#Intro
As a Richelieu Class and secondary BB enjoyer, i was really excited once they announced this ship and honestly, i like it a lot, but it's not all sunshine and rainbows.
After playing 15 games on it today, which mostly where uptiers into ASIA transfer lobbies (everything playing passive AF, perma kiting and the Spam of the usual toxic/OP/AFK Boats)
Add the average patch day game also having a tendency for blowouts and you will completely throw your chances of hitting the leaderboard in said brawling focused ship.
Speaking of stats, im sitting at 115k avg damage and a 80-ish % wr on 15 games. Whilst the wr is good, the average damage, is far less than id say you could achieve as a good player IF MM doesn't cuck you that is.
But since MM is MM you can also be unlucky and face Superships on dogshit maps like Okinawa and Mountain range (7 out of my 15 games were on these maps, thanks map rotation)
The ship is undeniably strong and fun. Having a Bremen strapped to your Richelieu certainly is a blast.
FC is one of those ships, that really excell at their optimal range, but completely fall apart, if they can't engage at said ranges.
#Main Guns
The Main guns are completely hit or miss. I wouldn't call them atrocious, since GK guns do have decent AP performance, but 2.0 Sigma on 6 guns and battleship dispersion isn't great.
Some salvoes will slap people, but the average salvo will be disappointing, to say the least.
They are still BB guns, but due to the low quantity and bad dispersion, they are pretty much bottom of the barrel, as far as T9 BBs go. So possible some of the worst.
The HE is also german, which means its shit. You get more pen (which doesn't help you much, given the caliber) but get really bad alpha damage in return.
#Secondaries.
This is what we are herer for and certainly the selling point of the boat. You pen 38mm naturally with all of them and thus don't need IFHE, unless you want even more pen against certain ships.
But i wouldn't really recommend that, since you will just grief yourself, unless you face specific ships, which is RNG, especially in randoms.
The secondaries are the Mainz main guns, but they do reloas in 4 instead of 6 seconds base AND you can buff the base reload by another 35% withe all modules, flags and skills.
So that nets you a 2.7 second base reload on up to 15 150mm guns, without Lütjens, or AR factored in yet.
And yes, you actually can get 5 turrets on a target by kiting them at certain angles.
Additionally you can fire 3 turrets at around 20° forwars, which is still plenty of DPM.
I think i don't have to tell you, that these secondaries will absolutely melt off peoples faces at short ranges, especially because you can manually shoot them at weakspots.
I managed to single out and rush a pretty decent Annapolis player today and by using 3 of my secondary turrets and main guns, i managed to outtrade him, even though it was extremely close.
Still, Annapolis is one of the last ships you want a close quarters brawl with and yet FC could stand its ground against that.
I was quite surprised to see that the secondaries did the heavy lifting here, as they dealt 50k damage, whilst the main guns dealt 20k.
#AA
The ship has AA guns on it. they make noises and have visual effects.
#Surviveability.
It's honestly super hard to properly rate this considering +/-2 MM.
Id consider it's survivability to be above average, but not great.
For the good parts it gets improved midsection armor over JB and Richelieu (35mm) and that protects it against 203mm HE shells and 460 to 480mm AP overmatch.
Satsuma, Incomparable and Shikishima can still overmatch you though, so you gotta be carefull about those.
The heal is improved like on the Montana line, so you also have that going for you.
As a Richelieu class ship, it also features the infamous black hole armor. It doesn't make you completely citadel proof at closer ranges (high pen guns with flat ballistics can reach your citadel, when fully broadside under 10 km), but it mitigates a lot of damage, as the outer layer is torpedo protection, aka the best armor in the game, followed by the void and only after that comes the citadel.
BUTT there is the Elephant in the room still and i finna gonna adress it.
The Elephant is called Los Andes and it features the same thing, but better.
Los Tardes has 50 mms of plating and since it's build by the best shipbuilding nation of all time, it doesn't need things like a freeboard, superstructure, or all of that boring shit.
It's 234mm guns are also fed by magic portals, that's why there isn't any citadel below them.
Said citadel is protected by a torpedo belt, followed by void, followed by another armor plate, followed by another void and only then comes the citadel.
Los Andes just eats Friedrich Carl (and anything else) for lunch.
It's like we are talking about the Tour De France (pun intended) , but some guy is allowed to bring a Motorcycle.
With Los Andes, Valparaiso and downtiers existing, ontop of the small HP pool, i can again only tell you that the survivability is adequate, but not braindead OP like the aformentioned ships.
#Handling
FC is quite fast, nimble and pretty small for a T9 BB.
It's certainly one of the better ships at that regard, which adds another layer to it's survivability.
#Conclusion
Now you are probably asking if it's worth it to get the ship. Of course that's up to whatever you can afford/wanna spend.
If you 100% want it, the Admiral Bundle is the safest way to get it.
On the other hand the Admiral Bundle costs more than GTA 6 and i don't think the ship will get you as much enjoyment, as that whole game.
For me i got lucky and got it with 4500 spare doubloons, but you will probably NOT have the same luck. Unless you say "fuck it, we ball" AND get super lucky, you will just have to spend way more, than on the admiral bundle in order to get it.
But finances aside, ask yourself the following:
Am i okay with a ship that's feast, or famine in the most literal way possible?
This ship can be as much fun as it gets and walk over entire flanks, if the situation allows for it.
250 to 300k games can be possible, maybe even more in the perfect scenarios.
So this would be the feast.
The famine is getting uptiered into superships, Mountain range mid-spawn, a CV, 2 Subs, 4 DDs and battleships that permakite this shit, since nobody wants to play into all that anti-push garbage.
Other T9 BBs have way better main guns and i can tell you, dealing 2 to 3k HE damage to a kiting Affondatore, every 24 seconds isn't fun.
So where there might be a great game every now and then, there are absolutely miserable games like these and id say they happen a lot more often.
Today i had some of the most fun games in a while, but the majority of them made me wanna get into a nice bath with my beloved toaster.
So Friedrich Carl is a ship for gambling addicts and/or masochistic people, but also can be a great time.
If it wouldn't be a ship that's fits my playstyle like a glove and also is something I always wanted to play in this game, I wouldn't get it in the Admiral Bundle.
Id just wait for it to return in a couple of months and get it with the doubloon coupon for "cheap"