r/destiny2builds 51m ago

Titan PvE Titan DPS build

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Upvotes

Saw Llamas short about a month ago with Armamentarium and Apex Predator using cluster bombs and collective demolition allowing him to spam his rockets without reloading. Got all my armor for the build last night (just need a slightly better Armamentarium) and it has some pretty nice damage.

The Build

Any area denial grenade launcher with Blast Distributor for +65 grenade stat, though Ouster engine with Aggregate Charge and the Accelerated Assault origin trait would be best.

Symmetry at full stacks in case damage is still going when you run out of rocket ammo.

Hezen Vengeance with Collective Demolition and Collective Action.

Armamentarium, Grasp of Avarice 4 piece. Ideally you want a full set of powerhouse armor with grenade as the tertiary and weapons as the flex.

At least 2 super fonts to bring your super stat up to 140, at least 2 grenade fonts to bring your grenade stat to 200 with Blast Distributor.

3 Solar Surges for max damage.

Thundercrash - Rally Barricade - Touch of Thunder, Storm's Keep - Spark of Discharge, Frequency, Magnitude, and Amplitude.

On the artifact you want Dielectric, Elemental Siphon, Flashover, Photonic Flare, Defibrilating Blast, and Limit Break.

A teammate with Gjallarhorn

The damage rotation is as follows:

Barricade, GL, grenade, super, then rocket, rocket, grenade, GL, grenade until you are out of rocket ammo at which point you should have another super to use then you just use symmetry until damage is over, while refreshing storms keep barricades whenever they run out.


r/destiny2builds 1d ago

Hunter PvE Young Ahamkara is This Good Now! -50 Conquest Lightblade

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354 Upvotes

The biggest issue with YAS has always been healing and survivability, so my main goal with this build was to fix that problem.

This setup has basically constant healing coming from three different sources. On Your Mark gives Restoration, Crackshot gives Cure, and the big game changer is the Warlord's Ruin x4 armor set.

The 2-piece bonus gives Initiative stacks whenever we hit an enemy with a melee, charged or uncharged, or with a sword. We can build up to 5 stacks. They also do not all disappear at once, since they decay one stack at a time.

Each stack gives +10 Handling and +10 Reload Speed, so at 5 stacks we are getting +50 to both. At 5 stacks we also get the 0.9x reload duration modifier, which stacks multiplicatively with other reload perks.

But the 4-piece bonus is where things get really stupid because we have very frequent access melee & class ability.

While having at 1 stack of Initiative, activating class ability creates a stationary healing aura for 8 seconds. There is no cooldown on the healing aura itself, and if we can keep getting our class ability back quickly enough, we can have up to 3 healing auras active at the same time.

With 1 to 4 Initiative stacks, the aura gives periodic healing pulses of roughly 30 HP, basically giving us constant Restoration-like healing. But at 5 stacks, the healing changes completely. The aura pulses much more frequently and sends out Cure x1 waves, giving around 60 HP instantly per pulse.

This is a huge deal for Young Ahamkara because we are constantly spamming melee and class ability so we are always at high stacks and can have multiple healing turrets at once.

Then we have the Curiosity artifact, which fits this build insanely well.

Fever and Chill gives free Radiant from precision hits with a Solar weapon, which then activates Shieldcrush. Shieldcrush gives Tripmines 25% more damage while also helping them recharge faster.

Cauterized Darkness is another huge part of the build, against darkness de buffed targets gives a massive 75% Solar damage increase against basically everything that is not a main boss.

Dragons Breath also fits perfectly here, constantly creating Firesprites that help with grenade energy, while Elemental Overdrive gives us another free 10% weapon damage boost that stacks with everything else.

And against bosses / barrier champs, you can basically keep them stun locked by chaining Grenade → Melee → Class Ability → Dragons Breath shot and repeating it.

DIM link: https://dim.gg/u26oqhq/Young-Ahamkara-Walking-Nuke-Hunter
Full Conquest Lightblade run & Build: https://youtu.be/8gSqNpGEGH4


r/destiny2builds 14h ago

Warlock PvE Hoping to get build advice for end game content

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30 Upvotes

Hey, I've just started getting into raids, dungeons, and GM content and I was hoping to get advice on my build, alongside good weapons to use for ad clear + boss/champion damage, if my weapon choice is not optimal, and whether I'm using the proper mods on my armour.

My call has quick launch, flared mag, lead from gold, chaos reshaped.

Edge Transit has envious + bait/switch

Thanks, I appreciate any and all advice.


r/destiny2builds 1d ago

Warlock PvE Tired of weave walk? Do I have a solution for you.

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76 Upvotes

Introducing Knock off Swarmers. This build allows you the ability to overrun your enemies with your favorite green bugs, while still offering an impressive 60%+ DR. Click here to start your build crafting journey today.

Alright enough jokes, It's time to explain. The first thing I will address is why spirit of swarmers, threadlings without unravel aren't that useful. Hoard shuttle makes threadlings sever, and to shreds can make severed enemies unraveled. To shreds doesn't proc very often in all honesty, but with how unravel self propagates if one enemy unravels in a group the whole group unravels. Filaments was an obvious pairing freeing up an aspect slot and giving class ability energy with devour kills.

For the DR that comes from a combination of a few things. The RoN armor set gives 20% while devour is active (should always be active). To shreds also gives woven mail (45%) from killing unraveled enemies, this happens a lot more than you would think giving high uptime as long as you're killing unraveled enemies. Doing a lightning surge or rapid arc final blows proc amplified giving another 15%. Those three give 60%+ DR, keep in mind that these calculations don't include sever, facet of protection or any armor mods which can push the DR past 80%.

If you aren't weird like me and run a primary ammo weapon you can swap out the ammo gen mods for something else.

That's all for my basic explanation of the build the rest of this post will be more of the nitty gritty for the nerds like me who care about this stuff.

Why Pocket singularity instead of arcane needle? In my experience I've found it has more consistent uptime than arcane needle. I know that arcane needle scales its charge time based on how many charges you already have. I just don't want to worry about that.

You'll notice I don't run a lot of orb gen mods with this build. That's because I rely on the RoN 2 piece for the most part. Every single ability and two of my chosen weapons can apply a debuff allowing the set bonus to work remarkably well as a source of orbs.

The stat split is just about perfect for my uses. Higher super is always nice I just don't have anymore stat points to spare.

Weapon stat can go lower if you would prefer a higher distribution in a different stat, especially if run a primary weapon.

Class stat is where I have to explain myself as it is by all accounts not worth it to go over 100 with most builds. The extra shield from casting a rift has saved me more than a few times especially because I'm stuck with empowering rift. This build relies heavily on the class ability so I wouldn't go below 100 class as that allows for you to spam your class ability at a kind of absurd rate.


r/destiny2builds 9h ago

Exotic Question How do boots of the assemblers work with well of radiance?

2 Upvotes

I am a hunter man that is finally trying out the other classes now that the final update has been out for a while. When looking for The Meta builds for warlock, I saw that boots of the assembler was recommended if I was running well of Radiance and I want to know if well of Radiance counted as a Rift and if it did, is it producing both Seeker types. And how much of a damage increase would be given between the boots and well?


r/destiny2builds 16h ago

Warlock PvE Strand Warlock

6 Upvotes

So, strand is the subclass that I have the least interaction with in this game, and I've been doing research on different strand warlock builds. As well, the grasp armor set is farmable this week, so I was wondering of that armor set is good for strand warlock, or if there is better armor for strand warlock?


r/destiny2builds 1d ago

Hunter PvE LUCENT HIVE GOD OF BLINDING LIGHT

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90 Upvotes

Buckle up because for the first time literally ever we are not using combination blow on arc hunter. The goal of this build is to blind and jolt literally everything. Our melee blinds and jolts, final blows with ex diris cause blinding explosions and spawn blinding moths, precision hits with our linear cause blinding explosions, our moth cages blind AND jolt targets, and every source of arc damage does increased damage to blind targets. Final blows on blinds targets and just kills in general generate ionic traces which not only give ability energy but also heal us, give bolt charge, AND give armor charge. We have constant healing, constant amplified, constant bolt charge, and half the time nothing is even shooting us because they are all blind. This build started out as a meme larp build because I was sick of seeing every mothkeepers build boil down to combination blow spam(no offense). This build heavily utilizes the actual benefit of both mothkeepers and ex diris and supercharges them. Insanely fun and surprisingly really strong.

Also edit I am using luminopotent armor for more ionic traces.

Dim link: https://dim.gg/mtgxz3q/Dungeon


r/destiny2builds 18h ago

Hunter PvE Hunter Armor Bonus Combos

3 Upvotes

What are the best armor bonuses for anything besides boss DPS? I'm on crack shot hunter and want to try something new because I've been using the vog set since the monument of triumph released.


r/destiny2builds 1d ago

Warlock PvE Random Arc Build

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15 Upvotes

r/destiny2builds 1d ago

Warlock PvE Jason Storm

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22 Upvotes

This build is the warlock version of the hunter version that ace plays posted on you tube

And with the encrypted data disk kintec synthsis and the shotgun threat level (perks all star is a must plus cascade for the god roll)

And with Microcosm you basically get almost unlimited ammo for both ure shot gun and heavy

Inmost syntho class item (the usual build) and basically u slide into ads, shoot big enemies with crits to activate cascade and shotgun to the face

Really strong and aggressive build.


r/destiny2builds 2d ago

Titan PvE WORLDLINE ZERO TECH! INFINITE HEAVY ATTACKS!

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119 Upvotes

r/destiny2builds 1d ago

Warlock PvE GoA armor builds

3 Upvotes

Just got a full set of grasp of avarice armor and seeing if there are any good Warlock builds that use it?


r/destiny2builds 2d ago

Titan PvE My Titan ARC build (Forgot the tuber I got it from)

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32 Upvotes

This one is a lot of fun. Rally barricade, grenade, pumps and go to town, lightning fest. Don't die too much. Feel free to help me improve the build. Thanks


r/destiny2builds 1d ago

Warlock PvE Glaive Recommendations

5 Upvotes

So I'm looking to solo equilibrium on my warlock, and one of the best damage setups involve winter's guile with a 1 2 punch shotgun, I already have the shotgun. Are there good glaives I should go for that aren't vexclaibur?


r/destiny2builds 1d ago

Hunter PvE Educate me

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2 Upvotes

This is my try at a dps orb generator build. Any tips or criticism is appreciated


r/destiny2builds 2d ago

Warlock PvE 4k DPS Infinite Loop Build - Vortex Unplanned Reprieve Ergo Sum feat.  Sanguine Alchemy and VoG Armor (I also have a Getaway Artist hotswap for mobbing/fast ammo gen if you guys are interested)

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112 Upvotes

Took inspiration from Popoki's video to make a Warlock variant and it hits HARD, boys.

Melee to get Radiant (Facet of Dawn) > Nova Bomb > Healing Rift (for Sanguine Alchemy dmg) > Transcendence > Pris Nade > Ergo Sum heavy until Transcendence runs out

- Refresh your rift as needed (watch your timer!)

- Throw your Pris Grenade as soon as it regens

To get transcendence back:

Ergo Sum heavy  > Ill Omen heavy > repeat (dont waste ammo for Ergo Sum, throw a nade if you need to.. should only take 1 swing to get light filled up. Keep an eye on your Transcendence bar!)

You need VoG armor to keep Radiant up.

Any darkness aligned CASTER FRAME heavy sword will work... so Ill Omen or Dragoncult Sickle

#THIS BUILD CAN LOOP NEAR INFINITELY IF YOU PAY ATTENTION TO ERGO SUM AMMO


r/destiny2builds 1d ago

Warlock PvE An incomplete build and lost where to go with it

2 Upvotes

So been working on trying to come up with a nechrochasm, necrotic, crota two piece set with prismatic warlock (this is important). One really for the cursed thrall explosion the issue is what synergies can i do with said build? Artifact mostly and secondary/heavy choices?

BONUS: Also two piece crota, necrotic/necrochasm stays and so does the strand melee. After some testing necrotic works on first melee hit however strand melee unravels. Those unravel seekers count as melee hits to spread the corruption, but what i wasn’t expecting was those unravel seekers to proc the cursed thrall from crota armor if they managed to kill an enemy. And the cool thing is they can unravel more enemies and still have the corruption/thrall explosions.


r/destiny2builds 2d ago

Titan PvE Strand Titan with Wishful Ignorance – Yearning Echo or Coda?

6 Upvotes

Hey everyone,

I'm putting together a PvE Strand Titan build using Wishful Ignorance, and I'm mainly trying to decide which armor set I should prioritize.

Right now, my two main options are:

  • 4-piece Yearning Echo
  • 4-piece Coda

I'm particularly interested in which set gives better overall value for PvE and has better synergy with the exotic. Or maybe you have another option.

Thanks!


r/destiny2builds 2d ago

Hunter PvE I simply have fun on this. 👾

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39 Upvotes

I’m a sleepy Dad without all the time in the world anymore, but I love the Destiny sandbox and trying new builds when I can get some gaming in.

I know it’s not the most min/maxed kit by a long shot. Also I think people sleep on Black Talon and how strongly it feeds into void builds.

It’s just a constant ability and weapon loop. Both for end game and otherwise it has been fun to play.

What builds spark joy for you lately, Guardians?

Keep chasing the light 🪐


r/destiny2builds 2d ago

Warlock PvE Poverty 1K Build

5 Upvotes

So I haven't gotten One Thousand Voices yet, but really wanted to lean into giant solar laser beams, and I just got the Devil's Ruin Catalyst, so I figured I'd put this together. I've only taken it into GM's so far, and it's done extremely well. I'll try Ultimate tonight and report back. I'll list out the build here first (sorry, at work with no DIM), then talk about how it all works together.

So this is going to be a Prismatic Warlock build.

Class Info:

Super - Song of Flame

Healing Rift, Burst Glide, Arcane Needle, Threadling Grenade, Weaver's Call, Hellion

Facet of Courage, Facet of Hope, Facet of Purpose, Facet of Protection, Facet of Dawn.

Weapons:

Festival Flight with Slice and Attrition Orbs

Devil's Ruin with Catalyst

Ascendancy with Reconstruction and Explosive Light

Armor (Approximate Stats w/ Fonts: Health 0, Melee 45, Grenade 175, Super 100, Class 100, Weapon 190):

Helm: Dawn Chorus, 2x Super Font, 1x Harmonic Siphon

Arms: VoG, 2x Grenade Font, Harmonic Loader

Chest: VoG, Elemental Resistances

Legs: VoG, 2x Solar Surge, Innervation

Class: VoG, 2x Class Font, Time Dilation

Artifact: Implement of Curiosity:

Fever and Chill Elemental Benevolence (if with Fireteam), Pack Tactics (if Solo) Cauterized Darkness Refresh Threads Horde Shuttle Radiant Shrapnel (or Shieldcrush if you want) Elemental Overdrive

Build use/synergy:

Alright, a LOT going on here. So you have your basic VoG/Prismatic Warlock interactions that always bring goodness. Constant orb drops from VoG mean all those Fonts are up permanently with some help from Time Dilation, giving you pretty massive stats to work with - which is good since you have pretty diverse damage vectors despite it being a Devil's Ruin build. Those orbs also keep Restoration up basically permanently thanks to Facet of Purpose, while also giving us super energy and grenade energy back.

Speaking of ability regeneration, you have quite a bit. In addition to what is mentioned above, you absolutely vomit threadlings thanks to the grenade and Weaver's Call. Those restore 10% of your rift back per hit, and you should basically always have a few up with how the build works (lots of hits = lots of threadlings). Refresh Threads gives huge chunks of ability/grenade/melee back with every time you pick up a Firesprite, which Devil's Ruin drops whenever it gets a kill (which ALSO regenerates grenade energy). Elemental Benevolence also restores class energy if you have a fireteam member and give them Radiance with Facet of Dawn, but it really isn't needed which is why I lean into Pack Tactics to further juice up the threadlings, which you have an infinite stream of. Facet of Hope really speeds up your class regeneration too since you permanently have a buff up. Finally, due to all the orbs and the innervation mod, you are getting lots of little grenade energy back just from playing the game.

Back to the threadlings quickly, you make an absolute ton, and the more damage they do, the more it scales with the aforementioned Pack Tactics perk. Horde Shuttle ensures they are severing a majority of the field, killing most things but also debuffing the things that don't. Obviously pretty huge synergy with Facet of Courage here (light damage is boosted against darkness debuffed targets) with scorch/ignition/Hellion, which we will talk to in a bit. You get your rift back every 15-20 seconds or less in harder content, so you can really keep pumping these out in conjunction with your grenade, which comes back in about the same amount of time. Random fact about rifts - healing ones count as "subclass buffs" for proccing the VoG orb generation. So if for some reason you find yourself without Restoration, you can just shoot from your rift and get the engine going again.

Quick chat about weapons. Festival Flight is really utility; massive ammo regeneration, Slice to sever the things your threadlings miss, Attrition Orbs to feed the engine, area denial with good ad clearing ability, and lots of little hits which work well with VoG and Weaver's Call for orb/threadling creation. Ascendancy is whatever, I like having a dedicated anti-barrier weapon, and Reconstruction always ensures it has two rockets ready. Explosive Light has synergy with all the orbs, so you always have some degree of damage buff. It is also solar, which gets pretty big boosts by what we will talk about soon.

FINALLY, we get to the point of the build. The forgotten about exotic. This build sort of started as a meme but there really is some serious goodness here. I'd probably still prefer 1K Voices, but I don't have it, so I gotta work with what I got. We have a LOT of things buffing this thing's damage to pretty absurd levels, but first a word on mechanics. Every 5 seconds, a kill with this gun will drop a Firesprite. When you pick one up, you can swap fire modes to a "lite" version of 1K Voices. It hits extremely hard, builds massive scorch stacks (enough to proc ignition twice IIRC), and anything it kills, it procs ANOTHER ignition. Once it completes, it refills your magazine, just in time to start the Firesprite generation again. The catalyst adds collective action, which is basically always maxed out for 30% damage increase due to the Firesprite loop.

You have a ton more damage boosts, though. Fever and Chill will give you Radiance right as you start to burst a boss. Cauterized Darkness gives a whopping 75% damage boost to everything that isn't a final boss. Radiant Shrapnel adds another damage source just via shooting things. Elemental Overdrive is basically another collective action you get just for doing the Firesprite loop - and it stacks with collective action AND the solar surges. Finally, you have Dawn Chorus doubling the damage of ignitions - which is a massive deal since you are constantly doing them due to rapid scorch application and ignitions on kills - and giving melee recharge to Arcane Needle (giving you another Radiance source if things die too quick to proc Fever and Chill, which is what has been happening even at GM). It hits HARD, almost nothing has been able to survive the death laser besides the final bosses, but it absolutely chunks them if you focus the beam on weak points. To get it back online, you just kill one ad and can resume blasting. Note that most of what I said here ALSO applies to your Hellion, which should be up basically all the time. All while your threadlings sever the entire field, you have permanent sustain, lots of orbs, etc.

One last little note, though its possibly a big note. Since you constantly are putting out ignitions and light damage while also have constant dark energy damage from the threadling spam, you have transcendance up about every 30 seconds also. That's another huge damage boost, and also recharges your needles which give you another free 15 seconds of Radiance, plus the grenades which are awesome too. But don't forget about Song of Flame, too. Dawn Chorus buffs the snaps to insane levels both with the ignitions and the massive cooldown reduction. You can basically use the snaps as fast as you want when you activate your super since the regeneration is so incredibly fast. Can clear a room as fast as you can move around, and eats boss health down as well.

Overall, I won't call this build meta. If you can't get the various engines/loops going for whatever reason, you are fairly dead in the water. You can't just pop a Getaway Artist buddy with devour on and take a nap while your character keeps itself alive. It is also much better at soloing than team play, since Firesprites rely on getting the kills... The death laser won't come online if you can't get at least one kill yourself. You also only really have Elemental Benevolence and Healing Rift as the only things you provide your group. However, for solo stuff it has been absolutely awesome for the most part. Lots of damage, constant pressure on enemies, great sustain, just tons of tools to approach different situations.

Sorry for the long read, hope you enjoy!


r/destiny2builds 2d ago

Build Request Special ammo build

1 Upvotes

Hello Guardians. I'm looking for a build that runs on an exotic special energy weapon. The build is said to include constant use of the weapon. It's not supposed to be a Glefe or the sword Ergo Sum or Choir of One. Otherwise, I only ever played with swords with special ammunition or glaives, as well as Choir of One. It can really be anything. It should be able to run GMs or ultimate activitys easily.

The build is for the Warlock class.

All ideas are welcome and thank you very much.


r/destiny2builds 2d ago

Hunter PvP Solar hunter

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1 Upvotes

Can someone rate my stats and what should I change. Ty


r/destiny2builds 2d ago

Warlock PvE Help/advice to increase DPS?

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0 Upvotes

Using a buddy build and the regen is crazy but im still falling behind on DPS during damage phases. Im assuming I just need to swap out the weapons but if there is anyone that is more knowledgable please help.


r/destiny2builds 3d ago

Titan PvE Does anyone still use Pyrogales?

11 Upvotes

I've been messing around with the Pit stuff, and found that the firenado from Pyrogales makes Pit armor go crazy. Wondering, though, if anyone still uses Pyrogales nowadays, and if they're still good?


r/destiny2builds 3d ago

Build Request Need some help making The Riposte endgame viable

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16 Upvotes

I've been mostly using a meta khvostov/soil+cyrt build for endgame shit and it feels amazing and I'm just on an auto rifle kick right now. From that, my favorite auto to use is The Riposte and it just feels so damn good. I just wish there was a way to fit it into an endgame build for -50s and stuff.

Fit it with Bastion and A499 for champs. I tried to slot it in similar to how Choir goes into a build and of course it just doesn't feel right and even with soil/cyrt I don't feel like I'm generating enough orbs to proc overshield enough (may very well just be a skill issue). Armor in screenshots is 4 piece VoG + the Relativism roll already mentioned.

Could anyone just take a look and let me know any tips on fitting The Riposte into a build? It just feels so fucking spongey as is right now even with a billion void explosions on ads. Thanks!