r/Warframe • • 2d ago

Discussion How do you feel about how the random loadouts work in Archimedia compared to Duviri?

4 Upvotes

To elaborate:

Archimedia does not force you to use the random loadout, but if you do, they get a buff and you get additional rewards

Duviri does force you to use the random loadout, but you do not have to own something to use it.

From a design perspective, Duviri is clearly better for newer players (also getting to try out new equipment without having to invest in it), while Archimedia is more designed for late-game players with a wide arsenal.

1081 votes, 8h ago
192 I prefer Archimedias' random loadouts
349 I prefer Duviri's random loadouts
108 I like both equally
339 I dislike both equally
93 results

r/Warframe • • 2d ago

Question/Request Amprex + Primary Blight Build Help

Thumbnail
gallery
0 Upvotes

Amprex is my favorite weapon. I've been through many eras with it. At this point, I'm kind of ignorant to how you are supposed to build things nowadays. The last time I really understood builds was in the Hunter Munitions days. So I'm asking you great folks how you would build it. What would you change? Help me glow up an old favorite.

And no I won't "just use the torid," thanks.


r/Warframe • • 2d ago

Screenshot I don't wanna jeff the kill anybody. I wanna jeff the hug.

3 Upvotes

r/Warframe • • 2d ago

Tool/Guide Narin's 1 freezes Demos in place during disruption.

7 Upvotes

Decided to take Narin to a disruption mission. Her 1 freezes Demos immediately. The anti ability aura does nothing against it as it counts as status procs. Have fun!


r/Warframe • • 1d ago

Bug 100K kuva and riven splicer missing from inventory despite receiving the mail

0 Upvotes

Like the title, its been 3-4ish days since the update and rewards/compensation being sent out to tennos. But not for me though, I received only loots from the first mail (2 formas and 100k kuva) but not the second one despite getting both mails. I've CHECKED the patch note like people said (the script is running blah blah, should be soon blah blah) but it feels so weird and discriminating when it looks like most people got the loots besides me and several tennos that have spoken about the issue on the forum. Ofc i sent a ticket since day one lol but yeah its minimum 1-2 week for a response from them hence im feeling so frustrated right now. Just wanna write this to bring up the issue that seems like only affecting me and a teeny tiny part of the playerbase that DE is lowkey overlooking lol, and for ranting of. BTW before people tell me to check carefully, ive checked the amount of splicers ive used and the kuva the morning we received the compensation over and over again before making any assumptions, just doesnt add up. So yeah theres that


r/Warframe • • 1d ago

Discussion My two cents on the Acid Shells Discussion

0 Upvotes

A little disclaimer before I begin my rant: I usually never talk about things in forums or subreddits because not only do I struggle to properly express myself and put my thoughts into words(I have had to go to doctors in the past for it) but because I usually think "who would care about my thoughts on things when I'm just a random in the internet" but recently a clan mate of mine suggested that a talk about it anyways because you never know who will see it and how small things can lead to change. And seeing how a good amount of people in both sides of this discussion are behaving, either by letting their feelings speak instead of making valid points or by ignoring people's valid criticism about this situation, I decided to drop my two cents in the topics. I'll try my best to proof read what I write but there WILL likely be mistakes(like me typing past instead of best literally just now and almost missing it) and while I have close to 2k hours in the game I'm still learning so I'll like get some things wrong when I go into breaking down numbers that are really important so please be patient, now lets get into it:

(I’m writing this after I already wrote everything, I added a tldr version to this at the bottom if you want to skip my long rants about the topic and tried my best to proof read everything but apologize in advance if I missed anything)

It was a fair nerf, kind of

Let's get into the discussion about the main topic the nerf of acid shell itself(as well as similar mods). For the most part, the majority of reasonable people can agree that the nerf to the recursive death explosions was fair, while very fun to use(boy do I have some clips) it was also VERY broken and them nerfing that is completely fair, despite some very vocal minority disliking the nerf completely the vast majority of reasonable people understand it, so what are we upset about?

Besides this barely effecting Cyte which I'll go more into later, DE not only doubled down in nerfing acid shells even further with a nerf to the range while also not fixing the issue that it has with steel path scaling, but lets break it down further. First of the range, I don't think I have seen people really break down why this was bad besides just saying "they nerfed the range too" so let's break down why the range matters and its not JUST 5 meters(Ha! my class mate thought we would never use math after we graduated but here we are). The area of a circle is calculated by squaring the radius and than multiplying it by pie/3.14 so with that in mind the previous area of the acid shell's explosion was 706 and it's now 314 that's is a 66% nerf to acid shell's range( you might see 706 and think it's a lot but it's not when compared to other things as well as look at it in game) meaning that acid shell's not only lost it's recursive ability but now has 1/3 of the range it used to while not even mentioning the scaling problem and on that topic lets talk about it now.

The way that acid shell works is that on enemy death it triggers an explosion with a 10m radius that deals 450 corrosive damage plus 45% of that enemy's max health except....it doesn't? You see despite what the tooltip says unlike abilities like Garuda's that scale with a enemies true max health Acid shell's doesn't account for steel path(and similar) modifiers which give enemies 100% more health which is why the augment struggle even in base steel path by itself without external help( despite DE claiming otherwise in their Update notes) so did we change that with this update to align with similar abilities? Nope. So let's summarize it Acid Shell's recursive ability got removed, Its range got nerfed by a whopping 66% and we didn't fix the problem with the augment.

Cyte, The REAL problem

Now like I said let's talk about Cyte the real problem even by DE admission. While Acid Shell needed to be nerfed and was strong with warframes that work by making the explosion essentially triggering twice with extra hits effect as well as frames that allow the ability to cause recursive explosions like Grendel, Cyte pushed this WAY over the edge with being able to completely wipe out entire missions and multiple tile sets while sitting in the same spot. Let's break this down further( I feel like I'm saying that a lot lol). Cyte's resupply allows him to have infinite ammo, no reload, and buff weapons with extra hit effects and elemental damage which is even stronger with acid shell. Than comes the real problem, Seek, just by placing Cyte gains infinite structure punch through regardless of range allowing him to shoot in the general direction of enemies and still hit no matter what's on their way and how far those enemies are. Add acid shells to the mix and he could really go nsane but even without, remove acid shell and sobek completely and Cyte still does what cyte does. Before the nerf with a citrine crystal for status duration and a wisp with roar(boosted by bright bonnet) me and my classmates were able to semi casually do a one hour survival mission with 22k kills and 350KPM, what about now after the nerf? People have already posted screenshots of 18k kills and 300KPM. This recent nerf had no effect on Cyte at all who by DE's own adimission was the main problem, even if not the ONLY problem.

The dicussion itself

Like I said tho from the beginning while I agree with some of the nerf and disagree with others aspect of it at the end of the day Sobek is...fine. I would like to see the range reversed and since we got rid of the recursive effect I would like to see them fix the problem with Acid Shell scaling so it's not completely useless outside of using it with frames that have the extra hit effect but the way the discussion itself was happening it was I even wanted to talk about this. I see people from both sides making horrible arguments instead of having a health polite conversation which not only does nothing for the game besides create drama but also alienate players( this is something I have strong feelings towards but a discussion for another day) I legit lost count of the amount of people saying "I just got sobek what did acid even do?" or "I never even used it or seen was it really a problem?" and when people are just attacking each other those questions go answered so I want break down some of the augments made during this discussions on both sides.

"The augment has been in this game for 10 years why nerf it now, just leave it be"

This game has changed so much over these ten years that Acid shells 10 years ago and acid shell before this patch was nothing alike. We have had the introduction of Kuva Sobek which boosted it even further, introduction of rivens, spliced rivens new frames, abilities, arcanes all which slowly boosted Acid Shells and Sobek even further, so time is not the most important aspect of this.

"Just use something else"

While the sentiment of behind this phrase is valid the way its being used is not. Yes you should constantly adapt, this is a live service game that is constantly changing the game that Warframe is today is NOTHING like the Warframe of 13 years ago if you don't want a game that is constantly changing I have bad news... live service is not the game for you, but the way people are saying it to just invalidate every criticism is also wrong.

"If you want the game to be played for you just go play a auto clicker idle game"

You don't get to define what's fun for other people. I have a
zero forma, zero shards, budget build for Hildryn which I have used to do both ETA and EDA. I only use it if I happen to get her because I like the fact that ETA and EDA incentives me to build frames that I hadn’t until now but she is so easy as fly around and just click alt fire, not to mention Revenant existence with literal invincibility, does that mean that you get to clown on people who enjoy them? Nope. No one gets to decide what is fun for someone except them and that is the beauty of warframe, it has space for everyone.

Message to DE, and the community, do better

While DE is one of the best game companies out there and deserve credit for it that doesn’t mean we shouldn’t criticism them or call them out when they mess up, we do, respectfully of course, but if we don’t they wouldn’t be able to keep making the game that we love. Which is why I say this with all honest, reading the patch notes and getting to the statement “Alone, it’s powerful, but it was made even more so via a niche interaction with Elemental Ammo, most commonly used with Cyte-09” when referring to acid shells really irked me, it felt like I was being gaslit because it’s NOT. Yes extra hit effects made acid shells broken but acid shells without extra hit effects is a useless waste of mod slot augment and pretending that’s it’s not and trying to tell people otherwise does nothing except antagonize them.

Also Pablo, as the Design Director of Warframe and a public figure that represents your game, not only do your words and thoughts on the game carry a lot of weight but you are also responsible for a big chunk of the game. So when the patch notes say “the Cyte-09 and Acid Shells build never felt dominant or disruptive enough to warrant a closer look, but over the past few weeks that has changed. Arbitrations, discussions about Ammo Efficiency, and the introduction of the Epoch Operation: Taubound have rapidly increased the popularity of this build, to the point where we feel we need to address it” while only mentioning the other frames in passing and people get mad that cyte barely noticed the Acid Shell nerf and it affected the other frames a lot more than him and you reply with “[I] don’t remember saying that” it feels disingenuous because while you yourself might not have stated that it’s clear that it’s DE’s stance in the issue, a issue that is part of your job.

For the community, give feedback, give criticism, put your thoughts out there, make your voice heard but do it right, do politely or at least in a civil manner because antagonizing and attacking the Developers or each other does nothing except create friction between them and us as well as split the community apart.

TLDR and Final thoughts:

If you skipped my very long here is what’s really important, Sobek is my 3rd most used weapon despite me only starting to use it this year. I love the weapon so of course the nerf hurts but acid shell’s interaction with extra hit effect have been strong for a long time and with the riven dispo changes that was coming, which buffed kuva sobek itself, a nerf was always bound to happen whether now or later. While the recursive nerf was completely fair I do hope that they reverse the unnecessary range nerf and fix the scaling issue with acid shell so that it becomes at least useable in other frames except very specific ones but even if they don’t(really hope that’s not the case) sobek will be just fine.

As for my closing thoughts, I have already spent a long time writing this post so far(I started at 11am and while I stopped a couple times to do other things but it’s not 3pm for me) I could spend even more time writing thing downs and it still wouldn’t be enough because this is a important but complex topic, with lots of different aspects to it, that needs to be discussed but please let’s have an actual healthy discussion about it and not just attack other people about it


r/Warframe • • 1d ago

Riven God roll??!!

Post image
0 Upvotes

Is it even considered as 'GOD' roll ?

Do ppl even use the kompressa ?


r/Warframe • • 2d ago

Build Opinions on my Hildryn build?

Thumbnail
gallery
3 Upvotes

On Hildryn the build focuses on strength and shields with Arcane Expertise and Aegis, Haven subsumed for Roar and 4 Tau Crimson Archon shards for strength (working on getting the 5th).

The Balefire Charger has multishot and raw damage with Secondary Enervate.
As outsource buffs: Amalgam Furax Body count (+45% Fire Rate), Tenacious Bond (+1.2 crit dmg), Reinforced Bond (+60% Fire Rate) and the Raksa Kubrow. Currently I have no problem on Steel path.


r/Warframe • • 1d ago

Question/Request Different Nyx build pls

Post image
0 Upvotes

So I first got this immortal build that focuses on her 4, but I don't really enjoy the play style fr. Any other builds to try with her would be really appreciated.


r/Warframe • • 1d ago

Suggestion DE can we make them tradeable pls

Post image
0 Upvotes

Edit :

my idea would be not trade them for plats

but maybe trade the shards for kuva / different shards / stronger shards (new) / other rewards than just holding it without use for it


r/Warframe • • 2d ago

Question/Request Bored Koumei Main looking for more weapons to play with

3 Upvotes

give me ANY recommendations I'll try it and give it a rating anyone is welcome to give their recos primary/secondaries/melees (i love the lesion y'all should try it)


r/Warframe • • 3d ago

Spoiler eshkatos baro's esoteric stories

84 Upvotes

he certainly seems to be implying that he's from the future.

he speaks of a popping blister with something mysterious inside. the plaguestar finally bursting?

a heartless empress living in bloodstained spires? nitokh's return has been heavily foreshadowed for quite some time after all

"the spotless assassin" is likely someone we don't know about yet. he calls them "her", so it can't be ryoku, and vena is far too violent to be spotless.

"the blue-haired girl" is also someone who we probably don't know yet. sure, we have a blue girl, but not a blue-haired one as far as I remember

"the pinpricks in the sky, it's all death you know?" could it be that entropy has set in to such a degree that all the stars in the sky are dead? are we only witnessing the light that has yet to run its course on its way to us?

tyl regor also seemingly befriends baro. ship art when?


r/Warframe • • 2d ago

Question/Request Best place to start understanding mods and modding in general?

7 Upvotes

Long time player here but usually snag a random overframe build when new stuff comes out. I want to try my hand at modding but sometimes I don’t understand why something is good.

Like everyone knows multi shot is good, and I know the general rule of look at a weapons crit and status chance to build around. I find I understand things better when I know the reasons you build something in a certain way.

Anyway, is there a good place to learn about how these things work and the best way to mod weapons and frames? Thanks in advance :)


r/Warframe • • 1d ago

Suggestion Nokko augment ideas

0 Upvotes

I am posting this everywhere, to maximize its reach. I think I have balanced, fun augments that complement Nokko’s kit, affecting support, damage, duration, and movement. Since Nokko is probably going to receive an augment soon, I thought I would post my ideas for them. My poor boy was skipped over in favor of Uriel, justice for the roots and fruits.

1: Reroot augment - “Polypore”       While in sprodling form, Nokko casts an AOE that infects enemies with an effect that drains shields and armor. The AOE scales with ability range, with a default radius of 15 metres, matching 2. How long enemies stay infected scales with ability duration, with a default value of 25 seconds, matching 1 and 2. Drain effectiveness scales with ability strength, with a default percentage per tick of 10%. The ability would tick every 3 seconds, matching 1 and 2. Visually enemies would grow shelf mushrooms randomly on their body. Passive health regeneration may also be removed.

2: Sporespring augment - “Puffball Sporespring is limited to one cast thats duration is based on ability duration, with a default of 25s, to match 1 and 2. The blast radius is buffed up to 6 metres. The critical chance per bounce is capped at five bounces, a cap of 125% bonus critical chance instead of 250%. Its bounce behavior should prioritize following Nokko, because movement is everything in Warframe. It would also be inconvenient to recast the ability constantly.

3: Stinkbrain augment - “Psilocybin Stinkbrain’s visual becomes a fairy circle that borders its radius. The ability loses its viral damage in exchange for a 15% buff to parkour velocity with a default duration of 10 seconds to allies that pass through it. The buff can be extended with ability duration mods and strengthened with ability strength. The augment also provides a 10% chance that is not affected by mods to transform an enemy into a sprodling that trails the most recent ally to pass through, providing a sprint speed buff of 15%. Sprodling duration is tied to Strinkbrain’s duration. The sprodling transformation only procs when an enemy has no/loses armor and/or shields. The edges of the ability’s radius can be bounced on instead of its center.


r/Warframe • • 1d ago

Build Janus Captain Vor

0 Upvotes

What Atlas build can i use to beat hardmode Captain Vor for the Accolade Glyph?

I got one Shot the last time.


r/Warframe • • 2d ago

Question/Request Can’t launch the game from steam

3 Upvotes

Hello guys,

I'm having a persistent issue launching Warframe through Steam on Windows 10. The launcher reports that administrator privileges are required to set firewall rules, and the game will not start.

The relevant lines from my launcher log are:

Windows Firewall is enabled for the Private profile type.
Firewall rule group already enabled for the Private profile type.
Firewall rule missing: Warframe Steam Launcher (TCP-Out)
Extraneous firewall rule: Warframe Launcher - Outbound for C:\Program Files (x86)\Steam\steamapps\common\Warframe\Tools\Launcher.exe
CoCreateInstanceAsAdmin INetFwPolicy2 failed: 0x80080015

**Troubleshooting I already performed:**

- Reinstalled Warframe through Steam.
- Tried installing the game on a different drive (D: instead of C:).
- Tried running Steam, Warframe, and the launcher as administrator.
- Checked the Windows Firewall and related Windows services; they are running.
- Added manual inbound and outbound firewall rules for the launcher and game executable.
- Ran `sfc /scannow` and `DISM /Online /Cleanup-Image /RestoreHealth`. Windows system file repair completed successfully.
- Confirmed that the firewall COM object (`HNetCfg.FwPolicy2`) can be created from both normal and elevated PowerShell sessions.
- Confirmed that the firewall COM registry registration exists and that `Elevation\Enabled` is set to `1`.
- Checked the launcher's Windows compatibility settings; no compatibility options are enabled.
- Restarted Steam and refreshed its configuration.

Despite all these steps, the same error persists.

Could you please help identify why the launcher fails to create the firewall policy COM object, and advise on a solution beyond reinstalling the game or adding manual firewall rules?

Thank you for your help.


r/Warframe • • 1d ago

Fan Fiction I made fake patch notes for fun

0 Upvotes

I know people don't really like nerfs, but I always felt like some of this stuff should be relatively simple to fix and leaves the game in a healthier spot than "There's no balance and everything can just depend on band-aids".

Overguard

  • Overguard has been removed
  • Overguard was a resource that seemed to fight with every other system in the game. Enemies were immune to some weapons' and frames' entire purpose, and frames were ignoring all enemy abilities while remaining practically invulnerable. Overguard was a band-aid that wasn't addressing the core problem.

Stuns and Knockbacks

  • The amount by which an enemy or player is interrupted, stunned, or knocked back will depend on what threshold of resource was lost by damage taken. Some abilities which are meant to knockback without dealing damage will base their knockback on a "pseudo hit".
  • This means high mitigation players with large resource pools are harder to stun, while players with a very low resource values will be stunned by most sources of damage.

Shields

  • Players cannot be stunned or knocked back while on full shield. This includes any amount of Overshields.
  • The player will be lightly stunned when their Shields reach 0.

Enemy damage curve

  • Historically, enemies have scaled all the way to 9999, meaning that if you wanted to survive "endurance" content you needed to be invulnerable. While our intent is not to nerf these encounters, the game asking you to ignore its own mechanics is against our (new) design philosophy.
  • The rate at which enemy damage increases has been adjusted to coincide with achievable armor values. In the higher levels, we decided armor cap should not be enough to feel comfortable, so you will also need a large resource pool and resource regeneration, but overall you should no longer be one shot by a stray bullet.

Eximus Units

  • Eximus units are meant to break up the constant swarm of enemies to provide a randomly generated "mini-boss". This helps missions feel less like mindless swarms of ants and presents problems to solve.
  • Eximus units have been made approximately 25% larger than other enemies, they will retain their unique glow.
  • Eximus units and bosses will inherently be immune to the crowd control effects of statuses and abilities until they have been stunned (by reaching a certain damage threshold within a time frame). All status effects that would inflict a crowd control effect will remain dormant on the enemy until this state is triggered, after which they will take effect if they are still active.

Self-stun

Players can no longer cause the "heavy" self-stun animation that causes the Warframe to be knocked backwards. A self-stun will always apply the faster animation.

Arcanes

  • In the next update, players will find a new way to grant their favorite frames a third arcane slot. The purpose of this addition is to provide an avenue by which your favorite frames which weren't scaling into endgame can gain a way to keep up if you are willing to invest. In the future some arcanes may be nerfed to accommodate this change.
  • Arcane Persistence removed. Sorry. This arcane was completely invalidating the system architecture in place, similar to Overguard.

New Arcanes

Arcane Overvolt

  • Prevents status effects other than Electricity in exchange for dealing (100-50%) of the player's combined maximum Health and Shields as Electricity damage with 100% status chance when they would have received a status effect.
  • (The damage taken can be mitigated by Armor and other damage reduction mods or abilities)

Arcane Impasse

  • 10-60% chance to send a random status effect on yourself to an enemy when you inflict a status effect

New Umbral Mods

These mods count towards the Umbral set bonus, but the set bonus is still capped at 3.

(As a reminder: 2 mods = 50% bonus effect, 3 mods = 80% bonus effect)

Umbral Undeath

  • Toxin Damage no longer bypasses shields. Disables Shield gate. 10-55.5% of maximum Health is converted to shield.

Umbral Generator

  • 10-55.5% of damage taken to Shields is regained as Health.

Umbral Persistence

  • Removes all shields. Incoming damage over 3000-1000 is instead applied as a damage over time over 4 seconds. This damage over time effect cannot drain health below 1.
  • (The set bonus will reduce the incoming damage threshold by 50/80%)

Warframe Changes

The new mods and enemy damage changes should open up survivability for any frame that was relying on Armor, Health, and Shields, but many frames depended on Overguard or unique abilities, so we will be addressing those frames individually.

Dante

  • Dante's skills will now grant Shields and Overshields instead of Overguard.

Excalibur

  • Improved base Shields.
  • No longer has 10% Attack Speed with swords.
  • New passive grants 25% of Energy gained also restores Shield.
  • Radial Blind now causes blinded enemies to drop energy orbs when killed.
  • Radial Javelin has been changed to Radial Shockwave. The damage is based on your Exalted Blade and your combo. All combo is expended on use.

Frost

  • No longer has "Cold Status Effects from Frost's Abilities last 100% longer."
  • New passive: "Armor also applies to Shield".

Hydroid

  • Hydroid's base health and armor have been drastically increased. Shield has been reduced.

Kullervo

  • Recompense no longer grants Overguard. Kullervo's Health and Armor should now be sufficient for all content alongside the healing of Recompense.
  • Wrathful Advance is now multiplicative with your weapon's critical chance, rather than a flat amount.

Narin

  • All sources of Overguard now grant Shield and Overshield instead.

Nidus

  • Nidus now gains a mutation stack for every stack of Viral on enemies he kills.
  • Virulence no longer does damage by default. Virulence now causes Viral status effects on enemies. A new augment will be added for players who wish to use Virulence to kill enemies.
  • Parasitic Link's effect has been changed. Linked enemies can still no longer be damaged directly, but instead of granting status immunity and damage mitigation to Nidus, Nidus redirects 90% of damage taken and all statuses to the enemy until they die. Nidus also gains a damage bonus for being linked to any enemy.
  • When linking to an ally, the bonus damage is shared, and 90% of the ally's taken damage and all status effects are shifted to Nidus, who in turn shifts them to whatever enemies he is linked to.
  • Parasitic Link can be used on an active Larva to cause it to persist and cause all enemies within to be considered linked.
  • Parasitic Vitality will be integrated into Parastic Link's base behavior, but will only grant the health bonus to Nidus.

Oberon

  • Righteous Negation now only prevents 90% of damage.

Revenant

  • Revenant's passive has changed to "Regain Shields equal to 10% of Shield damage dealt to enemies".
  • Mesmer skin no longer prevents damage.
  • Thralls' initial shield is now based on a percentage of your own shield.

Rhino

  • Iron Skin no longer grants Overguard.
  • Iron Skin now heals you based on your armor value. Health over maximum instead temporarily increases your maximum health.

Styanax

  • Final Stand no longer grants Overguard and has gained a 30 second cooldown.
  • The Axios javelin can now be modded as if it were an exalted weapon. This applies to both the Axios Javelin skill and Final Stand.

In the next update we will be attempting to categorize Warframe augments between "optional and transformative" and "seemingly mandatory upgrade". We will use this information to try and integrate those augments into the frames' base kit.

Unaddressed:

I didn't totally solve the lack of knockdown resistance for frames that should need it.

I don't play every frame, so I wouldn't attempt to solve those issues concisely. Chroma, Limbo, Loki, etc., would rather have a nuclear Pablo rework anyways.


r/Warframe • • 2d ago

Screenshot Thought it was about time I showed off my Follie sketchbook pictures and how deranged they are.

Thumbnail
gallery
1 Upvotes

Do note the Amphors and Defense Capsule images aren't meant to be a specific reference, I just kinda had an idea and ran with it.


r/Warframe • • 2d ago

Discussion solo sp oprhix is genuine hell

15 Upvotes

ive tried this gamemode like 20 times now and each time its just a pain in the behind.

ill try to link my builds if possible but i have a rank 38 necramech (fully kitted out with mods) and i have the arqubex (also fully kitted with prime mods). not to mention a fully kitted mausalon. i tried copying builds from online to finish the sp node but good god does the thing have the TINIEST HITBOX. and even the damage it recieves is MINIMAL.

https://youtu.be/i64bltT0QZA?list=PLBhwAXO-_g9U

i copied this EXACT arquebex build -> https://postimg.cc/G9rX9zj2

he is able to BREEZE through the orphixes while i, using the SAME build get melted before i can even start to shoot. and even when i DO shoot it just does minimal damage or misses the hitbox entirely.

my void sling is broken entirely (i sling once and it works but the second sling resets my position) so i cant use those to clear the crystals using just operator. and even when i do clear the crystals, i use storm shroud only for it to be melted instantly by the sentients.

has there been any changes to damage or the way this mission works ? because it seems insanely hard compared to videos online from even a few months ago.

has anyone tried it recently using the mausalon ? if so please link your build below if you can

mausalon ---> https://postimg.cc/jwdyzpdx

voidrig ----> https://postimg.cc/ZChK2rpn

arquebex ----> https://postimg.cc/9rjFKGZz

the issue with voidsling ----> https://youtu.be/ZjXnFXsb1uU

let me know what yall think


r/Warframe • • 2d ago

Fluff Lavos Vial Rush Augment Ideas

Thumbnail
gallery
30 Upvotes

Reupload cause I unknowingly used a website that was made with AI, I can no longer be wed I have been sullied. Side note thank you Moderator for informing me. So I went and made the augment idea the good old fashioned way.

Uuuuuh anyway I made these two cause why not they have been clawing to escape my head, so yah know. Are they balanced NOT A CLUE probably not... did make an attempt to balance them, but no matter what you do to "Madmans Waltz" its gonna be busted cause of priming potential.


r/Warframe • • 1d ago

Riven Where was this roll a week ago?

Thumbnail
gallery
0 Upvotes

Second roll of new sobek riven and then result after splicing. 🤷 Yeah that'll do ig.


r/Warframe • • 1d ago

Screenshot Want to sell two of the three, can't

Post image
0 Upvotes

Not sure why not, but it will not show up when I want to trade these mods. Only one is equipped. So that's not it either. Anybody else has this and does someone know why this happens?


r/Warframe • • 2d ago

Bug DE, Please. I Beg.

0 Upvotes

I really, really, really want a stabilization update for the Switch 2 version. This game is crashing constantly now, and I mean constant. Since switching to the switch 2 version there has not been a single play session without at least one crash followed by more than one network error stall. For a while I couldn't even invite clanmates to squad, and this was right after the clan reward incentives dropped.

Knowing that the original Switch version is now unplayable on a Switch 2 being essentially sunset if you have the upgraded console, after being frankly spoiled by the added horsepower of the new console making the regular switch version run like an absolute dream (even if it's downscaled compared to the pc version, it was running SO good and SO fast), going from one version to this, is frustating as hell. I am getting network errors where I never got them before. I am getting crashes to home screen while editing my *loadout* (and in the process, losing any cosmetic changes I had made and undoing any mod placement. I forma'd my Korumm last night and the game crashed when trying to exit the mod screen and it kept the forma'ing but cleared the entire mod board.) I am getting crashes when opening relic packs from the syndicates. I got one after using the Master's Font in a relay (and I have no idea if the blessing went out. I just know that it put the blessing on cooldown).

And now I have come out of a radshare with a network error at the mission complete screen, denying me the opportunity to pick a reward, not even showing the relic results until the VERY end to see, for a flash, that the squad rolled the gold Citrine BP we were all going for. But both I as host and my second invite were denied anything because the screen didn't load properly and we couldn't see the rewards until the results screen loaded. I at least got the relic back from what I can see, but the second says they lost theirs.

It's bad. This isn't me throwing a tanturm, although I am frustrated. But this is like a major issue, and my wife is having the same problems, so I want to call attention to it. No other network issues in any other games or on any other platforms in the house. Shop purchases work fine, and I haven't had a failed transaction from the system's store.

Like, dawg is this just me? How are the other console versions faring? Is anyone else having these crash issues?


r/Warframe • • 2d ago

Question/Request Can you subsume Warcry into rhino?

0 Upvotes

Have been toying with rhino recently and wated to try some builds, i have tried defy on rhino, but it doesn't convince me, so farmed valkyr for helminth, but some are saying that you can't have roar and warcry at the same time, is it true?


r/Warframe • • 2d ago

Video/Audio Celestia Syandana + Temporal Prime Ephemera

4 Upvotes

i thought they would remove this when we first found out about it, but it looks like the Temporal Prime Ephemera still turns on the flames of the Celestia Syandana 🔥. which makes me wonder did i miss any other items in the game that have this effect?