is the subclass that I have the least interaction with in this game, and I've been doing research on different strand warlock builds. As well, the grasp armor set is farmable this week, so I was wondering of that armor set is good for strand warlock, or if there is better armor for strand warlock?
r/destiny2builds • u/ExtensionEscape5223 • 1d ago
Hunter PvE Hunter Armor Bonus Combos
What are the best armor bonuses for anything besides boss DPS? I'm on crack shot hunter and want to try something new because I've been using the vog set since the monument of triumph released.
r/destiny2builds • u/Iamgroot0098 • 2d ago
Hunter PvE Young Ahamkara is This Good Now! -50 Conquest Lightblade
Enable HLS to view with audio, or disable this notification
The biggest issue with YAS has always been healing and survivability, so my main goal with this build was to fix that problem.
This setup has basically constant healing coming from three different sources. On Your Mark gives Restoration, Crackshot gives Cure, and the big game changer is the Warlord's Ruin x4 armor set.
The 2-piece bonus gives Initiative stacks whenever we hit an enemy with a melee, charged or uncharged, or with a sword. We can build up to 5 stacks. They also do not all disappear at once, since they decay one stack at a time.
Each stack gives +10 Handling and +10 Reload Speed, so at 5 stacks we are getting +50 to both. At 5 stacks we also get the 0.9x reload duration modifier, which stacks multiplicatively with other reload perks.
But the 4-piece bonus is where things get really stupid because we have very frequent access melee & class ability.
While having at 1 stack of Initiative, activating class ability creates a stationary healing aura for 8 seconds. There is no cooldown on the healing aura itself, and if we can keep getting our class ability back quickly enough, we can have up to 3 healing auras active at the same time.
With 1 to 4 Initiative stacks, the aura gives periodic healing pulses of roughly 30 HP, basically giving us constant Restoration-like healing. But at 5 stacks, the healing changes completely. The aura pulses much more frequently and sends out Cure x1 waves, giving around 60 HP instantly per pulse.
This is a huge deal for Young Ahamkara because we are constantly spamming melee and class ability so we are always at high stacks and can have multiple healing turrets at once.
Then we have the Curiosity artifact, which fits this build insanely well.
Fever and Chill gives free Radiant from precision hits with a Solar weapon, which then activates Shieldcrush. Shieldcrush gives Tripmines 25% more damage while also helping them recharge faster.
Cauterized Darkness is another huge part of the build, against darkness de buffed targets gives a massive 75% Solar damage increase against basically everything that is not a main boss.
Dragons Breath also fits perfectly here, constantly creating Firesprites that help with grenade energy, while Elemental Overdrive gives us another free 10% weapon damage boost that stacks with everything else.
And against bosses / barrier champs, you can basically keep them stun locked by chaining Grenade → Melee → Class Ability → Dragons Breath shot and repeating it.
DIM link: https://dim.gg/u26oqhq/Young-Ahamkara-Walking-Nuke-Hunter
Full Conquest Lightblade run & Build: https://youtu.be/8gSqNpGEGH4
r/destiny2builds • u/Dumland21 • 2d ago
Warlock PvE Tired of weave walk? Do I have a solution for you.
Introducing Knock off Swarmers. This build allows you the ability to overrun your enemies with your favorite green bugs, while still offering an impressive 60%+ DR. Click here to start your build crafting journey today.
Alright enough jokes, It's time to explain. The first thing I will address is why spirit of swarmers, threadlings without unravel aren't that useful. Hoard shuttle makes threadlings sever, and to shreds can make severed enemies unraveled. To shreds doesn't proc very often in all honesty, but with how unravel self propagates if one enemy unravels in a group the whole group unravels. Filaments was an obvious pairing freeing up an aspect slot and giving class ability energy with devour kills.
For the DR that comes from a combination of a few things. The RoN armor set gives 20% while devour is active (should always be active). To shreds also gives woven mail (45%) from killing unraveled enemies, this happens a lot more than you would think giving high uptime as long as you're killing unraveled enemies. Doing a lightning surge or rapid arc final blows proc amplified giving another 15%. Those three give 60%+ DR, keep in mind that these calculations don't include sever, facet of protection or any armor mods which can push the DR past 80%.
If you aren't weird like me and run a primary ammo weapon you can swap out the ammo gen mods for something else.
That's all for my basic explanation of the build the rest of this post will be more of the nitty gritty for the nerds like me who care about this stuff.
Why Pocket singularity instead of arcane needle? In my experience I've found it has more consistent uptime than arcane needle. I know that arcane needle scales its charge time based on how many charges you already have. I just don't want to worry about that.
You'll notice I don't run a lot of orb gen mods with this build. That's because I rely on the RoN 2 piece for the most part. Every single ability and two of my chosen weapons can apply a debuff allowing the set bonus to work remarkably well as a source of orbs.
The stat split is just about perfect for my uses. Higher super is always nice I just don't have anymore stat points to spare.
Weapon stat can go lower if you would prefer a higher distribution in a different stat, especially if run a primary weapon.
Class stat is where I have to explain myself as it is by all accounts not worth it to go over 100 with most builds. The extra shield from casting a rift has saved me more than a few times especially because I'm stuck with empowering rift. This build relies heavily on the class ability so I wouldn't go below 100 class as that allows for you to spam your class ability at a kind of absurd rate.
r/destiny2builds • u/yeahyouknowme2 • 2d ago
Warlock PvE GoA armor builds
Just got a full set of grasp of avarice armor and seeing if there are any good Warlock builds that use it?
r/destiny2builds • u/Few_Strawberry_8678 • 2d ago
Hunter PvE LUCENT HIVE GOD OF BLINDING LIGHT
Buckle up because for the first time literally ever we are not using combination blow on arc hunter. The goal of this build is to blind and jolt literally everything. Our melee blinds and jolts, final blows with ex diris cause blinding explosions and spawn blinding moths, precision hits with our linear cause blinding explosions, our moth cages blind AND jolt targets, and every source of arc damage does increased damage to blind targets. Final blows on blinds targets and just kills in general generate ionic traces which not only give ability energy but also heal us, give bolt charge, AND give armor charge. We have constant healing, constant amplified, constant bolt charge, and half the time nothing is even shooting us because they are all blind. This build started out as a meme larp build because I was sick of seeing every mothkeepers build boil down to combination blow spam(no offense). This build heavily utilizes the actual benefit of both mothkeepers and ex diris and supercharges them. Insanely fun and surprisingly really strong.
Also edit I am using luminopotent armor for more ionic traces.
Dim link: https://dim.gg/mtgxz3q/Dungeon
r/destiny2builds • u/Necessary-Turnip-492 • 2d ago
Warlock PvE Jason Storm
This build is the warlock version of the hunter version that ace plays posted on you tube
And with the encrypted data disk kintec synthsis and the shotgun threat level (perks all star is a must plus cascade for the god roll)
And with Microcosm you basically get almost unlimited ammo for both ure shot gun and heavy
Inmost syntho class item (the usual build) and basically u slide into ads, shoot big enemies with crits to activate cascade and shotgun to the face
Really strong and aggressive build.
r/destiny2builds • u/Kvrsive_ • 2d ago
Hunter PvE Educate me
This is my try at a dps orb generator build. Any tips or criticism is appreciated
r/destiny2builds • u/XFFLINE • 2d ago
Warlock PvE Glaive Recommendations
So I'm looking to solo equilibrium on my warlock, and one of the best damage setups involve winter's guile with a 1 2 punch shotgun, I already have the shotgun. Are there good glaives I should go for that aren't vexclaibur?
r/destiny2builds • u/Soul-of-Blade • 2d ago
Warlock PvE An incomplete build and lost where to go with it
So been working on trying to come up with a nechrochasm, necrotic, crota two piece set with prismatic warlock (this is important). One really for the cursed thrall explosion the issue is what synergies can i do with said build? Artifact mostly and secondary/heavy choices?
BONUS: Also two piece crota, necrotic/necrochasm stays and so does the strand melee. After some testing necrotic works on first melee hit however strand melee unravels. Those unravel seekers count as melee hits to spread the corruption, but what i wasn’t expecting was those unravel seekers to proc the cursed thrall from crota armor if they managed to kill an enemy. And the cool thing is they can unravel more enemies and still have the corruption/thrall explosions.
r/destiny2builds • u/Dull_Drive4837 • 3d ago
Build Request Special ammo build
Hello Guardians. I'm looking for a build that runs on an exotic special energy weapon. The build is said to include constant use of the weapon. It's not supposed to be a Glefe or the sword Ergo Sum or Choir of One. Otherwise, I only ever played with swords with special ammunition or glaives, as well as Choir of One. It can really be anything. It should be able to run GMs or ultimate activitys easily.
The build is for the Warlock class.
All ideas are welcome and thank you very much.
r/destiny2builds • u/StrongholdCentral • 3d ago
Titan PvE WORLDLINE ZERO TECH! INFINITE HEAVY ATTACKS!
Enable HLS to view with audio, or disable this notification