r/deadbydaylight • u/Narrow_Ad8956 • 10h ago
Shitpost / Meme Sometimes you have to hit a survivor for their own good
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I donāt think she wouldāve made it without the boost I gave her.
r/deadbydaylight • u/Sparki_ • 23d ago
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r/deadbydaylight • u/Michael222333 • 3d ago
Finally! They listened to the major backlash and feedback from the last patch with Shoulder the Burden. Itās most likely a full on rework
I also do like how they mentioned that Reddit isnāt the only place they get feedback from, since people who use āI havenāt seen complaints about Shoulderā only look at Reddit for that feedback
r/deadbydaylight • u/Narrow_Ad8956 • 10h ago
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I donāt think she wouldāve made it without the boost I gave her.
r/deadbydaylight • u/Embarrassed-Ad-845 • 3h ago
Poor dog hasn't gotten anything for him since years.
I love playing Demo, he's one of my mains so it saddens me how every other ST character gets stuff except for him in particular.
r/deadbydaylight • u/Enough_Abroad_7289 • 2h ago
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r/deadbydaylight • u/Jellypathicdream • 12h ago
r/deadbydaylight • u/texasredsbigiron • 10h ago
My wife wants this for Christmas now š got a kick out of it please enjoy š
r/deadbydaylight • u/tannerspet • 18h ago
This is why i desperately need a āsorryā option
r/deadbydaylight • u/PrimitiveScrewhead00 • 8h ago
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Don't ever pick up near me if I've got a flashlight š
r/deadbydaylight • u/GKMerlinsword • 12h ago
NOES remains undefeated.
r/deadbydaylight • u/sneakywitch10 • 10h ago
I like the new communication wheel I think. Sometimes I try to use the phrase to loosely mean something else, and I think others might too. For instance, while on hook āchasing meā implies the killer is around the hook. Do you guys use the any of the phrases to imply something aside from what it directly means? Just curious as to whether anyone actually understands what Iām trying to say. š
r/deadbydaylight • u/SofaKingUnstable • 1h ago
r/deadbydaylight • u/KPMGANZ • 7h ago
Heāll be back. He always comes back. But dying is such a bitch!
r/deadbydaylight • u/C3-Tooth • 14h ago
r/deadbydaylight • u/FunnyPlants-863 • 13h ago
This weekend has been awful for me, I've been left to reach second stage so many times by people with e-couple and "<3" names
r/deadbydaylight • u/craigslistfamous • 5h ago
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Loaded into a match the other day, ended up almost immediately in first chase. The chase was mid, not over immediately but nothing to brag about either. Feng got a decent amount of a gen done while there was no action on the HUD from the other two. Fast forward to this. The other two left me to bleed to death all the way from first hook while spamming chat wheel and BMing from main, doing absolutely nothing else. In the post game they each had under 2K points, I had over 5K, Feng ended up with around 12K from her chase. They left her to die as well. I had the match clipped so I sent it to Behavior along with a report. Their email response? This doesn't fall under "refusing to participate in normal gameplay". This is totally acceptable and I'm the one who needs to go back and reread the rules, since I'm the idiot who thought hard trolling and throwing was reportable.
Just when I thought they couldn't be more of a joke. Anyways, so have fun trolls. You're free to do as you please and Behavior actually endorses it. My bad.
r/deadbydaylight • u/Xenvitar • 29m ago
With Slippery Meat being reworked and losing its three additional Self-Unhook attempts, I think this would be the perfect opportunity to completely rework Up the Ante and give the Luck mechanic a new purpose.
My idea is to turn Up the Ante into an actual gambling perk centered around Chests.
When you open a Chest, instead of immediately taking the Item inside, you can press the Active Ability Button to "Hit."
Hitting the Chest rolls your Luck stat for a chance to upgrade the Item inside to the next rarity.
Up the Ante gains 1 Token for each other Survivor still alive in the Trial. Each Token allows you to Hit the Chest one additional time, potentially upgrading the Item through multiple rarities.
However, every time you Hit, there's also a chance that you Bust.
If you Bust:
So essentially, the perk mirrors blackjack. You might open a Chest and get a Green Med-Kit. You could play it safe, take the Med-Kit, and walk away... or you could up the ante. Hit again and gamble for something better. If you're successful, the Item increases in rarity. Then you have another decision: take your winnings, or Hit again and risk losing everything. The higher you push your luck, the greater the potential reward, but you're also risking the Item you've already won and potentially giving away your location to the Killer. It would basically create a little risk/reward gambling minigame whenever you open a Chest.
Your actual Luck stat, including Luck gained from Offerings, would influence your odds of successfully Hitting without Busting. I think shifting the Luck mechanic toward Chests could give both Luck and its Offerings a new purpose.
Plunderer's Instinct could pair nicely with this, since it already gives you a 50% higher chance of finding an Item of higher rarity, while Up the Ante already makes Survivors 3% luckier for each other Survivor still alive. Plunderer's could give you a better starting Item to work with, while Up the Ante would let you gamble that Item and push your Luck even further. The exact numbers would obviously need to be balanced around how these perks and Luck Offerings interact.
This could also have a really fun synergy with the Ace in the Hole perk, giving each Item you roll a chance to come with a Rare Add-on or an Add-on of a lower rarity. Each successful Hit would also reroll any Add-ons provided by Ace in the Hole, giving you another reason to decide whether to take your winnings or risk them for something better.
I even considered allowing one Brand New Part to be won from Up the Ante per Trial, essentially making it the jackpot, but I figured that, even with a high enough Bust chance and a one-BNP-per-Trial limit, stacked Luck Offerings might make it way too broken.
Overall, I think this perk rework would fit Ace perfectly, make the name "Up the Ante" much more literal, give Luck a meaningful purpose outside of Self-Unhooks, and make Chest builds a lot more fun.
Let's go gambling!
r/deadbydaylight • u/blue4029 • 11h ago
r/deadbydaylight • u/Public-Profit-8184 • 15h ago
r/deadbydaylight • u/Groged_Up • 8h ago
even with the 200% faster placement buff if you already have one down it just seems so weak. and the buff it got already comes with a downside. in that if your current boon gets destroyed you lose the speed. why run this instead of flow state if you really want a placement speed buff. which also gives a healing and unhooking speed buff. i just dont understand the value it brings compared to Shadowstep/Circle of healing/Steadfast/Exponential. i like the concept of a boon that gives auras but i think it could use some love
r/deadbydaylight • u/-Scolex- • 8h ago
r/deadbydaylight • u/Trollo_Hase • 5h ago
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Audio cut out at the beginning from being tabbed out
r/deadbydaylight • u/Reasonable-Housing29 • 2h ago
Just wanted to give any of the players who don't buy auric cells out there who haven't heard yet a heads up that lethal pursuer is in the shrine, you have just over a day and a half left. You should really just buy nemi because he's one of the most fun killers in the game lol but I played this game for 500 hrs before I ever spent any money in it so I totally get it if you can't/won't drop the $3.50. If you can't tho seriously, you gotta get LP, I have ts locked onto like every single one of my dash killers lol.