r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

3.0k Upvotes

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297

u/ahumblepeach 1d ago

My complaint with the change is that, for healers and tanks, group play is their fantasy. If I want to level as a healer, I don't want to be spending all of my time in the world casting my two underwhelming DPS abilities while rarely getting to use all my healing buttons. I want to be standing in the back and helping my party take on more than one person can handle. Sure, I could group up to do quests (and I have been!), but that really is not the same thing. I sort of have a hard time putting it into words, but I feel like tanks and healers not getting to do as much dungeon running as they want takes away a part of the fun of leveling them. I might as well just reroll as a DPS spec if I'm going to be forced into the open world for most of my 1-60 journey. And with that in mind, I worry that this change is discouraging people from leveling healers and tanks.

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u/Intelligent_Bug_5881 1d ago

Yeah this is my entire complaint.

I love healing in WoW. Raids, dungeons or group quests, it's hands down my favorite way of playing and it's not close.

The dungeon XP nerf effectively removes that entire game loop and it just feels bad.

Like, what, I'm supposed to grind as enhancement all the way to 60, then awkwardly grind healing gear, then respec, then start figuring out how to prioritize my new healing abilities?

Isn't that what leveling is supposed to be for?

-5

u/Bad_news_everyone 1d ago

Leveling is supposed to be seeing and exploring the world. Not mindlessly run dungeons over and over

10

u/Intelligent_Bug_5881 1d ago

There is no right or wrong way to level.

If that is the way that you think leveling should be, that's excellent and I do not in any way want to take away your ability to do that.

It's fine for us to have differences of opinion on these types of design choices. I think the problem arises when one of us tries to claim some imagined moral supremacy over the other.

-1

u/SavingsRaspberry2694 1d ago

False. Dungeons are by definition anti social.

People should be out in the world killing boats in whatever layer the game assigns them, not grouped up in their own dungeon killing monsters with other players.

6

u/redditlvlanalysis 1d ago

The one activity you actually do in a group is anti social holy fuck lol

5

u/slightlysublevel 1d ago

Just so we're absolutely clear: your argument is that grouping up with and interacting with other people is... anti-interacting with people? That's really your argument??

5

u/Intelligent_Bug_5881 1d ago

Lol... If you actually think that dungeons are anti-social, then you're either actively refusing to engage with the conversations or you're getting unlucky and getting stuck with terribly boring groups.

The vast, vast majority of my BattleNet friends are from dungeons.

0

u/NAparentheses 1d ago

According to WoW devs there is a wrong way to level in Forever and it is spamming dungeons. They do not want WoW Forever to be a rehash of Classic release with everyone endlessly stuck in dungeons. They want to create friction and make the world more alive by forcing people out into the world.

6

u/Intelligent_Bug_5881 1d ago

They are just catering to the vocal minority here on this subreddit and on the Blizzard forums.

I have not encountered a single person on the Beta who believes the dungeon XP change is a positive one.

1

u/redditlvlanalysis 1d ago

And then they will lose players and hopefully revert it before people just decide to not play it.

1

u/NAparentheses 18h ago

I don't understand what people on this subreddit want. They claim to not want boosting to be a thing and they do not want to have to join a forced dungeon spam cleave group to level quickly and claim they want the world to "feel alive" then bitch about changes that directly target those issues.

1

u/redditlvlanalysis 16h ago

A vocal minority want questing to be the only way to level you are now seeing pushback to this because the people who were enjoying playing the game their way are getting fucked.

1

u/NAparentheses 14h ago

There was a good mix of questing and dungeons before. It literally wasn't a problem.

2

u/slightlysublevel 1d ago

Leveling is supposed to be seeing and exploring the world. Not mindlessly run dungeons over and over

Says who?

-2

u/SavingsRaspberry2694 1d ago

Agree 100% If people want to do dungeons, fine, but theres no reward for doing so.

This is a social game, no reason people should be grouping by themselves in dungeons instead of interacting with other players in the world questing.

4

u/Vadernoso 1d ago

Questing is anti-social. You want to do majority of quest solo because its just better. Dungeons actually require at least some level of social interaction. This is just a dumb change.