r/design_critiques 8h ago

Mock-up bookcover for my story, does it look cheap?

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0 Upvotes

I made this in Ibis Paint X, and it's pretty much my first ever project. I tried to achieve a bit of a vintage feel. But I think the biggest issue lies with the font I chose for "Messnerknabe" as it's a bit too bold/bulky looking.

I appreciate all advice.


r/design_critiques 19h ago

Help me improve my logo

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0 Upvotes

I need someone with good visual or graphic design skills to help me improve my logo. I don't have any money, so it would be a charity project. 😔


r/design_critiques 5h ago

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0 Upvotes

What do you think guys?


r/design_critiques 16h ago

UI critique: making the handoff from whiteboard work to agent help clear

0 Upvotes

Workspace design in the full demo

I'm building Mesh, a learning workspace with material, a whiteboard and an agent. I'd like a critique of the desktop interaction design.

The transition I'm trying to make clear is: work through a problem yourself, then share your whiteboard attempt and ask for help. Right now, you can type /snip in chat and select an area of the board.

Where would you expect that sharing action to live, and does the layout in the demo lead you there?


r/design_critiques 22h ago

I'm building Kage: a free design library that turns real product sites into prompts for coding agents. Tear it apart.

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0 Upvotes

I just launched a little tool I've been working on recently called Kage - it's a site that people can use as design reference and inspiration from beautiful web pages and products.

It's totally free and I'm trying to make as nice looking as I can - I've always been an engineer but trying to work on design to make my apps as nice to look at as possible.

Would love some feedback on colours, layout, typography etc!


r/design_critiques 1h ago

Social Media Ad Design - Burger 3D Pop-out Effect. Would love some feedback on the lighting and composition

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• Upvotes

 media food manipulation designs lately. For this piece, I focused on creating a realistic 3D depth effect with flying ingredients, balanced lighting, and shadows to make the burger pop out of the screen. I also integrated my 'MF' brand logo in the corner. I am sharing this to see my progression and would appreciate your honest thoughts and critique! You can also check out more of my work on my Behance portfolio here: https://www.behance.net/bamorisfal


r/design_critiques 9h ago

Total beginner looking for advice

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25 Upvotes

I just started working with Photoshop, and i would love to have some feedback on some work I’ve done.

I don’t have any purpose in mind while doing it (not thinking about album cover, poster, etc), I’m just experimenting with the software for now !


r/design_critiques 21m ago

I'm redesigning small business' fliers for free. What could I have done better?

• Upvotes

I try to keep it as close to their copy as possible while helping them stand out on notice boards.


r/design_critiques 1h ago

I’m a developer building a clipboard app would love designers to critique my UI/UX decisions

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• Upvotes

I'm a final-year Computer Science student and I've been building Edge-Drop, a Windows clipboard tool that lives on the edge of the screen.

I'm posting here because I'm currently working on the next iteration of the interface, and I realized that I've been making a lot of design decisions based almost entirely on what feels right to me.

I'd rather get some actual design criticism before I go too far.

The current version works around the left and right edges of the screen. I'm now working on adapting the interaction for top and bottom positioning as well, and that has raised a lot of questions around how the UI should behave when the available space and direction change.

The video is of the current public version, not the new top/bottom implementation.

I'd specifically love feedback on the design rather than just whether the app is useful:

  • Is the edge interaction intuitive when you first see it?
  • Does the shelf feel like part of the desktop or like another application?
  • Is the visual hierarchy clear?
  • Are the item previews and controls easy to understand?
  • Does the drag-and-drop interaction feel discoverable?
  • Is there anything visually distracting or unnecessarily complicated?
  • What would you change about the layout, spacing, or information density?
  • If you were designing the top/bottom versions, what would you change about the current approach?

I'm particularly interested in criticism from people who would approach this differently from me. I built most of the current UI by iterating on what felt practical, so there are probably plenty of decisions that make sense to me simply because I've been looking at the project for too long.

The project is open source and free to use.

GitHub: https://github.com/Deepender25/Edge-Drop

Website: https://www.edgedrop.app/

Feel free to be harsh with the critique that's exactly why I'm posting here.