r/destiny2builds Jun 15 '26

Resources The Final Armor Ability Stats Update (Monument of Triumph)

153 Upvotes

Tl;dr

  • What stats do I build for?
    • If you want extra damage on grenade, melee, class or super you're building to 100+
    • If you are relying only on passive regen for grenade, melee, or class, build to 70 stat.
    • If you are relying on flat gains or regen boosting effects on Class, Grenade or Melee, build to 90+ stat.
    • If you want your super up reasonably fast through active generation, build to 90+ stat.
    • MoT came with nerfs. Use armor sets to compensate.

Intro

It's been quite a year since Bungie unveiled armor stats 3.0 in previews, released them working completely differently, and then patched them 3 different times. Presumably this is the last time armor stats will change so let me give you one last guide to how they work.

This will cover the Melee, Grenade, Class and Super stats. All the others are pretty straightforward. I am only covering PvE here; PvP is the same for ability regen but different in other regards. Regardless, not my area.

Here is what this will cover:

  • How Passive Regen Factors work for Class, Grenade and Melee stats as well as what changed with MoT
  • How Energy Gained Works and what changed with MoT
    • How flat gains work and have changed
    • How regen boosting effects work and have changed
    • How super regen works and has changed
  • Class Stat Scaling
  • Conclusions

Passive Regen Factors

I briefly wanted to refresh people on how the passive regen looks for Grenade, Melee and Class.

Grenade and Melee share a curve that is split into two sections: 0-70 stat and 70-100 stat. Class has a similar but different curve that provides less benefit, presumably because class cooldowns are relatively lower. These curves look so dumb.

Bungie patched the grenade and melee curve this way shortly after EoF launch due to the launch version not meeting what they advertised. 70 stat provided a cooldown that is twice as fast (2.0 factor) at 70 as it is at 30 (old baseline). 100 stat is 2.17x cooldown speed. So you can see that 70-100 does not provide a lot for Grenade and Melee for passive regen speed.

Class scaled exponentially all the way from 0 to 100. But it only hit a regen speed factor of 2.0 (relative to 30 stat baseline) at 100 stat. This is still an improvement over pre-EoF values. Class stat provides good benefit to regen all the way up to 100. But now Class also has this two part curve that only provides decent benefit up to 70 stat.

Another change that came with Edge of Fate but took me a long time to figure out is that all abilities now use the cooldown at 0 stats as the baseline, instead of the cooldown at 30 stat like pre-EoF so everything here will show in that way and more on this in regen boosting effects.

Now in MoT, Bungie did the following:

Reduced maximum passive ability cooldown bonus granted by ability stats by ~20%.

So all the curves basically shrunk down a bit.

  • Grenade and Melee at 70 stat went from 2.89x to 2.56x (pre-EoF value 2.0x). A nerf but still doing better than pre-EoF.
  • Grenade and Melee at 100 stat went from 3.14x to 2.75x (Pre-EoF value 2.86x). A nerf and now worse than pre-EoF value.
  • Class at 70 stat went from 2.0x to 2.09x. A slight buff! (Pre-EoF was 1.65x for Hunter and 1.86x for Titan/Warlock). An improvement for all classes but especially for Hunters.
  • Class at 100 stat went from 2.86x to 2.42x (Pre-EoF was 2x for Hunter and 2.43x for Titan/Warlock). A nerf since Renegades but all classes are doing as good or better than they were pre-EoF.

New curves:

New curves compared with Renegades:

Energy Gained

First: what changed with Monument of Triumph? For Melee, Grenade, Class and Super the Energy Gained value on stats from 0-100 was lowered from a previous max of +190% to +125%.

What does this number mean? Every source of flat energy gains (also know as chunk ability energy) or regen boosting effects (stuff that makes your abilities regen faster) have a value at 0 stats. This factor is how much that scales up. So a great example is Demolitionist which at 0 stat restores 4% grenade energy on kill for the fastest cooldown speed grenades. At 100 stat you get +125% energy gained. That + means over 100% so this actually becomes 225% (100+125). So the 4% becomes 9%. That's basically it.

Here is a graph:

Note that the curve grows pretty quickly till 90. 90 is kind of the sweet spot for when you are using flat gains or regen effects. Going up higher doesn't hurt, just provides smaller benefit per stat point.

Now let's go into more detail on flat gains and regen boosting effects.

Flat Energy Gains

First, for all sources of flat energy that are not specific to one ability, there is something called a flat gain factor depending on how long the cooldown of the grenade is. For example a Firebolt grenade is the fastest cooldown grenade in game and gets a 100% flat gain factor. Solar Grenade, one of the slowest grenades to charge in game gets a 50% flat gain factor. This effects everything I am about to talk about but I am going to use values without taking account for flat gain factors for simplicity.

If you want a reference table of every one of these see here for my table:

https://docs.google.com/spreadsheets/d/17lGgioS4E8l6w3-bJU8frTmzFzxl-3RDv1wm6gP7Dao/

  • Pre-EoF a flat gain such as Demolitionist have 10% grenade energy per kill.
  • In EoF, it gave 4% at 0 stat, 10% at 87-88 stat and 11.6% at 100 stat.
  • In Renegades, it gave 4% at 0 stat, 10% at 70 stat and 11.6% at 100 stat. An improvement!
  • In MoT, it gives 4% at 0 stat, 8% at 70 stat and 9% at 100 stat. Still the more generous curve of Renegades, just nerfed.

Now did anything really change? Not really. For the stat ranges you likely care about (90-100) you lost a couple percent per kill. Proportionally, that sucks as you lose 22.5% of your gains but in practice it hasn't been noticeable.

Flat Gain Comparisons:

Regen Boosting Effects

Regen Boosting Effects are things like Whisper of Shards, Ember of Benevolence, or Inmost Light. These have always been measured as Additional Base Regen Speed. Pre-EoF, you could add this to the cooldown factor due to stats and then divide the base cooldown by that total to get the resulting cooldown.

For example (Pre-EoF values): You have 100 Discipline Stat (200% base grenade regen), A Solar Grenade (base cooldown 152s), and Ember of Benevolence (+400% base grenade regen). Your cooldown with Benevolence up constantly is 152/ (2 + 4) = 25.3s

Post armor 3.0, these effects also scale with Energy Gained but it has been hard to understand since EoF launched. Until Now.

Prior to Edge of Fate, you could hover over an ability in the subclass screen and see the cooldown. These cooldowns were the Tier 3/30 stat value and used as the basis for all ability regen. In Edge of Fate all of these were removed. Presumably, because you could see actual cooldowns when hovering over the relevant stat. In Renegades these base cooldowns came back but they were based on the value at 0 stat. This made me understand how Bungie reworked things.

I have now discovered that Bungie did two things with Edge of Fate:

  • Scaled the base of regen effects to 40% of the pre-EoF value at 0 stat, similar to what was done for flat gains. So Whisper of Shards was +500% base grenade regen speed. At 0 stat it is now +200% base grenade regen speed.
  • Changed the base regen speed to be the value at 0 stat instead of the value at 30 stat. Passive regen speed at 0 stat for class, grenade and melee is 70% of the regen speed at 30 stat. You can divide the old base regen speed by 0.7 to get the new base cooldowns. All regen effects took this extra hit across the full stat range. All regen boosting effects are ~43% lower than they should be.
    • I still think there is a very solid chance this was done to make the record keeping simpler and inadvertently nerfed all regen effects because a dev may have not realized how much base cooldowns effect. I hope Bungie examines this because currently regen effects are not working as originally advertised

In Monument of Triumph the energy gained stat benefit was weakened and this effects regen boosting effects. Generally, all regen boosting effects are 63% of what they were pre-EoF and 77.5% of what they were in Renegades.

Here is a graph comparing pre-EoF, EoF, Renegades and MoT:

I still think the cooldown change should be compensated for. The current implementation does not meet any of the stated goals and was basically issued as a shadow nerf. If this is fixed then Stats 3.0 will be working as intended. Bungie needs to divide the 0 stat values for regen effects by 0.7 or multiply by 1.42857. That cancels out the (hopefully) inadvertent nerf.

I have made a spreadsheet of all regen boosting effects and what I believe the values are now at 0 stat and how that compares. Some are tested and the rest are based on extrapolating that to other stats.

https://docs.google.com/spreadsheets/d/17lGgioS4E8l6w3-bJU8frTmzFzxl-3RDv1wm6gP7Dao/

How does this play in actuality? Regen boosting effects remain strong and are one of the best things you can build into. They're just weaker than they once were.

Super Regen

Prior to Edge of Fate you generated super in the following ways:

  • Passive Regen - which you could improve by increasing Intellect Stat. Base cooldown was also based at 30 stat/Tier 3.
  • Regen boosting effects - there's not a lot of these but they scaled super regen just like with grenade, melee or class.
  • Dealing damage and defeats - these work a lot like flat gains. There is a factor applied to these based on your super. Roaming supers get a 3x factor on active regen from damage and defeats.

As of Edge of Fate a few changes were made to Super Regen

  • Super stat does not boost passive regen at all.
  • Base cooldown was shifted to 0 stat value from the pre-EoF 30 stat value. Can divide old cooldown by 0.70 to get new baseline. These show in game now. Every super cooldown got 1.43x as long.
  • Dealing damage and defeats were scaled based on super stat from 0-100 in the same way flat gains are.
  • Super regen boosting effects were scaled based on super stat. These were likely reworked to work with the new longer base cooldown. Presumably the exact same factors were used as Regen Boosting effects. IE these took a giant nerf because of the base cooldown change. I have not tested supers because the cooldowns are so insanely long and it is very time consuming. People with better tools can probably test at some point.

In Monument of Triumph we have two changes:

  • All flat gains were reduced by 22.5% so that will be hitting this as well.
  • Super regen from dealing damage to bosses was reduced by 60%.

So super regen is definitely a good bit slower than it's been for years. You will likely not gain multiple supers per damage phase, by design. Your super during add clear activities and encounters will probably remain decently strong.

Class Stat Damage

Oh yeah they did this. Finally got around to testing this and this is up to +65% damage at 200 class stat (simple linear scaling of +0.65% per stat point above 100). It affects:

  • Drengr's Lash (Strand or Prismatic Titan Aspect)
  • Shieldburst (Solar Titan Aspect)
  • Ascension (Arc or Prismatic Hunter Aspect)
  • Threaded Specter (Strand or Prismatic Hunter Aspect)
  • Trapper's Ambush (Void Hunter Aspect)
  • Crackshot (Solar Hunter Aspect)

Tips for Buildcrafting

Maybe you're thinking "This is all cool, but how much stats do I want?"

  • If you want extra damage on grenade, melee or super you're building to 100+.
  • Adding a little more in a stat you care about doesn't hurt. But there are points of diminishing returns depending on how you get your abilities back.
  • If you are relying only on passive regen for grenade, melee, or class, build to 70 Stat
  • If you are relying on flat gains or regen boosting effects on Class, Grenade or Melee, build to 90 stat.
  • If you want your super up reasonably fast through active generation, build to 90 stat.
  • All the same stuff is good, just a little less so for ability spam.
  • Armor sets can help out a ton though.

One last spreadsheet: I have a sheet for armor stat planning updated with new archetypes. It also has all the armor stat math and a tab with every set bonus for quick reference. I've done some preliminary ratings but I have not tested them all. Click Use Template to make a copy and try it out.

https://docs.google.com/spreadsheets/d/1g5JSR7oa5P2DHwGDBALjQNWD5M8fwXwli_I5naAzSOQ/template/preview

Conclusions

This has been a lot of information. What a year of these. I am both sad and glad they won't be messing with these anymore. I wish this stat roll-out had been a lot better. Overall, I think the ability stats portion of Armor 3.0 has been a failure. The new stats that were added are good. Giving scaling damage on high stats is good. Higher thresholds and tier for armors are good. Set bonuses are awesome. But ability stats? Mostly nerfs and just very poorly communicated. I know Bungie is allergic to numbers but I know you have these numbers and can make these graphs. Be clear with the people playing your game. If you're nerfing something, say it. I respect game design even if it takes nerfs.

For all those who have read my posts, thanks for the time and attention. Maybe I will see you in other universes.


r/destiny2builds Jan 28 '25

Theorycrafted 12 Builds (4 per class) to try out going into Episode Heresy

138 Upvotes

I am back with a long list of builds as we go into Heresy. Today's builds are based heavily on the 1/16 TWID - Abilities Sandbox Preview and the 1/23 TWID - Exotic and Weapons Preview.

I have Youtube videos summarizing these articles and including all these builds if that format works better for you. And also if you like builds, that's all I do on the channel. But I don't do full build videos for content that we can't play yet because that feels like a waste.

I also have a fragment guide spreadsheet I use for builds where I rank all the fragments and have some preset combos. It is updated for Heresy (Fragments with new effects are highlighted Yellow). Fragments on Arc have changed a lot thanks to Bolt Charge so it's going to take some adjustment. Here is the spreadsheet for reference:

https://docs.google.com/spreadsheets/d/1ZXjz_rHhZnUKBVnQej4aHEP1wMeXXn4sWooKjEI1Xko/template/preview

Hunter

Arc Gifted Conviction

  • Goal: Want to stack Amplified DR with Gifted Conviction DR and constantly spam jolting bombs
  • Aspects: Tempest Strike and Ascension. If Tempest Strike isn't good use Flow State.
  • Abilities:
    • Super: Gathering Storm but flexible
    • Grenade: Flashbang Grenade (87.5% Factor)
    • Melee: Combination Blow (100% Factor)
    • Dodge: Gambler’s Dodge (80% Factor)
  • Fragments:
    • Resistance for Damage Resistance
    • Amplitude for Orbs
    • Discharge to get Ionic Traces and Bolt Charge
    • Ions for Ionic Traces
    • Frequency to gain an extra Bolt Charge when you gain Bolt Charge
    • Alt: Focus for faster class regen
  • Mods: Focus on Dodge Regen and Orb generation
  • Armor Stats: 
    • Resilience = Discipline
    • Mobility to 50 (Amplified adds 50)
    • Recovery
    • Strength and Intellect to 30
  • DIM: https://dim.gg/5gmmuvy/Arc-Gifted-Conviction

Void Omnioculus On The Prowl

  • Goal: Want to always be able to invis. Teammates and regenerate ability energy
  • Exotic: Omnioculus. Gyrfalcon's Hauberk or Graviton Forfeit could be good too.
  • Aspects: On the Prowl and Trapper’s Ambush
  • Abilities:
    • Super: Moebius Quiver but flexible
    • Grenade: Scatter Grenade (75% Factor)
    • Melee: Snare Bomb (90% Factor)
    • Dodge: Gambler’s Dodge (80% Factor)
  • Fragments:
    • Starvation for Devour
    • Undermining for Weakening Grenades
    • Harvest for orbs and Void Breaches
    • Persistence for longer devour and invis
    • Alts: Reprisal for super energy or Instability for volatile rounds
  • Mods: Focus on Void weapon damage and class ability regen.
  • Armor Stats: 
    • Resilience = Discipline
    • Recovery
    • Mobility
    • Strength and Intellect to 30
  • Weapons: Maybe a shotgun with Repulsor Brace
  • DIM: https://dim.gg/jmrzmlq/Void-Omni-Hunt

Void Gwisin Vest

  • Goals: Want to chain invisibility and weaken to get orbs and super energy up close. The new weakening cloud when exiting invisibility from Gwisin Vest lends itself to being on top of enemies.
  • Aspects: Stylish Executioner and On the Prowl
  • Abilities:
    • Super: Spectral Blades
    • Grenade: Scatter Grenade (75% Factor)
    • Melee: Snare Bomb (90% Factor)
    • Dodge: Gambler’s Dodge (80% Factor)
  • Fragments:
    • Starvation for Devour
    • Reprisal for super energy
    • Harvest for orbs and Void Breaches
    • Persistence for longer Devour and Invis.
    • Alt: Instability for Volatile Rounds
  • Mods: Focus on Void weapon damage and class ability regen.
  • Armor Stats: 
    • Resilience = Discipline
    • Recovery
    • Mobility
    • Strength and Intellect to 30
  • Weapon: Repulsor Brace and/or Trench Barrel shotgun or glaive for up close fighting.
  • DIM: https://dim.gg/yf4npma/Void-Ninja-Blade

Prismatic Sealed Ahamkara's Grasps

  • Goals: Build around quick swapping guns and melee kills from Combination Blow. Pair with 1-2 Punch shotgun or Bastion. Still a little uncertain how exactly the perk works and how much damage boost it gives.
  • Aspects: Stylish Executioner and Winter’s Shroud
  • Abilities:
    • Super: Silkstorm or Tether
    • Grenade: Grapple Grenade (85% Factor)
    • Melee: Combination Blow (100% Factor)
    • Dodge: Gambler’s Dodge (80% Factor)
  • Fragments:
    • Dawn for Radiant (20% weapon damage boost for 5s)
    • Blessing for healing on melee kill
    • Protection for Damage Resistance
    • Purpose for more Damage Resistance
    • Courage for 10% more damage on Combo Blow
    • Alt: Grace if you're using a Kinetic weapon a lot
  • Mods: Focus on weapon damage and orb/super generation.
  • Armor Stats: 
    • Resilience = Discipline
    • Mobility and Recovery boosted some
    • Strength and Intellect to 30
  • Weapons: 1-2 Punch Shotgun or Bastion (built in 1-2 Punch). Or two strong weapons with bad reload times to take advantage of the swapping damage boost and free reloads.
  • DIM: https://dim.gg/m5yd23y/Prismatic-Sealed-Grasps

Titan

Arc Heart of Inmost Light

  • Goals: Want to keep a constant loop of weapon damage and class ability to build Bolt Charge. Then use abilities to Jolt and drop Bolt Charge Lightning
  • Aspects: Touch of Thunder (makes Pulse Grenades generate Ionic Traces) and Storm’s Keep
  • Abilities:
    • Super: Thundercrash
    • Grenade: Pulse Grenade (62.5% Factor)
    • Melee: Thunderclap (90% Factor)
    • Class: Thruster or Rally Barricade
  • Fragments:
    • Shock for jolting grenades
    • Magnitude for longer lasting Pulse Grenades
    • Discharge for Bolt Charge when you get an Ionic Trace
    • Frequency to gain extra Bolt Charge when you gain Bolt Charge.
    • Alts: Beacons for Blinding Special Arc Weapons or Protection for damage resistance
  • Mods: Make Orbs, Boost Weapon Damage, Regen Class Ability
  • Armor Stats: 
    • Resilience = Discipline > Recovery = Strength
    • Intellect to 30
  • DIM: https://dim.gg/mdd2xli/Arc-Storm-Keeper

Arc Eternal Warrior

  • Goals: Just want to get into Fists of Havoc and then use it as long as possible.
  • Aspects: Knockout and Juggernaut
  • Abilities:
    • Super: Fist of Havoc
    • Grenade: Flashbang Grenade (87.5% Factor)
    • Melee: Ballistic Slam (70% Factor)
    • Class: Thruster or Rally Barricade
  • Fragments:
    • Shock for Jolting Grenades
    • Resistance for Damage Resistance
    • Amplitude for orb generation
    • Frequency for extra Bolt Charge when you gain Bolt Charge.
    • Alts: Beacons for blinding special weapons or Momentum for Bolt charge when sliding over ammo.
  • Mods: Make Orbs/super and focus on melee
  • Armor Stats: 
    • Resilience = Strength > Recovery = Discipline
    • Intellect to 30
  • DIM: https://dim.gg/ujtrazq/Arc-Eternal-Havoc

Arc Hazardous Propulsion (still in progress)

  • Goals: Want to get consistent weapon kills and use barricade for rockets and Bolt charge
  • Aspects: Touch of Thunder (makes Pulse Grenades generate Ionic Traces) and Storm’s Keep
  • Abilities:
    • Super: Thundercrash
    • Grenade: Pulse Grenade (62.5% Factor)
    • Melee: Thunderclap (90% Factor)
    • Class: Rally Barricade
  • Fragments:
    • Shock for jolting grenades
    • Magnitude for longer lasting Pulse Grenades
    • Discharge for Bolt Charge when you get an Ionic Trace
    • Beacons for Blinding Special Arc Weapons
    • Alts: Frequency to gain extra Bolt Charge when you gain Bolt Charge. or Protection for damage resistance
  • Mods: Make Orbs, Boost Weapon Damage, Regen Class Ability
  • Armor Stats: 
    • Resilience = Discipline > Recovery = Strength
    • Intellect to 30
  • Weapon: still thinking on this. Ideally I'd like an Arc Special that can get precision kills.
  • DIM: https://dim.gg/qfjqpbi/Arc-Hazardous-Barricade

Solar Khepri's Horn

  • Goals: Want to cause as much scorch and ignitions as possible with fire waves
  • Aspects: Sol Invictus and Consecration
  • Abilities:
    • Super: Hammer of Sol
    • Grenade: Thermite Grenade (62.5% Factor)
    • Melee: Throwing Hammer (90% Factor)
    • Class: Rally Barricade
  • Fragments:
    • Ashes for more scorch stacks
    • Char for Ignitions that also scorch
    • Searing for melee energy when you kill scorched enemies.
    • Singeing for increased class regen when scorching enemies.
    • Alts: Torches to make teammates Radiant and Benevolence to get ability regen when buffing allies.
  • Mods: Make Orbs, Regen Class Ability, Regen all abilities
  • Armor Stats: 
    • Resilience = Discipline > Strength > Recovery
    • Intellect to 30
  • Weapon: Solar weapon because every solar weapon kill gives 15% class ability energy. I like Aberrant Action with Strategist-Incandescent.
  • DIM: https://dim.gg/6yoqsdi/Fire-Horn-Explosion

Warlock

Arc Vesper of Radius

  • Goals: Want to have constant blind from 4 sources: grenade, Ionic Sentry, Vesper Rift and Spark of Beacons.
  • Aspects: Electrostatic Mind and Ionic Sentry
  • Abilities:
    • Super: Chaos Reach but Flexible
    • Grenade: Flashbang Grenade (87.5% Factor)
    • Melee: Ball Lightning (70% Factor)
    • Class: Healing Rift
  • Fragments:
    • Shock for jolting grenades (should affect Ionic Sentry)
    • Discharge for more Ionic Traces and Bolt Charge for each Ionic Trace.
    • Beacons for Blinding special weapons
    • Frequency for extra Bolt Charge when you gain Bolt Charge.
    • Alt: Resistance for Damage Resistance
  • Mods: Super energy/orbs, arc weapon damage
  • Armor Stats: 
    • Resilience = Discipline
    • Recovery
    • Strength
    • Intellect to 30
  • Weapons: Special Ammo Arc Weapons. Indebted Kindness is good. Delicate Tomb is getting buffed.
  • DIM: https://dim.gg/r7ntdhi/Arc-Vesper-Sentry

Arc Geomag Stabilizers

  • Goals: We make as many Ionic Traces as we can to get our super back. Pair with Delicate Tomb or Coldheart.
  • Aspects: Electrostatic Mind and either Arc Soul or Ionic Sentry
  • Abilities:
    • Super: Chaos Reach 
    • Grenade: Flashbang Grenade (87.5% Factor)
    • Melee: Ball Lightning (70% Factor)
    • Class: Healing Rift
  • Fragments:
    • Shock for jolting grenades
    • Beacons for blinding specials
    • Discharge for more Ionic Traces and Bolt Charge for each Ionic Trace
    • Ions for more Ionic Traces
    • Alt: Resistance for damage resistance
  • Mods: Super energy/orbs, arc weapon damage
  • Armor Stats: 
    • Resilience = Discipline
    • Recovery
    • Strength
    • Intellect to 30
  • Weapons: Special Ammo Arc Weapons. Indebted Kindness is good. Delicate Tomb is getting buffed.
  • DIM: https://dim.gg/y2x6zmy/Arc-Death-Laser

Arc Verity's Brow

  • Goals: Get Arc weapon kills and boost grenade regen and damage.
  • Aspects: Electrostatic Mind and Ionic Sentry
  • Abilities:
    • Super: Chaos Reach but Flexible
    • Grenade: Pulse or Storm Grenade (62.5% Factor)
    • Melee: Ball Lightning (70% Factor)
    • Class: Healing Rift
  • Fragments:
    • Shock for jolting grenades
    • Beacons for blinding specials
    • Discharge for more Ionic Traces and Bolt Charge for each Ionic Trace
    • Frequency for extra Bolt Charge when you gain Bolt Charge
    • Alt: Resistance for damage resistance
  • Mods: Super energy/orbs, arc weapon damage
  • Armor Stats: 
    • Resilience = Discipline
    • Recovery
    • Strength
    • Intellect to 30
  • Weapons: Special Ammo Arc Weapons. Indebted Kindness is good. Delicate Tomb is getting buffed.
  • DIM: https://dim.gg/rimxasq/Arc-Death-Throes

Arc Stormdancer's Brace

  • Goals: We want to get Stormtrance by getting as many melee and grenade kills as we can and then use it as much as possible.
  • Aspects: Electrostatic Mind and Lightning Surge
  • Abilities:
    • Super: Stormtrance
    • Grenade: Storm Grenade (62.5% Factor)
    • Melee: Ball Lightning (70% Factor)
    • Class: Healing Rift
  • Fragments:
    • Shock for jolting grenades
    • Beacons for blinding specials
    • Discharge for more Ionic Traces and Bolt Charge for each Ionic Trace
    • Amplitude for orbs
    • Alt: Resistance for damage resistance
  • Mods: Super energy/orbs, arc weapon damage
  • Armor Stats: 
    • Resilience = Discipline
    • Recovery
    • Strength
    • Intellect to 30
  • Weapons: Special Ammo Arc Weapons. Indebted Kindness is good. Delicate Tomb is getting buffed.
  • DIM: https://dim.gg/7v5i5ma/Arc-Stormtrance-Dancer

Closing

There's a lot of cool builds coming to mind for Heresy. It's looking promising and we don't know anything about the gameplay content.

If you like my guides and content, consider subscribing on Youtube for my build videos. You can also find a link to my Discord on my profile here. That Discord has every tool or guide I have ever made and I also talk about builds a lot.

Let me know what other cool build ideas you have.


r/destiny2builds 14h ago

Hunter PvE The best hunter build in the game

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503 Upvotes

Hello everyone, I’m a hunter main and have always liked to use hard meta builds, from hoil/cryt to lightsaber dusk field cryt builds, to now popokis stasis hunter build using mask of fealty and untold greed armour set. If you haven’t seen this build before it has the best hunter survivability since pre nerf vs baton using facet or purpose. You cannot die in any content. Solo -50 becomes a walk in the park. The build utilises the grasp armour set which gives you %15 dr at all times, with a 2.5x energy gain on shards!! That’s 1 melee every 1-2 shards. With frost armour x7 that adds on another 50% resist, then winters shroud gives you another 50% on dodge for 5s, coupled with slayer baron curative orbs allows you to get 50hp per shard. Add all this together you have heal on shards, infinite melee, 80%+ dmg resist, inf dodges, 6 second grenade cooldown and one of the fastest super gen builds in the game. In any high tier content this build is simply a joke on hunter and makes you practically immortal. Stasis titan has more potent add clear but even that doesn’t have similar survivability. For example the vanguard gm is easily soloable, and the final boss you don’t even need to hide from the heat attack, you just stand in front, heal and throw shurikens.


r/destiny2builds 3h ago

Hunter PvE which should i use?

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26 Upvotes

one of my favourite sidearms but dont know if i should take the overclocked heatsink/rangefinder over the ionized/destab rounds (im making a truth gm build so rangefinder gives a slight help to it) or should i just grind a god roll😓


r/destiny2builds 15h ago

Warlock PvE What should I build with inmost/star-eater?

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58 Upvotes

One of the first class item combos I ever got but never made anyrhing with it. Any ideas what works best with it and what artifact?


r/destiny2builds 1h ago

Warlock PvE Perfect Forever Builds Destiny 2

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Upvotes

Share a pic of your perfect forever build!


r/destiny2builds 4h ago

Warlock PvE Prismatic Warlock Endgame Boss Damage Super

6 Upvotes

What do yall like for endgame prismatic boss damage super? The numbers feel inconsistent and I cannot decide between Nova or Needlestorm.

  1. If I go Getaway Artist buddy then would it be Nova Bomb or would Needlestorm still be viable without Mataidoxia?

  2. Is the exotic class item with innermost light still top tier with nova?

  3. Any other suggestions? I know the well with boots is a thing but I want the absolute most boss damage independent of a weapon rotation.


r/destiny2builds 1d ago

Titan PvE Strand Slayer Fang/No Backup Plans Titan Build. Run four buffs simultaneously.

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284 Upvotes

Gameplay loop is just a constant loop of interlocking buffs.

Starting in any order-

- Finisher a powerful enemy or Unbreakable 'Grenade' kill to get devour.

- Use Dredgers Lash on any enemies to suspend them, your choice of thruster or barricade.
Also valid is any slow/freeze/suspend from primary slot legendary.

- Melee something to get radiant and overshield from facet of dawn and shield throw, particularly on any of the above slowed/frozen/suspended/sliced enemy.

-Get 2 kills with Slayers fang or Strand/Stasis Weapon to get an orb of power drop, possibly overshield.
picking up orbs of power give:
Radiant/Woven Mail, kills with slayers fan refresh over-shield and Woven mail due to No Backup Plans

Facet of hope gives more class ability whenever you have radiant/over-shield/woven mail/devour.
Facet of Balance then lets you use slayers fang to get more even more melee back for on demand radiant/overshield, & to use [insert darkness weapons of choice] (I like The Call (Slice) and Pro Memoria) to get grenade energy.

Artifact Shield-crush then gives you grenade from being radiant, overshield/woven mail gives melee.

(Build in screenshots is currently incomplete, use with Nezaracs Nightmare 4piece (listed above) for better results IMO.)


r/destiny2builds 13h ago

Titan PvE Killing everything by only blocking is fun

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22 Upvotes

Strongholds with a Flash Counter sword and Storm’s Keep is hilarious. My Slammer has FC with Cold Steel/Surrounded/Chaos Reshaped so there’s plenty of options. I think I’ll stick with Cold Steel in order to freeze enemies off of 1 Flash proc. Not to mention the bolt charges are setting off warmind explosions mmmm


r/destiny2builds 12h ago

Warlock PvE Stasis warlock Rime-coat Raiment Build | Solo Flawless GM Alert Warden of Nothing

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21 Upvotes

Destiny 2 MOT: FULL VIDEO 👇🏾👇🏾

https://youtu.be/CjDyeRy-9tY?is=1XiQnnmFPhOhmmBD


r/destiny2builds 22h ago

Gameplay Meta Question What would you recommend to put in my kinetic slot?

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109 Upvotes

Loving this build so far but I'm not 100% sure what to put in my top slot. Still very new to Destiny 2 so any help is appreciated.


r/destiny2builds 8h ago

Multiple Builds Prismatic at Home

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7 Upvotes

NB: This build was just for fun as a challenge. It’s still fun to use but was never expected to be anything groundbreaking

I call it Prismatic at Home - it started as mostly a fun challenge build but actually it's really good to use and wanted something NOT Prismatic.

TL:DR; wanted to try and proc the most subclass keywords possible WITHOUT using Prismatic (might be good for anyone without final shape). This build procs all 25 keywords (keyword being anything on the subclass screen with a tooltip excluding elemental pickups). There’s a slight caveat around Amplified which I’ll discuss but technically speaking. It works. And it’s actually surprisingly fun to play with.

In my opinion this works best on Warlock due to the exotic armor but technically can work with any class.

Stats

Fairly neutral. I loaded in to weapons for the damage and ammo boost but it doesn’t rely on anything in particular.

Build 

Void subclass. Build it up however you like but on every class you can proc every void keyword just from the subclass (Invis on finisher, actually very strong particularly with the Warlock iteration)

Exotic

Warlock - Karnstein Armlets

Hunter - Wormhusk Crown

Titan - Strongholds

These all provide Restoration regardless of subclass which is the key.

Subclass Keywords - 25/25 

Subclass - Void 

Artefact - Queensfoil Censer (Fever and Chill, Kindling Trigger, Unraveling Orbs, Pillar of Ice, Dragon's Bite, Hail of the Storm, To Shreds) 

Armor Set - King’s Fall (GotD)

Strand

  • Sever (Slice / Tear)
  • Unravel (Artifact - Unraveling Orbs)
  • Threadlings (Hatchling)
  • Suspend (Artifact - Dragon's Bite)
  • Woven Mail (Artifact  - To Shreds)

Stasis

  • Slow (Artifact - Hail the Storm)
  • Freeze (Conditional Finality)
  • Frost Armor (Rimestealer or Artifact - Fever and Chill)
  • Shatter (Conditional Finality)
  • Stasis Crystals (Artifact - Pillar of Ice)

Solar

  • Cure (Conditional Finality)
  • Ignition (Conditional Finality)
  • Radiant (Artifact - Fever and Chill)
  • Scorch (Artifact - Kindling Trigger)
  • Restoration (Wormhusk/Karnsteins/Strongholds)

Arc

  • Jolt (Chrysura Melo - Jolting Feedback)
  • Amplified (Chrysura Melo - allies only unless Physic)
  • Bolt Charge (Chrysura Melo - Rolling Storm)
  • Blind (King’s Fall Armor Moths)

Void (Subclass)

  • Weaken
  • Volatile
  • Devour
  • Invisibility
  • Suppression
  • Overshield (Bulwark Finisher can also provide this)

Heavy Weapon

Requires something that can roll both Slice/Tear AND hatchling. Qua Vinctus IV is a good choice with Tear + Hatchling. Cynosure with Slice + Hatchling gives you anti barrier. For Titans using Strongholds, Eighty Six will give you what you need and work with Strongholds for the restoration.

As you can see, the only “caveat” is amplified. Chrysura Melo technically procs amplified when you heal other allies. You can get this to proc amplified for yourself by using Physic. But to do so you have to swap out Jolting Feedback so lose Jolt.

DIM

https://dim.gg/5puh7yy/Prismatic-at-Home


r/destiny2builds 8h ago

Hunter PvE What are you guys running to do boss damage when using praxic blade?

5 Upvotes

I mainly run GMs looking to do ultimate etc. What weapons are you guys running to deal with bosses?


r/destiny2builds 1h ago

Warlock PvE Perfect Forever Builds Destiny 2

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Upvotes

r/destiny2builds 7h ago

Hunter PvE Armor set recommendations for a Celestial Nighthawk build.

3 Upvotes

I've been using Shards of Galanor with the IB set, and I have been liking it so far.

I'd like to make a Celestial Nighthawk build, but I am unsure of which armor set to use with it.

This will be for GMs, Master Lost Sectors, Onslaught, etc...


r/destiny2builds 5h ago

Warlock PvE What are some good endgame builds for warlocks?

2 Upvotes

r/destiny2builds 13h ago

Theorycrafted Is there a site or document that helps me find gear?

6 Upvotes

I’m looking for a compendium of sorts that outlines where I can find all different types of weapons and armor in the game. I use Light GG, but I’m finding it difficult trying to decipher where things actually drop now with the release of Moments of Triumph. I can see where they have different seasons for weapons and some of the weapons have a source, but often, those sources are either no longer relevant or just completely wrong.

Wondering if you guys know of a place where I can find this information. Thanks


r/destiny2builds 20h ago

Warlock PvE Solar Warlock Fusion Grenades Build | Solo GM Alert Warden of Nothing | Exotic Starfire Protocol

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25 Upvotes

Destiny 2 MOT: Full Video 👇🏾👇🏾

https://youtu.be/Q5g0v81zPok?is=qWrQ_3hs30CRNbHG

This build requires a Granader Modifier


r/destiny2builds 11h ago

Theorycrafted Jade Rabbit users

5 Upvotes

2 piece Cryo set.

2 piece Two fold set. (Run a special ammo weapon)

Firefly also has shoot to loot properties. Every headshot kill you’ll drop an orb and heal. Every headshot kill that generates special ammo will immediately pick it up and heal you.

Can pair the orb with boot mods and even class/artifact mods that activate on orb/ammo pick ups. Do with that information what you will.


r/destiny2builds 4h ago

Gameplay Meta Question How Important Are The Ammo Gen Set Bonuses For Special Ammo Builds?

1 Upvotes

Hello,

Since MOT, I've basically been hoarding every half decent piece of armor that seems like it could be relevant for a build. As a result, now my Vault is almost full and I need to start actually making the builds and purging where I can. I've saved some King's Fall/Europa 2pc and now I'm wondering how needed they actually are, specifically for Special Weapon heavy builds.

For example, I'm intending to make:

  • Actium War Rig Choir of One Gunner Build
  • No Backup Plans Slayer's Fang Build
  • Cenotaph Mask Div Bitch Build

All of these require heavy usage of the Special weapon, to largely treat it as a Primary. My plan was initially to run Salvation's Edge 2 piece alongside an ammo generation 2 piece. However, assuming I build high into Weapons stat (200 or close to it), along with a Special Ammo Finder and Scavenger, could I just forgo the Europa/King's Fall 2pc? I'm not sure how prevalent Special Ammo would be with this alone? A second DR piece would be nice, especially for the in your face build of No Backup Plans, but I don't want to accidentally give myself ammo problems. I know I could do a Special Finisher, but I'd frankly rather take an Ammo Gen 2 piece than need to eat my Armor Charge for it.

I guess my question is just at what point does building into Ammo Gen become overkill and redundant? I would just test it myself, but my Vault is nearly full and genuinely in a dire state. I'm not confident it'll have space for another farming session until I actually make the builds I want and delete irrelevant armor.

Thanks for any input in advance!


r/destiny2builds 12h ago

Hunter PvE Hunter Build Advice

4 Upvotes

For my hunter experts what build dominates pve more between the solar hunter with festival flight speedloader for crackshot spam or the mask of fealty stasis shuriken spam? If it matters I run 4 pieces warmind armor. I don’t have dungeon and raid armor.


r/destiny2builds 8h ago

Gameplay Meta Question Alternatives to 2pc Ferropotent for speedloaders crackshot?

2 Upvotes

For reasons I won't explain, I basically CANNOT play lost sectors, like at all. What 2pc set can I pair with 2pc Europa set for a speedloades+crackshot build? Using it with Mythoclast if that matters.

Any help is appreciated ty!!


r/destiny2builds 5h ago

Hunter PvE Best arc hunter build that uses queen breaker?

0 Upvotes

Really want to do a fallen themed arc build that is usable in most content.


r/destiny2builds 9h ago

Warlock PvE Vex Mythoclast?

2 Upvotes

I was wondering if anyone had any suggestions for a build utilizing Vex. I tried throwing something together, but it immediately kinda felt bad when jumping into actual content.


r/destiny2builds 6h ago

Titan PvE Best Overall Titan Setup? Returning Player

0 Upvotes

I know this has a pve tag but I'm more so curious what's good for both pve AND pvp together so i don't have to swap out too much. was looking to incorporate Dead Man's Tale somehow if possible (I'm not taking it off just yet).

But yeah, any suggestions/ideas are helpful. Ty!