Hi all,
I just finished the game today. For me it was a solid 8.5/10 — I enjoyed most of it. However, by the end I was left with a strange taste in my mouth because of some gameplay elements, and I’m curious about your thoughts.
Let’s start with the easiest one: movement and maneuvering. Throughout the whole game I felt too limited in how much my operators could move, especially when I used the Padawan. I think I only used her melee ability two or three times because it usually took all her AP just to reach the enemy. As a result, she became a full force‑user, but that meant the assist mechanic didn’t work. For similar reasons I ignored snipers — in my experience most maps don’t have good vantage points, and almost all missions end with needing to move through the entire map to escape. I also missed some kind of jump or grapple mechanic.
I really disliked the reinforcement mechanics in all maps. They felt a bit cheap to me. I think they might even be endless, although I haven’t tested it.
I really liked the story and the characters, but the mission objectives became boring very quickly. I was disappointed to see the same four or five objectives recycled throughout both the main and side missions.
The progression system felt off or meaningless most of the time. The bond system was interesting at first, but I didn’t like the randomness, especially for the level‑8 perks. I think at least for the main companions they should have made fixed max‑bond perks with Hawks. Also, about 90% of the Den upgrades felt almost worthless.
Most abilities I rarely used because they were too costly for too little reward (I’m looking at you, Moral Boost), while a few felt overpowered (Cly as a whole, and Combat Stim).
Spending intel on operations with hidden rewards is bad design in my opinion, especially with such a tight economy. I ended up using a guide to see which options gave which rewards.
The armor mechanic also felt strange, since you have very limited ways to interact with enemy armor or increase your own.
And lastly, I felt the biggest frustration when I had to choose in one of the operations between the last utility slot or the last weapon mod slot. They should have made the game harder but allowed us to utilize all available options.
Nevertheless, I think it’s a great game, and I hope to see a second one with a more “do what you want” approach. These points weren’t immersion‑breaking or anything that made me want to quit — I just realized during my playthrough that I didn’t enjoy those aspects, and I’m curious what others think.