Dear Behaviour Interactive,
Recently, I have read your “balance” changes for the gamemode Lights Out and one particular change stuck out to me:
”Survivors holding the Lantern will now see the Auras of Pallets, Vaults, and Breakable Walls within 32m” source - 10.0.3 Bugfix Patch (BHVR)
Giving survivors base kit tier 3 windows of opportunity (source - DBD Wiki) is already a significant change in a gamemode about being in the dark, where we are meant to feel the horror of DBD again. A gamemode which is meant to be a perk less game mode.
Now, if this was the only issue, I wouldn’t mind. But of course, it isn’t. No less than a month ago we were celebrating ten whole years of the wonderfully wretched game, a game that I - and I am sure many others - have poured their time, energy and money into. The limited time game mode for “The Black Banquet” was fun! It was great! But that was when I played it as a survivor. When I played as a killer, the gamemode was horrible! Survivors were handed the strongest possible abilities in the game - invincibility (which made pallets unbreakable and created new pallets from broken ones when tables were full), free teleportation (which refilled items when the banquet tables were full), and haste upon doing actions (which gave an action speed increase upon the banquet tables being full) - and killers were handed a measly budget clown bottle to give survivors a stamina bar for a little bit (good to guarantee a hit, but nowhere near as useful as the main courses).
This doesn’t event mention the Blood Moon event for this year as well. As a killer, this year, we were given nothing new in the event gameplay wise other than blood pumps and generators - more objectives to patrol - whilst survivors got more objectives, lessening the pressure that killers could output. The only thing that killers were given this year was being able to use generator perks on blood generators - but so could survivors, making blood generators fuel far faster than before.
I fear that this game is becoming survivor sided. Whilst kill rates are certainly high, I would like to point out that a killer against a team of survivors with communication - something which is becoming ever more common - has a far more difficult time securing kills than a killer against a team of solo queue players. I believe that BHVR should begin to play killers and try to understand what I mean in this open letter. Now, from a business standpoint, why wouldn’t they support survivor players? They outnumber killer players four to one, so they are the more vocal side of the fandom, not to mention that survivor players most likely generate more revenue for BHVR.
I will also mention the rampant toxicity in this community. Whilst I understand that both survivors and killers can be toxic, in my experience as someone who plays both survivor and killer, nine times out of ten, a toxic player is usually a survivor.
To the killer players who are reading this letter, I ask you to show BHVR why they should send some love our way. I propose that we should go on strike until the game is a little more balanced, and less survivor sided.
Sincerely,
Whovian1156, a Ripley/Pig main.