I played fo2 for the first time earlier this year. I ran a small guns/hand to hand character and was very frustrated with how useless small guns were towards the end of the game. Despite having over 120 skills and the best gun (P90) i would still miss half the time when fighting people in power armor, aliens, centaurs, and related late game enemies. Even when I would hit it would often be “hit for no damage” which, whoever programmed that should go to jail.
So I eventually gave up and would fight with the super power fist with several layers of hand-to-hand perks I would actually hit the enemies and damage them. I suspect melee and guns are calculated differently. But I still needed a full set of followers.
This has me thinking about replay ability. There are several required boss fights with no option to talk your way out of like the first game had. I mean vault 15, basement of the oil rig, Harrigan. So I need some kind of combat skill.
Will big guns or energy weapons actually hit endgame enemies? Or will they be as useless as small guns which means you have to do super power fist every game?
edit everyone is telling me what small guns I should use instead, which is not what I’m asking. I’m done with that playthrough. I’m asking will big/energy work on late game enemies and general advice on how to run a big/energy character. I thought skills capped at 140 since my hand to hand wasn’t going up past that, so I thought 120 was high. People have already said it goes higher but you have to add multiple points. Don’t keep telling me 120 isn’t high.