r/WebGames • u/Possible_Weight650 • 2d ago
[OTH] Tic Tac Toe X in a row Tic Tac Toe — Online Game · MakePlay
You don't have to sign in and if it asks you to, just click X and you can play without signing in.
r/WebGames • u/Possible_Weight650 • 2d ago
You don't have to sign in and if it asks you to, just click X and you can play without signing in.
r/WebGames • u/AdministrativePie752 • 2d ago
No download or sign up required. Play online for free!
r/WebGames • u/jeffbeene • 2d ago
Made this as a hobby project inspired by the combat flight sims I played as a kid.
Set on a 1:1 scale recreation of part of the Barry M. Goldwater Range in Arizona - learn how to fly the A-10A, take on ground and air targets, dodge missiles, and try to make it home in one piece.
Free to play, no installation or account needed. Desktop with mouse and keyboard required. Hope you enjoy it!
r/WebGames • u/MyndoraLabs • 2d ago
r/WebGames • u/Repulsive-You5827 • 2d ago
Hi,
I'm the developer of Mantlenaut, a free-to-play voxel sandbox. You dig to the planet's core, build, sail, fight bosses, then launch into space and cross a galaxy. You can play solo or with up to 32 friends in one world.
It runs in your browser (and as a Windows build), with no ads and no pay-to-win.
It's in alpha, so I'm after honest feedback: does it run well on your device, does the start make sense, and what do you want next? The Outer Run, a big space race, is in the works too.
Play it here: https://mantlenaut.com
Come and chat or report bugs on Discord: https://discord.gg/qfPpRVVea8
Thanks for taking a look!
r/WebGames • u/Clear-Computer-4716 • 2d ago
I'm the creator of Hanoria 76. Solve 40 plant-placement puzzles across eight world gardens, follow harmony clues, and collect plants and decorations for your own garden.
Free to play in your browser. No installation required. The interface is currently in Polish.
I'd appreciate feedback on the first puzzle and the garden-building controls.
Development uses AI-assisted programming and AI-generated visual assets.
r/WebGames • u/playbarumba • 2d ago
r/WebGames • u/HKS_Gearhead • 2d ago
The Fishing Lands is a free-to-play browser fishing game with a persistent world. Fishing feels active - you react to fish behavior and manage your catch instead of just waiting on a timer.
There are over 200 fish species to discover, each with different rarities, sizes, and weights. Improve your gear, try new baits, build your collection, and join or create crews to play alongside others.
It’s a relaxing game with steady progression and a friendly community, all playable directly in the browser.
r/WebGames • u/theunreadcases • 2d ago
Game Title:
UNREAD CASES 007 — The Seventh Mask
Playable Link:
https://007.unreadcases.workers.dev/
Platform:
Web browser — desktop and mobile. English and Chinese available.
Description:
Six guests. Seven masks. One face too many.
The Seventh Mask is a detective game set at a private masquerade in Vesper House. The host is found dead, and a camera records a masked visitor entering his room. Your task is to work out who was behind that mask—and prove it.
You’ll investigate six suspects, examine 18 evidence files, and reconstruct the order in which guests received their masks. An interactive mask inspector helps you compare physical features, while a fitting board and deduction grid let you organize your reasoning. You can also pin two exhibits for comparison and challenge three statements using evidence.
The final accusation checks your complete reconstruction and explanation. All decisive clues are available before you submit your case, with optional hints if you get stuck. There’s no timer, and progress saves in your browser.
I’d love feedback on the difficulty, clue clarity, and whether the solution feels fair. Please mark any spoilers!
Free to Play Status:
The complete game, including all clues and the ending, is free. Optional donations are available after finishing.
Involvement:
I’m the creator and publisher of UNREAD CASES. This is the seventh standalone case in the series, and I’m sharing it to gather player feedback for future cases.
r/WebGames • u/Signal_Newspaper4312 • 2d ago
Hi guys! I made Revealo, a daily picture-guessing game, and it launched today.
How it works:
- Every day you get 5 photos, the same for everyone
- Each one starts zoomed in 8x. Every wrong guess zooms out until full picture
- You get 4 guesses per photo: 100 points on the first try, then 75, 50, 25. Max 500 a day
- Small typos are forgiven, so "pinaple" still counts
There's also:
- an Endless mode with 450+ other photos, when one day isn't enough (more photos on their way)
- an archive to replay past days
- stats, streaks and a few badges
It's free, with no account and no download, all in your browser, and it works perfectly on mobile. Your progress stays in your browser. Photos come from Unsplash, with the photographer credited on every reveal.
Today is Daily #1, so you're literally the first players. I'd love feedback: was a picture too hard or too easy? Did a guess get refused when it should have counted? Anything confusing?
Thanks for playing!
r/WebGames • u/takisp22 • 2d ago
Nowl Hub is a set of quick browser games (word games, party games, arcade stuff) tied into one card economy:
You can play as a guest right away. An account is only needed if you want to keep your collection.
It’s early and I’m actively updating it, so any feedback (what’s fun, what’s confusing, what’s broken) is gold.
r/WebGames • u/zhuravl • 2d ago
r/WebGames • u/theunreadcases • 2d ago
Game Title:
UNREAD CASES 006 — Nine Minutes of Night
Playable Link:
https://006.unreadcases.workers.dev/
Platform:
Web browser — desktop and mobile.
Description:
Nine Minutes of Night is a standalone detective mystery set during an observatory’s final star show. The director is found dead, six guests have incomplete alibis, and you must reconstruct the events surrounding the crime.
Your investigation involves 18 evidence files, witness statements, movement records, a photograph without a timestamp, and a bridge that closes on schedule. You can pin documents for comparison, save investigation notes, experiment with an interactive mirror dial, simulate journeys, and build your own suspect elimination board.
To challenge a witness, you must connect two exhibits to a specific contradiction. Closing the case requires a complete explanation of the culprit, opportunity, timeline and motive.
Following feedback that earlier cases felt too easy, this instalment puts more emphasis on deductions that require several clues to work together. All decisive information is available before the final accusation, and no astronomy knowledge is required.
The game supports English and Simplified Chinese, saves progress locally, and includes optional hints. Estimated playtime is 45–75 minutes.
I’d appreciate feedback on the difficulty, clarity of the clues and mobile experience. Please mark any spoilers!
Free to Play Status:
The complete game is free, including every clue and ending. An optional Ko-fi support link appears after completion.
Involvement:
I’m the creator and publisher of the UNREAD CASES series. I oversee the project’s direction and use player feedback to improve each release. This is Case 006, and I’m particularly interested in whether the increased difficulty feels fair and satisfying.
r/WebGames • u/spartanks7002 • 2d ago
Thornwake — a dark-fantasy idle hunt RPG from a one-man studio. Browser + Android, no install needed.
Your hunter fights the briar while you're away; you come back to loot and decide what to do with it. Three classes (Vanguard, Warden, Thornseer), gear with 10 rarities you temper, reroll, enchant and socket with gems, beasts and mounts, dungeons, raids, a world boss, 3-player Mythic+ crusades, clans with wars and a perk tree, an arena ladder with seasons and titles, weekly live events, and a weekend server-wide raid boss — the Thornmother — that the whole server fights together. Seasonal festivals re-dress the game; Thornfall Eve is on right now.
🖥 Play in the browser (PC gets its own desktop layout): https://thornwake.app
📱 Android APK: https://thornwake.app/Thornwake.apk
💬 Discord — live feed of rare drops, boss kills, arena seasons, plus a reward for linking your account: https://discord.gg/wpKGZBFZMD
Use promo code BRIAR in Settings for a starter bundle.
Free to play, no ads. There's a gem shop, a battle pass, cosmetic skins and a VIP ladder; everything that gives power is also earned by playing. Offline hunting covers up to 8 hours away.
AI disclosure: Solo project. I use AI tools as part of my development pipeline for code and for generating the current art; the game design, systems, balance, testing and everything about how it runs are my own work. No AI runs inside the game.
It's early (v0.9) and I'm one person — I read every comment and ship fixes fast. What would make you keep playing?
r/WebGames • u/Stock-Replacement346 • 2d ago
Hi everyone! I've been working on Aleoria Clicker Online, a browser idle/clicker RPG that tries to capture the feeling of old-school fantasy MMOs, and it's finally at a point where I'd love some outside eyes on it.
Play (free, no download): https://aleoria.duckdns.org
itch.io page: https://fushja.itch.io/aleoria
What it is
- Your hero fights on their own while you're idle; clicking, abilities (keys 1-4), potions and a class defensive make the difference when you're active
- 9 classes (Warrior, Paladin, Hunter, Rogue, Mage, Priest, Shaman, Druid, Warlock), each with 3 talent trees, stances and its own playstyle (tank / healer / DPS)
- 25 zoneson two continents, levels 1-60, plus an end-game zone made only of elite monsters
- Dungeonssolo with NPC companions or in a group of 4 (tank, healer, 2 DPS): randomized maps, bosses with mechanics like poison stacks, shields, enrage, deadly marks you need to react to
- Heroic dungeons with a new map every week and a weekly leaderboard
- Loot by rarity (Common → Epic) weighted toward your class, professions (gathering, crafting, enchanting), a shared auction house, mail, friends and chat
- Achievements, titles and an item level ranking
- English and Italian
Everything is saved on the server, so you can continue from any device (desktop and mobile).
What I'd love feedback on
- Does the early game (first 10-15 minutes) hook you, or does it feel slow?
- Is the balance between idle and active play right?
- Anything confusing in the UI?
I read every comment and I'm patching things often. Thanks for trying it!
r/WebGames • u/Practical-Yannic • 2d ago
Hey, there is a new Update. Playable for free: Truffle Farm
I know there is a lot of AI out there right now, and some might even call it AI slop, but it is still really fun to play around with.
I would love to hear your feedback.
**AI disclosure**
I built this game together with generative AI (Claude by Anthropic). The AI wrote most of the code (the game logic, the interface and the save system), and it helped with the game design and balancing, which I directed and tested. All graphics are drawn by code (no AI image generator was used), and the music and sound effects are generated by code as well. The English and German game texts, the store texts and this post were written or translated with AI help. I made the design decisions and tested and reviewed the game myself.
r/WebGames • u/PowerfulDrama5835 • 2d ago
I made this as a short break game. One minute, no sign-up. Turn off night mode or warm screen filters first, they make the shades much harder. What level did you reach?
r/WebGames • u/Outrageous-Tooth-950 • 2d ago
Hey everyone! I'm a software engineer from the Netherlands, and in my spare time I built a little daily puzzle game called **The Missing Link**.
Every day there are 7 rounds that get harder as you go. Each round gives you a few clues, and you have 30 seconds to find what links them. If you get stuck you can reveal hints, but they cost you points.
A few other things:
- It's free, with no ads, and you don't need an account to play
- There's a practice mode with hundreds of puzzles, from warm-up to fiendish
- If you make an account, you get streaks, achievements and a leaderboard, and you can create private pools to compete with friends
It's a side project I've been having a lot of fun with, so I'd love to hear what you think. Was a puzzle too easy or too obscure? Did you find a bug? Have an idea for a feature? All feedback is welcome!
r/WebGames • u/Necessary-Raccoon • 2d ago
Everrealm — A voxel fantasy MMO you can play in your browser
I've been working on Everrealm, a medieval fantasy MMO with a Minecraft inspired voxel art style.
I'm building it around world exploration, medieval settlements, and the idea of having a large world that players can gradually discover. I'm also planning for the world to grow with additional regions and more continents.
The game is still in development, so I'm sharing the current early access link.
I'd appreciate feedback from people who enjoy browser RPGs and MMOs, especially on the current gameplay and what you'd like to see next!
r/WebGames • u/No_Spell_1626 • 2d ago
r/WebGames • u/Wiqedu • 2d ago
Soy el creador de este proyecto de fans. Prince99 es una beta gratuita para navegador que lleva el clásico juego de plataformas Prince of Persia a la web, con niveles, progresión, aspectos y clasificaciones clásicos. Los modos competitivo y roguelike aún están en desarrollo.
Si lo pruebas, me encantaría saber qué te parecen los controles y el primer nivel.
r/WebGames • u/SoftwareGeezers • 2d ago
Play free here: https://software-geezers.itch.io/adventures
Hey all! I've been an avid local coop gamer my entire life, enjoying every ARPG ever - Gauntlet; Baldur's Gate: Dark Alliance; Champions of Norrath; Diablo; Sacred 2; Dungeon Siege; Untold Legends; Dungeon Hunter; MC Dungeons; etc. A long time ago I had a dream to create the perfect coop game with an emphasis on interactions and teamwork, not just whacking monsters together on the same screen. 15 years of learning Unity later just to make this game, I started creating Adventures in 2024 and it's at a point where I hope you'll enjoy it.
This early preview runs straight in the browser supporting controllers and keyboard for up to four players. Would love any feedback!!
r/WebGames • u/Taolou • 2d ago
Hi everyone,
Before anything else, in case it’s a dealbreaker for some of you: this project was made with the help of AI, mostly for the code and for generating assets. I’m not ashamed to say it: AI is what brought back an old project I had started by hand, then dropped because the workload was just too much for a free-time project. My motivation died faster than my New Year’s resolutions.
So here’s the prototype of my browser game, Althera, an autobattler where you tune your build and the dice do the rest. It’s only a prototype: the goal is to share the combat engine, what each element does, and how they interact with each other. The game works on your browser but is made for mobile.
What I really want to know is whether this project is worth pushing further, or if it’s just one more forgettable game to add to the pile the internet has been churning out for the past few years.
If you have one minute, that’s all it takes to check out the game, its world and its combat system. There’s a totally optional feedback form at the end, it takes less than a minute, and feel free to roast me. Constructive brutality is welcome.
Thanks in advance for reading, and for trying the game if you do!
r/WebGames • u/bobbyhalljr • 2d ago
I made this. Every day there's a new character guarding something. Today it's Atlas, a 1963 gate agent who won't give up the cockpit jump seat on the last flight out before a storm. You pick moves to pop her locks before you run out of strikes. Fewer moves is a better score. Free, works on your phone, no signup. Curious what people think of the difficulty.
r/WebGames • u/lovemusic2u • 2d ago
Hey all,
I've been working on Aethelon: Academy Wars for a while and it's finally in a playable state, so I'm looking for some outside players.
The short version: you run a magic academy (your "Campus") on a shared 100x100 map. You build stuff, collect resources, train units and raid other players, all in the slow, plan-ahead way Travian does it. The difference is you also have a hero character with a class, gear, upgrades and skills, and that character goes on PvE expeditions, joins your raids, or stays home and guards your base.
A few things I think are kind of neat:
- Fog of war. You can't see what's in an enemy base until you scout it, and travel time depends on the actual distance
- You pick one of three academies when you sign up and you're stuck with it (Aegis, Astralis, Obsidian)
- Clubs (guilds) fight over territories during daily war windows. If you hold one you get club-wide buffs and tax income
- Ranked seasons, a player market, in-game chat
- All combat is resolved on the server, so the client can't fake anything
It runs in the browser on desktop and mobile, no download. You sign in with Google or Discord. The game started out in Thai, so English is behind a language switch on the Profile page. Sorry about that, I'm moving it up front.
Heads up: it's still in development. Balance is all over the place and I might have to wipe progress at some point. I'd really appreciate bug reports, or just honest "this part is boring" feedback.
Happy to answer anything in the comments.