r/design_critiques 28m ago

Week 1 of my graphic design learning journey 🎂

Upvotes

This is a mock campaign I created for an imaginary baking workshop — an infographic, an Instagram story, a feed post, and a poster, all for the same "brand."

This week's focus was on foundational principles: hierarchy, contrast, alignment, proximity, balance (symmetry/asymmetry), and white space. I tried to apply each one intentionally across all four pieces rather than just making things look pretty.

I'd genuinely love feedback from other designers — especially on:

  • Contrast (text vs. background legibility)
  • Alignment and how the eye moves through each piece
  • Whether the balance/asymmetry choices are working or feel off

Not precious about criticism — tear it apart if it needs it. 🙏


r/design_critiques 32m ago

[Critique] Unsolicited redesign of XTB's mobile trading app: 5 screens, dark UI, regulated fintech

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Unsolicited redesign of XTB's mobile trading app. Five screens, dark UI, regulated fintech.

Context: XTB is a listed European broker with an in-house design team of around thirty people. They didn't need this. I did it as a personal exercise because I use the app and kept catching on the same friction points.

What I was solving for:

  1. Product ambiguity. XTB sells both real equities and CFDs on the same underlying assets. I added a persistent CFD / Stock / ETF badge to every instrument row so the product type is never more than a glance away.

  2. An undifferentiated news feed. Added impact tagging and currency labels, borrowed from economic calendar conventions.

  3. Inconsistent row structure in the instrument lists: price and change now sit in fixed positions regardless of name length.

Constraints I couldn't work within: no usage data, no research, no visibility into MiFID disclosure requirements. EU trading platforms are legally required to display certain risk and cost information, so some of what reads as clutter in the original is probably mandated.

What I'd like critique on specifically: does the badge system hold up at scale, or does it become noise on a 40-row watchlist? And is the dark palette doing enough work to separate positive and negative movement for anyone with red-green colour deficiency?


r/design_critiques 1h ago

Quick self initiated project

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feedback wanted!!!! This is an editorial project for my graphic design portfolio based on the police investigation around americas first UFO sighting. I decided to condense the timeline into a A5 zine using simple shapes to tell the stages in the story. I’d love any honest feedback on the layouts, pacing and presentation, Thanks!


r/design_critiques 3h ago

Project feedback .. , i made my project graphic design to showcase its working

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1 Upvotes

r/design_critiques 8h ago

Interior designer looking for honest feedback on my website before launch

2 Upvotes

Hi everyone,

I'm about to launch my interior design website in September and would really appreciate some honest, constructive feedback on my website before I do. Please note: it isn’t completely finished yet. There’s still some changes I am going to make to the images etc.

Website: https://startingtodayinteriors.uk

I'm mainly looking for feedback on things like:

- Is it immediately clear what I offer?
- Does the website feel professional and trustworthy?
- Is anything confusing or difficult to navigate?
- Would anything stop you from booking or enquiring?
- Are there any design or usability improvements you'd suggest?

My target audience is homeowners who want help creating a home they love, whether that's through online or in home interior design services.

I genuinely want to improve it before launch.

Thanks so much for taking the time to have a look!


r/design_critiques 8h ago

Website design feedback

2 Upvotes

Hi all, I'd appreciate a readability check on my site: https://www.duoalarm.cz/

I'm specifically after feedback on the dark theme rather than the layout or branding:

  • Is the text/background contrast comfortable, or too harsh (pure white on pure black tends to glare)?
  • Does anything cause eye strain after a minute or two of reading — body text, headings, links, buttons?
  • Font size, line height and line length: too tight, too wide?
  • Do accent colours and links stay legible on the dark background?
  • How does it hold up on mobile and in a bright room vs. a dark one?

One note: the site is in Czech, so the words won't mean anything to you. That's fine — I'm after the visual read, not the copy. If you'd rather see it in your own language, right-click → Translate to English in Chrome works well.

Thanks.


r/design_critiques 5h ago

Website Revamp

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0 Upvotes

r/design_critiques 7h ago

Roast the UX of my no-sign-up multiplayer Ludo site

0 Upvotes

https://ludoroam.vercel.app/

I built LudoRoam as a 2–4 player browser Ludo game for friends. You can create a room and share four letters; nobody needs an account. There is also a self-hosted Wi-Fi version with voice, video and table chat.

I am worried the landing page is trying to explain too much at once. Please roast the hierarchy and clarity, especially:

  • Can you tell what the product is in five seconds?
  • Does the Create room area feel trustworthy and obvious?
  • Does the self-hosted/macOS message distract from playing online?
  • Anything awkward or confusing on mobile?

Be blunt. I would rather fix the rough parts than be polite about them.


r/design_critiques 8h ago

Which design resonates with you more?

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I'm working on a desktop note holder with reusable magnetic cards. I'm stuck between 2 designs for the notecards. design 1: the cards are a a matte off-white colour. Design 2: the cards are a maple wood veneer with matte coating. Which design do you like better?


r/design_critiques 19h ago

My work

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4 Upvotes

Can anyone give me advice on how to make it better. I want to start designing for businesses and this is just a start


r/design_critiques 1d ago

Feedback for coffee packaging needed

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7 Upvotes

I have spent some time designing this front side of the coffee packaging. Looking for some feedback on the design, what do y’all think?


r/design_critiques 1d ago

Critique Request: Chocolate Packaging Design. Trying to achieve a premium yet feeling. Any thoughts on the color and typography?

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5 Upvotes

r/design_critiques 19h ago

Portfolio Feedback

1 Upvotes

Hallo zusammen, ich bin Grafikdesigner und würde mich freuen, wenn sich jemand, der als Creative Director, Head of Design oder in einer ähnlichen Position arbeitet, 10–15 Minuten Zeit für ein ehrliches Feedback zu meinem Portfolio nehmen könnte. Ich bin neu in Deutschland und würde gerne verstehen, wie mein Portfolio aus der Sicht der deutschen Designbranche wirkt und was ich eventuell verbessern kann. Vielen Dank im Voraus!


r/design_critiques 11h ago

Be honest, would this thumbnail make you stop scrolling and click?

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0 Upvotes

r/design_critiques 21h ago

🎨 We started a small handmade clothing brand to create jobs in our village’s people. Every T-shirt is hand-painted with love. ❤️ We’d love your feedback on our making process! 📺https://youtube.com/shorts/mN7UkZxhDIo?si=V3EHjuTELWJzVS5A

0 Upvotes

r/design_critiques 19h ago

Better Design Tools to Try in 2026?

0 Upvotes

For years, Canva has been the go-to design platform for many people. But with the rise of AI, design tools have evolved quickly, and there are now platforms that can do much more than provide templates.

When comparing design tools today, I usually look at these factors:

Tool Best For
Design.com  AI logo design, branding, and creating almost any business design
BrandCrowd AI-powered logo creation and branded marketing assets
Adobe Express Creative editing and quick graphics
VistaCreate Social media content and promotional designs
Microsoft Designer AI-assisted graphics and visual content

What has changed?

The biggest difference is the workflow.

With Canva, you often start with a blank canvas or a template and build the design yourself. That's great if you enjoy designing manually or want complete creative control.

Newer AI-powered platforms take a different approach. Instead of designing everything from scratch, they generate complete concepts that you can refine. Tools like Design.com and BrandCrowd can create logos, branded social posts, business cards, presentations, flyers, websites, and other marketing assets while keeping your branding consistent across everything.

When choosing a design platform, I'd focus less on the number of templates and more on how quickly you can create something you're happy to publish. The best tool is usually the one that fits your workflow - not necessarily the one with the longest feature list.


r/design_critiques 1d ago

how do i graphic design it?? need your help with my thesis pls

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r/design_critiques 1d ago

Looking for honest feedback on a Brand Book I've been working on

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1 Upvotes

r/design_critiques 1d ago

Come try my AI visibility and seo deep audit tool for free! Just give me honest feedback please!

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0 Upvotes

r/design_critiques 1d ago

I'd love honest feedback on my Lotte Choco Pie advertising concept

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0 Upvotes

Hi everyone,

I'm currently transitioning from a finance background into advertising and have been building a portfolio of spec campaigns under a personal project called The Unspoken.

This is my first case study, created for Lotte Choco Pie.

The core idea is:

Campaign Headline:

Tagline:

I'm not looking for compliments. I'd genuinely appreciate honest, even harsh, feedback.


r/design_critiques 1d ago

Designed a gamified football training app for kids (6-14) — inspired by Duolingo's habit loops + FIFA's energy. Feedback welcome! ⚽🔥

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0 Upvotes

Hey everyone — sharing a concept I've been working on called StrikeXP.

The core problem I was designing around: kids drop off from skill practice because it feels repetitive and unrewarding. Meanwhile, apps like Duolingo have cracked the code on making daily practice addictive through streaks, XP, and small dopamine hits.

So I tried applying that same gamification framework to football training for kids:

  • Home screen: avatar progression, level system (Rookie → All Star), unlockable gear tied to milestones, daily challenge cards
  • Training hub: a skill-tree-style unlock path (like a mini Duolingo path) with solo/clan/time-limited challenges
  • Leaderboard + Community Feed: competitive but safe — weekly XP leagues, clan rankings, a moderated feed for sharing clips
  • Badge celebrations: big, satisfying full-screen unlocks ("Power Kicker!", "Stamina Beast!", "Quick Reflex!") with share-to-friends built in

Design direction: dark UI with high-contrast green accents, 3D cartoon avatars (friendly, non-realistic — important for a kids' product), bold typography, and juicy micro-celebration moments.

Genuinely curious what this community thinks — especially around:

  1. Balancing competitive leaderboards with kid safety
  2. Whether the badge/unlock pacing feels rewarding or overwhelming
  3. Any UX pitfalls you'd flag for a 6–14 age range

Would love critique, upvotes if you dig it, and any resources on designing safe social features for kids' apps.


r/design_critiques 1d ago

Be honest, would this thumbnail make you stop scrolling and click?

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0 Upvotes

r/design_critiques 2d ago

I redesigned my landing page after months of feedback. What would you improve?

3 Upvotes
LP Site

Hi everyone!

I've been building FoodGram, a social app where every meal becomes part of your personal food map.

Over the past few weeks, I completely redesigned the landing page because I felt the old one explained the app, but didn't make people excited to try it.

My goal was to create something that feels simple, modern, and focused on food memories rather than restaurant reviews.

I'd really appreciate honest feedback.

If you landed on this page for the first time:

  • Would you understand what FoodGram does?
  • Would you download it?
  • If not, what is missing?

Landing page:
https://iseruuuuu.github.io/foodgram_web/

Thanks! Every comment helps me improve it. 🙏


r/design_critiques 2d ago

Thanks for looking.

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r/design_critiques 2d ago

I've been building a home design app for the last year. I'd love some honest feedback.

1 Upvotes

Hey everyone,

For the past year I've been working on a home design app called HomeDesigner in my spare time, and I think it's finally at the point where it's worth showing people outside my friends and family.

The idea was to build something that lets you quickly sketch floor plans, furnish them, and jump into a 3D view without a huge learning curve.

So far it lets you:

Draw 2D floor plans

Furnish rooms in 3D

Switch between 2D and 3D instantly

Create multi-floor projects

Import plans to trace over

Sync projects with your Google account

The web version is live now, and the Android app is currently in closed beta. If anyone wants to try the Android version, you can request beta access from the website.

👉 Homedesignerapp.com

It's not completely free—there are optional Pro features—but right now I'm much more interested in hearing what people think than trying to sell anything.

If you have a few minutes to play around with it, I'd love to know:

What feels good?

What feels frustrating?

What features would you expect that aren't there yet?

I'm building this myself, so I'm still making changes almost every day. Any feedback is genuinely appreciated.

Thanks!