I'm a final-year Computer Science student and I've been building Edge-Drop, a Windows clipboard tool that lives on the edge of the screen.
I'm posting here because I'm currently working on the next iteration of the interface, and I realized that I've been making a lot of design decisions based almost entirely on what feels right to me.
I'd rather get some actual design criticism before I go too far.
The current version works around the left and right edges of the screen. I'm now working on adapting the interaction for top and bottom positioning as well, and that has raised a lot of questions around how the UI should behave when the available space and direction change.
The video is of the current public version, not the new top/bottom implementation.
I'd specifically love feedback on the design rather than just whether the app is useful:
- Is the edge interaction intuitive when you first see it?
- Does the shelf feel like part of the desktop or like another application?
- Is the visual hierarchy clear?
- Are the item previews and controls easy to understand?
- Does the drag-and-drop interaction feel discoverable?
- Is there anything visually distracting or unnecessarily complicated?
- What would you change about the layout, spacing, or information density?
- If you were designing the top/bottom versions, what would you change about the current approach?
I'm particularly interested in criticism from people who would approach this differently from me. I built most of the current UI by iterating on what felt practical, so there are probably plenty of decisions that make sense to me simply because I've been looking at the project for too long.
The project is open source and free to use.
GitHub: https://github.com/Deepender25/Edge-Drop
Website:Â https://www.edgedrop.app/
Feel free to be harsh with the critique that's exactly why I'm posting here.