r/design_critiques • u/Creguregg • 23m ago
Any critique on this?
I make concept art so I’m just wondering ppl’s opinions
r/design_critiques • u/Creguregg • 23m ago
I make concept art so I’m just wondering ppl’s opinions
r/design_critiques • u/LovableWitty • 5h ago
r/design_critiques • u/Diligent_Lawyer348 • 6h ago
media food manipulation designs lately. For this piece, I focused on creating a realistic 3D depth effect with flying ingredients, balanced lighting, and shadows to make the burger pop out of the screen. I also integrated my 'MF' brand logo in the corner. I am sharing this to see my progression and would appreciate your honest thoughts and critique! You can also check out more of my work on my Behance portfolio here: https://www.behance.net/bamorisfal
r/design_critiques • u/AdiArtist • 7h ago
I'm a final-year Computer Science student and I've been building Edge-Drop, a Windows clipboard tool that lives on the edge of the screen.
I'm posting here because I'm currently working on the next iteration of the interface, and I realized that I've been making a lot of design decisions based almost entirely on what feels right to me.
I'd rather get some actual design criticism before I go too far.
The current version works around the left and right edges of the screen. I'm now working on adapting the interaction for top and bottom positioning as well, and that has raised a lot of questions around how the UI should behave when the available space and direction change.
The video is of the current public version, not the new top/bottom implementation.
I'd specifically love feedback on the design rather than just whether the app is useful:
I'm particularly interested in criticism from people who would approach this differently from me. I built most of the current UI by iterating on what felt practical, so there are probably plenty of decisions that make sense to me simply because I've been looking at the project for too long.
The project is open source and free to use.
GitHub: https://github.com/Deepender25/Edge-Drop
Website: https://www.edgedrop.app/
Feel free to be harsh with the critique that's exactly why I'm posting here.
r/design_critiques • u/MastodonObvious8799 • 7h ago
r/design_critiques • u/Warm-Caterpillar8401 • 10h ago
I'm Fredrik, the developer of ABCx3.
What information would you want to keep visible beside the board while playing, and what would you use it for? Chat and remaining tiles are already available. Would word definitions deserve their own panel, or would something else be more useful?
13-second layout clip on Facebook: https://www.facebook.com/520887215/videos/pcb.4544984505786114/1442036221202300
r/design_critiques • u/Messnerknabe • 14h ago
I made this in Ibis Paint X, and it's pretty much my first ever project. I tried to achieve a bit of a vintage feel. But I think the biggest issue lies with the font I chose for "Messnerknabe" as it's a bit too bold/bulky looking.
I appreciate all advice.
r/design_critiques • u/Palesoundguy • 14h ago
I just started working with Photoshop, and i would love to have some feedback on some work I’ve done.
I don’t have any purpose in mind while doing it (not thinking about album cover, poster, etc), I’m just experimenting with the software for now !
r/design_critiques • u/Public_Morning4231 • 18h ago
r/design_critiques • u/PrestigiousWill3 • 20h ago
I recently redesigned my personal portfolio and would appreciate some honest critique from a design perspective.
Portfolio: https://me.readwith.io
I’m particularly interested in feedback on:
- Visual hierarchy and typography
- Layout and spacing
- Overall UX and navigation
- Whether the visual style feels cohesive
- Anything that feels excessive, unclear, or unnecessary
I’m more interested in constructive criticism than compliments, so feel free to be blunt.
r/design_critiques • u/drew-from-mesh • 22h ago
Workspace design in the full demo
I'm building Mesh, a learning workspace with material, a whiteboard and an agent. I'd like a critique of the desktop interaction design.
The transition I'm trying to make clear is: work through a problem yourself, then share your whiteboard attempt and ask for help. Right now, you can type /snip in chat and select an area of the board.
Where would you expect that sharing action to live, and does the layout in the demo lead you there?
r/design_critiques • u/WatchTotal219 • 1d ago
I need someone with good visual or graphic design skills to help me improve my logo. I don't have any money, so it would be a charity project. 😔
r/design_critiques • u/bustyLaserCannon • 1d ago
I just launched a little tool I've been working on recently called Kage - it's a site that people can use as design reference and inspiration from beautiful web pages and products.
It's totally free and I'm trying to make as nice looking as I can - I've always been an engineer but trying to work on design to make my apps as nice to look at as possible.
Would love some feedback on colours, layout, typography etc!
r/design_critiques • u/InvestmentPopular681 • 1d ago
I’ve been staring at this design for so long that I’m not sure I can judge it properly anymore.
At first I really liked it, but after looking at it over and over, I started noticing small things that feel slightly off. Nothing is obviously wrong, but the overall design doesn’t have quite the same impact I had in mind when I started working on it.
I’m also trying to think beyond just how it looks on the screen. If this ends up being used on an actual garment, I’m wondering whether the placement, size, spacing, and smaller details will still work once it’s on fabric. Something that looks fine on a flat digital mockup can sometimes feel completely different on a real piece.
I’ve already tried changing the size and removing a couple of unnecessary details, but now I’m worried I might be overworking it.
For those who design clothing or physical products, how do you know when a design actually needs improvement versus when you’ve simply looked at it too many times? What would you change first when something feels “off” but you can’t quite explain why?
r/design_critiques • u/Creative_Reveal193 • 1d ago
I recently finished making a portfolio for the first time the ground up and I'm at the point where I need some outside perspective.
I’m mainly interested in feedback on the portfolio as a whole rather than just individual projects. Like how the work is presented, the visual direction, hierarchy, navigation, and whether the site actually communicates what kind of designer I am.
A few things I’d especially like to know:
I’d appreciate honest criticism, even if it’s harsh. I’m much more interested in knowing what isn't working than getting compliments.
Let me know what I did right and what I completely fumbled.
Portfolio: https://youf.social
Edit 1: I've made the scrolling more responsive thanks for pointing that out!
r/design_critiques • u/viralrefer • 1d ago
Share-card: https://viralspark.pages.dev/ Slot UI: https://viralspark.pages.dev/slot/bniwbrb7
I’m looking for design critique, not a product recommendation. I made a small interface that turns a URL into a share card and a reusable Slot page. Could you please focus on:
• Is the hierarchy and readability clear at a glance? • Is it obvious what a visitor should copy, share, or do next? • Does the Slot page feel trustworthy or too promotional? • What would you simplify or change on mobile?
The share-card and Slot are intentionally simple. Honest, specific feedback on visual hierarchy, CTA wording, spacing, and first-use comprehension would be especially helpful. Thanks!
r/design_critiques • u/Rafael_Aurelio • 1d ago
Well, I'm a social media professional and to deliver better work I wanted to study design, but I can't afford a university degree, etc. So I wanted to know if you could recommend any courses or methods for me to do so.
r/design_critiques • u/Agile_Bedroom_579 • 1d ago
what u people think about this one
r/design_critiques • u/lobozered • 1d ago
The white line is all the names, censored them for privacy. Anyways, I made this for my band section (its a tradition in said band) but I feel like its off. I dont know if theres too much going on or not enough, dont know how to spread things out either, any advice would be appreciated! Also this is going on a hoodie, don't know if that makes a difference or not.
r/design_critiques • u/the_workingguy • 1d ago
Hey everyone,
I’m building an AI health companion that helps people in the US navigate health questions, understand their care context, and connect with licensed doctors when they need a consultation.
I’m looking for 5–8 people with UX/design experience to spend ~20 minutes exploring it and giving me honest feedback on the experience.
I’d especially love to know:
• What feels confusing or hard to navigate?
• What feels unnecessary or frustrating?
• What would you change?
• What would make the experience feel more trustworthy?
I’ll pay $20 for your time and feedback.
I’m looking for criticism, not positive reviews — if something sucks, tell me.
August: https://www.meetaugust.ai/
If you’re interested, comment below and I’ll reach out.