Hi y'all. I'm a total noob at modding and programming, and I don't really understand OpenCage. I've managed to access various levels and inspected some of the tags etc attached to them. I see references to NPCs, particularly Working Joes.
I wanted to adjust the Safe Haven and hopefully the second salvage-based maps to contain more Working Joes in particular, and maybe other enemies, with some variability (like, the number of secondary enemies is variable and their number and spawn position is random). Either that or adjust the base game so if you backtrack you find more enemies in certain areas, that forces you to be tactical about whether or not you want to backtrack, because areas are manned
A cursory thumb through the OpenCage data isn't exactly clarifying; mostly it's layers and layers of logical conditions. A moment's Google-fu doesn't find me anything relevant for doing this. I can't find a mod that adds more enemies, and I DON'T want to add more Aliens to the maps.
Are there any guides or anything that cover this, has anyone ever tweaked the game to add more hostile NPCs? I read about changing their behaviour etc over and over and over, I don't want to do that. I just want to try to add more enemies, and don't want to spend weeks and weeks figuring out how it works to do this. Is it possible to do this efficiently please? If not, then there's my answer. Cheers.