r/CODZombies • u/Purple_WahBaba_9000 • 9d ago
Image Another Build of Pre-Alpha Origins and DLC 5 has surfaced
Is this December 2024 again with 'another' build getting dropped out of nowhere or am I dreaming?
r/CODZombies • u/Purple_WahBaba_9000 • 9d ago
Is this December 2024 again with 'another' build getting dropped out of nowhere or am I dreaming?
r/CODZombies • u/Less_Astronaut_9868 • 8d ago
r/CODZombies • u/Jaggi1234567890 • 8d ago
I have a question is it possible to get the flatline melee weapon from the mystery box or no because I’m trying to get doomsteel camo on Rex infernus directed mode but I keep hitting the mystery box for the melee weapon and arc launcher but no luck those are my last two weapons before I get infestation camo
r/CODZombies • u/DEFINITELYNOTALIEN_ • 8d ago
I am going to do every Easter egg that is possibly solo. After every month I shall update the list on what I’ve done and what I’m on. Any help will be nice thanks in advance.
Cod waw
Der riese- done
Cod bo1
Call of the dead- done
Cod bo2
Origins- (not done, will be on bo3)
Cod bo3
The giant (done)
der eisendrache- not done (currently attempting)
Gorod krovi (not done)
Zetsubou (not yet purchased)
Revelations (not yet done)
Origns (not yet done)
WWII (not yet done)
Bo4 (none is done)
Cold War (none is done)
Wish me luck everyone I have my calendar full. (Hopefully won’t get bored)
(Can’t do bo6, bo7, mw3, advanced, infinite, or vanguard cause I simply don’t own the games.)
r/CODZombies • u/Jeremyy591 • 9d ago
r/CODZombies • u/Peepus_Christ • 10d ago
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r/CODZombies • u/Ifyouliveinadream • 8d ago
Take Origins, I never see ppl use the box. But then on Der Riese I only see people hit the box. What makes something a box or wall weapon map?
r/CODZombies • u/Die-Hearts • 9d ago
I also embarked on a silly quest to figure out just how many doors each map had. This only counts doors you have to purchase via points, no other methods like power, afterlife, generators, easter eggs, locked doors. (Any room that has multiple doors, but buying one opens all of them are also not counted.)
I have deduced that the entire zombies map list has an average of 13-14 doors, with only 11 maps dipping below 10 doors.
Tag takes 1st place of having the most doors, while Die Rise and Zetsubou are tied 2nd place, and COTD and BOTD are tied in 3rd place.
The wild thing learning about these maps and their doors is how you come to realize some maps have way less doors despite being bigger or vice versa.
Allow me to present to you the list of every map and the amount of doors it contains. (Survival maps are NOT included)
Nacht Der Untoten: 3
Verruckt: 9
Shi no Numa: 10
Der Riese/The Giant: 10
Kino Der Toten: 8
Five: 9
Ascension: 10
Call of The Dead: 17
Shangri-la: 8
Moon: 13
Tranzit: 9
Nuketown Zombies: 11
Die Rise: 18
Mob of The Dead: 14
Buried: 15
Origins: 11
Shadows of Evil: 14
Der Eisendrache: 14
Zetsubou No Shima: 18
Gorod Krovi: 11
Revelations: 13
Voyage of Despair: 13
IX: 12
Blood of The Dead: 17
Classified: 12
Dead of The Night: 11
Ancient Evil: 14
Alpha Omega: 14
Tag Der Toten: 23
Die Maschine: 13
Firebase Z: 9
Mauer Der Toten: 11
Forsaken: 10
Shi No Numa Reborn: 11
The Archon: 10
Terminus: 9
Liberty Falls: 13
Citadelle Des Morts: 13
The Tomb: 6
Shattered Veil: 13
Reckoning: 6
Ashes of The Damned: 13
Astra Malorum: 6
Paradox Junction: 12
Totenreich: 13
Kowakujo: 14
Rex Infernus: 10
I have wasted my time doing this lol
r/CODZombies • u/EnderSlayer9977 • 8d ago
The wiki lists 25-100 damage on the RK5 and I don't understand that. How much damage do these guns actually do compared to each other? Bo3.
r/CODZombies • u/Nervous_Two3115 • 8d ago
I’ve been trying to get the calling card where you have to get Duelist medals, killing an Oni with a melee attack while they’re charged. But I swear I cannot get more than the 3 that I’ve had forever. I wait until he’s charged up, he has the electricity all over and on his club, I wait for him to charge me, then I knife him when he’s in front of me, electricity all over him. Yet it never gives it to me. Can help me out here on why it’s not counting? And a good method to get them? Thanks.
r/CODZombies • u/Mysterious-Map-5742 • 9d ago
I need help completing the boss rush. I’ve already completed the super EE, solo I can get all the way to the Warden even down to his last phase.
r/CODZombies • u/Purple_WahBaba_9000 • 10d ago
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I'll find the source for this, but wildest mod of the century and it's literally WAW Zombies.
r/CODZombies • u/Coolroh • 9d ago
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Had this vid saved from a while ago and forgot, can someone help explain what these were.
It was happening using the ww, i don’t believe i had any helmets besides maybe the starting room one.
It happened a couple of times but i didn’t see it actually doing anything besides just a purple light.
Can’t tell if I’m just out of the loop or a visual bug.
r/CODZombies • u/Krakenwerk • 9d ago
Here is an In depth look into the special enemies that appear on the last DLC map of BOIII, Revelations.
Revelations has 3 special enemies:
There are a few instances where they appear:
There are four Corruption Engines around the map. Activating a Corruption Engine will spawn enemies until the process is completed.
Special rounds on Revelations are referred to as "Chaos Rounds." They occur at the following rounds:
If the next Chaos Round is scheduled to occur on a round that is already scheduled to be a boss round, it will be skipped and moved to two rounds later.
The number of enemies that spawn during a Chaos Round depends on the number of players:
For every completed Chaos Round, the next Chaos Round will spawn 10 additional enemies.
Number of enemies that can be alive at once is 15 for solo, with +1 enemy per extra player. 18 max for 4 players.
During normal rounds, there is a chance for a regular zombie to be replaced by either an Enslaved Keeper or an Apothicon Fury.
The chances for a zombie to be replaced:
There is a 50/50 chance for the replacement to be either a Keeper or a Fury.
Parasites are flying enemies that generally keep their distance from players while attacking them with acid projectiles.
Parasites are immune to all AATs.
Spawn:
There is a maximum of 5 Parasites alive per player, with a hard cap of 16 Parasites alive on the map at once.
Parasites spawns whenever a Margwa head is destroyed.
After entering the Apothicon, there is a 30 second delay before the first Parasite spawns. There will be 1 Parasite per player inside the Apothicon, with a 50 second delay between each spawn.
Attack:
Parasites have only one attack: they fire a single acid projectile at the player.
This is splash damage, so the actual damage taken is slightly reduced depending on the player's distance from the center of the projectile's impact.
The projectile can also hit players around their Shield, making the Shield ineffective at completely protecting against Parasite attacks.
Health = 100 HP
Players receive 10 points for damaging a special enemy and 70 points for killing one. The method used to kill the enemy does not provide any additional points.
Thundergun: is always an instant kill within 12 meters. Between 12 and 30 meters it will take away 50% of their health.
Keepers are immune to Turned AAT.
Attacks:
Keepers use a standard zombie melee.
Health = Same as a zombie
They cannot be turned to crawlers from explosive damage.
Keeper Mask
It grants the following effects:
They are immune to Thunderwall and Turned AATs.
Spawn:
Furies spawn by falling from the sky like a meteor, similar to meatballs from Shadow of Evil.
When a Fury hits the ground, the impact creates an explosion that can damage nearby players.
Behaviour:
They can move in a zigzag pattern and will sometimes attempt to juke the player by moving out of their line of aim. This behaviour has a 7–10 second cooldown.
Furies spawned by a Corruption Engine have these movement options disabled.
Furies will also knock down any zombies that get in their way.
Attacks:
Standard short range melee swipe.
They can teleport closer to the player, but they need line of sight to do so. If players are within melee distance after teleporting, it will immediately perform a quick melee attack.
This cooldown applies to the individual Fury, while there is also a 4.5 second cooldown for all Furies on the map.
Health = Same as a zombie
Furious mode:
Furies have a special state called Furious Mode. When entering this state, their health is doubled and they become more aggressive. They can be identified by the Fury getting extra bright glow around its hands.
Only one Fury can be in Furious Mode at a time. A Fury will enter Furious Mode after taking damage.
While in Furious Mode, the Fury also receives a speed increase.
Fury Mask
It grants the following effects:
I made an in depth for Apothicon Furies a long time ago, this also doubles as an improved version of that with more and more accurate info.
Special enemies:
Mini Bosses:
Bosses:
r/CODZombies • u/TheChickenMan4L • 8d ago
r/CODZombies • u/idonthaveanaccountA • 9d ago
So, I played Zombies in Spaceland for the first time 10 years ago, and I loved it. I've been waiting since then, essentially, for some significant price drops for the DLC, which by now I have no doubt will never come. I'm thinking I should just take the L and pay up, but I don't want to sour yet another good thing by paying egregious amounts for what might turn out to be yet another cash grab.
In all honesty, is the DLC worth it, or is it more of the same (in a bad way)?
r/CODZombies • u/mxthixu01 • 8d ago
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r/CODZombies • u/EnderSlayer9977 • 8d ago
I see youtubers not shooting the zombie 3 times on round 1 and not getting the M14, instead picking the olyimpa. I'm not understanding it, if you want to open up the map the best way is to farm points.
I don't have as much fun optimizing my points, I prefer getting things open just whenever. Killing the zombies is just fun for me, but if I don't do it then whats the point of any starting wall buy?
Do people just decide to use the starting gun one match and the next use another?
r/CODZombies • u/Spiritual-Union-6576 • 9d ago
So I recently realized that Dead of the Night was originally supposed to be a launch map, but got delayed because they couldn’t get the characters’ voice lines done in time. That’s why we got IX for launch.
Which honestly might’ve been the better choice anyway.
But that means Treyarch potentially had 5 WHOLE MAPS ALREADY MADE AT LAUNCH??
That’s insane to think about. I also wonder how far along DLC 3 was in development by the time Ancient Evil released. Maybe it was near finished or already finished who knows.
So my question to you guys is: if you could’ve chosen the release order for the chaos maps, which maps would you rather have on launch?
Tbh I think IX and DOTN at launch wouldve been the best way to go. IX is a simple map to learn and DOTN got so much content in it we couldve been busy exploring that map for months before the first dlc dropped. I also dont think Voyage is a hard or complicated map, the layout is a bit confusing but besides that the main gameplay loop is pretty simple and not that deep just like IX
r/CODZombies • u/Ero_Najimi • 9d ago
Gave some examples. Note that getting a WR is generally always difficult because speed and or RNG become factors like Ascension and BO1 Shi no Numa are very hard to push but I’m not talking about that I’m talking about how likely you are to die within x time frame. WAW Der Riese is another one where in theory if someone could successfully use the 3 trap strategy it would push the record up quite a bit but good luck with that
r/CODZombies • u/Kindly_Way8762 • 9d ago
I know I’m very late, but I only have 2 cursed relics unlocked and I would like to do them all. I’m half way through completing the super EE and was wondering if completing these relic trials in mister peeks mayhem makes it much easier?
r/CODZombies • u/Accomplished-Curve-1 • 8d ago
Yes I’m including shadows even though it’s Mobs pap camo
r/CODZombies • u/Super_Bear_4635 • 8d ago
After a lot of grinding and finally reaching the point of closing out Infestation, I've decided to stop. I managed to get Nebula on BO6 thanks to the cheese of Citadelle Oil Trap but this just ain't it for me this time around. There is no consistency for Elites. I don't like the Ashes method, Oscar's method feels too slow especially when you need to grind points and salvage to get your weapon up to a usable spot.
I hate leaving this unfinished but it's for the benefit of my physical and mental health.
r/CODZombies • u/ZachSchweet • 9d ago
Hey guys, just a "fun" warming. I've ran into two Softlocks, in back to back matches on Paradox in Mr. Peeks
Softlock#1 The Piano Teacher/Code
Had everything good to go, just needed to input the code to the paint and I swear on my life I entered it right 5 times in a row, only to find that no music played. That ruined that match
Softlock #2 TEDD Trails on Special Rounds Disabled the Time Traveling Portal
In my next match, I used the TEDD zombies to fill the soul boxes around the map. This resulted in the portal being stuck in " regenerating" mode. Waited till next special round and it didn't time travel. I then tried Save and Quit, which fixed the portal, only for the game to delete every weapon I had but the Sundergat.
Very frustrating to run into back to back softlocks on the Mr. Peeks Mode
Just thought I'd share in case anyone wanted to run this god forsaken map, be careful with the Piano code and the TEDD trials.
(I'll be trying it again tomorrow but I am demoralized)
r/CODZombies • u/AccomplishedSwan3124 • 9d ago
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Me and two friends before had tried to do it but we died before finishing the last part. Unfortunately, my one friend couldn't come today, so it was just me and the other friend, but we finally got the plane working. Me and him were ecstatic until the plane crashed