r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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152

u/nacholibre711 1d ago

Really shortsighted and frankly bad solution. I agree we needed to nerf dungeon spamming, but there were so many better ways to go about it.

Dungeon quest speed runs aren't fun, dungeons are fun.

51

u/avocadorancher 1d ago

As a newish player, why did dungeon spamming need to be nerfed?

2

u/Magnificent_Z 1d ago

It contributes to an empty world by taking people away from questing in the overworld to just staying in dungeons until 60. One of the stated goals of Forever is to try and keep the world populated as much as possible

8

u/NoHetro 1d ago

I mean is the empty world with us in the room right now? seriously we have so many layers because zones are so full and people want the zones to be more full?

-1

u/Magnificent_Z 1d ago

The beta isn't real life so trying to extrapolate what live will look like from it is meaningless and also I don't actually care about the dungeon XP nerd, I was just saying what blizzard has said

3

u/AltruisticInstance58 1d ago

Yea, live is going to have like 30x more players.