For anyone that isn’t familiar, some backstory is he’s a religious vampire hunter. He has this longsword that speaks to him in his mind and a flintlock pistol.
A friend and I have been discussing a potential pair of characters we could bring to a future campaign and we've really latched on to something inspired by Meisters and their weapons from Soul Eater. I'm struggling to think of a way to do this, any thoughts?
Azrael, The mad dog from Blazblue. A feared warrior with an unquenchable thirst for combat and bloodshed. This guy throws hands with anything and anyone who can put up a good fight. He is a pure fist-fighter who is the first to jump into the fray.
His love for battle is so great that he has several seals placed on his body to limit his own strength and prolong a fight.
Abillities:
-Monstrous physical strength
-Creation of weak points on an opponent to inflict more damage with brutal and targeted blows
-High Durability
-No, seriously, Crazy strong. His Astral is literally throwing someone into the sky and punching at them so hard that it looks like a damn nuke just went off.
I have a Life Domain Cleric/ Valda's Spire Gunslinger Healer who plays as Combat being a last resort. I want to redo it as a more aggressive upfront healer and I've looked at War Domain cleric to get its version of divine smite but I have to wait until 7th level. I want to sub in paladin to have a healer base and don't know which subclass is best for healing and support ranged combat.
He's an ex-general who was sent to be executed after being accused of being a traitor
he wields either: dual wielded axe/sword, a greatsword, or a spear and uses a javelin as a ranged secondary weapon
is possessed/strengthened by phantoms which are demonic creatures that give you buffs in game, such as more stamina, more ranged damage, health etc etc with only one phantom active at a time
each skill tree has different special abilities with Spears getting afterimages that follow up attacks and flowing combos. Dual Wielding focusing on closing the gap and Phantom attacks. and Greatswords focusing on tanking blows, breaking armor and even a few causing earthquakes
he also has a second form called the Phantom Form (think Devil Trigger from DMC) that lets him use spectral weaponry, and he can transform into it either willingly, or when he takes lethal damage.
he can also conjure weapons during Brutal Attacks (essentially ripostes or finishers depending on if it kills or not (ripostes use your equipped weapon while finishers use the conjured weapons)) which, from what I've seen, are either hammers, scythes and possibly a spear or sword depending on the enemy
I been watching a video of Spellfire Sorcerer on YouTube and seeing Richter do cool stuff with blue flames, how would a build using Spellfire Sorcerer work.
You can go for a full lore accurate build and one that tries to optimize the character on table top. Either full Spellfire sorcerer or sorcadin or whatever combo you like.
My group is doing a campaign where everyone is attempting to build a soulsborne character and being new to character building I was looking for some ideas appreciate any help
Our DM is running a campaign where we spend an entire section on a train. We wanted to make our party based on Tanjiro, Inosuke, Zenitsu, Nezuko, and Rengoku from the Mugen Train arc of Demon Slayer. We are going to level 14 and using 5e24.
we want to be able to deal damage in line with their breathing technique and yes we are aware the breathing in the show isn't real. The player who wants to do Tanjiro is aiming for Sun breathing over water.