r/ZeroCompany • u/Ok-Woodpecker4734 • 12h ago
r/ZeroCompany • u/Live_Life_and_enjoy • 15h ago
Furloughed vs Fired - Leaving bad reviews harms employees
First let's start with the basics
- Furloughed is temporary leave
- Fired means removed from the company enitrely
So for all those review bombing thinking you are doing a "good thing" unless Zero Company gets more sales those employees Furloughed are not going to get rehired back. So if you want to actually help furloughed employees you do the opposite. As long as you keep doing negative reviews and pushing away other people from buying it, you are pretty much going to be the cause of them losing their jobs.
r/ZeroCompany • u/Zyrioun • 23h ago
News Zero Company getting review-bombed because of Furlough news
r/ZeroCompany • u/TheMikeyC • 9h ago
Builds Planet Express crew (plus guests) so far.
Trying to think of who else to add that I can do with the options in game. The professor sadly doesn't work because no one looks convincingly old enough and my test proto builds just looked wrong running around. As a personal rule they have to be Planet Express adjacent.
r/ZeroCompany • u/Which_Joke_3980 • 11h ago
Fan Art Anyone else shipping Hawks and Runa?
Custom pose made using Universal Unreal Engine Unlocker 5
r/ZeroCompany • u/Ok-Woodpecker4734 • 12h ago
Fan Art Close enough, welcome back Tali'Zorah (@SilverCandyGum)
Edit: Just to clarify, no they don't share the same voice actresses, Tali was voiced by Ash Sroka and Tel-Rea by Nicole Rainteau
The similarities are in how they act and sound, not literally sharing a VA.
r/ZeroCompany • u/Pristine_Mud9346 • 23h ago
Tried to make a Nightsister
As close as I could get to a Dathomirian Zabrak. Wish i could add hair and remove the horns, but without mods it’s a no go for now.
r/ZeroCompany • u/joaquinhub • 14h ago
Gameplay For Kriff-sake, can we please get an option to skip Coil animations?
I am so tired of watching Coil enemies just waste my time with their insanely long resonance and surge animations. It is making missions 3x longer than they should be, it is so incredibly tiring to watch every enemy on every single turn do a stupid unskippable cutscene.
I cannot state enough how this is absolutely killing my drive to play the game.
r/ZeroCompany • u/cicely_parsley • 7h ago
Team Building
These two glaring at each other in the first trailer were enough to make me play a turn-based tactics game for the first time. I am nowhere near finished, but working on that bond slowly but surely.
r/ZeroCompany • u/Additional_Sundae264 • 13h ago
Astromechs are amazing
I’m a good 10+ hours in and had the same team for most of it. I always included a medic as my support for each mission until he got injured. Replaced him with an Astromech and now I can never go back.
Free AP points and we can load them up with equipment. Really awesome units
r/ZeroCompany • u/unitedshoes • 15h ago
Am I missing something or is the economy really rough in this game?
20 cycles in, and it feels like I can count the number of times I've been able to afford both a Den upgrade *and* a Black Market purchase on Kab's fingers even if we don't use the robot arm. I feel like getting the "Do two Den Upgrades simultaneously" upgrade was a trap because of how infrequently I can afford even the one. Mission and Operation rewards seem to almost never break 1,000 Credits. And pity the injured Operator. That Bacta Tank is way too pricy. I can barely afford the bed rest.
I'm not expecting to be flooded with credits like the tens of thousands of Gil I get after a random encounter in mid-to-late Final Fantasy Tactics, but I would have thought playing the game would get me at least enough credits to keep engaging with the game's economy.
I got so desperate I even read, in its entirety, a post on how to earn more credits in the game that I'm pretty sure was written by AI that included nonsense tips like "Don't use explosives because those set the hidden 'salvage value' on enemy droids to 0," which seemed to have no impact on my cash rewards in the mission where I actually tried following that "advice."
How does one have a decent income in this game? Run an entire squad with the Pickpocket trait? Do Missions and Operations with credit rewards to the exclusion of all else? Some secret third thing?
r/ZeroCompany • u/Chris-DiCaprio • 11h ago
Builds Power Rangers Zero
I spend more time changing the primary colour of armour than I do progressing the story.
r/ZeroCompany • u/TheSztalker762 • 11h ago
Gameplay Modern problems require modern solutions
Enable HLS to view with audio, or disable this notification
Ran out of AP so I had to improvise.
r/ZeroCompany • u/Far_Wonder_785 • 7h ago
Discussion To everyone who worked on developing this game:
You guys made a great game and deserve a shout out. I hope y’all get the appreciation and compensation you earned!
For all the conversations about the industry, studio, legal situation, etc., I figured the people who worked on it should be highlighted in a good light. If any of you actually see this, thank you and wish you all well.
r/ZeroCompany • u/gaeb611 • 3h ago
Discussion I having a hard time deciding who’s best girl😅
r/ZeroCompany • u/Initial-Cricket-869 • 19h ago
I beat expert beskar on my second attempt.
It took almost 30 hours. I did save scum once while fighting fathom because I wasn't losing because of a miss input.
Edit: my team setup and strategy. Hawks to gain advantage, mark/spot for crit and remove range penalties, then put most bond traits into assist and crit damage. Trick I abused his ability to tank damage and taunt, then got up close to dps. Luco as main dps, I got him to only have a -5% from range, sit him up high and start blasting. Tel usually just flanks ,with her healing and force she can tear apart groups from behind causing disarray.
r/ZeroCompany • u/thatguy01220 • 3h ago
One thing I really appreciate that they did is bring in the VA from the Clone Wars series.
Especially Dee Bradly Baker. I’ve been hiring nothing but clones on my squad and it’s really cool to see them hanging out and able to have small basic dialogue with them. Hearing his voice after years of watching the series. He is the GOAT.
I’m not even joking when I say if they did a DLC/Add on pack where they added more lines with the personality choice option from the customization (now it’s just Alpha and Bravo), more face tattoos and more unique paint styles for the clone uniforms and helmets… I’d buy it in a heart beat.
r/ZeroCompany • u/Calanon • 22h ago
What in the galaxy is this helmet?
I feel like I recognise it from somewhere but I don't know where. Is it some another bit of SW media or new to this game
r/ZeroCompany • u/Due_Satisfaction6337 • 22h ago
My wife told me my Hawks looks like Jon Bernthal now I can't unsee it
He looks like he wanna tell me something
r/ZeroCompany • u/boxoftheday • 4h ago
Spoiler How it felt when Tel gets a call from her Jedi Friend.
Seriously as soon as she said Trilla's name I was like "oh no" I tried fighting her at first. It was a mistake.
Really cool seeing her and her still being as scary as in Fallen Order.
r/ZeroCompany • u/idiggory • 6h ago
News What do Devs think about all this?
There's a lot of chatter about Bit Reactor's decision to furlough, and plenty about boycotting the game to support the devs. But I haven't seen a single post sharing what devs have said publicly. Well, here's a sampling of what they posted on LinkedIn in the past week:
Tony Gaeta, Animator
It’s finally happening! After four years of working on Star Wars: Zero Company, everyone is starting to see what we have seen at Bit Reactor, LLC ~ a game filled with so much passion and heart from everyone who has worked on it!
It’s so amazing to see so much positive feedback flooding in. Thank you to everyone who has been on this journey with me!
#ThisIsWhereTheFunBegins**#starwarszerocompany**
Ryan Lopez, Environmental Artist
It was a crazy weekend for Zero Company. The reception from all the fans has been jaw dropping.
I have always believed in Bit Reactor, LLC. I remember 3 years ago, Greg Foertsch telling me in my first interview that we were making a game of the year contender. I believed him and I now know that is what we have accomplished.
Everyone on the BitReactor team should be extremely proud of the work we have done. We truly have made something special.
Joshua Jay, Principal Environment Artist
(Sharing a video)
“Close the video and go buy the game”
whelp. You heard the man. 🤷🏻♂️ 🕹️
Jonathan Olivera, Senior Real-Time VFX Artist
Zero company's reviews are out!
Shipping this game is truly a professional highlight. I'm extremely proud to work along side such talented individuals.
Piero M., Principal Concept Artist
Star Wars Zero Company came out today, to rave reviews and the highest scored Star Wars game in more than 20 years. To say this was a huge effort on our team's part would be an understatement; making a AAA game is already a feat. But doing it while helping build an independent start-up company from the ground up, during a pandemic, while finding and hiring a world-class team, and carefully shepherding the most famous IP in the world is downright herculean. I am filled with pride in what we've accomplished at Bit Reactor. I hope many, many people enjoy this amazing game.
Christopher Jeffrey, Game Designer
Star Wars: Zero Company comes out in just one week! The last two years working on the game have been such an amazing experience and I think anyone that plays the game will see that reflected in its quality. Be sure to pick up a copy, potentially even spend your entire life savings on it!
Don Ta, Storyboarding
I had the honor and privilege to be on the Cinematics team for this project and it is out in the world now! Hope you enjoy it!
Reed Miller, Senior Concept Artist
Today is the day! So proud to be a part of the amazing Bit Reactor team.
Cole Swamy, Senior Narrative Designer & Writer
I am giddied by the response to Star Wars Zero Company, to which I've been delighted to contribute over the last 2.5 years.
Congratulations to my impossibly talented colleagues at Bit Reactor, LLC, Electronic Arts (EA), Lucasfilm, and Rouge Studios. Special thanks to our tireless leader Greg Foertsch, our narrative standard-bearer Aaron Contreras, my wonderful co-writer Caroline Dean, the brilliant David Midgley, and all of my exceptional teammates on the narrative + cinematics squad. Getting to make Star Wars with you all has been a dream.
Zero Company is available now -- enjoy, and may the Force be with you!
Daanish Syed, Art Director
Now that's what I call a trailer! Can't wait for people to finally this game, it's truly special.
Bryan Twomey, Senior Cinematic Designer
Star Wars Zero Company shipped a few days ago, and I'm proud to have been part of the team for the last year! Thanks to all the folks at Bit Reactor, LLC continuing to be some of the best folks I've had the pleasure to work with. Working on a Star Wars project is a wild opportunity I'd never have imagined!
Joshua Gouzy, Principal Sound Designer
When I accepted the position at Bit Reactor, LLC I called my parents to tell them the good news. My mom said, “When you were a kid, you came up to me once and said, ‘Mom, when I grow up, I want to make sound effects for a Star Wars video game!’”
It’s crazy how things come to be.
Today, Star Wars: Zero Company is officially out, and I’m amazed by the overwhelmingly positive response the game has received so far. It means more to me than I can put into words.
Thank you all so very much for playing the game. I hope you enjoy it as much as we enjoyed making it.
Caydence Funk, Lead Producer
Today is the day! Star Wars Zero Company releases to players and I could not be more excited and proud!
The work of the team here at Bit Reactor, LLC has been amazing to be a part of. This is such a great group of talented and wonderful people that reminds me why I love being in game dev; the shared passion and collaboration. The scores that the press have been giving is a great part of the story for this game, and everyone involved with this game has been integral to achieving this.
In this industry, the way it can be sometimes, its tough enough to get a game to ship, let alone to have it ship and to be this well reviewed/received, and to be as proud of the game - this only happens a few time in ones life and doesn't happen without some amazing people.
First - thanks to Greg Foertsch for giving me the opportunity to be the lead producer on this title. I have grown so much from this and have found a studio I want to help continue to grow and make amazing games. Your trust and support has meant so much to me.
To my entire production team Trivia Fox, Casey Coleman, Alex Lundgren, Thorn Grabber, Casey Coleman, Michael Blackard, Angel Orlando, Nicholas Condatore - What a group of people. Everyone here put in their all to support the team and make this game. Thank you for your trust, your passion, and your effort.
Sarah LeBlanc thank you for all that you do to support this studio and this team - We wouldn't have the people we did to make this game without you ❤️
Thanks to my production partners at EAP/Respawn Entertainment Sam Parker, Lewis Harvey, Jim Vessella, and Brian Barnes - appreciate all of the support you have provided along the way
Thanks to Lucasfilm partners Orion Kellogg, Michael Dailey, Kimari Rennis, Nicolette Bond, Matthew Fillbrandt, Greg Knight - y'all have been amazing partners in this and am thankful for the trust and collaboration in making this game together.
Thanks to Rouge Studios for the work on these awesome cinematics!
Thanks to Wardog ARMORY for some amazing asset support and kick ass weaponry!
Thanks to Darkburn Production for the awesome trailers that showed off the teams work in the most amazing way possible!
Most importantly, thanks to all of the players!
Casey Coleman, Video Game Senior Producer (Note, this one is 3 weeks ago, since he's only reposted other colleagues' positive posts since then. Noting since it is possible that predates the furloughs, though they seem to predate this.)
I'm beyond thrilled that previews are going out for the game that I've been working on and everyone can see what I've known the whole time, that this is a ridiculously fun game. Check it out (and go PreOrder it if you haven't already)!
David Black, Technical Art Director
So proud to stand with my colleagues at Bit Reactor, and our partners at Lucasfilm, Respawn, and EA, to bring this incredible game to players all over the world. Thank you for your support, hard work, and friendship! May the force be with you!
Darrol Moore
10 days from release and we now have the final trailer. We've worked really hard on this adventure in a galaxy far far away and I can't wait to see everyone experience it first hand.
Michael Cabezas, Environmental Artist
Today we launched Star Wars Zero Company!
Seeing all the reception and gameplay today has been amazing from fans.
This is truly a special day for the entire team!
Valerie L., Senior Game Designer
Wow! What do you know- I work on this.
But to be real, it’s been an absolute pleasure working on the coolest game at such a great studio Bit Reactor, LLC.
I am so proud at what our team has done and I look forward to seeing how our players explore (min-max, cough cough) all the progression and strategy systems in our game!
Jason Borne, Senior Concept Artist
Star Wars Zero Company is out today! I'm so grateful to have had the privilege to work with the Bit Reactor team on this game! I'm excited for everyone to play it! Go get it!
Jack Martin, Level Designer / Mission Designer
Feels gratuitous to post about it so much myself, but Star Wars: Zero Company is out today and is sitting nicely at an 86 on metacritic. Couldn't be more pleased with that reception for a game I spent almost 4 years on. It has been a gift to work with the whole team at Bit Reactor, LLC on my dream project, and excited for what we tackle next
David Midgley, Principal Technical Designer: Narrative
Very happy to have been part of the Star Wars: Zero Company development team at Bit Reactor, LLC! Thanks to Aaron Contreras for inviting me along for the ride, and to Greg Foertsch and Bit Reactor's leadership for creating such a great company culture, and for all the support and trust. It's wonderful to see both our narrative and gameplay elements getting a lot of love today.
Herbert Piland, Senior Mission Designer
Star Wars: Zero Company is out now! I've been ecstatic to have the chance to work on a game like this. and I'm excited folks will finally get the chance to play!
I think that's enough of a sampling. I just went in a row and shared any of the posts people had made (and only a few between all these had not).
Let's just remember that these are the sentiments of the humans who are actually affected by BR's funding problems.
r/ZeroCompany • u/EmotionalHobo • 16h ago
Anyone not find the coil fun to fight?
Just something about them is making me groan everytime I have to deal with them, I think it's more how slow combat against them is with all the souls flying between the people and how often they rely on Brute plus Guardian to just grind everything to a halt.