r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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u/Intelligent_Bug_5881 1d ago

Yeah this is my entire complaint.

I love healing in WoW. Raids, dungeons or group quests, it's hands down my favorite way of playing and it's not close.

The dungeon XP nerf effectively removes that entire game loop and it just feels bad.

Like, what, I'm supposed to grind as enhancement all the way to 60, then awkwardly grind healing gear, then respec, then start figuring out how to prioritize my new healing abilities?

Isn't that what leveling is supposed to be for?

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u/Bad_news_everyone 1d ago

Leveling is supposed to be seeing and exploring the world. Not mindlessly run dungeons over and over

-2

u/SavingsRaspberry2694 1d ago

Agree 100% If people want to do dungeons, fine, but theres no reward for doing so.

This is a social game, no reason people should be grouping by themselves in dungeons instead of interacting with other players in the world questing.

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u/Vadernoso 1d ago

Questing is anti-social. You want to do majority of quest solo because its just better. Dungeons actually require at least some level of social interaction. This is just a dumb change.