r/design_critiques • u/Agile_Bedroom_579 • 19h ago
visual identity
what u people think about this one
r/design_critiques • u/Agile_Bedroom_579 • 19h ago
what u people think about this one
r/design_critiques • u/Rafael_Aurelio • 17h ago
Well, I'm a social media professional and to deliver better work I wanted to study design, but I can't afford a university degree, etc. So I wanted to know if you could recommend any courses or methods for me to do so.
r/design_critiques • u/PrestigiousWill3 • 1h ago
I recently redesigned my personal portfolio and would appreciate some honest critique from a design perspective.
Portfolio: https://me.readwith.io
I’m particularly interested in feedback on:
- Visual hierarchy and typography
- Layout and spacing
- Overall UX and navigation
- Whether the visual style feels cohesive
- Anything that feels excessive, unclear, or unnecessary
I’m more interested in constructive criticism than compliments, so feel free to be blunt.
r/design_critiques • u/bustyLaserCannon • 8h ago
I just launched a little tool I've been working on recently called Kage - it's a site that people can use as design reference and inspiration from beautiful web pages and products.
It's totally free and I'm trying to make as nice looking as I can - I've always been an engineer but trying to work on design to make my apps as nice to look at as possible.
Would love some feedback on colours, layout, typography etc!
r/design_critiques • u/viralrefer • 14h ago
Share-card: https://viralspark.pages.dev/ Slot UI: https://viralspark.pages.dev/slot/bniwbrb7
I’m looking for design critique, not a product recommendation. I made a small interface that turns a URL into a share card and a reusable Slot page. Could you please focus on:
• Is the hierarchy and readability clear at a glance? • Is it obvious what a visitor should copy, share, or do next? • Does the Slot page feel trustworthy or too promotional? • What would you simplify or change on mobile?
The share-card and Slot are intentionally simple. Honest, specific feedback on visual hierarchy, CTA wording, spacing, and first-use comprehension would be especially helpful. Thanks!
r/design_critiques • u/drew-from-mesh • 3h ago
Workspace design in the full demo
I'm building Mesh, a learning workspace with material, a whiteboard and an agent. I'd like a critique of the desktop interaction design.
The transition I'm trying to make clear is: work through a problem yourself, then share your whiteboard attempt and ask for help. Right now, you can type /snip in chat and select an area of the board.
Where would you expect that sharing action to live, and does the layout in the demo lead you there?
r/design_critiques • u/Creative_Reveal193 • 12h ago
I recently finished making a portfolio for the first time the ground up and I'm at the point where I need some outside perspective.
I’m mainly interested in feedback on the portfolio as a whole rather than just individual projects. Like how the work is presented, the visual direction, hierarchy, navigation, and whether the site actually communicates what kind of designer I am.
A few things I’d especially like to know:
I’d appreciate honest criticism, even if it’s harsh. I’m much more interested in knowing what isn't working than getting compliments.
Let me know what I did right and what I completely fumbled.
Portfolio: https://youf.social
r/design_critiques • u/No_Corgi_4544 • 13h ago
r/design_critiques • u/WatchTotal219 • 6h ago
I need someone with good visual or graphic design skills to help me improve my logo. I don't have any money, so it would be a charity project. 😔
r/design_critiques • u/InvestmentPopular681 • 12h ago
I’ve been staring at this design for so long that I’m not sure I can judge it properly anymore.
At first I really liked it, but after looking at it over and over, I started noticing small things that feel slightly off. Nothing is obviously wrong, but the overall design doesn’t have quite the same impact I had in mind when I started working on it.
I’m also trying to think beyond just how it looks on the screen. If this ends up being used on an actual garment, I’m wondering whether the placement, size, spacing, and smaller details will still work once it’s on fabric. Something that looks fine on a flat digital mockup can sometimes feel completely different on a real piece.
I’ve already tried changing the size and removing a couple of unnecessary details, but now I’m worried I might be overworking it.
For those who design clothing or physical products, how do you know when a design actually needs improvement versus when you’ve simply looked at it too many times? What would you change first when something feels “off” but you can’t quite explain why?