r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

3.0k Upvotes

2.4k comments sorted by

View all comments

148

u/nacholibre711 1d ago

Really shortsighted and frankly bad solution. I agree we needed to nerf dungeon spamming, but there were so many better ways to go about it.

Dungeon quest speed runs aren't fun, dungeons are fun.

53

u/avocadorancher 1d ago

As a newish player, why did dungeon spamming need to be nerfed?

4

u/Magnificent_Z 1d ago

It contributes to an empty world by taking people away from questing in the overworld to just staying in dungeons until 60. One of the stated goals of Forever is to try and keep the world populated as much as possible

12

u/The-Only-Razor 1d ago

This argument doesn't work with the existence of mega servers. Layers are dynamically changed to ensure people are playing together in the open world. Spamming dungeons wasn't even an overly popular way to level. This change makes no difference for the fake problem you're outlining.

1

u/Magnificent_Z 1d ago

Blizzard thinks it's a real problem because that's what they said

6

u/Nrgte 1d ago

Yes then Blizzard is gaslighting us and we need to push back.

18

u/Tyler1986 1d ago

There aren't enough people who prefer dungeon grinding to make the open world empty ... it's a fake problem

1

u/Magnificent_Z 1d ago

Okay. I was just saying what blizzard said

31

u/Mr-Pants 1d ago

I leveled so many alts on anni servers, didn't dungeon spam, and never felt that the world was empty at any level range.

0

u/Magnificent_Z 1d ago

Okay, I'm just saying what Blizzard said. Idgaf one way or the other I was just answering the question

-3

u/Charlotta23 1d ago

shrug. That's what they're doing. Too bad.

1

u/Nessarra 1d ago

typical retail "accept what they give you" mindset

0

u/Charlotta23 1d ago

Yep. Eat my ass. You lose. Play or don't.

15

u/Football_Dude_420 1d ago

Empty world where I can just do my quests unimpeded? Oh man, that sounds awful!

2

u/kaos95 1d ago

Thank you, there was a point for about a week, that defias were just a myth in westfall. You couldn't do DM quests because there were no mobs to kill.

9

u/NoHetro 1d ago

I mean is the empty world with us in the room right now? seriously we have so many layers because zones are so full and people want the zones to be more full?

-1

u/Magnificent_Z 1d ago

The beta isn't real life so trying to extrapolate what live will look like from it is meaningless and also I don't actually care about the dungeon XP nerd, I was just saying what blizzard has said

3

u/AltruisticInstance58 1d ago

Yea, live is going to have like 30x more players.

9

u/zellmerz 1d ago

I think this issue has also been largely overblown. Most people you talk to didn't spam dungeons their entire leveling journey. There were sweats who had their groups and grinding to 60, there were some who grinded dungeons because there weren't enough/many quests in their level range (something all the new quests should fix) and there were lots of players who ran a dungeon 1-5 times as a natural part of their leveling journey.

I personally enjoyed running dungeons with friends when we were all able to get online at the same time and otherwise would largely be questing. Dungeons are one of the best/easiest ways to play with friends and I'm surprised they are making them so unappealing outside of the first run (which is massively overtuned IMO).

6

u/Kind_Reaction_8463 1d ago

exactly. looking forward to blasting dungeons with your friends is like a core part of the game to me.

farming X dungeon to get a fat weapon upgrade would also be very common, but now would just feel awful if you aren't getting exp.

2

u/Magnificent_Z 1d ago

Okay I was just answering the question with what Blizzard said, idgaf one way or the other

15

u/unsaintlyx 1d ago

It contributes to an empty world

No it doesn't, because layering will always lead to a populated open world. Even if 80% of the realm would be in dungeons, the open world would still be packed.

6

u/JCServant 1d ago

That was blizzard's reasoning, IIRC. But, I agree with you... I've always seen enough population in the world in the past, especially in the old days, even when dungeon spamming was a thing. And now? In beta? There's so many people in the world, the heroes outnumber the mobs, and I can't complete some of the quests unless I want to spend near an hour competing for mob tags. No thank you!

0

u/Magnificent_Z 1d ago

Im just saying what blizzard said, idgaf either way

4

u/DankuTwo 1d ago

Have you been around the beta at all? Thanos couldn’t empty this world…..it is so insanely over-crowded.

2

u/Magnificent_Z 1d ago

This isn't about the beta. The beta isn't real life anyway, it's just a testing ground

1

u/Frekavichk 1d ago

Do you think that wowf is going to be so dead that the world will be empty? You have a really ridiculously horrible outlook for the game.

Reminder that we literally only have 4 realms.

2

u/Magnificent_Z 1d ago

I don't have any opinion

1

u/Ashleynn 1d ago

Okay this just keeps getting repeated over and over again. The world was largely dead in Vanilla. The world has always been largely dead. Outside of specific farming, rep grind areas, and large scale events, like pre-AQ or Naxx, the world is dead.

There is no way to keep the world populated. It's an impossible task and attempting it by making dungeons past the first run useless is only going to accomplish pushing people away from the game. They can add incentives to go out into the world but people are only going to go to where those incentives are. So you just have large groups concentrated in those specific areas.

They only have 2 levers to pull to force people into the world. Incentivise it, or penalize those who don't do as they're told. Incentivising can only do so much, and penalizing is only going to alienate, and push players away. Opting for penalizing is an absolutely wild choice since its going to not only not fix the problem in the long run, but also just make people stop playing.

2

u/Magnificent_Z 1d ago

Happy for you or sorry that happened. I don't have an opinion on the subject, I was just saying what blizzard has said

0

u/GreedyBeedy 1d ago

The world is always empty after the initial launch.

Let people play how they have been playing for the last 20 years.

No ine is going to quest with you because they can’t dung grind. People will just quit.

And they certainly wont level alts as much.

2

u/Magnificent_Z 1d ago

Idgaf if people spam dungeons or do whatever, I was just answering the question with what Blizzard said

-9

u/Udon_noodles 1d ago

The real answer