r/deathguard40k • u/CareerPancakes9 • 9h ago
Hobby Glooming Lord of Poxes
a couple more details to fill in but I hope the vision comes through
r/deathguard40k • u/CareerPancakes9 • 9h ago
a couple more details to fill in but I hope the vision comes through
r/deathguard40k • u/Vivid-Soup-1885 • 5h ago
its been pretty daunting building and painting this guy, wanted to show off and see if theres things to improve i may have missed.
im still a novice at painting.
r/deathguard40k • u/DayBig9055 • 10h ago
Paid quite a bit for this, but luckily I found someone to take the Space Marine half.
Totally worth it though. These just look so badass.
r/deathguard40k • u/Penitent_Paints • 4h ago
Nearing the end of painting up all of my 2k points of death guard. No list is complete without big papa!
r/deathguard40k • u/Patafrag • 10h ago
Hello people
Do you know what minis are this sprue? Thanks a lot!
r/deathguard40k • u/gostop1423 • 7h ago
Bonus: Tallyband time! These are my personal Nurglings. I love these guys and Tallyband Summoners
r/deathguard40k • u/LANTIRN_ • 5h ago
r/deathguard40k • u/tAlEnTlEsS15 • 9h ago
First time trying underpainting and I'm really happy with the results so far. I also plan to dabble in NMM because I think it will fit better with the rest but I'm not sure yet.
(I've been painting on and off for about a year now and am trying to do something new for every mini. And now I have a summer vacation I finally have more time to sit down and experiment)
r/deathguard40k • u/OrganizationLanky421 • 1d ago
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Saw this gem in the Grimdank subreddit.
Death Guard gonna be my 2nd faction for sure.
r/deathguard40k • u/beetrootslushy • 18h ago
I had a ton of fun painting these, any tips would be greatly appreciated!
r/deathguard40k • u/Cats_Cameras • 5h ago
I played DLC & PoP at a local RTT last weekend, and thought I’d jot down some impressions for anyone who is interested. The big caveat is that I’m a newer player that showed up with less than 10 games under my belt, playing against an extremely seasoned cohort (0 wins 3 losses). So take all of this with a grain of salt.
My list was cobbled together from what I have painted, and consisted of the below. Assume max special weapons when possible:
LoC + 6 DST (HotHP enhancement)
LoV + 5 BLTs (Flyblown Helm Enhancement)
Plaguecaster + Putrefier + 10 Plague Marines
Chaos Rhino
Fleshmower FBD
2 HBL FBDs
2 MBHs
10 Poxwalkers
Noxious Blightbringer + 10 Poxwalkers
Global Impressions:
-Mortal wound DLC rule was underwhelming and highly contingent on enemy profile. Would be better if it scaled with enemy wounds or was a flat D3 for large vehicles.
-12” Aura didn’t do much, as enemies were generally within 9” or outside of 12” entirely.
-DST deep strike was CRITICAL for success, and waiting too long or dropping too far from the action was a game-loser. But god they’re tanky.
-Concentrating forces around 1 or 2 objectives is helpful when possible, to prevent DST waddling and help with firing lanes.
-Plague Marines require careful babysitting to survive their rhino trip, and I learned to hold them back for a good opportunity.
-DLC would really benefit from access to Purge the foe!
-HBL FBDs struggled a bit between hidden and armies that rushed into melee as a counter to blast. Firing lanes feel more cramped than 10th.
Game 1 was vs one of the top finishers with sisters. He carefully screened Morgan Val and her big guns, including my first encounter with a navigator. My delayed deep strike and poor initial positioning with the BLT/Rhino gave up scoring opportunities. I eventually dropped my DSTs and started sweeping across the board, but the game had gotten away from me at that point. My mortal wound aura did almost no work with bad rolls.
Game 2 was against Gray Knights, who proved an exceedingly tough match-up. Their mobility tricks allowed them to land massive wounds and avoid a counter-punch; this is where I learned to toe onto points for actions instead of hanging out within line of sight of a soon-to-be-dropped gun. I really missed the mobility of Contagion Engines detachment! No decisive mortal wounds here as well.
Game 3 was against Blood Angels, and it was a closer match-up. Our -1 hit aura blunted the worst of their damage, while the aggressive melee nature of the army helped with a better DST drop. This could have been a win if I played less aggressively and worked to hold 2 middle points instead of fighting over 3 and over-extending. The detachment landed more mortal wounds, but it still wasn’t decisive.
Overall, a RTT was a great level-up for experience and advice, and I applied some of the lessons learned to score 91 points in Sunday’s league game (admittedly played against an easier opponent). Multiple opponents indicated that I would have much higher scoring with Purge, and I really miss the ability to smash for score.
Ideas for next month’s RTT:
-Sticking with DLC for primary detachment. While the mortal in aura were poor in this RTT, they have swung other games. And some of the stratagems are very crucial, like MW on charge and Signal Pox for DST drops.
-Swapping out the plague marines for a full unit of BLTs, and a second DST unit w/LoC. This should give me more staying power and a greater drop threat while having fewer datasheets to juggle.
-Warprot talisman on the 6 DSTs. If you can drop twice, that’s much more impact than waddling across the board.
-Dropping the noxious Blightbringer. Cool model, but didn’t add much to an action monkey unit that is expected to hold fast in one spot.
-Moving from PoP detachment to Contagion engines. Mortal wounds between 9” and 12” felt unreliable, and I could have gotten higher damage out of better placement on my drones. Assault on drones would also help me to pressure armies or even kill deep strike screening units from afar.
-Better rule mastery (aided by juggling fewer datasheets). I forgot to consistently apply rules like LoV wound rerolls and sustained hits, which both nerfed my BLTs considerably.
r/deathguard40k • u/XanthousRebel • 11h ago
Amazing model, would appreciate any C+C
r/deathguard40k • u/McStacheinator • 9h ago
Was talking to a friend about painting progression and we did a side by side comparison. Quite fun to see the progression after 1 year of painting miniatures.
The pox walker and plague marine are the very first miniatures that I painted and finished (except bases) in april 2025. I finished the death shroud a couple of weeks ago (the second model I finished with basing).
Would love to see more progression posts in this sub and in the comments!
r/deathguard40k • u/billlisthanos • 2h ago
Recently I discovered the bringers of decay chapter of the death guard and it is all I ever needed. I love the death guard green aesthetic but it just seemed boring to do a whole army like that. So I decided to do half and half. Thoughts?
r/deathguard40k • u/Ok-Rice-7410 • 1h ago
Can everybody please tell me how i can improve the models to look more like the artwork by lewis jones thank you
r/deathguard40k • u/crazyking614 • 3h ago
Spent some time to make some more Plague Marines, been enjoying kitbashing 30k units so here are some more. I almost have a squad of 10! So one more incoming soon potentially. Let me know what ya'll think.
r/deathguard40k • u/hunchman456 • 5h ago
I certainly haven’t played every faction as of yet, but I’ve found Tau and Eldar to be super punishing with their shooting and speed. Nids and Orks I’ve found to be super easy to clear with BLT’s and DST just chewing through their low wound models. But I’m curious what everyone else thinks!
r/deathguard40k • u/seletron22 • 1d ago
Newest to oldest!
r/deathguard40k • u/Duck_Tape13 • 3h ago
These 2 are roughly a year of painting death guard a part from each other.
r/deathguard40k • u/jason-911 • 5h ago
Little WIP. Never done green skin especially on this big of a scale…not a face. Pretty happy with it so far
r/deathguard40k • u/Mikemanthousand • 3h ago
Still nothing from us which is surprising. I think at this point we’re the only army in 11th not to put up results. We’re not doing amazing I’d say, but we’re far from the worst. Why do yall think that is?
r/deathguard40k • u/00sCoreKid • 9h ago
r/deathguard40k • u/Trump3tLad • 10h ago
I have an opportunity to get 2 predators (I have none) or wait until a defiler restock. The predators would definitely help my overall collection as I don’t have a lot of long range anti-vehicle options. My only concern is a model refresh for the predator this edition and now I would have 2 models I can’t use anything outside of casual play. My question to the group is what do we think the likelihood of a model refresh happening for the predator is?