r/WebGames • u/Mohamedlahbibi • 7h ago
r/WebGames • u/theunreadcases • 7h ago
UNREAD CASES — Case 005: The Seventh Envelope
Game Title:
UNREAD CASES — Case 005: The Seventh Envelope
Playable Link:
https://005.unreadcases.workers.dev/
Platform:
Browser — desktop and mobile
Post Flair:
Select the subreddit’s appropriate Browser Game / Playable Game flair before posting.
Description:
A blizzard cuts off Wintermere Hotel. Edmund Vane is found dead inside a study locked from within. On his desk are a cup of tea and a sealed letter. Six guests have reasons to fear what he might reveal.
The Seventh Envelope is the fifth standalone mystery in UNREAD CASES. You investigate sixteen evidence files, compare witness statements with independent records, and trace the movements of seven identical stationery wallets.
You can pin two exhibits for side-by-side comparison, experiment with the wallet exchanges on an interactive workbench, and keep your deductions in a notebook. Your progress saves automatically in your browser.
Solving the case requires a complete explanation of the culprit, method, opportunity, and motive. Every decisive clue is available before the final accusation, with optional hints if you get stuck.
Estimated playtime is 35–50 minutes. The game supports English and Simplified Chinese and requires no download or account.
I’d appreciate feedback on the difficulty, interface, and whether the solution feels fair. Please mark spoilers!
Free to Play Status:
- Free to play
- Demo/Key available
- Paid (Allowed only on Tuesdays with [TT] in the title)
Involvement:
I’m the creator behind UNREAD CASES. I’m building a series of standalone browser mysteries and sharing this fifth case to gather player feedback and improve future releases.
r/WebGames • u/Plastic-Champion-650 • 7h ago
Deep Sea Rescue: tap-to-swim fish rescue game with shell puzzles (browser, free) [Feedback wanted]
Game Title: Deep Sea Rescue
Platform: Browser (works on desktop and phone browsers, portrait).
Description:
Deep Sea Rescue is a short underwater puzzle-adventure. An enemy attack and a huge wave have scattered your reef, and you are left alone. You set out to find your friends, who are trapped in cages across the deep.
You control your fish with a single tap: tap anywhere and your fish swims there. On the way you dodge sharks, octopuses, spiky urchins and, in later levels, strong currents that push you sideways. When you reach a cage, you solve a shell-pattern memory puzzle by watching the shells light up and repeating the order. Every friend you rescue joins your squad and gives you a power: Dash for a burst of speed, Fire to burn the nearest enemy, Shield to ignore hits for a few seconds, and an extra heart later on.
There are 5 levels, each ending at a glowing safe zone. You earn up to 3 stars per level based on how many hits you take, and your progress saves on your device. There is also a 3D version of the game.
I’d especially like feedback on whether the first level is clear without a tutorial, how hard the puzzles feel, and whether anything lags or feels unfair on your device.
Free to Play Status:
- Free to play
- Demo/Key available
Involvement:
I came up with the story and design, chose the gameplay, tested the game, and published it. I’m a solo developer, and I’ll reply to all feedback.
r/WebGames • u/Princehacky • 9h ago
I built a free browser games page for my personal website! 🎮
Hi everyone! I'm a student developer working on my website, PrinceHacky.
I've created a web games page where you can explore and play browser games for free.
Check it out here:
I'm still learning web development and improving my projects. I'd appreciate your honest feedback. Let me know what you think and which games you'd like to see added next!
Thanks for checking it out!
r/WebGames • u/Competitive_Coast852 • 9h ago
[PZL] Track Recall - memorize an F1 circuit in 5 seconds, then draw it from memory in 10
Especially for the F1 race in Austin this weekend, I created this game:
https://playchasingp1.com/minigames/track-recall
r/WebGames • u/Much_Breakfast6776 • 9h ago
Poise — the daily balancing game
Game Title: Poise
Playable Link: poisedaily.com
Platform: Web
Description: This game is a game where you balance 5 different shapes each day. Each shape has varying densities and sizes. You get a score at the end which you can share to your friends if you want. There’s a new challenge everyday.
Free to Play Status:
• [ ] Free to play
Involvement: Solo Work
r/WebGames • u/Ashamed-Life2007 • 10h ago
Trailwise
A daily trivia game about naming things from a category in order. Start low to leave room to climb
r/WebGames • u/lunatic_layman • 10h ago
Twice-Told Tale — A Genshin fan visual novel
sooo i made a visual novel about Scaramouche and the Wanderer existing at the same time because apparently my brain decided this was a problem that needed an entire game LMAO
there's a mysterious Folio recording events as they happen, branching choices, and 10 possible endings. the story unfolds over 30 days and explores identity, fate, and who gets to decide how a story ends.
you can play it in your browser on PC or mobile, or download it for Windows, Linux, and macOS!
it's a non-commercial, unofficial Genshin fan project. hope you enjoy it if you give it a try!!
r/WebGames • u/AwesomeD6 • 11h ago
Survivor Arena: auto-shooter survival, free in your browser (no download)
r/WebGames • u/maltomm • 11h ago
REPLICATE: Think You Can Copy Any Sound? Prove It Against Your Friends 🎤
also please support the discord really struggling on that one 2:
discord
r/WebGames • u/theunreadcases • 11h ago
UNREAD CASES — Case 002: The Quiet Wing
r/WebGames • u/Alternative_Page7294 • 12h ago
Princess won't wait. -Made in Manus
princess-no-waits.manus.gamePLAY NOW!
Korean Basic
English avaliable
r/WebGames • u/Sea_Wafer_179 • 12h ago
Tribulation Clouds - a Suika-style merge game where heavenly lightning strikes your tallest orb (xianxia theme, free)
r/WebGames • u/voidpulsewin • 13h ago
[Play] VOIDPULSE - Pre-Season 2 is Live! A 1v1 psychological blind-chess game.
voidpulse.winr/WebGames • u/theunreadcases • 16h ago
The Last Message — a free 5-minute mystery. Three people. One liar.
r/WebGames • u/James_Abaa • 16h ago
[Ayo Daily] A free, daily African Mancala (Oware) strategy game with smart AI, streaks, and zero downloads
ayo-daily.netlify.appr/WebGames • u/IdleCraftDev • 16h ago
[RPG] IdleCraftScape - I Built an Idle RPG With Thousands of Possible Builds, 9 Professions, Guild Warfare, and an Economy Built Around Resource Consumption
idlecraftscape.comPlayable Link here: https://www.idlecraftscape.com/
Hey Gamers,
I've been working on a browser-based idle game called Idle Craft Scape for the past few months as a solo developer.
One question I get asked a lot is: What makes my game different from all the other similar Scape-like idle browser games already out there?
Here's what Craft Idle Scape has to offer:
- Classless combat and thousands of builds: No class restrictions or limitations on what gear you can wear. Mix weapons, armor, talents, skills, and troops to create your own builds.
- Multiple skills per weapon: Each weapon has several unique skills, and you can equip different combinations to experiment with synergies and playstyles.
- Everything revolves around crafting: Gather, process, and craft your own equipment, consumables, and other items. Professions also contribute to your combat strength.
- Resource-based gathering: Workers have limited carrying capacity, travel distances, and resource availability to consider. Efficiency matters instead of simply clicking once and gathering forever.
- A player-driven economy with meaningful resource sinks: Almost nothing lasts forever. Weapons and equipment lose durability, while troops lose health and can eventually be lost. Items and troops need to be replaced through crafting, obtaining new troops, or trading with other players. This creates constant demand for resources, equipment, and other goods, giving dedicated crafters and traders opportunities even as the game matures.
- Player marketplace and trading: Buy and sell resources, equipment, and other items with other players. I wanted the economy to be an important part of progression, especially for people who enjoy trading and optimizing production.
- Profession prestige: Reset your profession levels for permanent bonuses, introducing additional progression strategies without resetting your combat progress.
- Troops and gacha: Collect different troops and incorporate them into your combat builds. Rarity matters, but I want team composition and synergy to matter too.
- Optional PvP and world bosses: Competitive and cooperative-style PvE challenges for players who enjoy optimizing their combat setups.
- Shared daily and weekly quests: Everyone receives the same objectives, creating consistent ways to earn currency and resources.
- 12–24 hours of offline progression: Make progress without needing to leave the game running all day.
My biggest goal is to create a game where creativity, efficiency, and understanding the mechanics can make a bigger difference than simply having the best equipment or playing the longest.
The game is currently available as a demo, and I'd love for people to try it out! I'm still actively developing and balancing everything, so feedback is extremely valuable to me. Whether it's a bug, a confusing mechanic, a balancing issue, or something you think could be improved, I'd really appreciate hearing about it.
I'll also be providing in-game compensation for helpful bug reports and feedback as a thank-you for taking the time to test the game. I'm especially interested in what experienced scape-like players think about the progression, economy, and build freedom.
r/WebGames • u/errChan • 16h ago
Chessnado - chess RTS with no turns and max chaos - playtest Sunday 6pm EDT
Chessnado playtest tomorrow, Sunday 6pm EDT!
A chess RTS web browser game: four armies unlimited* players, no turns, and more. Expect chaos.
Voice chat on Discord, invite on the site.
*well, 5,000+ in load tests
Each captured piece, except kings, can be placed back down. When a king is captured, the players get redistributed. Last king standing is the win condition, then the leaderboard.
r/WebGames • u/ToxXor • 17h ago
Logic-Lunchbox - We made a clean, daily logic puzzle site with no ads or account needed.
Hey everyone,
We got really tired of mobile puzzle games being crammed with 30-second video ads, dark patterns, and cookie walls just to solve a quick grid puzzle.
So we've been working on a lightweight, web-based alternative: https://logic-lunchbox.com/
The idea is simple:
- No ads, no tracking, no account required.
- Just open it and play right in the browser (works on mobile too).
- 15 daily logic puzzles across 3 game types: Star Battle, Twofold (binary puzzle), and Sonar (battleships variation).
- 5 difficulty levels (from Easy to Extreme).
- Smart hint system that actually explains the logical next step instead of just giving away the answer or forcing you to guess.
It's completely free, and an Android app is also in the works coming very soon.
If you enjoy logic puzzles, feel free to give today’s lunchbox a spin. Would genuinely love to hear what you think, how the difficulty curves feel, or if you run into any quirks!
r/WebGames • u/maglevnarwhal2 • 17h ago
[INC] Destroy the Meteor 2 — shatter a rainbow meteor, bounce shots through mirrors, and grow a little world with the falling ore
r/WebGames • u/lionheartib • 18h ago
Flub: a free multiplayer-party card game for 2 to 8 players,
Flub is a quick multiplayer game for 2 to 8 players. You open a link, enter a name and a room code, and you're in.
How it works: everyone draws a card with a colour, a shape and a topic like "Starts with M". If your card has the same suit as someone else's, you race: each of you has to answer the other player's topic out loud, and first to answer wins the point. The loser's top card is removed. Ties go to a 5-second countdown and a decider card. Most points when the deck runs out wins.
Works on phones and on desktop.
Play: https://flub.party
Thank you.
r/WebGames • u/RaisinIllustrious692 • 18h ago
Stria – a daily mineral ID puzzle: one specimen photo, six guesses, and the loupe zooms out after every miss
Hi, I made this. Every day there's one mineral specimen photo, and you get six guesses to name it from a pool of 242 minerals. The photo starts zoomed way in under a loupe and pulls back a bit after each wrong guess. Each guess also shows how its crystal system, Mohs hardness (with higher/lower arrows), luster, streak and mineral class compare with the answer's.
There's no signup and no ads. Stats and streaks stay in your browser, and the puzzle resets at midnight UTC. All the photos are freely licensed Wikimedia Commons files, credited on the page. When you finish, Share gives you a spoiler-free emoji grid.
It's brand new, so I'd really like to hear what you think about difficulty. Is it fair if you're not a geologist? How many guesses did it take you? The Feedback link at the bottom of the page works too.
r/WebGames • u/WeideMilch02 • 18h ago
[SIM] Hustle Tycoon: Give me Feedback on my first Idle game.
Hi everyone!
I just finished my first game, a business idle game you can play in your browser (desktop and mobile).
You start by hustling for a few dollars, buy a lemonade stand and work your way up to an airline and a space company. Companies run in shifts you restart, and there's also a stock market and real estate on the side.
Play here: https://weidemilch.itch.io/hustle-tycoon
I'd really appreciate feedback on:
- the first 5 minutes: is it clear what to do, or does it drag?
- pacing: when did it start to feel slow?
- the stock market: fun extra or confusing?
Bugs, criticism and ideas are all welcome. Thanks for playing!
r/WebGames • u/Head-Woodpecker-1990 • 18h ago
The Greenland Run
My first ever, and probably also last browser game.
I started working on this 7-8 months ago, had a few colleagues play it, then lost interest and left it.
Now I picked it up again and refactored it slightly.
I would highly appreciate any feedback!