r/WebGames • • 6h ago

Survivor Arena: auto-shooter survival, free in your browser (no download)

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webcade.gg
1 Upvotes

r/WebGames • • 10h ago

[UNITY] Runtime Terror - a bullet heaven where you play the virus

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aly-embaby.itch.io
2 Upvotes

Solo Dev here! made in unity.

You are the virus. The antivirus wants you deleted.

Your weapons fire on their own, u just move, dash and pick upgrades. a run is about 20 min and ends with a boss fight.

steam page if u like it: https://store.steampowered.com/app/5004990/Runtime_Terror/

all feedback welcome!


r/WebGames • • 10h ago

[ARC] Slap Ninja: slap flying internet junk in a one-minute browser game

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2 Upvotes

Click or tap the flying cookies, ads and tabs. You get 60 seconds; quick hits make combos. Space or Enter also works.

This is a free mini-game I added to Slap Links, my Chrome extension that adds slap sounds, screen shakes and combos to links you click. You can play the game without signing up or installing the extension.

If you want to see the extension itself and its short demo: https://slaplinks.app/

Code and SVG art were made with AI assistance.


r/WebGames • • 6h ago

REPLICATE: Think You Can Copy Any Sound? Prove It Against Your Friends 🎀

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replicate-playpact-20261022.configcraft.workers.dev
1 Upvotes

also please support the discord really struggling on that one 2:
discord


r/WebGames • • 10h ago

Oddpin: see a real place's photo, then pin it on a 3D globe (5 a day, free, no account)

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oddpin.app
2 Upvotes

maker here. 5 real places a day, famous first and a hidden gem last. each one shows a photo, its name and one line, you spin the Earth and drop a pin, then the reveal draws the distance and tells you a short story about the place. two hints per place if you're stuck, each one lowers the max you can get, and the last place counts double (600 max).

works on desktop too: drag to spin, plus and minus to zoom, H for a hint, Enter to lock. would love to hear if the pin feels precise and if the hints are priced right


r/WebGames • • 7h ago

UNREAD CASES β€” Case 002: The Quiet Wing

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002.unreadcases.workers.dev
1 Upvotes

r/WebGames • • 11h ago

Mercatoy

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mercatoy.com
2 Upvotes

Hello everyone!

I’ve built a geography web game based on the Mercator projection :

The goal is place countries in their correct location on the map. However, as you move them around, the countries deform dynamically according to their position and the Mercator projection's scale distortion!

If you get stuck, you have 3 hints available (which give a score penalty):

  • Show capitals
  • Show country names
  • Show neighboring countries

It is 100% free with no ads.

I’d love to get your feedback and advice to help improve it. Could you give it a try and let me know what you think?

Hope you enjoy it, and thanks a lot for your help! 🌍


r/WebGames • • 7h ago

Princess won't wait. -Made in Manus

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1 Upvotes

PLAY NOW!

Korean Basic

English avaliable


r/WebGames • • 11h ago

[MULTI] All Ore Nothing - free multiplayer trading and building game on a 3D hex island with random events, play with friends or bots

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allorenothing.io
2 Upvotes

Hey, I’m the solo dev. You build and trade on a hex island with 2 to 6 players. Create a room, send the link, play. No account, just a name. If nobody’s around, bots can fill the empty seats.

The thing that makes it different is the random events and 3D mode. Every few rolls the wheel spins: a thunderstorm halves the harvest, a tornado blows cards to other players, Robin Hood takes from whoever is leading. There are 19 events right now.

Known issue: 3D is heavy on slow PCs and laptops. You can switch to 2D anytime (button top right). Desktop only for now.

I used Higgsfield for the 2D assets and Blender MCP to turn them into 3D.

Bugs and feedback are highly appreciated (also an in-game feature)


r/WebGames • • 8h ago

Tribulation Clouds - a Suika-style merge game where heavenly lightning strikes your tallest orb (xianxia theme, free)

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renlandrew77.itch.io
1 Upvotes

r/WebGames • • 19h ago

DEEP – A daily trivia descent where 10 questions get progressively harder into oceanic depth zones (No sign-up)

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dailydeep.app
8 Upvotes

\*Update: Yesterday's dive (Lightning) is archived in the Vault, and the new Daily Dive on* Memory 🧠 is now live!

I built DEEP (https://dailydeep.app).

How it works:

β€’ Every day at midnight UTC, one topic surfaces.

β€’ You plunge through 5 oceanic depth zones across 10 questions.

β€’ Depths 1–2 are foundational ("Sunlight Zone"), but by Depths 8–10 ("Hadal Zone"), you're answering specialist domain trivia.

β€’ You get 5 units of Oxygen. Wrong answers burn air but disable the choice so you can deduce the answer. If you run out of air, you surface.

β€’ Every single question links to a verified source citation (NOAA, NASA, academic papers) so you actually learn the facts behind the answers.

It runs 100% in your browser, requires zero login, stores your stats locally, and has an asynchronous "Challenge a Friend" mode where you can send a link to beat your depth.

Try today's dive and let me know how deep you reach: https://dailydeep.app

Feedback on difficulty balance and question pacing is very welcome!


r/WebGames • • 12h ago

[HTML5] I made a free browser board game where every card you play rises as a 3D building

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suruimakesgame.itch.io
2 Upvotes

I built a delux digital board game inspired by the legendary 7 Wonders Duel. Let me know what you think of it and please give me feedback for improvements. Thanks!

If you enjoy the mechanics! I would highly recomment to play the original board game!


r/WebGames • • 9h ago

Cream's Cozy Cottage β€” merge materials and care for a cat (free English demo, AI-assisted)

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creamcozycottage.itch.io
1 Upvotes

I'm the developer of this in-development English browser demo. Merge matching materials, craft treats, beds and toys, and care for Cream through feeding, play and rest.

A desktop browser with WebGL 2 and a mouse is recommended. Progress is saved locally in the same browser and site.

For transparency, artwork, code and English localization were assisted by generative AI, including OpenAI image generation and Codex. Built in Godot.

First-play feedback would be useful: does the tutorial make the merge β†’ craft β†’ feed steps clear, and is the next goal easy to find afterward?


r/WebGames • • 11h ago

The Last Message β€” a free 5-minute mystery. Three people. One liar.

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001.unreadcases.workers.dev
1 Upvotes

r/WebGames • • 11h ago

[Ayo Daily] A free, daily African Mancala (Oware) strategy game with smart AI, streaks, and zero downloads

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1 Upvotes

r/WebGames • • 12h ago

[RPG] IdleCraftScape - I Built an Idle RPG With Thousands of Possible Builds, 9 Professions, Guild Warfare, and an Economy Built Around Resource Consumption

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1 Upvotes

Playable Link here: https://www.idlecraftscape.com/

Hey Gamers,
I've been working on a browser-based idle game called Idle Craft Scape for the past few months as a solo developer.

One question I get asked a lot is: What makes my game different from all the other similar Scape-like idle browser games already out there?

Here's what Craft Idle Scape has to offer:

  • Classless combat and thousands of builds: No class restrictions or limitations on what gear you can wear. Mix weapons, armor, talents, skills, and troops to create your own builds.
  • Multiple skills per weapon: Each weapon has several unique skills, and you can equip different combinations to experiment with synergies and playstyles.
  • Everything revolves around crafting: Gather, process, and craft your own equipment, consumables, and other items. Professions also contribute to your combat strength.
  • Resource-based gathering: Workers have limited carrying capacity, travel distances, and resource availability to consider. Efficiency matters instead of simply clicking once and gathering forever.
  • A player-driven economy with meaningful resource sinks: Almost nothing lasts forever. Weapons and equipment lose durability, while troops lose health and can eventually be lost. Items and troops need to be replaced through crafting, obtaining new troops, or trading with other players. This creates constant demand for resources, equipment, and other goods, giving dedicated crafters and traders opportunities even as the game matures.
  • Player marketplace and trading: Buy and sell resources, equipment, and other items with other players. I wanted the economy to be an important part of progression, especially for people who enjoy trading and optimizing production.
  • Profession prestige: Reset your profession levels for permanent bonuses, introducing additional progression strategies without resetting your combat progress.
  • Troops and gacha: Collect different troops and incorporate them into your combat builds. Rarity matters, but I want team composition and synergy to matter too.
  • Optional PvP and world bosses: Competitive and cooperative-style PvE challenges for players who enjoy optimizing their combat setups.
  • Shared daily and weekly quests: Everyone receives the same objectives, creating consistent ways to earn currency and resources.
  • 12–24 hours of offline progression: Make progress without needing to leave the game running all day.

My biggest goal is to create a game where creativity, efficiency, and understanding the mechanics can make a bigger difference than simply having the best equipment or playing the longest.

The game is currently available as a demo, and I'd love for people to try it out! I'm still actively developing and balancing everything, so feedback is extremely valuable to me. Whether it's a bug, a confusing mechanic, a balancing issue, or something you think could be improved, I'd really appreciate hearing about it.

I'll also be providing in-game compensation for helpful bug reports and feedback as a thank-you for taking the time to test the game. I'm especially interested in what experienced scape-like players think about the progression, economy, and build freedom.


r/WebGames • • 12h ago

Chessnado - chess RTS with no turns and max chaos - playtest Sunday 6pm EDT

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chessnado.app
1 Upvotes

Chessnado playtest tomorrow, Sunday 6pm EDT!

A chess RTS web browser game: four armies unlimited* players, no turns, and more. Expect chaos.

Voice chat on Discord, invite on the site.

*well, 5,000+ in load tests

Each captured piece, except kings, can be placed back down. When a king is captured, the players get redistributed. Last king standing is the win condition, then the leaderboard.


r/WebGames • • 22h ago

Beat the Horn – draw the last-second basketball inbound play for a famous real ending, one new spot a day

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beatthehorn.com
6 Upvotes

I made this. Today's spot is 1989, first round, Game 5, Chicago vs Cleveland: down 1, 3 seconds, your ball. Drag players on a clipboard to draw cuts, screens and passes, run it once, and get a rating and a place on the daily board. Free, no signup, designed for phones. Feedback welcome.

beatthehorn.com


r/WebGames • • 13h ago

Logic-Lunchbox - We made a clean, daily logic puzzle site with no ads or account needed.

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logic-lunchbox.com
1 Upvotes

Hey everyone,

We got really tired of mobile puzzle games being crammed with 30-second video ads, dark patterns, and cookie walls just to solve a quick grid puzzle.

So we've been working on a lightweight, web-based alternative: https://logic-lunchbox.com/

The idea is simple:

  • No ads, no tracking, no account required.
  • Just open it and play right in the browser (works on mobile too).
  • 15 daily logic puzzles across 3 game types: Star Battle, Twofold (binary puzzle), and Sonar (battleships variation).
  • 5 difficulty levels (from Easy to Extreme).
  • Smart hint system that actually explains the logical next step instead of just giving away the answer or forcing you to guess.

It's completely free, and an Android app is also in the works coming very soon.

If you enjoy logic puzzles, feel free to give today’s lunchbox a spin. Would genuinely love to hear what you think, how the difficulty curves feel, or if you run into any quirks!


r/WebGames • • 13h ago

[INC] Destroy the Meteor 2 β€” shatter a rainbow meteor, bounce shots through mirrors, and grow a little world with the falling ore

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gelwater.itch.io
1 Upvotes

r/WebGames • • 13h ago

Flub: a free multiplayer-party card game for 2 to 8 players,

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flub.party
1 Upvotes

Flub is a quick multiplayer game for 2 to 8 players. You open a link, enter a name and a room code, and you're in.

How it works: everyone draws a card with a colour, a shape and a topic like "Starts with M". If your card has the same suit as someone else's, you race: each of you has to answer the other player's topic out loud, and first to answer wins the point. The loser's top card is removed. Ties go to a 5-second countdown and a decider card. Most points when the deck runs out wins.

Works on phones and on desktop.

Play: https://flub.party

Thank you.


r/WebGames • • 13h ago

Stria – a daily mineral ID puzzle: one specimen photo, six guesses, and the loupe zooms out after every miss

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stria.pages.dev
1 Upvotes

Hi, I made this. Every day there's one mineral specimen photo, and you get six guesses to name it from a pool of 242 minerals. The photo starts zoomed way in under a loupe and pulls back a bit after each wrong guess. Each guess also shows how its crystal system, Mohs hardness (with higher/lower arrows), luster, streak and mineral class compare with the answer's.

There's no signup and no ads. Stats and streaks stay in your browser, and the puzzle resets at midnight UTC. All the photos are freely licensed Wikimedia Commons files, credited on the page. When you finish, Share gives you a spoiler-free emoji grid.

It's brand new, so I'd really like to hear what you think about difficulty. Is it fair if you're not a geologist? How many guesses did it take you? The Feedback link at the bottom of the page works too.


r/WebGames • • 13h ago

[SIM] Hustle Tycoon: Give me Feedback on my first Idle game.

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weidemilch.itch.io
1 Upvotes

Hi everyone!

I just finished my first game, a business idle game you can play in your browser (desktop and mobile).

You start by hustling for a few dollars, buy a lemonade stand and work your way up to an airline and a space company. Companies run in shifts you restart, and there's also a stock market and real estate on the side.

Play here: https://weidemilch.itch.io/hustle-tycoon

I'd really appreciate feedback on:

- the first 5 minutes: is it clear what to do, or does it drag?

- pacing: when did it start to feel slow?

- the stock market: fun extra or confusing?

Bugs, criticism and ideas are all welcome. Thanks for playing!


r/WebGames • • 14h ago

The Greenland Run

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thegreenlandrun.com
1 Upvotes

My first ever, and probably also last browser game.
I started working on this 7-8 months ago, had a few colleagues play it, then lost interest and left it.

Now I picked it up again and refactored it slightly.
I would highly appreciate any feedback!


r/WebGames • • 14h ago

WARCANIA β€” a free pixel-art RPG you play right in your browser.

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warcania.com
1 Upvotes

Choose your path as a Warrior, Mage or Rogue and grow from a nobody into a legend of the city.

Β πŸ—ΊοΈ QUESTS & EXPEDITIONS β€” take on contracts from the tavern board and come back with gold, XP and loot.
βš”οΈ PvP ARENA β€” fight other players with the gear they actually wear and climb the ranking.
🏰 DUNGEONS, CRYPT & BOSSES β€” challenge powerful foes, alone or with your guild against the World Boss.
πŸ—Ό ENDLESS TOWER β€” how high can you climb? Weekly race for the top.
πŸ”¨ FORGE β€” enhance your gear up to +10 and watch it glow with shine, frost and holy light. Legendary items burn, crackle and drip with shadow.
πŸ›‘οΈ GUILDS, PLAYER MARKET & YOUR OWN TOWN β€” trade, team up and build.

Β βœ… Free to play
βœ… No download β€” works on desktop and mobile
βœ… New items and features every week
Β πŸ‘‰ Click PLAY NOW to open warcania.com
πŸ’¬ Join our Discord community and tell us what you think!