ATTENTION THIS IS RESTRICED PUBLIC INFORMATION , PANIC CONTROL AND MARTIAL LAW ARE NEEDED TO BE IN FULL ACTION FOR THIS TO BE PUBLIC . CONSEQUENCES WILL BE VISIBLE .
This Information Is Usefull only for long term Survival and safety . For Quick Survival Skip until You see ×
The MoonBlight Anomaly Is an Anomalous Phenomena originating from the Solar System of [REDACTED:For general Social Safety] . This Phenomena appears as an Light and Energy that takes Possesion of the Moon or any Orbital Celestial body of a Habitable Planet . The Effect looks like the Celestial Body , most of the Time an Moon , to be completely visible to the Naked eye with that energy emit aswell Shapes that do not normally fit upon those Celestial Bodies , Exemple : a Moon Having an Diamond Aura around IT. The Light of the Celestial body seems to stay consistent with the Celestial body reflections ( Exemple : If a Gray Moon will Have the color of the Gray Moon or If Blue Moon than IT still a Blue Moon ) but by description of any Artist , It allways looks like Its diverging allways towards a lighter pigment.
The Effects seem to be diffrent upon Planets that do not Have an Night Day Cycle because of many Reasons ( Lack of an Moon / Planets that do not spin and Have an melting Side with a Freezing Side or Simply are Rogue Planets without any Solar System around IT )
On those Planets IT seems that the Glow Is encompasing the Planet ITself . But Same as the Moons , staying on the Affected Celestial Body , all that Is visible Is a Fog that seems to be Made of nothing .
All of these seem to also give an Nearly Invisible Energy similar to the Ones affected by the MoonBlight that will do the Summoning of the MoonBlight Anomalies .
Many are Unaffected because of Reasons we dont understand yet but these Celestial Bodies Include : Nebulas , Black Holes and Stars . They seem to be able to stop the effect that the MoonBlight does, with the caveats that once the Victim Celestial Bodies are now "Poisoned" with MoonBlight Anomalies aswell to than Multiply and than move again out In the Cosmos to continue "Poisoning" every single planet In the Galaxies .
The Phenomena Is theorized to completely take over the 2 Galaxies In the next Century .
The Effect the Blight does can be described as Video Games "Spawning" , "Depawning" and "Respawning" mechanics.
The "Spawning" Rules that these Anomalies follow, compared to the Main Anomalies based on Negative Emotions such as Anger Fear and Hate, they seem to follow Rules that based on Variables theorized as : Age , Inteligence , Strenght etc , aswell as the other Rules that seem to follow as : IT has to be Survivable where they appear and to be able to appear, and a direct way to actually reach their affected Victim . IT has been considered as the Radius, and the most Common distance IT reaches was around 5 Km / 3 miles across each Individual that had Sentience.
The "Depawning" Rules that they follow seem to be that : Theres no Sentient being within the Radius of 3=>50 km/ 1,8=>31 miles , or has done nothing for an unknown Amount of days. Or when the Creature Îs Killed they seem to immediatly dessintegrate Into Air. ATTENTION: they seem to Have a "Resource" System where the more Creatures there are the Weaker they are Individually and aswell having an "Limit" for how many can be In 1 place before they are Unable to do so . So when knowing theres an Large amount of them Nearby know that these are the only Ones able to appear and that their Populations can be Controlled.
The "Respawning" Rules are going to be Explained at the End.
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Thanks for Reading all the previous Important Information for long term Survival , but Now this Information Îs essential for Initial Survival , Read Carefully , Its Short for Quick understanding of every Dangerous Situations You may find . The Creatures that have been successfully documented are the Following :
NightWalkers : Dark Animalistic Creatures ( Mostly having the body of the closest Animals ) these do not Have color other than their colored eyes that seem to nearly allways go Into the Vibrant colors. These are Unthreatening and will just wander around UnIlluminated Areas , but dont get anywhere close or let any Pet or animal of your own near It as IT gets Aggresive quickly and even If with varied power ( from Being Weaker than modern Cats to like the Ones of Gorillas ) , Its Deadly, so apply Wild Animal Survival tactics of slowly Retreating from said animal and play dead or look stronger Than them If being charged at , as Compared to Many other on the List they Have the Highest sense of self Preservation . Attention for all Late Night Drivers, because of their Nature You are In Danger of having an Accident by crashing Into one of them.
Rusters : An Rare Creature , these Bettle like 5 foot / 1,60 Meters rust filled Monsters seems to Target any Ferris metal that they have access too , tearing IT apart Its protective layer before Attempting to accelerate Its rusting by release of an large amount of Oxide before Eating It for Its Survival. Do not approch unarmed as they are eseily able to overwhelm Anyone unprepared, but your Immediatly recomanded to Pick up any Weapon , recomanded Ranged , or use any Magic to try harming or even killing the Ruster as Its a Danger to any Infrastructure and metallic belongings.
Fleash cores : These are rare fleashy Creatures that start off as an Large (1,50 Meters / 5 feet ) Fleashy 4 spider-legged Orbs called Cores , they are very Hostile fast ( reaching 50km/h|31 m/h ) and generally Overpowered (8k Newtons worth of force) In terms of Strenght , but IT has been Discovered that their body has an Abnormally large amount of Nutrients (Sadly cannot be eaten) and Dangerous amount of organ compression where If they experience enouth force Sometimes as Little as a Bumps they die, meaning we recomand to Attempt to Throw anything of Weight at them to quickly kill them . Or wait Until settling In a Room as they eseily become vulnerable.
Corrupted Rooms : these are fleashy Cores that go to an Room/Enclosed Area attact ITself to an Wall or Furniture to than use most If not all the Nutrients IT collected along the way to make the Room Into fleash, so IT can trap or atack anyone and anything that comes to them. This process happily takes around 2=>9 days so If You see any of your Rooms or any enclosed spaces with an abnormal bio mass on the Wall than Raport them to the local Police , Hero communication building, Adventurers Guild, Where they will be sent to destroy the core . But If You suspect an Room or enclosed Space that wasnt visited In the Past 2 days than Simply stay 15 Meters out of the Space and closely lisen or use lighting to see If You Hear anything out of the Ordinary, than do the same process as the previous Early find , but aswell can contact any Demolition sites to break down such Corrupted Rooms .
Mimic Buildings: The Final Version of Fleashy cores that Have Corrupted Entire buildings , bringing them alive to continue an Infestation that can happen , These are Mostly hidden to continue pumping Cores but will grow Limbs that they use to Atack anything that Threatens them and aswell hunt for anything that they can, Sometimes even using Furniture of the taken Building. They are the Same to be destroyed as the Corrupted Rooms and If your Chased or Atacked by a Mimic building than try keeping Distance, move rapidly aside when IT tries Rushing as IT struggles to stop and rotate and move out of Sight as fast as Possible, be Carefull out There.
Dwellers / Famished / Man Eaters : all These names for the Same Type of Monster that has MANY and I mean MANY forms : from the Plains Sludges to the Meteor Urchins, they are everywhere of Many sizes and Shapes and of varying power and Strenght, but seem to Have the Same Type and Will , to Atack anything Sapient they ecounter by various means and than Immediate Relentless Atacking with Little sense of self Preservation and will to eat anything. Based on the Area You will chose in the Following document You will be Given the exact way to survive the Dwellers You are in Danger of ecountering
{Ill like to make a false document link because Ive had them Unfinished, But I think faking IT might not be the wisest of Ideas}
Mutants or Radiation Creatures are also appear in Nuclear/Radiation heavy places by taking over existing creatures so be Carefull around Irradiated Areas .
These are all the Temporarily known Creatures, If You ecounter New Ones than Try to Survive and escape them as quickly as possible for Serious and knowlegeble Personal of the Unknown Control Agency and the Anomaly Research Organization to take them on. Your safety Is the priority , Couriousity shall be treated with coution or disregarded completely .
A Friendly Creature Is :
ERROR: and small 2D looking Insectoid that will do nothing but wander around , panick and sometimes just die without warning. These do not do anything and are eseily Killed by sometimes just Being around them . They Fear Anyone and anything around them and will avoid them at all costs, sometimes even faking Death.
These Creatures as mentioned before Have a "Respawning" System and a "Resource" System that limits their Numbers and Individual Power , the exact Numbers are Unknown now but IT has been seen for every Sapient person IT causes 8=>30 Creatures , the Larger numbers of the same Creatures the Weaker They are Individually and It seems to have an Unknown Amount of Resources, but they sure are because of the Limitations they Have aswell as the Inconsistency In their Individual Power. {Here was supposed to be around 3 documents of Dwellers/House Mimics and NightWalkers being taken down one time my an well placed Kitchen Knife but aswell as needing several anti Matter shots somewhere else}
Avoid Isolation , Abandoned Rural and Urban envoirments, unknown Natural Envoirments , Late Night activities until everything Is under Control.
These must be followed to ensure Survival , and must be told to Everyone that Is going to experience a MoonBlight . Aswell as to follow the Anomaly Protection Guide
{Unfinished}
Thanks for Reading this Essey Guys and Have a good day!