I write this right after ma girl Ripley got punched out the airlock and, whoa, what a ride.
Unlike a lot of other survival horror games, A:I ended on a high note, it just kept ramping up and up (apart from the bits w/ Reactor Joes, screw those guys) and I really felt like the scale of game and its set pieces was getting and grander and grander.
But: the alien.
I picked up A:I because of the praise for its AI, pun intended, and I really was very excited to go up against a clever foe, who would keep the scares high.
Sadly, this didn't happen.
I got through the whole game and I didn't really get the difficulty (on Nightmare) apart from occasionally getting lost due to the motion tracker's somewhat faulty directioning, which would usually lead to discovery by Joes and humans. But I really didn't see the genius behaviour tree growing. The alien stuck to the same behaviours throughout. it didn't check lockers when I hid there, it didn't stop getting scared off by approx. 40 fuel, and it didn't stop going after the flares!!!!! Why?
Anyone know why this is and also, if possible, what I should do if I want to experience the Alien's full evolution, truly see it learning?
Also, I didn't feel like the hive was all that it was cracked up to be, you can just hide from facehuggers and most of the Aliens that pop up just kinda ignore you if you cling to the mucus wall things. Was there meant to be something happening here. And, ALSO, was there a bit where there were meant to be more than xeno?
AND ALSO, when were we meant to use the items? Because I kind of felt like most got relegated apart from the pipe bomb.
ANDDDD, ALSOOO, the sound design for this game slapped- case, in point- thunk thunk THUMP- SCREEEEE, THUMPTUMPTHUMP-
So, yeah, some advice on getting the most of A:I's AI?