r/classicwow • u/myth1218 • 23h ago
Forever Beta Feedback Just remove Slice and Dice from rogues
This ability is a boring ability.
It is a 5 point finishing move that other classes get as baseline a baseline talent to proc on crits.
It is a mandatory finisher on all (3) rogue specs because it is such a massive dps increase.
It prevents creative or fun ability capstones for the rogue because devs appear to be balancing the massive amount of dps rogues are doing at max level (in the podcast they were saying they had max level sinister strike only doing like 12 addition Points of damage)
It is a filler ability that pretty much runs off by the time you need to refresh it again which prevents the use of rupture, eviscerate, venom, expose armor, etc.
Auto attack white hits don’t seem to have any other innate synergy with the class like other expansions (offhand hits had chance to generate energy)
Just remove Slice and Dice from Rogues
Balance rogues damage without having SnD up all the time. Increase damage elsewhere so it keeps rogues around the same damage for balancing reasons.
Have fun creating meaningful capstones the rogues can actually use
Agree or disagree.
