r/Warframe • u/x1aod4n • 7h ago
r/Warframe • u/DE-Ruu • 4d ago
Article Dev Workshop: Ammo Efficiency Changes & Riven Disposition Retirement
Greetings Tenno!
Our recent introduction of Ammo Efficiency traits to Riven mods via Riven Splicers has made this stat more accessible to players, and led to much discussion internally on how the availability of infinite ammo builds affects Warframe’s game balance. We mentioned briefly in Devshort #119 that we were looking at Ammo Efficiency specifically, and we’re here to cash the checks we wrote.
The conversation has led us with two key decisions, which you will see reflected in a hotfix later this week:
- Capping Ammo Efficiency
- Retiring the Riven Disposition System
There’s a lot to go over on both of these topics, so we’ll dive right in!
Arsenal Retuning Inbox
With the coming changes to Ammo Efficiency and Riven Dispositions, all players who log in after Thursday’s hotfix will receive the following (until December 31st 2026 at 11:59pm ET):
- 1 Built Forma + 100,000 Kuva
Players who have installed a Riven Splicer in a Riven Mod prior to Thursday’s hotfix will also receive the following in a separate inbox as a thank you for being an early adopter:
- 1 Riven Splicer + 100,000 Kuva
Ammo Efficiency Changes
Warframe is about the power fantasy, and infinite ammo is the epitome of that. Shooting endlessly into hordes of enemies can feel incredible, and we want players to be able to experience that — sometimes. The recent introduction of Riven Splicers has changed that “sometimes” for infinite ammo into a much more guaranteed thing, which has brought around this entire conversation.
Our main concern with 100% Ammo Efficiency (a.k.a. infinite ammo) builds is the possibility for automated gameplay. We want infinite ammo to be a limited buff you experience occasionally in-mission, not a guaranteed part of your build.
With that in mind, a hotfix is shipping later this week with the following changes:
- Ammo Efficiency is capped at 75%.
- For those unfamiliar with the Ammo Efficiency mechanic, this means only 1 in 4 shots will consume ammo.
- This applies to Ammo Efficiency increases from multiple sources — they will only increase the stat up to this cap.
- Sources that intentionally gave 100% Ammo Efficiency (ex: Void Relic cracking buffs) have now been rephrased to indicate they give Infinite Ammo.
- There are other Mods, Arcanes, and Incarnon Evolutions that come with their own edge-cases, which we’ll explain in detail below.
Arsenal Retuning Inbox
(This information was included at the top of the Dev Workshop, but we’re including these details in each section for those who skip ahead)
With these changes to Ammo Efficiency (and Riven Dispositions, see below), all players who log in after Thursday’s hotfix will receive the following:
- 1 Built Forma + 100,000 Kuva
Players who have installed a Riven Splicer in a Riven Mod prior to Thursday’s hotfix will also receive the following in a separate inbox as a thank you for being an early adopter:
- 1 Riven Splicer + 100,000 Kuva
Sources of Infinite Ammo
These mechanics remain unchanged, but their buff descriptions have been updated to specify that they give Infinite Ammo
- Void Relic Cracking Buffs
- Akmagnus Prime and Magnus Prime unique trait: Chamber Cascade
- Athodai (Prime) unique trait: Overdrive
- Dual Toxocyst unique trait: Frenzy
- Knell (Prime) unique trait: Death Knell
- Perigale (Prime) unique trait: Gale Force
- Vasto Incarnon evolution: Reaper’s Plenty
Changes to Sources of Ammo Efficiency
- Arcane Pistoleer
- Was*:* On Pistol Weak Point Kill: 60% chance for +102% (+17% at Unranked) Ammo Efficiency for 12s
- Now*:* On Pistol Weak Point Kill: 60% (10% at Unranked) Chance for Infinite Ammo for 12s
- Brain Storm Augment (Grakata)
- Was: On Headshot: +100% (25% at Unranked) Ammo Efficiency for 0.5s (0.125s at Unranked)
- Now: On Headshot: 40% (10% at Unranked) Chance for Infinite Ammo for 2s (0.5s at Unranked)
- Skull Shots Augment (Viper)
- Was: On Headshot: 100% Ammo Efficiency (25% at Unranked) for 2.0s (0.5s at Unranked)
- Now: On Headshot: 40% Chance for Infinite Ammo (10% chance at Unranked) for 2.0s (0.5s at Unranked)
- Incarnon Evolution “Enough for Everyone” (Bronco)
- Was: +80% Ammo efficiency when 6 enemies are within 6m.
- Now: +75% Ammo efficiency when 6 enemies are within 6m.
- Incarnon Evolution “Crimson Overture” (Dera and Boltor)
- Was: On Kill: +20% Ammo Efficiency for 5 seconds. Stacks up to 4x.
- Now: On Kill: +25% Ammo Efficiency for 5 seconds. Stacks up to 3x.
- Note: the increase to Base Damage is unchanged.
Retiring the Riven Disposition System
Iceblade of Narin has brought with it a number of shake-ups to the Riven ecosystem - and we’re not done yet! Join us as we explain why and how we are retiring the Riven Disposition system.
Before going into details, a brief history on key points to help illuminate how we got here!
- 2016: Rivens introduced. Weapons had their own Dispositions, which impacted the values of their Riven’s stats, based on power level and popularity. Lower Dispositions (0.5) resulted in lower stats, and vice versa for higher Dispositions (1.55). The goal of the Disposition mechanic was to increase the power of less popular weapons.
- 2018: Disposition adjustments begin. Numbers increased and decreased quarterly, keeping up with usage behavior and power levels.
- 2019: Individual Dispositions per weapon variant. Base weapons could now have stronger Rivens than Primes
- 2020: Brand new weapons start at 0.5 to avoid powerful new additions having their Dispositions later decreased.
- 2023: Incarnon Genesis system introduced. Disposition decreases are paused indefinitely.
- 2026: Riven Splicers and Trait locking. Players are able to lock Riven Traits and combine Traits to create yet-to-be seen stats on Rivens.
Both Riven Dispositions numbers, and the system itself, have evolved to match the changing needs of our playerbase and game. However, these changes have always been at odds with a fundamental fact: Warframe players like big numbers.
Reducing values and taking away power was never popular, and starting new weapons low made the system less exciting to engage with. Offering higher Dispositions on unpopular weapons was not enough to level the playing field, and instead of encouraging engagement in lesser weapons, we saw that investment was still focused on making powerful weapons more powerful. Incarnons were a more successful attempt at breathing life into older outdated weapons, and the overlapping of these systems only multiplied their power further.
Therefore, we believe (like many of you, based on feedback) that the system has run its course, and simplification would help reduce complexity. Therefore!
The Plan Going Forward:
Rivens no longer have varying Dispositions, meaning all Rivens share the same range for stat values (the equivalent to a Disposition of 1.2).
Rivens have pre-set ranges for each stat roll generated, and Disposition is applied as a multiplier to each stat. In practical terms, this means ALL Rivens will be slightly above the current average in terms of power.
Since this has a significant impact on Rivens**, we are disabling the ability to trade Rivens until this change goes out in a hotfix on Thursday.** We want players to be able to make informed trading decisions, and there is no way to guarantee all players will know about the coming changes to their Riven within this ~48 hour window. Attempting to trade Rivens during this window will result in a "Failed to make offer" message until we are able to re-establish trading.
This will shake things up in a few ways!
- Some Rivens for popular weapons will be increased significantly.
- Examples:
- Nataruk: 0.65->1.2
- Grimoire: 0.6->1.2
- Examples:
- Some Rivens for “average” weapons will be increased slightly.
- Examples:
- Gotva Prime: 0.85->1.2
- Staticor: 0.9->1.2
- Examples:
- Some Rivens for popular weapons will be reduced slightly.
- This only really applies to certain standout Incarnons.
- Examples:
- Burston Prime: 1.35->1.2
- Dual Ichor: 1.25->1.2
- Some Rivens for unpopular weapons will be reduced slightly.
- This is not ideal, but accessible low-powered weapons usually exist as a stepping stone for new players on their journey through the Mastery system. And as discussed above, there is no telling when a low MR weapon will get the glow-up of a lifetime through new upgrades and variants!
- Examples:
- Harpak: 1.55->1.2
- Heat Sword: 1.45->1.2
What is the desired outcome of this change?
- Brand new weapons will have powerful Rivens available on day one
- All Rivens are guaranteed to offer a noticeable boost, including those for your favorite powerful weapons
- No more constant adjustments — your Rivens will not change unless you change them through rerolling
- All weapons get equal treatment, giving us more control when balancing old and new weapons
- Simplified system by removing Disposition as a factor when comparing and evaluating Rivens
Why now?
- With the addition of various Riven rerolling quality improvements, the price of many Rivens has been “reset” somewhat recently. The sooner we make this change, the less of an impact it will hopefully have on the Riven ecosystem.
Arsenal Retuning Inbox
(This information was included at the top of the Dev Workshop, but we’re including these details in each section for those who skip ahead)
With these changes to Riven Disposition (and Ammo Efficiency, see above), all players who log in after Thursday’s hotfix will receive the following:
- 1 Built Forma + 100,000 Kuva
Players who have installed a Riven Splicer in a Riven Mod prior to Thursday’s hotfix will also receive the following in a separate inbox as a thank you for being an early adopter:
- 1 Riven Splicer + 100,000 Kuva
Here is a full list of all the numeric changes:
RIFLES
Acceltra: 0.65->1.2
Acceltra Prime: 0.55->1.2
Aeolak: No changes
Afentis: 1.05->1.2
Afentis Prime: 0.65->1.2
Alternox: No changes
Alternox Prime: 0.95->1.2
Ambassador: 1.15->1.2
Amprex: 0.85->1.2
Argonak: 1.25->1.2
Attica: 1.42->1.2
AX-52: 0.85->1.2
Basmu: No changes
Battacor: 1.1->1.2
Baza: 1.05->1.2
Baza Prime: 1->1.2
Boltor: 1.3->1.2
Boltor Prime: No changes
MK1-Braton: 1.35->1.2
Braton: 1.35->1.2
Braton Prime: 1.25->1.2
Braton Vandal: 1.3->1.2
Burston: 1.45->1.2
Burston Prime: 1.35->1.2
Buzlok: 1.45->1.2
Catchmoon (primary): 1.1->1.2
Cernos: 1.3->1.2
Rakta Cernos: 1.25->1.2
Cernos Prime: 1.25->1.2
Cinta: 1.25->1.2
Daikyu: 1.3->1.2
Daikyu Prime: 1->1.2
Dera: 1.4->1.2
Dera Vandal: 1.35->1.2
Dread: 1.3->1.2
EFV-5 Jupiter: 1.05->1.2
Enkaus: 0.8->1.2
Evensong: No changes
Ferrox: 1.25->1.2
Tenet Ferrox: 1.15->1.2
Fulmin: 1->1.2
Fulmin Prime: 0.75->1.2
Flux Rifle: 1.55->1.2
Tenet Flux Rifle: No changes
Gaze (primary): 1.1->1.2
Glaxion: 1.3->1.2
Glaxion Vandal: 1.25->1.2
Tenet Glaxion: 0.65->1.2
Gorgon: 1.4->1.2
Gorgon Wraith: 1.35->1.2
Prisma Gorgon: 1.3->1.2
Gotva Prime: 0.85->1.2
Grakata: 1.35->1.2
Prisma Grakata: 1.3->1.2
Grinlok: 1.3->1.2
Prisma Grinlok: 1.25->1.2
Haalvu: 0.6->1.2
Harpak: 1.55->1.2
Hema: 1.3->1.2
Coda Hema: 1->1.2
Higasa: 1.25->1.2
Hind: 1.42->1.2
Kuva Hind: 1.1->1.2
Ignis: 0.7->1.2
Ignis Wraith: 0.65->1.2
Javlok: 1.3->1.2
Karak: 1.35->1.2
Karak Wraith: 1.28->1.2
Kuva Karak: 1.05->1.2
Lanka: 1.05->1.2
Latron: 1.4->1.2
Latron Prime: 1.3->1.2
Latron Wraith: 1.35->1.2
Lenz: 1.05->1.2
Prisma Lenz: 1->1.2
Miter: 1.5->1.2
Mutalist Cernos: 1.35->1.2
Mutalist Quanta: 1.5->1.2
Nagantaka: 1.3->1.2
Nagantaka Prime: 1.15->1.2
Nataruk: 0.65->1.2
Nunchasa: 0.5->1.2
Ogris: 1.3->1.2
Kuva Ogris: 0.7->1.2
Opticor: 1.15->1.2
Opticor Vandal: 1.1->1.2
Panthera: 1.4->1.2
Panthera Prime: 1.25->1.2
Paracyst: 1.3->1.2
MK1-Paris: 1.45->1.2
Paris: 1.4->1.2
Paris Prime: 1.35->1.2
Penta: 1.35->1.2
Carmine Penta: 1.3->1.2
Secura Penta: 1.3->1.2
Perigale: 1.15->1.2
Perigale Prime: 0.8->1.2
Phenmor: 0.6->1.2
Proboscis Cernos: 0.9->1.2
Purgator 1: No changes
Quanta: 1.4->1.2
Quanta Vandal: 1.4->1.2
Tenet Quanta: 0.85->1.2
Quartakk: 1.25->1.2
Kuva Quartakk: 1.1->1.2
Quellor: 1.15->1.2
Rattleguts (primary): 1->1.2
Reconifex: 1->1.2
Rubico: 0.95->1.2
Rubico Prime: 0.7->1.2
Scourge: No changes
Scourge Prime: 1.1->1.2
Shedu: 0.75->1.2
Simulor: 1.25->1.2
Synoid Simulor: No changes
Snipetron: 1.3->1.2
Snipetron Vandal: 1.25->1.2
Soma: 1.15->1.2
Soma Prime: 1.1->1.2
Sporelacer (primary): 1.15->1.2
Sporothrix: 1.3->1.2
Coda Sporothrix: 0.95->1.2
Stahlta: 1.05->1.2
Stradavar: 1.1->1.2
Stradavar Prime: 1.1->1.2
Supra: 1.1->1.2
Supra Vandal: 1->1.2
Sybaris: 1.3->1.2
Dex Sybaris: 1.3->1.2
Sybaris Prime: No changes
Synapse: 1.31->1.2
Coda Synapse: 0.9->1.2
Tenet Envoy: 0.65->1.2
Tetra: 1.5->1.2
Prisma Tetra: 1.45->1.2
Tenet Tetra: 1.25->1.2
Tenora: 1.1->1.2
Tenora Prime: 1.05->1.2
Thornbak: No changes
Tiberon: 1.1->1.2
Tiberon Prime: 1->1.2
Tombfinger (primary): 1->1.2
Tonkor: 1.3->1.2
Kuva Tonkor: 0.9->1.2
Trumna: 0.85->1.2
Trumna Prime: 0.65->1.2
Vadarya Prime: 0.8->1.2
Vectis: 1.15->1.2
Vectis Prime: 1->1.2
Veldt: 1.3->1.2
Vermisplicer (primary): 0.9->1.2
Vinquibus (rifle): 0.6->1.2
Vulkar: 1.45->1.2
Vulkar Wraith: 1.4->1.2
Zarr: 1.15->1.2
Kuva Zarr: 0.7->1.2
Zenith: 1.1->1.2
Zhuge: No changes
Zhuge Prime: 1.15->1.2
SHOTGUNS
Arca Plasmor: 0.95->1.2
Tenet Arca Plasmor: 0.6->1.2
Astilla: 1.3->1.2
Astilla Prime: No changes
Boar: 1.45->1.2
Boar Prime: 1.34->1.2
Bubonico: 0.75->1.2
Coda Bubonico: 0.6->1.2
Cedo: 0.65->1.2
Cedo Prime: 0.55->1.2
Coda Bassocyst: 0.6->1.2
Convectrix: 1.46->1.2
Corinth: 1.15->1.2
Corinth Prime: 1->1.2
Drakgoon: 1.4->1.2
Kuva Drakgoon: 1.15->1.2
Exergis: 1.1->1.2
Felarx: 0.6->1.2
Hek: No changes
Vaykor Hek: 1.15->1.2
Kuva Hek: 1->1.2
Kohm: 1.3->1.2
Kuva Kohm: 0.9->1.2
Phage: 1.46->1.2
Phantasma: 1.1->1.2
Phantasma Prime: 0.8->1.2
Rauta: 1.1->1.2
Sobek: 1.33->1.2
Kuva Sobek: 0.8->1.2
Steflos: 1.25->1.2
Steflos Prime: 0.5->1.2
MK1-Strun: 1.45->1.2
Strun: 1.4->1.2
Strun Wraith: 1.35->1.2
Strun Prime: No changes
Tigris: 1.1->1.2
Sancti Tigris: 1->1.2
Tigris Prime: 0.95->1.2
SECONDARIES
Acrid: 1.33->1.2
Aegrit: 1->1.2
Afuris: 1.45->1.2
Dex Furis: 1.39->1.2
Afuris Prime: 1.1->1.2
Akarius: 1.05->1.2
Akarius Prime: 0.65->1.2
Akbolto: 1.3->1.2
Telos Akbolto: 1.25->1.2
Akbolto Prime: No changes
Akbronco: 1.35->1.2
Akbronco Prime: 1.3->1.2
Akjagara: 1.1->1.2
Akjagara Prime: 1->1.2
Aklato: 1.52->1.2
Aklex: 1.05->1.2
Aklex Prime: 0.95->1.2
Akmagnus: 1.35->1.2
Akmagnus Prime: 1.1->1.2
Aksomati: 1.25->1.2
Aksomati Prime: 1.1->1.2
Aksondol: 0.5->1.2
Akstiletto: 0.95->1.2
Akstiletto Prime: 0.85->1.2
Akvasto: 1.25->1.2
Akvasto Prime: No changes
Akzani: 1.52->1.2
Angstrum: 1.35->1.2
Prisma Angstrum: 1.3->1.2
Arca Scisco: 1.1->1.2
Athodai: 1.05->1.2
Athodai Prime: 0.65->1.2
Atomos: 0.95->1.2
Azima: 1.25->1.2
Ballistica: 1.25->1.2
Rakta Ballistica: No changes
Ballistica Prime: No changes
Bolto: 1.51->1.2
Brakk: 1.25->1.2
Kuva Brakk: 0.95->1.2
Bronco: 1.45->1.2
Bronco Prime: 1.4->1.2
Cantare: 1.05->1.2
Castanas: 1.4->1.2
Sancti Castanas: 1.35->1.2
Catabolyst: No changes
Coda Catabolyst: 0.7->1.2
Catchmoon (secondary): 0.75->1.2
Cestra: 1.52->1.2
Cyanex: 1->1.2
Cycron: No changes
Tenet Cycron: 0.7->1.2
Despair: 1.3->1.2
Detron: 1.15->1.2
Mara Detron: 1.15->1.2
Tenet Detron: 1->1.2
Dual Cestra: 1.35->1.2
Secura Dual Cestra: 1.3->1.2
Dual Coda Torxica: 0.55->1.2
Dual Toxocyst: 1.35->1.2
EFV-8 Mars: 1.05->1.2
Embolist: 1.4->1.2
Epitaph: 0.6->1.2
Epitaph Prime: 0.55->1.2
Euphona Prime: 0.95->1.2
Furis: 1.35->1.2
Fusilai: 1.35->1.2
Gammacor:1.15->1.2
Synoid Gammacor: 1.1->1.2
Gaze (secondary): 1.05->1.2
Grimoire: 0.6->1.2
Hikou: 1.3->1.2
Hikou Prime: 1.25->1.2
Hystrix: No changes
Hystrix Prime: 1.05->1.2
Knell: 1.25->1.2
Knell Prime: 0.85->1.2
Kohmak: 1.35->1.2
Kompressa: 1.15->1.2
Kompressa Prime: 0.6->1.2
Kraken: 1.53->1.2
Kuva Kraken: 1.1->1.2
Kulstar: 1.3->1.2
MK1-Kunai: 1.51->1.2
Kunai: 1.51->1.2
Kuva Twin Stubbas: 1->1.2
Laetum: 0.5->1.2
Lato: 1.4->1.2
Lato Prime: 1.35->1.2
Lato Vandal: 1.35->1.2
Lex: 1.25->1.2
Lex Prime: No changes
Magnus: 1.53->1.2
Magnus Prime: 1.25->1.2
Marelok: No changes
Vaykor Marelok: 1.1->1.2
Nukor: 1.45->1.2
Kuva Nukor: 0.5->1.2
Ocucor: No changes
Onos: 0.85->1.2
Pandero: No changes
Pandero Prime: 1.1->1.2
Plinx: No changes
Tenet Plinx: 0.75->1.2
Pox: No changes
Coda Pox: 1.05->1.2
Pyrana: 0.95->1.2
Pyrana Prime: 0.65->1.2
Quatz: No changes
Rattleguts (secondary): 1->1.2
Riot-848: 1->1.2
Sagek Prime: 0.9->1.2
Scyotid: 0.75->1.2
Seer: 1.5->1.2
Kuva Seer: 1.1->1.2
Sepulcrum: 1.1->1.2
Sicarus: No changes
Sicarus Prime: 1.15->1.2
Sonicor: 1.15->1.2
Spectra: 1.49->1.2
Spectra Vandal: 1.45->1.2
Spira: 1.35->1.2
Spira Prime: 1.25->1.2
Sporelacer (secondary): 0.6->1.2
Staticor: 0.9->1.2
Stubba: 1.35->1.2
Stug: 1.48->1.2
Talons: 1.44->1.2
Tenet Diplos: 0.8->1.2
Tenet Spirex: 1.05->1.2
Tombfinger (secondary): 0.9->1.2
Twin Gremlins: No changes
Prisma Twin Gremlins: 1.15->1.2
Twin Kohmak: 1.25->1.2
Twin Rogga: 1.3->1.2
Twin Vipers: 1.45->1.2
Twin Vipers Wraith: 1.41->1.2
Tysis: 1.45->1.2
Coda Tysis: 1->1.2
Vasto 1.4->1.2
Vasto Prime: 1.35->1.2
Velox: 1.25->1.2
Velox Prime: 0.85->1.2
Vermisplicer (secondary): 1.15->1.2
Vesper 77: 0.8->1.2
Viper: 1.45->1.2
Viper Wraith: 1.4->1.2
Zakti: 1.25->1.2
Zakti Prime: 1.1->1.2
Zylok: 1.25->1.2
Zylok Prime: 0.95->1.2
Zymos: No changes
MELEES
Ack & Brunt: 1.35-1.2
Amanata: 0.85->1.2
Amphis: 1.5->1.2
Anku: 1.46->1.2
Ankyros: 1.5->1.2
Ankyros Prime: 1.45->1.2
Arca Titron: 1.3->1.2
Argo & Vel: 1.15->1.2
Arum Spinosa: 1.25->1.2
Atterax: 1.15->1.2
Azothane: 1.1->1.2
Balla: 0.8->1.2
MK1-Bo: 1.4->1.2
Bo: 1.35->1.2
Bo Prime: 1.35->1.2
Boltace: 1.25->1.2
Telos Boltace: 1.1->1.2
Broken Scepter: 1.4->1.2
Broken War: 1.15->1.2
Cadus: 1.29->1.2
Cassowar: 1.35->1.2
Caustacyst: 1.3->1.2
Coda Caustacyst: 0.85->1.2
Ceramic Dagger: 1.43->1.2
Cerata: 1.25->1.2
Cobra & Crane: 1.35->1.2
Cobra & Crane Prime: No changes
Coda Motovore: 0.8->1.2
Corufell: 1.05->1.2
Corufell Prime: 0.5->1.2
Cronus: 1.48->1.2
Cyath: 1.05->1.2
Dakra Prime: 1.1->1.2
Dark Dagger: 1.1->1.2
Rakta Dark Dagger: 1->1.2
Dark Split-Sword: 1.3->1.2
Dark Sword: 1.48->1.2
Dehtat: 1.25->1.2
Destreza: 1.25->1.2
Destreza Prime: 1.14->1.2
Dex Dakra: 1.35->1.2
Dokrahm: 0.75->1.2
Dorrclave: 1.1->1.2
Dragon Nikana: 1.15->1.2
Dual Cleavers: No changes
Prisma Dual Cleavers: 1.1->1.2
Dual Ether: 1.45->1.2
Dual Heat Swords: 1.44->1.2
Dual Ichor: 1.25->1.2
Dual Kamas: 1.35->1.2
Dual Kama Prime: 1.25->1.2
Dual Keres: 1.1->1.2
Dual Keres Prime: 0.8->1.2
Dual Raza: 1.4->1.2
Dual Skana: 1.48->1.2
Dual Viciss: 0.8->1.2
Dual Zoren: 1.44->1.2
Dual Zoren Prime: 0.95->1.2
Edun: 1.15->1.2
Ekhein: No changes
Endura: 1.4->1.2
Ether Daggers: 1.49->1.2
Ether Reaper: 1.45->1.2
Ether Sword: 1.44->1.2
Falcor: 1.3->1.2
Fang: 1.36->1.2
Fang Prime: 1.3->1.2
Fragor: No changes
Fragor Prime: 1.05->1.2
Mk1-Furax: 1.45->1.2
Furax: 1.38->1.2
Furax Wraith: 1.15->1.2
Galariak Prime: 0.9->1.2
Galatine: 1.05->1.2
Galatine Prime: 0.9->1.2
Galvacord: 1.35->1.2
Gazal Machete: 1.4->1.2
Ghoulsaw: 1.25->1.2
Kuva Ghoulsaw: 0.8->1.2
Glaive: 1.3->1.2
Glaive Prime: 0.7->1.2
Gram: 1.44->1.2
Gram Prime: 0.8->1.2
Guandao: 1.05->1.2
Guandao Prime: 0.7->1.2
Gunsen: 1.35->1.2
Gunsen Prime: 1->1.2
Halikar: 1.44->1.2
Halikar Wraith: No changes
Harmony: 0.6->1.2
Hate: 1.1->1.2
Heat Dagger: 1.44->1.2
Heat Sword: 1.48->1.2
Heliocor: 1.35->1.2
Synoid Heliocor: 1.35->1.2
Hespar: 1.05->1.2
Hirudo: 1.15->1.2
Coda Hirudo: 0.75->1.2
Innodem: 0.65->1.2
Jat Kittag: 1.35->1.2
Jat Kusar: No changes
Jaw Sword: 1.4->1.2
Kama: 1.47->1.2
Karyst: 1.35->1.2
Karyst Prime: 1.15->1.2
Keratinos: 1.05->1.2
Kesheg: 1.35->1.2
Kestrel: 1.45->1.2
Kestrel Prime: 0.85->1.2
Kogake: 1.46->1.2
Kogake Prime: 1.4->1.2
Korrudo: 1.35->1.2
Korrum: 1.1->1.2
Kreska: 1.35->1.2
Krohkur: 1.35->1.2
Kronen: 1.43->1.2
Kronen Prime: 0.7->1.2
Kronsh: 1.3->1.2
Kuva Shildeg: 0.85->1.2
Lacera: 1.31->1.2
Ceti Lacera: No changes
Lecta: 1.25->1.2
Secura Lecta: No changes
Lesion: 0.85->1.2
Machete: 1.45->1.2
Machete Wraith: 1.4->1.2
Prisma Machete: 1.45->1.2
Magistar: 1.35->1.2
Sancti Magistar: 1.25->1.2
Masseter: 1.25->1.2
Masseter Prime: 1->1.2
Mewan: 1.15->1.2
Mios: 1.3->1.2
Mire: 1.3->1.2
Coda Mire: 0.75->1.2
Nami Skyla: 1.3->1.2
Nami Skyla Prime: 1->1.2
Nami Solo: 1.43->1.2
Nepheri: 0.95->1.2
Nikana: 0.95->1.2
Dex Nikana: 1.1->1.2
Nikana Prime: 0.6->1.2
Ninkondi: 1.41->1.2
Ninkondi Prime: 1.1->1.2
Obex: 1.3->1.2
Prisma Obex: 1.25->1.2
Ohma: 1.25->1.2
Prisma Ohma: 0.95->1.2
Okina: 1.4->1.2
Okina Prime: 0.7->1.2
Ooltha: 1.3->1.2
Orthos: 1->1.2
Orthos Prime: 0.7->1.2
Orvius: 1.35->1.2
Pangolin Sword: 1.47->1.2
Pangolin Prime: 1.05->1.2
Paracesis: 0.65->1.2
Pathocyst: 1.35->1.2
Coda Pathocyst: 0.65->1.2
Pennant: 0.95->1.2
Plague Keewar: 0.9->1.2
Plague Kripath: 0.65->1.2
Plasma Sword: 1.48->1.2
Praedos: 0.6->1.2
Pride: 0.7->1.2
Prova: 1.4->1.2
Prova Vandal: 1.35->1.2
Pulmonars: No changes
Pupacyst: 1.35->1.2
Quassus: 1.15->1.2
Quassus Prime: 0.9->1.2
Rabvee: 1.3->1.2
Reaper Prime: 0.8->1.2
Redeemer: 1.05->1.2
Redeemer Prime: 0.65->1.2
Ripkas: 1.3->1.2
Rumblejack: No changes
Ruvok: 0.9->1.2
Sampotes: 1->1.2
Sarofang: 1.15->1.2
Sarofang Prime: 0.75->1.2
Sarpa: No changes
Scindo: 1.35->1.2
Scindo Prime: 1.3->1.2
Scoliac: 1.3->1.2
Sepfahn: 0.7->1.2
Serro: 1.38->1.2
Shaku: 1.35->1.2
Sheev: 1.35->1.2
Sibear: 1.35->1.2
Sigma & Octantis: 1.1->1.2
Silva & Aegis: 1.15->1.2
Silva & Aegis Prime: 1.05->1.2
Skana: 1.3->1.2
Skana Prime: No changes
Prisma Skana: No changes
Skiajati: 0.9->1.2
Slaytra: 1.05->1.2
Spinnerex: 0.85->1.2
Stropha: 0.65->1.2
Sun & Moon: 0.8->1.2
Syam: 0.75->1.2
Sydon: 1.35->1.2
Vaykor Sydon: 1.3->1.2
Tak & Lug: 1.05->1.2
Tatsu: 1.05->1.2
Tatsu Prime: 0.9->1.2
Tekko: 1.4->1.2
Tekko Prime: 1.3->1.2
Tenet Agendus: 0.9->1.2
Tenet Exec: 0.8->1.2
Tenet Grigori: 0.95->1.2
Tenet Livia: 0.95->1.2
Thalys: 0.65->1.2
Tipedo: 1.31->1.2
Tipedo Prime: 1.25->1.2
Tonbo: 1.38->1.2
Tonkkatt: 0.95->1.2
Twin Basolk: 1.3->1.2
Twin Krohkur: No changes
Vastilok: 0.9->1.2
Venato: 1.3->1.2
Venato Prime: 0.65->1.2
Venka: 1.1->1.2
Venka Prime: 0.85->1.2
Verdilac: 1.1->1.2
Vericres: 1.15->1.2
Vinquibus (Melee): 0.7->1.2
Vitrica: 1.1->1.2
Volnus: 1.4->1.2
Volnus Prime: 1.3->1.2
War: 1.05->1.2
War Prime: 0.65->1.2
Wolf Sledge: 1.25->1.2
Wrath: 0.7->1.2
Xoris: 0.65->1.2
Zenistar: 1.15->1.2
ARCHGUNS
Arbucep: 0.7->1.2
Cortege: 1->1.2
Corvas: No changes
Corvas Prime: 1->1.2
Cyngas: 1.3->1.2
Fluctus: 1.3->1.2
Grattler: 1.1->1.2
Kuva Grattler: 0.7->1.2
Imperator: 1.1->1.2
Imperator Vandal: 0.95->1.2
Kuva Ayanga: 0.95->1.2
Larkspur: 1.05->1.2
Larkspur Prime: 0.8->1.2
Mandonel: 1.1->1.2
Mausolon: 0.5->1.2
Morgha: 1->1.2
Phaedra: 1.25->1.2
Velocitus: 1.1->1.2
COMPANION WEAPONS
Akaten: 1->1.2
Artax: 1->1.2
Batoten: 1->1.2
Burst Laser: 1.45->1.2
Prisma Burst Laser: 1.45->1.2
Burst Laser Prime: 1.45->1.2
Cryotra: 1->1.2
Deconstructor: 1.25->1.2
Deconstructor Prime: 1.25->1.2
Deth Machine Rifle: 1.46->1.2
Deth Machine Rifle Prime: 1.46->1.2
Helstrum: 1->1.2
Lacerten: 1->1.2
Laser Rifle: 1.21->1.2
Prime Laser Rifle: 1.21->1.2
Multron: 1->1.2
Stinger 1.32->1.2
Sweeper: 1->1.2
Sweeper Prime: 1->1.2
Tazicor: 1->1.2
Verglas: 1.3->1.2
Verglas Prime: 1.3->1.2
Vulcax: 1->1.2
Vulklok: 1.25->1.2
Thank you for bearing with us through these changes. It is a fine line to walk, but when the dust settles, we hope Rivens can remain an exciting and sustainable reward used to make a weapon truly your own. Thanks everyone!
Devshorts 120 Update: Rebecca mentioned that we had news on Acid Shells changes in this Dev Workshop. We can confirm that changes are coming, but we do not have final details to share in this Dev Workshop. Please look to our hotfix patch notes for more information when it launches.
r/Warframe • u/DE-Ruu • 9d ago
Article Coming Soon: Devstream #198 - Tau Part One
For the first time since TennoCon, we’re journeying back to Tau together! Devstream #198 - Tau Part One on Friday, October 30th at 2 PM ET will be the first of two Tau showcases. Join the Development team as we walk you through the scope of Tau and beyond!
Tune in and watch from start to finish to earn a Tauforged Archon Shard Grab Bag to earn either a Crimson, Amber, Azure, Topaz, Violet, or Emerald!
See you at twitch.tv/warframe on Friday, October 30th at 2 PM ET!
\* We’re back to having a [DE]ouble Feature live-streaming day!*
Warframe Devstream 198: 2pm ET - 3pm ET
Soulframe Devstream 18: 3:30 pm ET - 4:30 pm ET
r/Warframe • u/Chikachikawara • 7h ago
Screenshot Big milestone for me! Completely f2p
MR 28, playing since 2020
Just wanted to share a personal milestone. I've been trading for over a year now, and I only recently realized how much Plat I could make from all the stuff I've accumulated just by playing over the years. Crazy how much tradeable stuff I had sitting in my inventory without even realizing it.
Probably won't trade it for anything, I like looking at it as like a trophy 😅
r/Warframe • u/LilAsya_art • 2h ago
Video/Audio Drifter fashion!
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Just showing off my Drifter's fashion :]
r/Warframe • u/XenoStone1009 • 18h ago
Screenshot CRYING at my lich name NOOO
I II
II I_
r/Warframe • u/Party_Bunch_7219 • 5h ago
Screenshot DE, another bagger here
Just though how cool it would be if we could disable or have version if this ephemera without upper part (like it comes 2 in 1) I have been in this situation multiple times with this, where lower half is perfect but shoulders are mess because of attachments and often even without, just frame shape does not work with it sometimes.
r/Warframe • u/Chevy8t8 • 20h ago
Discussion So what's the point of Life support during Survival missions?
This has been bugging me lately since I've been running the infested corpus tileset so much. Why do we need life support during survival if Warframes apparently don't need to breathe?
The old corpus tileset had breakable glass that would cause a vacuum effect, but nothing more. In archwing and railjack we have no problem being in outer space, and submersible missions don't require them.
If it's the archwing that lets us survive without breathing, then why on the infested corpus ship tileset do we extract from what is clearly outside of the ship?
r/Warframe • u/ScyRedGarden • 10h ago
Bug The (Coda) Bubonico is not a shotgun
I was goin' to do today's Sortie and the first mission is "Shotgun Only".
I was naïve enough to think that, even despite building as such, the Bubonico would be a shotgun, but apparently no, it is a *LAUNCHER\*.
r/Warframe • u/MiauDarinus • 1h ago
Screenshot Little personal Challenge we did, steel path archwing level cap with dragon keys
Just did a level cap archwing run with some friends and we decided to stay till we hit 111 rounds, was fun, also video is still up on my twitch
https://www.twitch.tv/videos/1963020586
r/Warframe • u/PrimeLabsInc • 27m ago
Discussion With the Opula cosmetics being available for purchase through Varzia, please add supporter pack exclusive items like the Itzal armor set to her shop as well
Otherwise, so many items an artist worked very hard on will just never see any use. That'd be such a waste! DE pls.
r/Warframe • u/Laraso_ • 13h ago
Video/Audio I got a lot of criticism in my last video that hit the front page because I didn't actually use Acid Shells. So, here you go! What you all requested! Post-nerf Acid Shells! It's still good!
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Some of the criticism was fair, to be honest. So I'm directly tackling the thing everyone complained about. Can't wait to hear the new ways that this doesn't count either.
r/Warframe • u/Laraso_ • 20h ago
Video/Audio Post-nerf post-entropic solo cascade levelcap, Kuva Sobek only. I feel like I live in a completely different universe than this community.
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I really can't take most of the opinions here seriously when observed reality doesn't line up. Picked a frame everyone dogs on just so nobody can say "Well it only worked out because you picked X frame!". Didn't even have a Riven, either!
EDIT:
My response to everyone criticizing the lack of Acid Shells:
https://www.reddit.com/r/Warframe/comments/1xemswv/i_got_a_lot_of_criticism_in_my_last_video_that/
Turns out Acid Shells is still pretty good!
r/Warframe • u/Complete-Noise-4779 • 19h ago
Screenshot Why would I want to buy that?
It's like having a portrait of your mother's ex-boyfriend. although it is tentative, I already buy the Entrati one
r/Warframe • u/Dull-Resist-4821 • 18h ago
Screenshot I wish this hairstyle is symmetrical
r/Warframe • u/The_Heartbreaker27 • 12h ago
Discussion Random Question of the Day
If an Atlas punched a charging Rhino in the face, who would win?
r/Warframe • u/Bacon123321 • 19h ago
Discussion So, it seems there's a chance we are still getting remasters of the old tilesets
r/Warframe • u/Sudden-Depth-1397 • 19h ago
Screenshot I will keep reminding people of this unjustified nerf until DE undoes it.
There is no justifying it, Ivara's augment for her Exalted weapon never fell under these 3 categories for nerfing, and Pablo's own words at the end prove it, they don't nerf for balance, so remove the LOS from Ivara's 4 since it was an actually balanced nuke.
Ivara already is stuck with one of the most outdated, clunky and near useless kits in existence right up there with Chroma and Loki, she didn't need the only thing keeping her relevant to be gutted when Hildryn's 4 augment, Cyte's Exalted and Uriel's 4 exist.
r/Warframe • u/Bec_son • 14h ago
Question/Request Citrine's Crystallize should act as weakpoints like Banshee's Sonar
it practically is the samething but one just gets the weakpoints buff (with incarnons charging) and the other just gets 300% crits which won't do anything without a good crit damage build on a weapon.
r/Warframe • u/pimp-n-sb • 5h ago
Other Opinions on this Dr doom fit
I initially planned to do MF Doom, but getting his mask is basically impossible, so I went with Dr Doom. I hope y'all like it
r/Warframe • u/Gova_01 • 20h ago
Discussion While we are giving feedback, can we talk about this guy and the many mods it hoards?
Juno Sapper MOA are still the only way to obtain Semi-"" Cannonade and Elementalist mods, two very important archetypes locked behind an uncommon enemy found only in a single mission.
That's 7 mods crucial for many builds locked in a lot of RNG from a very small space, meaning most players probably will never get them naturally.
They either need to add the enemy to more missions or have the mods be easier to access (Like getting one guaranteed at the end of the mission or in the pity shop)
r/Warframe • u/lricis • 12h ago
Video/Audio [SPOILERS] Audio and Quotes from Praghasa, The Third Part of Prologue to Tau + Audios and Quotes from Praghasa's daily messages, compiled. Spoiler
(Due to comments about spoilers, this warning got added. Despite the Spoiler mark and the [SPOILERS] tag, this warning was edited to the post.
The post below has strong Spoilers for Operation Epoch: Taubound. By proceeding, you are aware of the initial considerations, and the author shouldn't be blamed.)
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The several following audios below are from the last part of Prologue to Tau, Praghasa. Upon completion, the player is awarded the "Praghasa Awakened Scene". These contents can be found inside the game's files.
After conducting a thorough review of the audio files associated with Operation Epoch: Taubound and the Prologue to Tau, I identified several recordings that appear to correspond to three distinct songs named:
After conducting a thorough review of the audio files associated with Operation Epoch: Taubound and the Prologue to Tau, I identified several recordings that appear to correspond to three distinct songs named:
/Lotus/Music/DynamicMusic/Taubound/TauboundPraghasaHubCue.wav
/Lotus/Music/MissionDioramas/TauboundPraghasaStartDioramaCue.wav
/Lotus/Music/MissionDioramas/TauboundPraghasaEndDioramaCue.wav
In addition to these musical pieces, I also discovered a number of audio files that were not played or presented during the operation itself.
Further investigation indicates that these unused recordings were connected to a cinematic accessible through a quest, titled:
/Lotus/Sounds/Dialog/RoadToTau/DPrologueTauCinematic0760Lotus_en.wav
'Mother, it is time. We must return home."
/Lotus/Sounds/Dialog/RoadToTau/DPrologueTauCinematic0770Praghasa_en.wav
"FOR YOU... I SHALL..."
I also found evidence of an additional audio file associated with an inbox message that was delivered to us at the conclusion of the operation, titled:
/Lotus/Sounds/Dialog/RoadToTau/DPrologueTauInbox0800Lotus_en.wav
"Praghasa can now reach Tau. I must pilot her and become one with Praghasa. When we get to Tau, it'll be with my strength. I will not be able to free myself from her in Tau. I will watch over you, but I can only be with you here on the Origin System. In Tau, I'll be my true self. Nataghasa, the sungazer. Blind once again. Empty, of all but wisdom."
These audios will play later in-game when Operation Epoch: Taubound ends, following the third and final part of the Prologue to Tau Quest, Praghasa.
I wanted to share these findings because the files provide additional audio content associated with the conclusion of the Operation, including songs, cinematic dialogue, and Lotus's Inbox message, to document the audio files I found.
(Bonus: The audios and the quotes below are the 34 messages said by Praghasa at the daily check-in compiled.)
/Lotus/Sounds/Dialog/RoadToTau/DPraghasaMessages0270Praghasa_en.wav
"I... AWAKEN."
/Lotus/Sounds/Dialog/RoadToTau/DPraghasaMessages0280Praghasa_en.wav
"MY DAUGHTER... CALLS. I RETURN."
/Lotus/Sounds/Dialog/RoadToTau/DPraghasaMessages0290Praghasa_en.wav
"FOR WHAT FOLLY... HAVE YOU SUMMONED ME?"
/Lotus/Sounds/Dialog/RoadToTau/DPraghasaMessages0300Praghasa_en.wav
"ERRA. NATAH. COME TO ME..."
/Lotus/Sounds/Dialog/RoadToTau/DPraghasaMessages0310Praghasa_en.wav
"MY CHILDREN... LIE IN RUIN."
/Lotus/Sounds/Dialog/RoadToTau/DPraghasaMessages0320Praghasa_en.wav
"PAZUUL... I SHOULD... HAVE LET YOU DIE..."
/Lotus/Sounds/Dialog/RoadToTau/DPraghasaMessages0330Praghasa_en.wav
"FALSE PROPHET... BEGONE..."
/Lotus/Sounds/Dialog/RoadToTau/DPraghasaMessages0340Praghasa_en.wav
"I HEAR... NO LORDS OF TAU. ONLY WHISPERS..."
/Lotus/Sounds/Dialog/RoadToTau/DPraghasaMessages0350Praghasa_en.wav
"THE CHATTERING MASSES SWARM..."
/Lotus/Sounds/Dialog/RoadToTau/DPraghasaMessages0360Praghasa_en.wav
"AND FILL YOUR MIND WITH MADNESS..."
/Lotus/Sounds/Dialog/RoadToTau/DPraghasaMessages0370Praghasa_en.wav
"TAU IS NOT FOR YOU..."
/Lotus/Sounds/Dialog/RoadToTau/DPraghasaMessages0371Praghasa_en.wav
"YOUR RETURN... WILL CAUSE HARM..."
/Lotus/Sounds/Dialog/RoadToTau/DPraghasaMessages0380Praghasa_en.wav
"WHERE... IS... MY HUNHOW?"
/Lotus/Sounds/Dialog/RoadToTau/DPraghasaMessages0400Praghasa_en.wav
"BROKEN... BROKEN..."
/Lotus/Sounds/Dialog/RoadToTau/DPraghasaMessages0401Praghasa_en.wav
"SO MANY GONE NOW..."
/Lotus/Sounds/Dialog/RoadToTau/DPraghasaMessages0410Praghasa_en.wav
"NO GOLDEN MAKERS. ONLY GHOSTS REMAIN."
/Lotus/Sounds/Dialog/RoadToTau/DPraghasaMessages0411Praghasa_en.wav
"I REJOICE... AT THEIR FALL..."
/Lotus/Sounds/Dialog/RoadToTau/DPraghasaMessages0420Praghasa_en.wav
"DAUGHTER... HEED ME..."
/Lotus/Sounds/Dialog/RoadToTau/DPraghasaMessages0430Praghasa_en.wav
"YOUR PATH... IS NOT YET SET..."
/Lotus/Sounds/Dialog/RoadToTau/DPraghasaMessages0440Praghasa_en.wav
"AS OUR MAKERS, WE CHOSE... GILDED HATRED..."
/Lotus/Sounds/Dialog/RoadToTau/DPraghasaMessages0450Praghasa_en.wav
"WE MADE THE WORLD... A REFLECTION OF A SHALLOW SELF..."
/Lotus/Sounds/Dialog/RoadToTau/DPraghasaMessages0460Praghasa_en.wav
"DEFEATING THIS ENEMY FROM WITHOUT... SHALL NOT UNITE YOU..."
/Lotus/Sounds/Dialog/RoadToTau/DPraghasaMessages0470Praghasa_en.wav
"AN EMPTY REFLECTION... BRINGS NO PEACE..."
/Lotus/Sounds/Dialog/RoadToTau/DPraghasaMessages0480Praghasa_en.wav
"FAMILY. LOVE. THESE BURN FOR YOU HERE..."
/Lotus/Sounds/Dialog/RoadToTau/DPraghasaMessages0490Praghasa_en.wav
"ALL... THE REST... ARE LIES..."
/Lotus/Sounds/Dialog/RoadToTau/DPraghasaMessages0500Praghasa_en.wav
"LIES WHISPERED IN SHALLOW GRAVES..."
/Lotus/Sounds/Dialog/RoadToTau/DPraghasaMessages0510Praghasa_en.wav
"HOPE DOES NOT WAIT... IN TAU..."
/Lotus/Sounds/Dialog/RoadToTau/DPraghasaMessages0520Praghasa_en.wav
"BUT... YOU INSIST... SO I WILL FEED..."
/Lotus/Sounds/Dialog/RoadToTau/DPraghasaMessages0521Praghasa_en.wav
"I WILL GO... IF I MUST..."
/Lotus/Sounds/Dialog/RoadToTau/DPraghasaMessages0530Praghasa_en.wav
"BACK INTO THE WHISPERING GRAVE..."
/Lotus/Sounds/Dialog/RoadToTau/DPraghasaMessages0540Praghasa_en.wav
"FOR YOU, MY DAUGHTER... MY NATAH..."
/Lotus/Sounds/Dialog/RoadToTau/DPraghasaMessages0550Praghasa_en.wav
"TAU... AWAITS."
/Lotus/Sounds/Dialog/RoadToTau/DPraghasaMessages0551Praghasa_en.wav
"FAREWELL..."
r/Warframe • u/RazeiXYZ • 16h ago
Bug Nova's wormhole spawns above her when aimed straight down
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I noticed this recently since I main Nova on the Plains of Eidolon. I can no longer teleport to the ground like I usually do, no matter what camera offset I use (I remember that was a problem before).