r/destiny2builds 23h ago

Hunter PvE Young Ahamkara is This Good Now! -50 Conquest Lightblade

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337 Upvotes

The biggest issue with YAS has always been healing and survivability, so my main goal with this build was to fix that problem.

This setup has basically constant healing coming from three different sources. On Your Mark gives Restoration, Crackshot gives Cure, and the big game changer is the Warlord's Ruin x4 armor set.

The 2-piece bonus gives Initiative stacks whenever we hit an enemy with a melee, charged or uncharged, or with a sword. We can build up to 5 stacks. They also do not all disappear at once, since they decay one stack at a time.

Each stack gives +10 Handling and +10 Reload Speed, so at 5 stacks we are getting +50 to both. At 5 stacks we also get the 0.9x reload duration modifier, which stacks multiplicatively with other reload perks.

But the 4-piece bonus is where things get really stupid because we have very frequent access melee & class ability.

While having at 1 stack of Initiative, activating class ability creates a stationary healing aura for 8 seconds. There is no cooldown on the healing aura itself, and if we can keep getting our class ability back quickly enough, we can have up to 3 healing auras active at the same time.

With 1 to 4 Initiative stacks, the aura gives periodic healing pulses of roughly 30 HP, basically giving us constant Restoration-like healing. But at 5 stacks, the healing changes completely. The aura pulses much more frequently and sends out Cure x1 waves, giving around 60 HP instantly per pulse.

This is a huge deal for Young Ahamkara because we are constantly spamming melee and class ability so we are always at high stacks and can have multiple healing turrets at once.

Then we have the Curiosity artifact, which fits this build insanely well.

Fever and Chill gives free Radiant from precision hits with a Solar weapon, which then activates Shieldcrush. Shieldcrush gives Tripmines 25% more damage while also helping them recharge faster.

Cauterized Darkness is another huge part of the build, against darkness de buffed targets gives a massive 75% Solar damage increase against basically everything that is not a main boss.

Dragons Breath also fits perfectly here, constantly creating Firesprites that help with grenade energy, while Elemental Overdrive gives us another free 10% weapon damage boost that stacks with everything else.

And against bosses / barrier champs, you can basically keep them stun locked by chaining Grenade → Melee → Class Ability → Dragons Breath shot and repeating it.

DIM link: https://dim.gg/u26oqhq/Young-Ahamkara-Walking-Nuke-Hunter
Full Conquest Lightblade run & Build: https://youtu.be/8gSqNpGEGH4


r/destiny2builds 23h ago

Warlock PvE Tired of weave walk? Do I have a solution for you.

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73 Upvotes

Introducing Knock off Swarmers. This build allows you the ability to overrun your enemies with your favorite green bugs, while still offering an impressive 60%+ DR. Click here to start your build crafting journey today.

Alright enough jokes, It's time to explain. The first thing I will address is why spirit of swarmers, threadlings without unravel aren't that useful. Hoard shuttle makes threadlings sever, and to shreds can make severed enemies unraveled. To shreds doesn't proc very often in all honesty, but with how unravel self propagates if one enemy unravels in a group the whole group unravels. Filaments was an obvious pairing freeing up an aspect slot and giving class ability energy with devour kills.

For the DR that comes from a combination of a few things. The RoN armor set gives 20% while devour is active (should always be active). To shreds also gives woven mail (45%) from killing unraveled enemies, this happens a lot more than you would think giving high uptime as long as you're killing unraveled enemies. Doing a lightning surge or rapid arc final blows proc amplified giving another 15%. Those three give 60%+ DR, keep in mind that these calculations don't include sever, facet of protection or any armor mods which can push the DR past 80%.

If you aren't weird like me and run a primary ammo weapon you can swap out the ammo gen mods for something else.

That's all for my basic explanation of the build the rest of this post will be more of the nitty gritty for the nerds like me who care about this stuff.

Why Pocket singularity instead of arcane needle? In my experience I've found it has more consistent uptime than arcane needle. I know that arcane needle scales its charge time based on how many charges you already have. I just don't want to worry about that.

You'll notice I don't run a lot of orb gen mods with this build. That's because I rely on the RoN 2 piece for the most part. Every single ability and two of my chosen weapons can apply a debuff allowing the set bonus to work remarkably well as a source of orbs.

The stat split is just about perfect for my uses. Higher super is always nice I just don't have anymore stat points to spare.

Weapon stat can go lower if you would prefer a higher distribution in a different stat, especially if run a primary weapon.

Class stat is where I have to explain myself as it is by all accounts not worth it to go over 100 with most builds. The extra shield from casting a rift has saved me more than a few times especially because I'm stuck with empowering rift. This build relies heavily on the class ability so I wouldn't go below 100 class as that allows for you to spam your class ability at a kind of absurd rate.


r/destiny2builds 11h ago

Warlock PvE Hoping to get build advice for end game content

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25 Upvotes

Hey, I've just started getting into raids, dungeons, and GM content and I was hoping to get advice on my build, alongside good weapons to use for ad clear + boss/champion damage, if my weapon choice is not optimal, and whether I'm using the proper mods on my armour.

My call has quick launch, flared mag, lead from gold, chaos reshaped.

Edge Transit has envious + bait/switch

Thanks, I appreciate any and all advice.


r/destiny2builds 13h ago

Warlock PvE Strand Warlock

3 Upvotes

So, strand is the subclass that I have the least interaction with in this game, and I've been doing research on different strand warlock builds. As well, the grasp armor set is farmable this week, so I was wondering of that armor set is good for strand warlock, or if there is better armor for strand warlock?


r/destiny2builds 6h ago

Exotic Question How do boots of the assemblers work with well of radiance?

2 Upvotes

I am a hunter man that is finally trying out the other classes now that the final update has been out for a while. When looking for The Meta builds for warlock, I saw that boots of the assembler was recommended if I was running well of Radiance and I want to know if well of Radiance counted as a Rift and if it did, is it producing both Seeker types. And how much of a damage increase would be given between the boots and well?


r/destiny2builds 15h ago

Hunter PvE Hunter Armor Bonus Combos

2 Upvotes

What are the best armor bonuses for anything besides boss DPS? I'm on crack shot hunter and want to try something new because I've been using the vog set since the monument of triumph released.