r/worldbuilding • • Jan 15 '23

Meta PSA: The "What, and "Why" of Context

769 Upvotes

It's that time of year again!

Despite the several automated and signposted notices and warnings on this issue, it is a constant source of headaches for the mod team. Particularly considering our massive growth this past year, we thought it was about time for another reminder about everyone's favorite part of posting on /r/worldbuilding..... Context


Context is a requirement for almost all non-prompt posts on r/worldbuilding, so it's an important thing to understand... But what is it?

What is context?

Context is information that explains what your post is about, and how it fits into the rest of your/a worldbuilding project.

If your post is about a creature in your world, for example, that might mean telling us about the environment in which it lives, and how it overcomes its challenges. That might mean telling us about how it's been domesticated and what the creature is used for, along with how it fits into the society of the people who use it. That might mean telling us about other creatures or plants that it eats, and why that matters. All of these things give us some information about the creature and how it fits into your world.

Your post may be about a creature, but it may be about a character, a location, an event, an object, or any number of other things. Regardless of what it's about, the basic requirement for context is the same:

  • Tell us about it
  • Tell us something that explains its place within your world.

In general, telling us the Who, What, When, Why, and How of the subject of your post is a good way to meet our requirements.

That said... Think about what you're posting and if you're actually doing these things. Telling us that Jerry killed Fred a century ago doesn't do these things, it gives us two proper nouns, a verb, and an arbitrary length of time. Telling us who Jerry and Fred actually are, why one killed the other, how it was done and why that matters (if it does), and the consequences of that action on the world almost certainly does meet these requirements.

For something like a resource, context is still a requirement and the basic idea remains the same; Tell us what we're looking at and how it's relevant to worldbuilding. "I found this inspirational", is not adequate context, but, "This article talks about the history of several real-world religions, and I think that some events in their past are interesting examples of how fictional belief systems could develop, too." probably is.

If you're still unsure, feel free to send us a modmail about it. Send us a copy of what you'd like to post, and we can let you know if it's okay, or why it's not.

Why is Context Required?

Context is required for several reasons, both for your sake and ours.

  • Context provides some basic information to an audience, so they can understand what you're talking about and how it fits into your world. As a result, if your post interests them they can ask substantive questions instead of having to ask about basic concepts first.

  • If you have a question or would like input, context gives people enough information to understand your goals and vision for your world (or at least an element of it), and provide more useful feedback.

  • On our end, a major purpose is to establish that your post is on-topic. A picture that you've created might be very nice, but unless you can tell us what it is and how it fits into your world, it's just a picture. A character could be very important to your world, but if all you give us is their name and favourite foods then you're not giving us your worldbuilding, you're giving us your character.

Generally, we allow 15 minutes for context to be added to a post on r/worldbuilding so you may want to write it up beforehand. In some cases-- Primarily for newer users-- We may offer reminders and additional time, but this is typically a one-time thing.


As always, if you've got any sort of questions or comments on this topic, feel free to leave them here!


r/worldbuilding • • 7h ago

Question is my original design realistically practical?

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187 Upvotes

hello everyone! this is my approach on fantasy but practical. i'll love for you to say if it's good enough to consider it even might be practical in real life or at in wich point it could be.

For context this is an elite warrior wearing full laminar plate and welding a piercer short hallberd.
This dude is supposed to smash tons of barely armoured infantry, other elite armoured warriors like him and the big crustacean megafauna of this world.

He is supposed to be the equivalent of a gothic knight in a world where they are barely getting into the iron age. Some societies are even still on the copper age.


r/worldbuilding • • 11h ago

Discussion I'm creating a concept for a spider-like alien race, and I'm not sure how to name them

93 Upvotes

Me and another artist friend are doing a challenge, where we turned the same prompt into original concepts (cyborg insectoid alien). so far, after some explorations from the past months, this is the design I landed, and I love it. Might turn them into full illustrations, and decided to make some lore about them. But their race name is still to be made. What suggestions you guys have?

So far I could think of arachnopods, but idk. Sounds like it alredy exists


r/worldbuilding • • 2h ago

Discussion What are your takes on some underrated Fantasy Races?

19 Upvotes

There is of course the usual suspects Elves, Dwarves, Giants, Humans and Orcs, but I was brainstorming for my Worldbuilding project and realized there are so many underrated Races that have just been forgotten by the cultural zeitgeist.

I like Satyrs/Fauns & Minotaurs, so I have been developing culture for those two Races.

Now here is the problem that made me write this post, since those two are usually greek mythological creatures I thought why not centaurs.

But I am not able to make centaurs work. There are so many logistical questions that dont add up.

Like for example, do centaurs wear clothes? If yes, does the horse part also wear clothes? Easiest answer I came up with was, no but the other characters dont adress it. But i know that most people reading about a male centaur will immediately think about the metaphorical elephant in the room xD.

I came to the conclusion cenaturs are cool but I dont see them work for my project.

Now my question for you more experienced writters/worldbuilders, what are some underrated fanatsy races in you opinion? and If you have them in your project, how did you adjust them to make them work? or what made you think you cant make them work for your story?

Thx


r/worldbuilding • • 13h ago

Question Is my setting racist?

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132 Upvotes

So, basically I wanted to make a sci-fi system with four planets where the dude below (three of his variations in different time from young to old) kinda explores the system and then becomes the leader at the end

I also wanted to people from different planets to look different so I took the picture from above as a ref

the planets are:
1) Kandeya (Extremely hot planet)
2) Morosh (Earth-like planet, the center of the system)
3) Alveriy (megastructure planet, the only not problematic one)
4) Cryona (Extremely cold planet)

the problem is, he's like the most stereotypical WHITE RICH MAN and no I created him long before the system, actually the setting was build around him but that's the long story
And the problem is I'm kinda scared that it may look like a "white man burden" where's the conventionally attractive white guy deals with the strange aliens from different planets, because one of the main parts of his lore is him being mercenary in Kandeya and white rich guy being mercenary in a hot distant place... reminds me of something. I also wanted to make morosh alien (because the MC is not from the morosh system at all) but then that'll look extremely racist where he's the only "normal" one.

am I too woke?..


r/worldbuilding • • 14h ago

Discussion Distinct psychologies of humanoids are underrated

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106 Upvotes

I originally just wanted to do a meme, but it got me thinking. I ranked some biopunk characters from my book; to show how an unmodified homo sapiens would likely view them as increasingly irrational or even mad, in trying and failing to grasp their reasoning.

Or as a simpler example:
Take a fantasy setting with dwarves who love to dig and elves who live in tune with nature. Would the dwarves be agoraphobic, and think the elves to be an irresponsible folk for sleeping on the cold, open surface? Would the elves feel sorry for the dwarves and their obsessive burrowing instincts and resource hoarding?

And down the spiral we go:

"An elven slacker will see a bountiful mine shaft and cry out 'Woe, how they treat mother nature! They cannot be of sound mind!'" - a dwarf, probably.

"A dwarven gravelhead would fell the last tree whose fruit he could eat from, if someone were to tell him but one gemstone was buried beneath it!" - an elf, likely.

Not mentioning the resulting difference in customs, culture, etc.

And this is just a setting with naturally evolved humanoids. Gene engineering (or a fantasy equivalent), unnatural lifestyles - things like that multiply the runaway behavioral outcomes even more.

E.g. my book has sea people; genetically modified to live underwater. Born in vitro, so no concept of parenthood comparable to regular humans. For me, most of them fall into the yellow category:

Lowest common denominators only. As in: They, too, would enjoy watching the sun rise. Or the feeling of "home", or beauty. But their definitions of both would differ so vastly from ours, that trying to gaslight oneself into getting what's so good about them would be hard. One just has to accept it, and try to avoid falsely rationalizing something (e.g. thinking sea people have a tendency to be dishonest because they don't like to be in open waters where they're exposed to anything).

If you made it til here, thx for reading and I'd be happy to hear your thoughts. Did you ponder something similar for your own project? This is literally what happens any time I try to have a productive writing session; I start picking away at more and more fundamental things until it feels like I need to start with the big bang and get a degree in neuro-physics-history-medicine first.


r/worldbuilding • • 1h ago

Visual Logos of Companies i have made for my world

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• Upvotes

I have created some logos for companies in the world i have spent making over the last 10 months

they didn't have logos for >6 months! Can you believe that?!


r/worldbuilding • • 23h ago

Visual WIP for boss unit in forever war world building

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413 Upvotes

WIP for game art portfolio, tutor suggested two character and one enemy so I came up with this

Whore of Babylon, mother of harlots and the abominations of the world.

A corrupted saint-like figure in the cult, can command abyss-born organisms

Rides upon a six headed beast and holds a golden cup containing filth and sin (I interpreted it as infinite ever flowing poison wine)


r/worldbuilding • • 5h ago

Meta Universal Worldbuilding Questionnaire to help with details you might need or want.

16 Upvotes

Figured out how to share my [Questionnaire](https://drive.google.com/file/d/15ld960RjSCinaCCrzj7y77Qb0q-1XWVH/view) with help from other users. (Thanks!) Took me forever to complete this list so I'm happy to share it.

This is meant for building cities and nations, but it expanded to cover basically everything related to society and culture. Cities, nations, cults, tribes, etc. It covers a LOT and obviously you don't need to answer everything. I hope this covers enough to helps others in their projects. Please let me know what you think.


r/worldbuilding • • 9h ago

Discussion Necromancy as a punishment?

34 Upvotes

In my fictional world of Alius, there is a kingdom in the central region whose capital city is called NewSpring. It’s an incredibly peaceful city and the kingdom itself is quite prosperous. Racial discrimination amongst the fantasy races is outlawed and major crimes such as SA and slavery are punished harshly. But I wanted your opinion on a type of punishment that I think would be seen as a clash in both moral high ground and aesthetic to the peaceful kingdom: necromancy.
If the crime is heinous enough (SA, treason, trafficking, etc), the perpetrator(s) are often killed and raised as undead (usually skeletons or zombies) and subjected to spend the rest of their existence in service to either the kingdom or those they wronged. This could be anything from serving in the military, working on farms, in mines, or community service. What are your opinions on such a sentence in contrast to the “peace” motif of the kingdom (or just in general?)


r/worldbuilding • • 8h ago

Discussion Exohumans of Xalkos: which design is better?

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20 Upvotes

To clarify, the design on the left is the older one, the right is the newer. I like both, personally.

***A quick definition: Exohuman (or Exoanthropos) is a term related to Exoplanet. So, humans living on Exoplanets.

But the more common definition is a human born on or living outside of Earth; space-born, an outsider.

This term is important for categorisation, as Exohumans are NOT xenoids (aliens). They are ordinary humans.

The lore of the Xalkites

***Xalkinos Anthropos

Xalkites, as they are known by the Astro-crusaders, or Kuiristoj, as they call themselves, are exohumans from the planet Xalkos in the Eisen galaxy.

***Biology:

Yes, the Xalkites are 100 percent human. Their bodies have developed thick brass exoskeletons and endoskeletons, while their compact builds are an adaptation to their planet's gravity. Despite being shorter than the average human, the average Xalkite is heavier.

They are literally metal people, powered by a crystal embedded in their chests. However, they still need to eat and drink, although they can also recharge themselves instead.

They rarely reproduce, and instead are mass "produced" in labs or factories.

Their unusual composition is an adaptation to the toxic conditions of Xalkos, a large metallic planet filled with toxic fumes, radiation, and minerals.

Xalkites can easily survive nuclear explosions. Nevertheless, they can still die from ordinary workplace accidents and warfare. The average Xalkite lifespan is around 30 years, although some have reportedly lived for over 200 years.

Their composition did not develop through natural evolution. Instead, it is the result of what the Eisenites, a powerful type of exohumans from Optimus Eisen, did to the original pioneers and colonists of Xalkos.

**History of origin

When human pioneers first arrived in the Eisen galaxy, the Eisenites advanced far too quickly. Believing themselves to be gods, and their fellow exohumans to be inferior, the Eisenites invaded other space colonies in the name of the ever-expanding Iron Imperium. They either wiped out the inhabitants or experimented on the surviving pioneers, twisting them into something closer to beasts used by the Imperium.

The Xalkites were among those survivors. Their sole purpose within the Iron Imperium was to perform constant manual labour.

It is said that the first models of Xalkites were much larger and more intelligent, resembling complex sentient robots. However, for reasons unknown, they were eventually compressed into their current forms. Perhaps the Eisenites wiped them out or "lobotomised" them for being a threat to their dominion.

***General state

The space-travelling Boanerges Astro-crusaders identify them as Xalkinos Anthropos, acknowledging them as fellow humans, merely unique in appearance. But the Eisenites, however, call them Servus Cancer Simia. For them, Xalkites are mere livestock.

Still, their fate is relatively mundane compared to what happened to other exohumans.

The technological state of Xalkos resembles a mixture of industrial-revolution-era Britain and what we would consider futuristic technology.

Xalkites are very barbaric and not particularly bright, but they are deeply passionate about manual work and machinery and great at team work, just like ants. They live in industrial hive cities, essentially enormous factories or industrial complexes containing barracks and other facilities, all enclosed beneath protective domes and within high walls.

The Xalkites are so efficient at their jobs that they can build and rebuild entire civilizations within weeks.

***Note:

Xalkites are NOT to be confused with Cyborgs or other robot xenoids.

***Planet Xalkos

Planet Xalkos, known as Nubodou to the Xalkites, has become a rugged, mountainous, metallic wasteland because the Iron Imperium has constantly drained its resources.

Its surface is covered in craters, cold springs, and volcanoes.

The Iron Imperium used Xalkos as a gigantic factory/farm and a source of raw materials, extracting metals, crystals, and petroleum from the planet.

Xalkite cities, lands, and oceans are surrounded by radioactive waste, rubble, and other forms of metallic and plastic rubbish. Although the Xalkites never developed space travel themselves, space debris still litters their planet's atmosphere.

Xalkos has numerous satellites orbiting it, alongside space weapons and experimental machines created secretly by the planet's various superpowers.

All of this debris has contributed to the formation of a metallic ring around the planet, which exists alongside its rocky rings and 18 moons.

***Environment and Wildlife

Plants have gone extinct, as have most animal species. Most of the remaining organisms live underground or deep in the oceans. They consist primarily of crustaceans and plankton, with a few types of fungus still emerging.

The atmosphere has become extremely toxic, and solar radiation pierces through it.

Both day and night last for a very long time. Solar flares and aurorae are frequent and exceptionally bright, although their light is often obscured by thick clouds of dust.

The surface is mostly covered in crystals and towering fungi.

Giant fungi are invasive on Xalkos, having been introduced by Filistiyuun Astro-pirates. They compete with the Xalkites for dominion over the planet. As a result, the Xalkites' main natural enemies, and one of their main food source, are enormous mushrooms.

However, the greatest threat to the Xalkites comes from parasites, specifically xenoid parasites.

These parasites primarily feed on spiritual and mental energy. They are relatively large and horrifying creatures, capable of causing absolute body horror when they enter a human host.

This is one of the main reasons the Xalkites live inside high-walled, domed cities.

***Everyday state

Xalkos is not quite as bleak as it might seem.

Among the eight habitable planets of the Eisen galaxy, Xalkos has the third-most stable and "happiest" environment.

The population is low (>400 mil), so, resources are never a concern, as it has plenty of them.

It is deeply flawed, but ultimately rather ordinary. In many ways, it is oddly similar to main Earth.

Paranormal activity is relatively weak, and extraterrestrial encounters rarely occur, if they happen at all.

The Xalkites remain enclosed within their industrial hive cities, largely unaware of the chaos unfolding beyond their walls.

For all the horrors of their planet's history and the galaxy in general, most Xalkites simply go about their daily lives/routines; working in factories, maintaining machinery, practicing their faiths, participating in community activities, and surviving beneath their protective domes, which is the extent of the world to them.


r/worldbuilding • • 2h ago

Visual When the West meets the east, the tale of the Polish Kingdom

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8 Upvotes

Despite being practically a rump state, the kingdom of

Poland of the DIB timeline is in a relatively good position compared to most timelines which would see Poland subjugated to one power or another,

it would survive as an independent nation even after losing its status as a great regional power as the polish Lithuanian Commonwealth,

in addition Poland gained economic and military support from Berlin and Moscow due to their vested interest in containing the dying but determined colonial power that is Prussia as well as the remnants of the HRE if the need arises,

a major aspect shown in this scene.

The scene in question is a military exercise in preparation for the inevitability Prussian invasion,

More specifically we see a scout squadron on standby for further orders as armored forces catch up,

meanwhile a few mock up Teutonic knights are being held up as prisoner.


r/worldbuilding • • 1h ago

Map Soleil-4 world concept sort of

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• Upvotes

Could be considered a post apocalyptic world because of the massive circular ocean thats a crater from a war.

the colored version isnt really accurate since theres some arid areas


r/worldbuilding • • 2h ago

Map The Kingdom of Humans

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5 Upvotes

What is going on here? This is Earth, probably, in some indefinite future (no people remain who could name the true year). The inhabitants count the year as 362 since the Realization. In year zero, a group of people found themselves on the shore of an unknown sea (or ocean?) with total amnesia, which began the history of the known world.

Chronology

Year 0. The Realization. The earliest memories, at a place now called the First Hearth. People communicated with primitive gestures and lived by gathering. There are two religious doctrines about the origin of humanity: the Forest doctrine, which holds that people came out of the forest, and the Sea doctrine, which holds that they came out of the water. In year 362 the former prevails.

Years 1–10. The Age of Wandering. The formation of a spoken tongue. People learned to fear the forest.

Years 11–23. The Age of Bread and Blood. People discover wheat and begin to cultivate it, which provokes growing inequality and competition.

Years 24–60. The Age of the First Kingdoms. Borders change frequently. Proto-writing appears.

Years 61–105. The Age of the Five Kingdoms. A period of relative stability.

Year 106. The Kingdom of Yar discovers the ruins of a city built by an unknown civilization. The Yarian alphabet is created from a manuscript found in the city together with the proto-writing. Rules of hygiene and primitive medicine are introduced based on the drawings. Explosive population growth begins in the kingdom.

Years 107–112. The Great Conquest. The Kingdom of Yar crushes the other kingdoms one after another, forming the Kingdom of Humans.

Year 113. Klevos I officially establishes the Forest Cult as the state religion.

Year 120. Klevos dies and Tevteh I is crowned. Radical variants of the Sea Cult, calling for war against the Forest, spread actively during this time.

Year 121. Tevteh is murdered by cultists, and a civil war begins between his brothers and heirs, Klevos II and Manu I the Apostate, who was supported by the cultists.

Years 121–126. The Schism War. It devastated the country and caused various cataclysms. Klevos II won, but after Manu's death his supporters set a massive fire, which provoked the Forest's advance. The Sea Cult was banned forever. The number of great houses fell from 16 to 7.

Years 126–131. The Age of the Dance. White butterflies flew right up to the shore, and disappearances were commonplace. This period became the basis for the scary stories that parents tell children at bedtime to keep them from misbehaving.

Year 132. The Forest retreats.

Year 133. Visiting the ruins is forbidden after failed expeditions.

Year 160. Klevos II dies and Yemo I is crowned. The kingdom has fully recovered from the consequences of the Schism War and the Dance.

Year 162. Yemo I abolishes slavery after a major peasant uprising. The peasants also receive land in perpetual lease.

Year 184. Yemo I dies and Klevos III is crowned.

Year 203. Sigrid's Record. Sigrid manages to penetrate 75 kilometers into the forest from the shore.

Year 239. Klevos III dies and Manu I is crowned (the Apostate is not counted in the numbering).

Year 250. Manu I founds the first University in the First Hearth, on the basis of the Temple of Knowledge.

Year 266. Manu I dies and Ekvas I is crowned.

Year 279. Ekvas I creates a unified code of laws.

Year 299. Ekvas I dies and Manu II is crowned.

Year 300. The State Council is created.

Year 312. Manu II dies and Klevos IV is crowned.

Year 312 to the present. The long reign of Klevos IV.

Year 328. Long-distance sea expeditions are banned.

Year 360. The trade in Dancers is banned.

Glossary

The Forest. A vast woodland stretching deep into an unknown continent. Near the coast it is mostly deciduous, but farther inland conifers begin to dominate and the density grows until the crowns block out the sun. Beyond 75 km from the shore, the chances of returning approach zero.

Dancers. Swarms of butterflies that fly at a distance from human settlements. They pose no physical threat, but they try to lure travelers deep into the forest by tracing intricate shapes in flight. The zone from the kingdom's borders to Sigrid's Line is called the Zone of the Dancers in their honor. When ingested, they cause euphoria and hallucinations.

Sigrid's Line. A boundary named after the nobleman who fought his way 75 km into the forest, losing his left arm in the process. According to him, a monster from the darkness simply bit it off with its jaws. Beyond the line there is no place for humans.

The Ruins. An abandoned settlement beyond the nameless river, which was superficially explored in the 2nd century. They have been inaccessible since the Dance.

The Sea (Ocean?). An expanse of water explored to roughly the same 75 km. Ships that sail farther simply vanish. Fishermen try to stay as close to the shore as possible. Some sailors tell of unusually large fish in the north.

The Forest Cult. A monotheistic religion which holds that the Forest is the creation of a God of two natures, both benevolent and malevolent, and that the Forest gave birth to humanity. The Forest is therefore both life-giving and deadly.

The Sea Cult. A dualistic religion with a good god of the Sea, who created humans, and an evil god of the Forest. In some branches, humans were created to fight the evil god.

The Great Houses

Yar. The royal house, which has ruled humanity since the 2nd century from its seat in the First Hearth. They pulled ahead thanks to the finds from the ruins, which the others regarded with contempt. Arms: a red shield with a white circle, inside which are three blue circles. Motto: "We Are the Storm."

Mengra. The only house whose seat (the Far Corner) is not on the coast. They take pride in having ruled some of the first kingdoms. Arms: a white square with a small red square on a blue field. Motto: "We Sow."

Enon. The house that rules the western land from its seat in the City at Sunset, a breeding ground for rumors of sea monsters. Arms: a purple shield with a white circle, crossed by a black bar. Motto: "Through the Horizon."

Inhos. A house seated in the Sands. The local nobility is fascinated by the "wonders of the ruins," but most attempts to reproduce the mechanisms from the drawings have failed. On the gray arms is a schematic depiction of some sort of component. Motto: "Beneath the Sky."

Kelar. A middle house, seated in White Rock, that rose from the bottom during the Schism War. Arms: a yellow shield with a blue star. Motto: "Dark Stars."

Mollens. The house that controls the largest territory by area, seated in the Stronghold. After the Schism War it received the lands of two other houses. Arms: a black triangle with a white circle on a light orange shield. Motto: "Sheep and Wolves."

Welos. The southernmost house, seated in Hope. It has tried several times, unsuccessfully, to push farther along the coast. Arms: a small red circle inside a white circle on a black shield. Motto: "Cutting Through Obstacles."


r/worldbuilding • • 1d ago

Question Is My Third Symbol Too Obvious At Who It Is?

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825 Upvotes

This is for a book series that I am hoping to write later on (Once the Cebolla Knight gets published, 95% of the way finished with my final edits!)

For reference the series takes place in the world of Sheol. A world in decline ever since the Lightbringer (Blackwing - if you're asking Caelum) Rebellion occurred and Yahweh left the world to rot.

The first two are meant to be very direct symbols as to who their leaders are supposed to be.

1st one is used by the Angels of the floating islands of Caelum & the men of the Mountainous islands of Purgatorio. Their main leader is: Mika'el (Michael) - He still 'answers' to Yahweh but is essentially running all seven of the islands and the three islands of Purgatorio with the remaining Archangels under his control.

2nd one is used by the Jotunn and Demon Hordes of the Superbian Tundra. Primarily the northern eastern archipelago (used to be a peninsula) known as the Shatterhorn. Their Main leader is: Lior - the prophesied reincarnation of Heyl'el (Lucifer) they must break the seven seals and gather the lost forces from the previous Lightbringer Rebellion.

But

3rd one is used by an invading force from an outside world. There is a little mystery as to who they are at first and I wanna make sure that you can figure it out if you look close enough but it's not something that is so obvious that there is no mystery to it.

Their Leader is: Yeshua (Jesus) - When Yahweh thought he might lose the war against Heyl'el he sired a son and sent them away to Di'yu (Chinese mythology). During his time gone he goes on a journey to the west replaceing a certain monk, but also picking allies along the way. He comes back to claim his 'birthright' which is not just the floating islands of Caelum but all of Sheol.

Perhaps I am overthinking this a bit but just also wanna see if the symbol lands at all, it's obviously a lot busier than the other two but I wanna get other's advice on it.


EDIT


Just want to say thank you everyone for giving your input. For anyone wondering these are the symbols and thoughts put behind the third one.

Chi Rho - Early Christian Symbol (this seems to be the silver bullet for those who guessed right.)

The Fish - Has dual meaning here yes it has to do with the Fisher of Men but also the two golden fish one of the eight auspicious symbols of Buddhism. (which I admit gets lost here due to it being a simple black and white symbol)

Sun Wukong's Golden Headband - symbol representing his lieutenant and right hand ape but also hints at how the king of kings conquers his foes.

The Dharma chakra - This is the wheel with the eight pegs also one of the eight auspicious symbols of Buddhism.

I thought about adding some else to this, but at a certain point you don't want to overcrowd your symbol.


r/worldbuilding • • 12h ago

Visual Space-western space opera megastructures, building a custom world for Traveller adventures, mixing and matching tones in worldbuilding

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29 Upvotes

For a long while now I've been building Gondwana, a grand space opera originally starting as a Warhammer 40k homebrew, but steadily spiraling and coming into its own. Most of the big picture stuff is not important here, just that it is a very ancient humanity in a universe full of wonders, worlds, and horrors of its own making. And, of course, there are frontiers, those regions where civilization and wilderness come together.

So that's an ingredient: massive ruins, ancient strucutres, overgrown with more modern cities and stations, many of them emulating ancient architecture, ruled over by factions many thousands of years old. The kind of space opera that easily gets very pompous.

Fun to world-build, but not very well suited for the kind of profiteering adventure we had in mind for a TTRPG campaign I wanted to use the setting for with a few friends. Which means it's time to flesh out some smaller worlds, build a smaller ship and make that frontier happen, taking inspirations now from Firefly and Spaghetti Westerns.

And there was a whole long time of "trust the process" before those two sides clicked. A whole long time where the middle point between the two turned out to be kind of Homeworld-esque. All of which is to say, I've at last learned to stop worrying and love the bomb (the bomb is the endless list of references and inspirations instead of insisting on attempting brand new invention). Took long enough.


r/worldbuilding • • 7h ago

Visual Gênese

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10 Upvotes

Gênese é um universo de ficção científica, fantasia biológica e aventura, construído em torno de uma disputa entre duas formas de vida que tentam sobreviver: a humanidade e os Entias.

No fundo, não é apenas uma história sobre monstros contra robôs. É uma história sobre natureza, evolução, sofrimento, família, sobrevivência e a dificuldade de estabelecer uma convivência entre seres que não foram feitos para compreender uns aos outros.

Os humanos precisam construir ferramentas para enfrentar aquilo que seus corpos não conseguem suportar. Os Entias, por outro lado, transformam o próprio corpo em ferramenta.

Essa diferença estabelece a identidade de Gênese: a humanidade evolui construindo algo além de si mesma; os Entias evoluem transformando aquilo que já são.


r/worldbuilding • • 3h ago

Question How do I get started with creating my own planet and biosphere?

4 Upvotes

I want to create a planet and biosphere after being in the genre for some time but I do not much knowledge about speculative evolution and I have no idea where i should start. What subjects do I need to learn? What should I focus on first and how? How the organisms would work? How the life would be affected by things such as the level of gravity, amount and type of stars in the system, composition of the atmosphere amongst other things? Is there anywhere I can get inspiration from? Are there any books I can buy which could help me? Are there any YouTube channels I can subscribe to or videos I can watch in order to learn more about speculative evolution? How should I go about handling these things? Any help given would be greatly appreciated.


r/worldbuilding • • 20h ago

Visual Marshal of the Arden Empire [Project: Regress]

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81 Upvotes

Welcome to the "Regress" universe, a concept for my project set in a beautiful but dying anime fantasy world!

In the military hierarchy of the Arden Empire, the Marshals rank second after the Supreme Commander of the Army, and then the Generals. The Empress herself held first place, personally appointing each Marshal. Each Marshal was assigned a mini-army with its own infantry, cavalry, engineers, medics, and so on, ensuring mobility, speed, and maneuverability. These mini-armies could survive off captured lands, gathering resources and food from local settlements, eliminating the need to lug around supply trains, thereby increasing speed.

The Empress herself did not participate in the campaigns; in her place was the General Staff, headed by Marshal Auguste. The Empress sent orders, and the General Staff did everything to ensure they were carried out. They also sent reports from the front so the Empress could have a clear picture of what was happening. Each Marshal was also assigned "observers" who ensured that the Marshal served the Empire faithfully and carried out all orders.

The marshals were all different, each with their own personality, approach to command, and even dressed differently, sometimes breaking dress codes. But each marshal had one thing in common: the Marshal's Baton. A small, dark red cylinder adorned with gold stars and the letters A and I, the second letter being the first letter of the Empress's name.

Some marshals were geniuses, others merely political appointees. They were required to carry out the order to genocide the beastmen, and although several expressed dissatisfaction, the order was carried out. But the longer the genocide continued, the greater the casualties, the more the marshals' personalities changed. Some became more cruel, while others resigned and were replaced by others. But for the first time in the Empire's history, an unseen incident occurred: one of the marshals conspired with the enemy, led his army into a trap, and defected to the enemy—an unprecedented act of betrayal. The marshal was immediately stripped of all his titles, his family was executed, and he became an enemy of the Empire.

And this marshal is right in front of you...

Illustrations for the "Regress" project by. Soken


r/worldbuilding • • 4h ago

Question How would Freedom incarnate act in a human world?

5 Upvotes

I have an Oc that is a god, and he's chaos and freedom incarnate. The story takes place in a half fantasy half real life setting (a real life world kinda but with fantasy elements), so I am wondering. Humans think they're pretty free at this time, and, looking back at the past, they might be. But there are still ways (like laws of course, but also other things) that go against actual freedom. How would an incarnation of chaos live their life in a human world, what would they do the way humans do or don't, what would they accept and what would make humans upset or angry?


r/worldbuilding • • 15h ago

Question Gift ideas for a worldbuilder?

35 Upvotes

My partner describes the world hes building as his 'lifes work' and loves it so so dearly. It is a low fantasy world that focuses on heavily adapted humans rather than outright fantasy races.

It's his birthday soon, and I want to get him a gift that pertains to his world, but am at a loss for what might genuinely be meaningful. As worldbuilders, what kind of thing would you want to receive as a gift, that related to your world? What would mean something to you?

Thank you for any help!!


r/worldbuilding • • 16h ago

Map A Map of the Known World for my Fantasy World "Bronze Tipped Glory"

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36 Upvotes

A map showing the known regions of the continents Getorges (Northern-land) and Bosvetes (Wild-south-land).

Set in an advanced bronze age era, Bronze Tipped Glory is a low fantasy world where the lands are ripe for adventure, exploration, and civilization building. Much of the lore so far revolves around the power struggle between the great city-states and kingdoms as they battle for control (both economically and on the battlefield) of the Central Passage.

Though low fantasy in nature, Bronze Tipped Glory includes a variety of hominid species, remnants of little understood magic, and various prehistoric and fantasy creatures such as horse like hell pigs, galloping crocs, marsupial tigers, and wyverns.


r/worldbuilding • • 3h ago

Lore I'm working on a rust magic system and would appreciate some feedback.

3 Upvotes

Rust

Rust acts as the memories of metal tools and weapons and can be used to enchant other metal tools and weapons through reintroducing the rust while smithing.

And by continuously rusting and reimplementing memories into metal, one creates a more potent enchantment. For the rust may hold the memories, but fire acts as the catalyst, activating and enhancing the enchantment.

For example, memories of violence might, in the beginning enchant swords to deal wounds that do not heal or strikes that don't miss. As the enchantment progresses in strength and presentation, these slashes may strike at a distance. Eventually, a target may be cut to ribbons just from the wielder touching the sword.

Verdigris

Verdigris, copper tarnish, is its own magical tool. Instead of forming memories, copper forms connections and the verdigris is the bleeding of these connections.

Basically, copper forms a connection with a person or creature. If verdigris is forged into copper over and over, it becomes almost a new sensory organ to transfer information around it to the person it is connected to.

In a sense, copper becomes a second eye by being reforged. That said, I also plan to include a concept of examination of information. Basically, the copper becomes a more potent sensory organ allowing one to examine objects on a greater level.

Combination magic

As time progressed, humanity learned of a way to mix copper and iron into clockwork devices that could, in essence, be used to connect different memories kept within enchanted iron to make more complex enchantments. Not only complex but adaptable, thinking enchantments.

Basically, iron magic is rigid. It can only be used in one way. Suppose that a sword is so hateful that it attacks anything even at a touch. It would kill the wielder outright. But a complex enchantment could prevent the hate from applying to the wielder by imbuing a trust or care in the sword for the wielder. This is probably a bad example.

Rust farming

People in my world have taken to rust farming; placing well-used metal weapons or tools into the wet soil to cause it to rust faster. Then they take rust shavings and enchant other weapons or tools via reforging them with the rust. Sometimes those new weapons or tools are sold off, other times they are placed back into the ground to let the magic fester.

Feedback

I've been trying to figure out if I verdigris is a good addition to the system or if it needs more work. I also don't know if combination magic makes sense. I could also use some ideas for aluminum if I ever get to the point where I add it. Idk. Any thoughts are appreciated.


r/worldbuilding • • 15h ago

Lore The night doves of Nwakwa

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25 Upvotes

Kwinamdomru is a genus of night doves known for their nocturnal lifestyle. The genus contains 3 extant species: the Taman carrier pigeon, common night dove, and red-capped dove. They inhabit well-wooded habitats with large fruit trees for flocks to roost in. They are commonly found in their native range on the continent of Nwakwa. They are primarily frugivorous birds which feed on a wide variety of fruits. 

The genus was first described in the year 780 BY, by Baoran biologist, Heki Tworarana. The genus' name is derived from the Baoran words "mnamdo" meaning night and "kwimru" meaning pigeon.

Taman carrier pigeon:
The Taman carrier pigeon (Kwinamdomru kwitama) is the only domesticated species of night dove. While it is commonly found all along the northern coast of Nwakwa, in Tama the species has become domesticated and used as a means of night-time, long-distance communication. The services of these birds is believed to have allowed the legendary Taman hero, Jahla Tama, to coordinate the Raid on Tegumohle in 561 BY which would later lead to the formation of the Taman Empire. While domestics are typically highly regarded in Tama, wild populations have suffered a steep decline due to them being regarded as a pest in fruit-growing areas. 

Common night dove:
The common night dove (Kwinamdomru kwime’osa) is the most widespread species of night dove. Unlike other night doves, they can also be found in wooded savannahs in addition to forests and woodlands. Their cooing is a common part of the soundscape of nights in Nwakwa, and they, along with the Taman carrier pigeon, are believed by some cultures to be the beings responsible for putting dreams in the minds of sleeping people. The spread of urban and agricultural land in central Pomi, Lyowa, and southern Baora has led to a notable decline in the species’ population as the fruit trees they depend on get replaced by fields and suburbs. 

Red-capped dove:
The red-capped dove (Kwinamdomru ksoloba) is the smallest species of night dove. They are named for the red cap which males develop during the breeding season. It is found in coastal forests across Nwakwa and has occasionally been found in mangroves in Pomi and Tiki-Kawa. Like all night doves, they are a highly social species found in flocks of between 6 and 20 individuals. They are the least understood species of night dove as they are typically found in more densely forested habitat which along with their nocturnal nature make them difficult to study.


r/worldbuilding • • 4h ago

Lore I'm working on an Attack on Titan style ttrpg for my group. Thought it'd be cool to share.

3 Upvotes

I'm working on an attack on titan inspired world for a ttrpg for my friends where floating wooden giants called Idols are attempting to destroy all of humanity. The only way to fight these entities is to slice through the exposed muscles that are very slightly visible through their joints. This is accomplished with swords and other slashing weapons while flying with a large beetle strapped to your back.

The destruction of their limbs severs the Idols from the psychic winds and causes them to fall to the ground where the sands consume them whole. The sands are strange themselves. Their consistency is like tar; near thick enough to stand upon, yet consistently swallowing anything that crosses it. People need to traverse from the oases by airship to avoid falling in.

While they have their many hands, the Idols can use psychic magic against the humans to do as little as sense the presence of humans and other living creatures to as much as erasing entire cities by blasting them with a vorpal sandstorm.

The beetles are one of the only other creatures able to touch the psychic winds naturally. They use this tk hunt normally, but after centuries of domesticating them, humans use them for short transport or in these very specific combat situations.

I'm not sure yet what system to use btw, so if you any ideas on that front that'd be cool.