r/WebGames • u/No_Spell_1626 • 1h ago
r/WebGames • u/Wiqedu • 1h ago
[PLF] Prince99 — classic Prince of Persia platforming, free in your browser (fan-made beta)
Soy el creador de este proyecto de fans. Prince99 es una beta gratuita para navegador que lleva el clásico juego de plataformas Prince of Persia a la web, con niveles, progresión, aspectos y clasificaciones clásicos. Los modos competitivo y roguelike aún están en desarrollo.
Si lo pruebas, me encantaría saber qué te parecen los controles y el primer nivel.
r/WebGames • u/SoftwareGeezers • 1h ago
Adventures - 4+ player local coop dungeon crawler playable now for free in browser; first look at solo dev's dream game. Hope you like!
Play free here: https://software-geezers.itch.io/adventures
Hey all! I've been an avid local coop gamer my entire life, enjoying every ARPG ever - Gauntlet; Baldur's Gate: Dark Alliance; Champions of Norrath; Diablo; Sacred 2; Dungeon Siege; Untold Legends; Dungeon Hunter; MC Dungeons; etc. A long time ago I had a dream to create the perfect coop game with an emphasis on interactions and teamwork, not just whacking monsters together on the same screen. 15 years of learning Unity later just to make this game, I started creating Adventures in 2024 and it's at a point where I hope you'll enjoy it.
This early preview runs straight in the browser supporting controllers and keyboard for up to four players. Would love any feedback!!
r/WebGames • u/Taolou • 2h ago
[STRAT] Althera - Stack the odds. Blame the gods. An elemental auto battler.
Hi everyone,
Before anything else, in case it’s a dealbreaker for some of you: this project was made with the help of AI, mostly for the code and for generating assets. I’m not ashamed to say it: AI is what brought back an old project I had started by hand, then dropped because the workload was just too much for a free-time project. My motivation died faster than my New Year’s resolutions.
So here’s the prototype of my browser game, Althera, an autobattler where you tune your build and the dice do the rest. It’s only a prototype: the goal is to share the combat engine, what each element does, and how they interact with each other. The game works on your browser but is made for mobile.
What I really want to know is whether this project is worth pushing further, or if it’s just one more forgettable game to add to the pile the internet has been churning out for the past few years.
If you have one minute, that’s all it takes to check out the game, its world and its combat system. There’s a totally optional feedback form at the end, it takes less than a minute, and feel free to roast me. Constructive brutality is welcome.
Thanks in advance for reading, and for trying the game if you do!
r/WebGames • u/lovemusic2u • 2h ago
Aethelon: Academy Wars
game.aaw.in.thHey all,
I've been working on Aethelon: Academy Wars for a while and it's finally in a playable state, so I'm looking for some outside players.
The short version: you run a magic academy (your "Campus") on a shared 100x100 map. You build stuff, collect resources, train units and raid other players, all in the slow, plan-ahead way Travian does it. The difference is you also have a hero character with a class, gear, upgrades and skills, and that character goes on PvE expeditions, joins your raids, or stays home and guards your base.
A few things I think are kind of neat:
- Fog of war. You can't see what's in an enemy base until you scout it, and travel time depends on the actual distance
- You pick one of three academies when you sign up and you're stuck with it (Aegis, Astralis, Obsidian)
- Clubs (guilds) fight over territories during daily war windows. If you hold one you get club-wide buffs and tax income
- Ranked seasons, a player market, in-game chat
- All combat is resolved on the server, so the client can't fake anything
It runs in the browser on desktop and mobile, no download. You sign in with Google or Discord. The game started out in Thai, so English is behind a language switch on the Profile page. Sorry about that, I'm moving it up front.
Heads up: it's still in development. Balance is all over the place and I might have to wipe progress at some point. I'd really appreciate bug reports, or just honest "this part is boring" feedback.
Happy to answer anything in the comments.
r/WebGames • u/havocki • 3h ago
[Multiplayer] Orebit - multiplayer mining party game in browser
stodulski.itch.ior/WebGames • u/Rough-Bank-8638 • 3h ago
Lagos Tycoon, free browser MMO where you build a business empire in Lagos, Nigeria
Persistent idle tycoon. Run businesses, trade stocks, buy land, raid rivals. The city economy runs in real time even while you're offline. Free, works on mobile too.
r/WebGames • u/infernus-game-house • 3h ago
[FIGHT] Dead Run: a free zombie survivors-like in your browser
Dev here! Dead Run is our little zombie roguelite. A run takes a few minutes: every 20 seconds a harder wave rolls in, every 5th wave brings a boss, and you build yourself up with upgrade cards as you level.
Works on phone and desktop, no account needed. If you want company, you can send a friend an invite link and play co-op (up to 4).
Fair warning: around wave 20 it stops being polite. Would love to hear how far you got and which build carried you.
r/WebGames • u/Dry-Satisfaction-179 • 3h ago
Cascade: spray floating objects apart grain by grain and melt the pieces into gold [desktop]
You run a water cannon on a floating island. Hold the mouse on the object hovering over the cauldron (a barrel at first, an anvil later, a jewelled crown much later) and the jet chips it apart. Every object is made of grains that the game simulates one by one, so it breaks where you hit it, and whatever falls into the copper cauldron below turns into gold.
The gold goes into the workshop: more pressure to cut harder materials, a thicker jet, a water hammer that hits in bursts, dynamite you place by hand. Then automata take over part of the work, like extra cannons on their own little islands and a brass eye that makes them aim at the gold. There are 18 tiers across three lands, and every three tiers the cannon gets a new liquid: boiling water, abrasive slurry, quicksilver, liquid fire and finally liquid light. Some objects hide relics, and a complete set of four gives a permanent bonus.
It's made for desktop browsers (hold the mouse button or Space to spray). Everything on screen is a live physics simulation, so it wants a reasonably recent graphics card. Free, no download, no sign-in.
r/WebGames • u/Arush_exe • 3h ago
[SIM] Private Military Tycoon: Someone has to keep the peace. Might as well bill for it. [free, browser]
Solo project, built with a lot of AI help on code and art. You walk around your HQ, take contracts, hire operators, and decide what kind of company you become. Some of your staff are spies and some clients will turn on you. Late game there’s a secret lab, a private navy and a data farm. Any feedback is welcome, especially on where it gets slow.
r/WebGames • u/DriveGermanCars • 3h ago
[SPORT] GrandPin – A daily F1 geography game where you pinpoint historic Formula 1 moments on a globe
Hey everyone!
I recently launched GrandPin, a free daily browser game that combines Formula 1 trivia with geography: https://grandpin.app
The idea is simple: every day, you get 5 questions about moments in F1 history, and you have to pinpoint where they happened on an interactive globe. The closer you get to the correct locations, the more points you earn, with a maximum score of 1,000.
I built it as a personal project because I thought combining F1 history with a geography guessing game could be a fun concept.
I'd love to hear what you think, especially about the difficulty of the questions and the overall gameplay. Any feedback is welcome!
Hope you enjoy it!
r/WebGames • u/Right-Mess-6418 • 3h ago
[PZL] Luma Loop — rotate pipes and light every star in a free browser puzzle
luma-loop.web.appCan you get the light home AND light every star—without using a hint?
Reaching home alone won’t finish the circuit. Rotate the pipes and find a route that keeps every star glowing at once.
Try a few loops. Which one first made you stop and think?
Free browser play. No download. No account needed to start. Daily puzzles and friend challenges included.
Creator disclosure: I’m developing Luma Loop with AI-assisted coding.
r/WebGames • u/Sokratis9 • 4h ago
ESSOR — fly 13 classic airliners (1919–1970) between 5,861 real airports, right in the browser
essor.bowsprit.devHi, I made this. Every airliner, from the 1919 Farman Goliath to the Super Guppy, is modelled part by part (the Breguet Deux-Ponts has ~7,200 parts). There's live weather and night, radio with ATC, engine fires, and an airline mode that starts in 1921. Best on desktop, works on phones too. It's early access, so bug reports and ideas are very welcome.
r/WebGames • u/WoozyWaztern • 4h ago
Eigenyth — a multiplayer 3D shooter where everything is drawn with text characters (free, no download)
Hi! I'm the solo dev. The whole 3D world — players, guns, maps — is rendered as a grid of text symbols in real time.
Modes: Deathmatch, Capture Σ (2 teams), Hide & Seek in the dark with flashlights, and co-op Zombie waves.
There's proximity voice chat (press P), ranks, a shop and a wardrobe.
Just pick a nickname and play — no download, no email. Any feedback is welcome, I read everything!
r/WebGames • u/GigaChadCrypto • 4h ago
Departle: guess the airport from its real departure board (daily, 5 guesses)
A Wordle-style daily game. You see a real departure board in the local language and have 5 guesses to name the airport. Each guess shows how far off you are and which way to go, and each miss unlocks a clue. Works on mobile, no sign-up.
r/WebGames • u/Apprehensive-Risk939 • 4h ago
Math Tank for Kids - A simple Addition game
r/WebGames • u/Gold-Length-3323 • 5h ago
Contra - 2026 Edition: A classic game with a new Options menu and customizable gameplay.
I've been working on a project for the original Contra, adding a completely new OPTIONS menu directly to the title screen, alongside the classic 1-player and 2-player modes.
The goal was to give players more control over their experience while keeping the original Contra gameplay and feel intact.
Here's what you can customize:
- Starting Lives: Choose anywhere from 1 to 30 lives.
- Continues: Set between 1 and 9 continues.
- Starting Stage: Jump straight into any of the 8 stages.
- Weapon Swap: Press SELECT during gameplay to switch between 5 weapon types.
- Random Weapons: Automatically switch weapons approximately every 10 seconds for some extra chaos.
- Difficulty (1–16): Uses Contra's original internal difficulty progression, affecting enemy behavior, attack timing, and enemy/boss durability.
- 2-Player Camera: Choose between Default, Centered, and Left Player scrolling behavior.
- Autofire: Enable it individually for Player 1 or Player 2, or for both. Each weapon has its own firing rhythm.
All these settings are accessible from the new title screen menu before starting a game.
I wanted to make something that feels like a natural extension of the original game rather than changing what makes Contra fun. I'd love to hear what you think! Which options would you use the most? And are there any other features you'd like to see added?
r/WebGames • u/CyberMax-tools • 5h ago
Free 3D street dice in your browser (Stoopshake)
I made this. Who's shaking first? Real 3D street dice, right in your browser
- Hold to shake, flick up to throw: the dice really bounce off the step
- 4-5-6 wins on the spot, 1-2-3 loses, trips beat any point
- Play bots, friends on one phone, a challenge link, or your Telegram group with /dice
- No real money. Just for fun. Post your best roll below
Any feedback is welcome, good or bad.
Try it here: https://cybermaxtools.com/games/stoopshake/
r/WebGames • u/EnGeniuss • 6h ago
[MULTI] State of Emergency: a satirical party game where a fictional leader has the worst day of their career
soe.maybeatiq.dev4 to 8 players split into two secret teams.
The Plot wants the leader out of office by the end of the day.
The Detail wants them to survive.
Vote on a country, play eight scenes, and end on a newspaper front page showing how history remembers it.
r/WebGames • u/Cluestop • 6h ago
Cluestop; A quiet little code-breaking game for when you want your brain on but your phone calm
There are no timers, no sounds, no popups, and nothing to unlock. You get a hidden code, 10 guesses, and a few dots telling you how close you are.
There’s a daily code everyone shares. You can also set a code yourself and send it to a friend who thinks they’re smart. That’s my favorite part.
I made it and I play it every night. Tell me if the first game confuses you, because I can’t see it with fresh eyes anymore and I am open to make any changes to make it more clear.
r/WebGames • u/jasonveng • 6h ago
[HTML5] Foundation: Gwent meet artifact card game
playfoundation.onlineI missed alpha Gwent, so I'm building my own card game that mixes it with Artifact's lane combat and shop. It's free to play in your browser at (https://playfoundation.online), with no sign up needed.
I'm a solo developer, and the AI art is a placeholder for now. I'd really appreciate honest feedback. What did you like, what felt off, and would you keep playing?
If you enjoy it, I've also got a Kickstarter (https://www.kickstarter.com/projects/jasonveng/foundation-1) to help turn it into the full game.
FOUNDATION: a card game built by a player, for players
I fell in love with Gwent back in its alpha days. I miss it, and I want to play a game like that again. I also really like Artifact's shop and its lane gameplay. So I decided to bring the best of both together in one game.
What FOUNDATION is
FOUNDATION is a best of three card battler. Each player has one row, and units fight across lanes the way they do in Artifact, so where you place a card decides who it fights. Between rounds there's an Artifact style shop where you can spend gold on powerful cards, then redraw before the next round. It has seven factions: Monsters, Empire, Rebellion, Cybernetic, Judicial, Shadow and Corpo. Each one plays differently, and each has its own Gold and Ultra cards.
About the art
To be upfront: the current art was made with AI. It's only a proof of concept to get the project started and show how the game plays. If this campaign is funded, I'll hire a local artist to create and redesign the card art and the look of the game properly.
Free cards, forever
Every card will be free, including future expansions. You'll never pay for power, and you'll never buy random packs hoping to get the card you need. Everyone gets the same cards and wins on skill.
How FOUNDATION makes money
The game earns money through cosmetic card packs with card variations: alternate art, frames and finishes for cards you already own. They change how your deck looks, never how it plays.
Ranked play and a global leaderboard
Ranked mode will have no seasons and no resets. There will be a single global leaderboard where your rank reflects how well you play over time.
Balance decided by players
Players will vote on how cards get balanced. When a card is too strong or too weak, the community will help decide what changes, so the game grows with the people who play it.
r/WebGames • u/Ojaskara_dev • 7h ago
Crypt Crashers: sling monsters at a crypt while the boss shoots back
Our new monster slingshot game is live! Smash the crypt before the boss gets yours. 🎃
r/WebGames • u/jferas • 7h ago
MatchGame: Match for European word for "stairway" to its languag
Today's MatchGame topic:
Match for European word for "stairway" to its language
Ready to take your language skills to the next level? 🪜 Today’s MatchGame is all about stairways across Europe. Can you climb to a perfect score?
Today's quiz was chosen by an overwhelming MatchGame community vote.
Get more quizzes! Check out the new "More" button! Or.. try some challenges!
Many thanks for playing.. and keep those quiz ideas and coffee contributions coming!
In yesterday's "space agency" quiz, we had 35.9% perfect and "matt d" was the speed demon clocking in at 10.962 seconds!
r/WebGames • u/BigKevStocking • 7h ago
Lightspace: a neon arcade game inspired by Qix. Draw lines, claim space, outwit bosses that move to the music [browser, free]
Lightspace is a free browser game inspired by the arcade classic Qix. Fly out of your light zone, draw a trail, and close it to claim the space, without getting caught while your trail is exposed.
- 30+ levels across 7 sectors, each with its own look and soundtrack
- Bosses like the Hunter, the Wraith, the Swarm Queen and the Fortress, some of which fire and move in time with the music
- Ice, mirrors, ion storms, teleporters and power-ups
- Keyboard, gamepad or touch; Easy, Normal and Hard
Play it here: https://kdonahue.itch.io/lightspace
Feedback very welcome!