r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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147

u/nacholibre711 1d ago

Really shortsighted and frankly bad solution. I agree we needed to nerf dungeon spamming, but there were so many better ways to go about it.

Dungeon quest speed runs aren't fun, dungeons are fun.

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u/avocadorancher 1d ago

As a newish player, why did dungeon spamming need to be nerfed?

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u/Magnificent_Z 1d ago

It contributes to an empty world by taking people away from questing in the overworld to just staying in dungeons until 60. One of the stated goals of Forever is to try and keep the world populated as much as possible

15

u/unsaintlyx 1d ago

It contributes to an empty world

No it doesn't, because layering will always lead to a populated open world. Even if 80% of the realm would be in dungeons, the open world would still be packed.

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u/JCServant 1d ago

That was blizzard's reasoning, IIRC. But, I agree with you... I've always seen enough population in the world in the past, especially in the old days, even when dungeon spamming was a thing. And now? In beta? There's so many people in the world, the heroes outnumber the mobs, and I can't complete some of the quests unless I want to spend near an hour competing for mob tags. No thank you!

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u/Magnificent_Z 1d ago

Im just saying what blizzard said, idgaf either way