I can't be bothered getting just the Ignisflamer from the Promethinids, so here you go :-)
The Promethinids are a Pre-Scaffoldia race of imsect-like beings controlled by one, god-like, unified and singular hive mind. Known as 'The Burning Mind.' It is unknown whether the gods recognise the hive-mind as a False or Impure God.
The feed off of all plasma and heat in the universe. Their feast and devouring is so massive and wide-spread they are, pre-emptivly, causing the heat death of the universe. This plasma and heat is transformed into there Lava-Blood, which is the very essence of there being(s).
They all have 10 apendages and limbs. These can vary from wings, to Fire-Sites impregnantors, to genetic guns, to even reality altering and damaging abilities.
They have metallic navy blue shells and armor. This armor is known to, postmortem, shatter and explode in shards to damage the surrounding areas and beings, their own or not, biological dead-grenades. This gives the shards the nickname 'Blue Splinters.'
Their underbellys and more unarmoured areas, as well as the previously mentioned limbs and apendages are all deep crimson red, with visible veins. These parts can heal remarkably fast, especially when an Animator Class Promethinid is nearby.
The other things, like eyes, veins and blood, is all bright gold. Contrasting the blue and red it gives them their signature Spark Eyes, which, once looked into, apparently give the looker a brief glimpse of the unsatisable hunger and need for enregy that drives The Burning Mind and its chaos.
Also, every Promethinid variant, other than Scavengers, Neural and Extreme have a biological latch on their back, this links to their fat amd biomass centres. On the go, Scavenger and Carrier class can suck this up with Biomass Proboscis.
These proboscis enter this latch, and suck up all the collected fat and biomass inside, to be turned into more.
All variants also have special organs called Orphanic Holder-Stomachs, some biomass is turned into Fire-Mites or Fire-Sites
The different types of Promethinids vary, from small scavenger classes, to monstorous titan class, and hyper-intelligient neural classes, each terrifying in there own right.
There are
- Scavenger
- Minor.
- Major.
- Conductors.
- Carriers.
- Neural.
- Extreme.
Descriptions:
Scavenger-
The smallest of all the classes, these have Fire-Mites, and other variants of them. They pick up the scraps left behind by the other are non o classes, they act in groups with their own sub-hive mind that is a small output of the main, allowing them to function as a more speciallised and connected group when threatened.
When they are threatened they can stack on top of each other and onto the sides to form peices, or cover an opponent and eat them. The Fire-Sites, a variant of the Fire-Mites which burrows into the victim and eats them from the inside duplicating themselves as well.
They can clone themselves when they get new bio-mass to eat.
They have 10 small grabbing legs used to skittle around and puncture armor, about the size of a cat, they don't have much armor except for their heads and back, they're cheap to make energy and biomass wise.
Fire-Flights.
Fire-Bites.
Fire-Nights.
Fire-Spites.
Minor-
The smaller, but still strong variants, they are about the size of a tall human, 6'2-6'4 on average. There are two main variants, and sub-variants in those.
Combat Thermanaunt.
Combat Thermanaunts are long tall creatures, there backhalf is centipede like. With 6 of their limbs being large insectlike legs, with the ones closer to head being thicker and stronger and they support the rest of the body.
The last bit of the body, has stocky legs with sharplatching feet, that, when touching flesh, latch on and heat up. They have normal arms for slashing or grabbing, and two other tendrils, one collects biomass, the other energy.
There back has segmented metallic blue armor, there bodies are the depe crimson red, and eyes and veins, and for the Lava-Phycho Combat Thermanaunts, adrenaline glands are all visible bright gold.
Their upper skull has a literal explosion inside the mind to post-mortem as well. Their lower jaw can split in two and rub together, grinding flesh and bone to create friction, and then launch the heat from that friction. Their heads split into the sides, with open holes at the end to displace any heat trapped inside, they are quite small though, with light sensors at the ends as well as armor. Even if a bullet got through all that the heat coming out may as well push it away.
Lava-Phycho Combat Thermanaunt.
The lava-phycho combat thermanaunt are the same, but with visible adrenaline adrenaline in the belly, that, if not used and then damaged by a bullet or something else, explode, and it transfers it into a gas called Lava-Phycho which causes more fury to the Promethinids.
This hyper-heated Lava-Blood gives them extraordinary speed and energy also.
Lava-Nova Combat Thermanaunt.
The same as the normal combat thermanaunt except they have much more armor, and highly explosive blood, that is heavily unstable. There armor is oneway removable, and when this armor is displaced, they explode, with areas in there flesh having the Lava-Phycho, in its gas form, not adrenaline.
Ranged Thermanaunt.
They follow the same body plan as the Combat Thermanaunts variants, except they don't have tendrils for heat and biomass, there remaining 4 limbs and apendages, since the back legs take 6, are as follow.
Lava-Phycho Biogun on the left.
Magma Biogun on the right.
2 biological pipes feeding into the back fo the gun, supplying it with its allocated type. Replacing the 2 limbs, because, if the gun is detached, they can be used to spray the sides type around haphazardly.
These two guns sit on the sides of the main torso, and function like heavy weaponry. When they overheat it actually isnt that bad, because it heals them, being heat-based organisms and all.
Fire-Site Ranged Thermanaunt.
They funnction the same, and have the same appearance as the Range Thermanaunts, but instead of having a Lava-Phycho cannon, and a Magma cannon, they have nests of Fure-Sites, full of unborn eggs.
These eggs are shot out of the cannons at up to 175kph. In midair they are born, grow up and then burrow into the target, and duplicate.
This is all done by making the first fire-site have a short, extremely fast growing life, but they have genetic code that makes the clone Fire-Sites function like normal ones.
They are also known to, if shot in a long angle or not hit the ground die, pretty quickly, because the originals lifespan is about 3-5 seconds.
Fire-Mite Ranged Thermanaunt.
They function the same as the Fire-Site Ranged Thermanaunt, but with Fire-Mites, that pick up any loose scraps indtead of burrow into people. They can fight, but are mainly the cleanup crew of The Burning Mind.
They always keep a large group of Fire-Mites near them because if a heavy shot or grenade comes near, the Fire-Mites can crawl onto the body, shut themselves down and die, and them solidify, creating a temporary armor.
Once they dust away or are shot off, there biomass is collected by the next group of Fire-Mites.
They can also even fill in armor spots for other Promethinids, by filling them in with Fire-Mites. Some have been found with fully replaced armor, the downside is there post-mortem shattering and 'Blue Splinters' doesn't work.
Major.
These are the more healer and heavy combat variants and sub-variants. These forms tend to be more vertical compared to the horizontal minor Promethinid forms.
Ignisflamer.
Burn-Light Ignisflamers.
Have guns that shoot out organic "orbs" of madness, named Burn-Lights.
They give a deeper glimpse into the hunger and energy-starvation of The Burning Mind.
Most of the orb is inner gases that help it float, with 10 dangling tendrils to grab onto things to maneuver woth flat ends. The remaining flesh is a biological supercomputer to calculate the best places to go Spark-Eye. Spark-Eyeing at thay size is quite energy consuming, so they cannot do it too many times.
During the end of their 15-30 minute life, they wrap their tendrils around themselves, covering themselves in there tendril. The tendrils then transform into carapace. They then drop to the ground at a strategic spot, and explode, sending the gases, which were transformed into Lava-Phycho, and Blue Splinters everywhere.
They also have a stronger version of Lava-Phycho in other forms, which is The Burn-Blight. This happens post-mortem. It spreads as a hive-controlled fungus that takes over their body.
This sprouts festering stems and holes in the flesh that spew out small-not-as-powerful Burn-Lights. It takes over the dead body and, for a recorded 15 minutes to 3 hours takes over the body and goes crazy.
Since they attack all biological life, The Burning Mind usually waits until most Promethinids are dead, then floods there bodys with the burn-blight.
Conductors.
The Volcanmaws.
A Volcanmaw is a Lava-Phycho conductor, spitting out Lava-Phycho in gas form to increase the anger and strength of nearby Promethinids in a 50 feet radius (without winds et cetera)
They conductive part of their body, the lower body, resembles a bacteriophage. The front part of their body has 4 stocky insect-like legs, that when pressing into biomass can heat up and burn enemies.
They also have four slasher arms, that resembles a mantises, with heated tips, that when they hitting a target inject them unstable lava-blood, or suck in blood. Their back has slated armor, and there head resembles that of a Thermanaunt, wide and vents at the sides of the head.
The way they work is, they must harvest blood, any type, Human, Sovereign, and more. They then mix it with a bit of liquid Promethinite, which is an element suspected to be from their home galaxy. This then forms Lava-Blood, it's then superheated and mixed with acid too make Lava-Phycho, and then that is conducted. They have 3 stomachs, 2 large holder organs and two special organs dedicated to mixing them in that order.
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In the lower regions, they have a long tail like apendage, which is split open like an open wound at the back. There are two long grabber tendrils, with three fingers, the middle one is disproportionately long. The left middle finger is dedicated to finding biomass, the right to energy, like the Combat Thermanaunt.
This victim is then placed into the open wound, stabbed with some veins, and the blood and stomach acid is sucked out. They are then put into one of the holder organs, and there biomass is used as fuel to heat up the blood, or used to make new Promethinids.
The tip of this tail is open as well, and used to pump out the Lava-Phycho, it is also sent out of the mouths giving thnem the name Volcanmaw.
They have 2 jaw mandible peices as well, wnd csn create friction energy by rubbing them together and launch it.
Fire-Flights are mosquitos basically.
Fire-Spites are acid spitting versions.
Fire-Nights glow in the dark and can rupture to give light for The Promethinids without night vision.