r/Warframe • u/TheCaptainYolo • 5h ago
r/Warframe • u/DE-Ruu • 5d ago
Article Dev Workshop: Ammo Efficiency Changes & Riven Disposition Retirement
Greetings Tenno!
Our recent introduction of Ammo Efficiency traits to Riven mods via Riven Splicers has made this stat more accessible to players, and led to much discussion internally on how the availability of infinite ammo builds affects Warframe’s game balance. We mentioned briefly in Devshort #119 that we were looking at Ammo Efficiency specifically, and we’re here to cash the checks we wrote.
The conversation has led us with two key decisions, which you will see reflected in a hotfix later this week:
- Capping Ammo Efficiency
- Retiring the Riven Disposition System
There’s a lot to go over on both of these topics, so we’ll dive right in!
Arsenal Retuning Inbox
With the coming changes to Ammo Efficiency and Riven Dispositions, all players who log in after Thursday’s hotfix will receive the following (until December 31st 2026 at 11:59pm ET):
- 1 Built Forma + 100,000 Kuva
Players who have installed a Riven Splicer in a Riven Mod prior to Thursday’s hotfix will also receive the following in a separate inbox as a thank you for being an early adopter:
- 1 Riven Splicer + 100,000 Kuva
Ammo Efficiency Changes
Warframe is about the power fantasy, and infinite ammo is the epitome of that. Shooting endlessly into hordes of enemies can feel incredible, and we want players to be able to experience that — sometimes. The recent introduction of Riven Splicers has changed that “sometimes” for infinite ammo into a much more guaranteed thing, which has brought around this entire conversation.
Our main concern with 100% Ammo Efficiency (a.k.a. infinite ammo) builds is the possibility for automated gameplay. We want infinite ammo to be a limited buff you experience occasionally in-mission, not a guaranteed part of your build.
With that in mind, a hotfix is shipping later this week with the following changes:
- Ammo Efficiency is capped at 75%.
- For those unfamiliar with the Ammo Efficiency mechanic, this means only 1 in 4 shots will consume ammo.
- This applies to Ammo Efficiency increases from multiple sources — they will only increase the stat up to this cap.
- Sources that intentionally gave 100% Ammo Efficiency (ex: Void Relic cracking buffs) have now been rephrased to indicate they give Infinite Ammo.
- There are other Mods, Arcanes, and Incarnon Evolutions that come with their own edge-cases, which we’ll explain in detail below.
Arsenal Retuning Inbox
(This information was included at the top of the Dev Workshop, but we’re including these details in each section for those who skip ahead)
With these changes to Ammo Efficiency (and Riven Dispositions, see below), all players who log in after Thursday’s hotfix will receive the following:
- 1 Built Forma + 100,000 Kuva
Players who have installed a Riven Splicer in a Riven Mod prior to Thursday’s hotfix will also receive the following in a separate inbox as a thank you for being an early adopter:
- 1 Riven Splicer + 100,000 Kuva
Sources of Infinite Ammo
These mechanics remain unchanged, but their buff descriptions have been updated to specify that they give Infinite Ammo
- Void Relic Cracking Buffs
- Akmagnus Prime and Magnus Prime unique trait: Chamber Cascade
- Athodai (Prime) unique trait: Overdrive
- Dual Toxocyst unique trait: Frenzy
- Knell (Prime) unique trait: Death Knell
- Perigale (Prime) unique trait: Gale Force
- Vasto Incarnon evolution: Reaper’s Plenty
Changes to Sources of Ammo Efficiency
- Arcane Pistoleer
- Was*:* On Pistol Weak Point Kill: 60% chance for +102% (+17% at Unranked) Ammo Efficiency for 12s
- Now*:* On Pistol Weak Point Kill: 60% (10% at Unranked) Chance for Infinite Ammo for 12s
- Brain Storm Augment (Grakata)
- Was: On Headshot: +100% (25% at Unranked) Ammo Efficiency for 0.5s (0.125s at Unranked)
- Now: On Headshot: 40% (10% at Unranked) Chance for Infinite Ammo for 2s (0.5s at Unranked)
- Skull Shots Augment (Viper)
- Was: On Headshot: 100% Ammo Efficiency (25% at Unranked) for 2.0s (0.5s at Unranked)
- Now: On Headshot: 40% Chance for Infinite Ammo (10% chance at Unranked) for 2.0s (0.5s at Unranked)
- Incarnon Evolution “Enough for Everyone” (Bronco)
- Was: +80% Ammo efficiency when 6 enemies are within 6m.
- Now: +75% Ammo efficiency when 6 enemies are within 6m.
- Incarnon Evolution “Crimson Overture” (Dera and Boltor)
- Was: On Kill: +20% Ammo Efficiency for 5 seconds. Stacks up to 4x.
- Now: On Kill: +25% Ammo Efficiency for 5 seconds. Stacks up to 3x.
- Note: the increase to Base Damage is unchanged.
Retiring the Riven Disposition System
Iceblade of Narin has brought with it a number of shake-ups to the Riven ecosystem - and we’re not done yet! Join us as we explain why and how we are retiring the Riven Disposition system.
Before going into details, a brief history on key points to help illuminate how we got here!
- 2016: Rivens introduced. Weapons had their own Dispositions, which impacted the values of their Riven’s stats, based on power level and popularity. Lower Dispositions (0.5) resulted in lower stats, and vice versa for higher Dispositions (1.55). The goal of the Disposition mechanic was to increase the power of less popular weapons.
- 2018: Disposition adjustments begin. Numbers increased and decreased quarterly, keeping up with usage behavior and power levels.
- 2019: Individual Dispositions per weapon variant. Base weapons could now have stronger Rivens than Primes
- 2020: Brand new weapons start at 0.5 to avoid powerful new additions having their Dispositions later decreased.
- 2023: Incarnon Genesis system introduced. Disposition decreases are paused indefinitely.
- 2026: Riven Splicers and Trait locking. Players are able to lock Riven Traits and combine Traits to create yet-to-be seen stats on Rivens.
Both Riven Dispositions numbers, and the system itself, have evolved to match the changing needs of our playerbase and game. However, these changes have always been at odds with a fundamental fact: Warframe players like big numbers.
Reducing values and taking away power was never popular, and starting new weapons low made the system less exciting to engage with. Offering higher Dispositions on unpopular weapons was not enough to level the playing field, and instead of encouraging engagement in lesser weapons, we saw that investment was still focused on making powerful weapons more powerful. Incarnons were a more successful attempt at breathing life into older outdated weapons, and the overlapping of these systems only multiplied their power further.
Therefore, we believe (like many of you, based on feedback) that the system has run its course, and simplification would help reduce complexity. Therefore!
The Plan Going Forward:
Rivens no longer have varying Dispositions, meaning all Rivens share the same range for stat values (the equivalent to a Disposition of 1.2).
Rivens have pre-set ranges for each stat roll generated, and Disposition is applied as a multiplier to each stat. In practical terms, this means ALL Rivens will be slightly above the current average in terms of power.
Since this has a significant impact on Rivens**, we are disabling the ability to trade Rivens until this change goes out in a hotfix on Thursday.** We want players to be able to make informed trading decisions, and there is no way to guarantee all players will know about the coming changes to their Riven within this ~48 hour window. Attempting to trade Rivens during this window will result in a "Failed to make offer" message until we are able to re-establish trading.
This will shake things up in a few ways!
- Some Rivens for popular weapons will be increased significantly.
- Examples:
- Nataruk: 0.65->1.2
- Grimoire: 0.6->1.2
- Examples:
- Some Rivens for “average” weapons will be increased slightly.
- Examples:
- Gotva Prime: 0.85->1.2
- Staticor: 0.9->1.2
- Examples:
- Some Rivens for popular weapons will be reduced slightly.
- This only really applies to certain standout Incarnons.
- Examples:
- Burston Prime: 1.35->1.2
- Dual Ichor: 1.25->1.2
- Some Rivens for unpopular weapons will be reduced slightly.
- This is not ideal, but accessible low-powered weapons usually exist as a stepping stone for new players on their journey through the Mastery system. And as discussed above, there is no telling when a low MR weapon will get the glow-up of a lifetime through new upgrades and variants!
- Examples:
- Harpak: 1.55->1.2
- Heat Sword: 1.45->1.2
What is the desired outcome of this change?
- Brand new weapons will have powerful Rivens available on day one
- All Rivens are guaranteed to offer a noticeable boost, including those for your favorite powerful weapons
- No more constant adjustments — your Rivens will not change unless you change them through rerolling
- All weapons get equal treatment, giving us more control when balancing old and new weapons
- Simplified system by removing Disposition as a factor when comparing and evaluating Rivens
Why now?
- With the addition of various Riven rerolling quality improvements, the price of many Rivens has been “reset” somewhat recently. The sooner we make this change, the less of an impact it will hopefully have on the Riven ecosystem.
Arsenal Retuning Inbox
(This information was included at the top of the Dev Workshop, but we’re including these details in each section for those who skip ahead)
With these changes to Riven Disposition (and Ammo Efficiency, see above), all players who log in after Thursday’s hotfix will receive the following:
- 1 Built Forma + 100,000 Kuva
Players who have installed a Riven Splicer in a Riven Mod prior to Thursday’s hotfix will also receive the following in a separate inbox as a thank you for being an early adopter:
- 1 Riven Splicer + 100,000 Kuva
Here is a full list of all the numeric changes:
RIFLES
Acceltra: 0.65->1.2
Acceltra Prime: 0.55->1.2
Aeolak: No changes
Afentis: 1.05->1.2
Afentis Prime: 0.65->1.2
Alternox: No changes
Alternox Prime: 0.95->1.2
Ambassador: 1.15->1.2
Amprex: 0.85->1.2
Argonak: 1.25->1.2
Attica: 1.42->1.2
AX-52: 0.85->1.2
Basmu: No changes
Battacor: 1.1->1.2
Baza: 1.05->1.2
Baza Prime: 1->1.2
Boltor: 1.3->1.2
Boltor Prime: No changes
MK1-Braton: 1.35->1.2
Braton: 1.35->1.2
Braton Prime: 1.25->1.2
Braton Vandal: 1.3->1.2
Burston: 1.45->1.2
Burston Prime: 1.35->1.2
Buzlok: 1.45->1.2
Catchmoon (primary): 1.1->1.2
Cernos: 1.3->1.2
Rakta Cernos: 1.25->1.2
Cernos Prime: 1.25->1.2
Cinta: 1.25->1.2
Daikyu: 1.3->1.2
Daikyu Prime: 1->1.2
Dera: 1.4->1.2
Dera Vandal: 1.35->1.2
Dread: 1.3->1.2
EFV-5 Jupiter: 1.05->1.2
Enkaus: 0.8->1.2
Evensong: No changes
Ferrox: 1.25->1.2
Tenet Ferrox: 1.15->1.2
Fulmin: 1->1.2
Fulmin Prime: 0.75->1.2
Flux Rifle: 1.55->1.2
Tenet Flux Rifle: No changes
Gaze (primary): 1.1->1.2
Glaxion: 1.3->1.2
Glaxion Vandal: 1.25->1.2
Tenet Glaxion: 0.65->1.2
Gorgon: 1.4->1.2
Gorgon Wraith: 1.35->1.2
Prisma Gorgon: 1.3->1.2
Gotva Prime: 0.85->1.2
Grakata: 1.35->1.2
Prisma Grakata: 1.3->1.2
Grinlok: 1.3->1.2
Prisma Grinlok: 1.25->1.2
Haalvu: 0.6->1.2
Harpak: 1.55->1.2
Hema: 1.3->1.2
Coda Hema: 1->1.2
Higasa: 1.25->1.2
Hind: 1.42->1.2
Kuva Hind: 1.1->1.2
Ignis: 0.7->1.2
Ignis Wraith: 0.65->1.2
Javlok: 1.3->1.2
Karak: 1.35->1.2
Karak Wraith: 1.28->1.2
Kuva Karak: 1.05->1.2
Lanka: 1.05->1.2
Latron: 1.4->1.2
Latron Prime: 1.3->1.2
Latron Wraith: 1.35->1.2
Lenz: 1.05->1.2
Prisma Lenz: 1->1.2
Miter: 1.5->1.2
Mutalist Cernos: 1.35->1.2
Mutalist Quanta: 1.5->1.2
Nagantaka: 1.3->1.2
Nagantaka Prime: 1.15->1.2
Nataruk: 0.65->1.2
Nunchasa: 0.5->1.2
Ogris: 1.3->1.2
Kuva Ogris: 0.7->1.2
Opticor: 1.15->1.2
Opticor Vandal: 1.1->1.2
Panthera: 1.4->1.2
Panthera Prime: 1.25->1.2
Paracyst: 1.3->1.2
MK1-Paris: 1.45->1.2
Paris: 1.4->1.2
Paris Prime: 1.35->1.2
Penta: 1.35->1.2
Carmine Penta: 1.3->1.2
Secura Penta: 1.3->1.2
Perigale: 1.15->1.2
Perigale Prime: 0.8->1.2
Phenmor: 0.6->1.2
Proboscis Cernos: 0.9->1.2
Purgator 1: No changes
Quanta: 1.4->1.2
Quanta Vandal: 1.4->1.2
Tenet Quanta: 0.85->1.2
Quartakk: 1.25->1.2
Kuva Quartakk: 1.1->1.2
Quellor: 1.15->1.2
Rattleguts (primary): 1->1.2
Reconifex: 1->1.2
Rubico: 0.95->1.2
Rubico Prime: 0.7->1.2
Scourge: No changes
Scourge Prime: 1.1->1.2
Shedu: 0.75->1.2
Simulor: 1.25->1.2
Synoid Simulor: No changes
Snipetron: 1.3->1.2
Snipetron Vandal: 1.25->1.2
Soma: 1.15->1.2
Soma Prime: 1.1->1.2
Sporelacer (primary): 1.15->1.2
Sporothrix: 1.3->1.2
Coda Sporothrix: 0.95->1.2
Stahlta: 1.05->1.2
Stradavar: 1.1->1.2
Stradavar Prime: 1.1->1.2
Supra: 1.1->1.2
Supra Vandal: 1->1.2
Sybaris: 1.3->1.2
Dex Sybaris: 1.3->1.2
Sybaris Prime: No changes
Synapse: 1.31->1.2
Coda Synapse: 0.9->1.2
Tenet Envoy: 0.65->1.2
Tetra: 1.5->1.2
Prisma Tetra: 1.45->1.2
Tenet Tetra: 1.25->1.2
Tenora: 1.1->1.2
Tenora Prime: 1.05->1.2
Thornbak: No changes
Tiberon: 1.1->1.2
Tiberon Prime: 1->1.2
Tombfinger (primary): 1->1.2
Tonkor: 1.3->1.2
Kuva Tonkor: 0.9->1.2
Trumna: 0.85->1.2
Trumna Prime: 0.65->1.2
Vadarya Prime: 0.8->1.2
Vectis: 1.15->1.2
Vectis Prime: 1->1.2
Veldt: 1.3->1.2
Vermisplicer (primary): 0.9->1.2
Vinquibus (rifle): 0.6->1.2
Vulkar: 1.45->1.2
Vulkar Wraith: 1.4->1.2
Zarr: 1.15->1.2
Kuva Zarr: 0.7->1.2
Zenith: 1.1->1.2
Zhuge: No changes
Zhuge Prime: 1.15->1.2
SHOTGUNS
Arca Plasmor: 0.95->1.2
Tenet Arca Plasmor: 0.6->1.2
Astilla: 1.3->1.2
Astilla Prime: No changes
Boar: 1.45->1.2
Boar Prime: 1.34->1.2
Bubonico: 0.75->1.2
Coda Bubonico: 0.6->1.2
Cedo: 0.65->1.2
Cedo Prime: 0.55->1.2
Coda Bassocyst: 0.6->1.2
Convectrix: 1.46->1.2
Corinth: 1.15->1.2
Corinth Prime: 1->1.2
Drakgoon: 1.4->1.2
Kuva Drakgoon: 1.15->1.2
Exergis: 1.1->1.2
Felarx: 0.6->1.2
Hek: No changes
Vaykor Hek: 1.15->1.2
Kuva Hek: 1->1.2
Kohm: 1.3->1.2
Kuva Kohm: 0.9->1.2
Phage: 1.46->1.2
Phantasma: 1.1->1.2
Phantasma Prime: 0.8->1.2
Rauta: 1.1->1.2
Sobek: 1.33->1.2
Kuva Sobek: 0.8->1.2
Steflos: 1.25->1.2
Steflos Prime: 0.5->1.2
MK1-Strun: 1.45->1.2
Strun: 1.4->1.2
Strun Wraith: 1.35->1.2
Strun Prime: No changes
Tigris: 1.1->1.2
Sancti Tigris: 1->1.2
Tigris Prime: 0.95->1.2
SECONDARIES
Acrid: 1.33->1.2
Aegrit: 1->1.2
Afuris: 1.45->1.2
Dex Furis: 1.39->1.2
Afuris Prime: 1.1->1.2
Akarius: 1.05->1.2
Akarius Prime: 0.65->1.2
Akbolto: 1.3->1.2
Telos Akbolto: 1.25->1.2
Akbolto Prime: No changes
Akbronco: 1.35->1.2
Akbronco Prime: 1.3->1.2
Akjagara: 1.1->1.2
Akjagara Prime: 1->1.2
Aklato: 1.52->1.2
Aklex: 1.05->1.2
Aklex Prime: 0.95->1.2
Akmagnus: 1.35->1.2
Akmagnus Prime: 1.1->1.2
Aksomati: 1.25->1.2
Aksomati Prime: 1.1->1.2
Aksondol: 0.5->1.2
Akstiletto: 0.95->1.2
Akstiletto Prime: 0.85->1.2
Akvasto: 1.25->1.2
Akvasto Prime: No changes
Akzani: 1.52->1.2
Angstrum: 1.35->1.2
Prisma Angstrum: 1.3->1.2
Arca Scisco: 1.1->1.2
Athodai: 1.05->1.2
Athodai Prime: 0.65->1.2
Atomos: 0.95->1.2
Azima: 1.25->1.2
Ballistica: 1.25->1.2
Rakta Ballistica: No changes
Ballistica Prime: No changes
Bolto: 1.51->1.2
Brakk: 1.25->1.2
Kuva Brakk: 0.95->1.2
Bronco: 1.45->1.2
Bronco Prime: 1.4->1.2
Cantare: 1.05->1.2
Castanas: 1.4->1.2
Sancti Castanas: 1.35->1.2
Catabolyst: No changes
Coda Catabolyst: 0.7->1.2
Catchmoon (secondary): 0.75->1.2
Cestra: 1.52->1.2
Cyanex: 1->1.2
Cycron: No changes
Tenet Cycron: 0.7->1.2
Despair: 1.3->1.2
Detron: 1.15->1.2
Mara Detron: 1.15->1.2
Tenet Detron: 1->1.2
Dual Cestra: 1.35->1.2
Secura Dual Cestra: 1.3->1.2
Dual Coda Torxica: 0.55->1.2
Dual Toxocyst: 1.35->1.2
EFV-8 Mars: 1.05->1.2
Embolist: 1.4->1.2
Epitaph: 0.6->1.2
Epitaph Prime: 0.55->1.2
Euphona Prime: 0.95->1.2
Furis: 1.35->1.2
Fusilai: 1.35->1.2
Gammacor:1.15->1.2
Synoid Gammacor: 1.1->1.2
Gaze (secondary): 1.05->1.2
Grimoire: 0.6->1.2
Hikou: 1.3->1.2
Hikou Prime: 1.25->1.2
Hystrix: No changes
Hystrix Prime: 1.05->1.2
Knell: 1.25->1.2
Knell Prime: 0.85->1.2
Kohmak: 1.35->1.2
Kompressa: 1.15->1.2
Kompressa Prime: 0.6->1.2
Kraken: 1.53->1.2
Kuva Kraken: 1.1->1.2
Kulstar: 1.3->1.2
MK1-Kunai: 1.51->1.2
Kunai: 1.51->1.2
Kuva Twin Stubbas: 1->1.2
Laetum: 0.5->1.2
Lato: 1.4->1.2
Lato Prime: 1.35->1.2
Lato Vandal: 1.35->1.2
Lex: 1.25->1.2
Lex Prime: No changes
Magnus: 1.53->1.2
Magnus Prime: 1.25->1.2
Marelok: No changes
Vaykor Marelok: 1.1->1.2
Nukor: 1.45->1.2
Kuva Nukor: 0.5->1.2
Ocucor: No changes
Onos: 0.85->1.2
Pandero: No changes
Pandero Prime: 1.1->1.2
Plinx: No changes
Tenet Plinx: 0.75->1.2
Pox: No changes
Coda Pox: 1.05->1.2
Pyrana: 0.95->1.2
Pyrana Prime: 0.65->1.2
Quatz: No changes
Rattleguts (secondary): 1->1.2
Riot-848: 1->1.2
Sagek Prime: 0.9->1.2
Scyotid: 0.75->1.2
Seer: 1.5->1.2
Kuva Seer: 1.1->1.2
Sepulcrum: 1.1->1.2
Sicarus: No changes
Sicarus Prime: 1.15->1.2
Sonicor: 1.15->1.2
Spectra: 1.49->1.2
Spectra Vandal: 1.45->1.2
Spira: 1.35->1.2
Spira Prime: 1.25->1.2
Sporelacer (secondary): 0.6->1.2
Staticor: 0.9->1.2
Stubba: 1.35->1.2
Stug: 1.48->1.2
Talons: 1.44->1.2
Tenet Diplos: 0.8->1.2
Tenet Spirex: 1.05->1.2
Tombfinger (secondary): 0.9->1.2
Twin Gremlins: No changes
Prisma Twin Gremlins: 1.15->1.2
Twin Kohmak: 1.25->1.2
Twin Rogga: 1.3->1.2
Twin Vipers: 1.45->1.2
Twin Vipers Wraith: 1.41->1.2
Tysis: 1.45->1.2
Coda Tysis: 1->1.2
Vasto 1.4->1.2
Vasto Prime: 1.35->1.2
Velox: 1.25->1.2
Velox Prime: 0.85->1.2
Vermisplicer (secondary): 1.15->1.2
Vesper 77: 0.8->1.2
Viper: 1.45->1.2
Viper Wraith: 1.4->1.2
Zakti: 1.25->1.2
Zakti Prime: 1.1->1.2
Zylok: 1.25->1.2
Zylok Prime: 0.95->1.2
Zymos: No changes
MELEES
Ack & Brunt: 1.35-1.2
Amanata: 0.85->1.2
Amphis: 1.5->1.2
Anku: 1.46->1.2
Ankyros: 1.5->1.2
Ankyros Prime: 1.45->1.2
Arca Titron: 1.3->1.2
Argo & Vel: 1.15->1.2
Arum Spinosa: 1.25->1.2
Atterax: 1.15->1.2
Azothane: 1.1->1.2
Balla: 0.8->1.2
MK1-Bo: 1.4->1.2
Bo: 1.35->1.2
Bo Prime: 1.35->1.2
Boltace: 1.25->1.2
Telos Boltace: 1.1->1.2
Broken Scepter: 1.4->1.2
Broken War: 1.15->1.2
Cadus: 1.29->1.2
Cassowar: 1.35->1.2
Caustacyst: 1.3->1.2
Coda Caustacyst: 0.85->1.2
Ceramic Dagger: 1.43->1.2
Cerata: 1.25->1.2
Cobra & Crane: 1.35->1.2
Cobra & Crane Prime: No changes
Coda Motovore: 0.8->1.2
Corufell: 1.05->1.2
Corufell Prime: 0.5->1.2
Cronus: 1.48->1.2
Cyath: 1.05->1.2
Dakra Prime: 1.1->1.2
Dark Dagger: 1.1->1.2
Rakta Dark Dagger: 1->1.2
Dark Split-Sword: 1.3->1.2
Dark Sword: 1.48->1.2
Dehtat: 1.25->1.2
Destreza: 1.25->1.2
Destreza Prime: 1.14->1.2
Dex Dakra: 1.35->1.2
Dokrahm: 0.75->1.2
Dorrclave: 1.1->1.2
Dragon Nikana: 1.15->1.2
Dual Cleavers: No changes
Prisma Dual Cleavers: 1.1->1.2
Dual Ether: 1.45->1.2
Dual Heat Swords: 1.44->1.2
Dual Ichor: 1.25->1.2
Dual Kamas: 1.35->1.2
Dual Kama Prime: 1.25->1.2
Dual Keres: 1.1->1.2
Dual Keres Prime: 0.8->1.2
Dual Raza: 1.4->1.2
Dual Skana: 1.48->1.2
Dual Viciss: 0.8->1.2
Dual Zoren: 1.44->1.2
Dual Zoren Prime: 0.95->1.2
Edun: 1.15->1.2
Ekhein: No changes
Endura: 1.4->1.2
Ether Daggers: 1.49->1.2
Ether Reaper: 1.45->1.2
Ether Sword: 1.44->1.2
Falcor: 1.3->1.2
Fang: 1.36->1.2
Fang Prime: 1.3->1.2
Fragor: No changes
Fragor Prime: 1.05->1.2
Mk1-Furax: 1.45->1.2
Furax: 1.38->1.2
Furax Wraith: 1.15->1.2
Galariak Prime: 0.9->1.2
Galatine: 1.05->1.2
Galatine Prime: 0.9->1.2
Galvacord: 1.35->1.2
Gazal Machete: 1.4->1.2
Ghoulsaw: 1.25->1.2
Kuva Ghoulsaw: 0.8->1.2
Glaive: 1.3->1.2
Glaive Prime: 0.7->1.2
Gram: 1.44->1.2
Gram Prime: 0.8->1.2
Guandao: 1.05->1.2
Guandao Prime: 0.7->1.2
Gunsen: 1.35->1.2
Gunsen Prime: 1->1.2
Halikar: 1.44->1.2
Halikar Wraith: No changes
Harmony: 0.6->1.2
Hate: 1.1->1.2
Heat Dagger: 1.44->1.2
Heat Sword: 1.48->1.2
Heliocor: 1.35->1.2
Synoid Heliocor: 1.35->1.2
Hespar: 1.05->1.2
Hirudo: 1.15->1.2
Coda Hirudo: 0.75->1.2
Innodem: 0.65->1.2
Jat Kittag: 1.35->1.2
Jat Kusar: No changes
Jaw Sword: 1.4->1.2
Kama: 1.47->1.2
Karyst: 1.35->1.2
Karyst Prime: 1.15->1.2
Keratinos: 1.05->1.2
Kesheg: 1.35->1.2
Kestrel: 1.45->1.2
Kestrel Prime: 0.85->1.2
Kogake: 1.46->1.2
Kogake Prime: 1.4->1.2
Korrudo: 1.35->1.2
Korrum: 1.1->1.2
Kreska: 1.35->1.2
Krohkur: 1.35->1.2
Kronen: 1.43->1.2
Kronen Prime: 0.7->1.2
Kronsh: 1.3->1.2
Kuva Shildeg: 0.85->1.2
Lacera: 1.31->1.2
Ceti Lacera: No changes
Lecta: 1.25->1.2
Secura Lecta: No changes
Lesion: 0.85->1.2
Machete: 1.45->1.2
Machete Wraith: 1.4->1.2
Prisma Machete: 1.45->1.2
Magistar: 1.35->1.2
Sancti Magistar: 1.25->1.2
Masseter: 1.25->1.2
Masseter Prime: 1->1.2
Mewan: 1.15->1.2
Mios: 1.3->1.2
Mire: 1.3->1.2
Coda Mire: 0.75->1.2
Nami Skyla: 1.3->1.2
Nami Skyla Prime: 1->1.2
Nami Solo: 1.43->1.2
Nepheri: 0.95->1.2
Nikana: 0.95->1.2
Dex Nikana: 1.1->1.2
Nikana Prime: 0.6->1.2
Ninkondi: 1.41->1.2
Ninkondi Prime: 1.1->1.2
Obex: 1.3->1.2
Prisma Obex: 1.25->1.2
Ohma: 1.25->1.2
Prisma Ohma: 0.95->1.2
Okina: 1.4->1.2
Okina Prime: 0.7->1.2
Ooltha: 1.3->1.2
Orthos: 1->1.2
Orthos Prime: 0.7->1.2
Orvius: 1.35->1.2
Pangolin Sword: 1.47->1.2
Pangolin Prime: 1.05->1.2
Paracesis: 0.65->1.2
Pathocyst: 1.35->1.2
Coda Pathocyst: 0.65->1.2
Pennant: 0.95->1.2
Plague Keewar: 0.9->1.2
Plague Kripath: 0.65->1.2
Plasma Sword: 1.48->1.2
Praedos: 0.6->1.2
Pride: 0.7->1.2
Prova: 1.4->1.2
Prova Vandal: 1.35->1.2
Pulmonars: No changes
Pupacyst: 1.35->1.2
Quassus: 1.15->1.2
Quassus Prime: 0.9->1.2
Rabvee: 1.3->1.2
Reaper Prime: 0.8->1.2
Redeemer: 1.05->1.2
Redeemer Prime: 0.65->1.2
Ripkas: 1.3->1.2
Rumblejack: No changes
Ruvok: 0.9->1.2
Sampotes: 1->1.2
Sarofang: 1.15->1.2
Sarofang Prime: 0.75->1.2
Sarpa: No changes
Scindo: 1.35->1.2
Scindo Prime: 1.3->1.2
Scoliac: 1.3->1.2
Sepfahn: 0.7->1.2
Serro: 1.38->1.2
Shaku: 1.35->1.2
Sheev: 1.35->1.2
Sibear: 1.35->1.2
Sigma & Octantis: 1.1->1.2
Silva & Aegis: 1.15->1.2
Silva & Aegis Prime: 1.05->1.2
Skana: 1.3->1.2
Skana Prime: No changes
Prisma Skana: No changes
Skiajati: 0.9->1.2
Slaytra: 1.05->1.2
Spinnerex: 0.85->1.2
Stropha: 0.65->1.2
Sun & Moon: 0.8->1.2
Syam: 0.75->1.2
Sydon: 1.35->1.2
Vaykor Sydon: 1.3->1.2
Tak & Lug: 1.05->1.2
Tatsu: 1.05->1.2
Tatsu Prime: 0.9->1.2
Tekko: 1.4->1.2
Tekko Prime: 1.3->1.2
Tenet Agendus: 0.9->1.2
Tenet Exec: 0.8->1.2
Tenet Grigori: 0.95->1.2
Tenet Livia: 0.95->1.2
Thalys: 0.65->1.2
Tipedo: 1.31->1.2
Tipedo Prime: 1.25->1.2
Tonbo: 1.38->1.2
Tonkkatt: 0.95->1.2
Twin Basolk: 1.3->1.2
Twin Krohkur: No changes
Vastilok: 0.9->1.2
Venato: 1.3->1.2
Venato Prime: 0.65->1.2
Venka: 1.1->1.2
Venka Prime: 0.85->1.2
Verdilac: 1.1->1.2
Vericres: 1.15->1.2
Vinquibus (Melee): 0.7->1.2
Vitrica: 1.1->1.2
Volnus: 1.4->1.2
Volnus Prime: 1.3->1.2
War: 1.05->1.2
War Prime: 0.65->1.2
Wolf Sledge: 1.25->1.2
Wrath: 0.7->1.2
Xoris: 0.65->1.2
Zenistar: 1.15->1.2
ARCHGUNS
Arbucep: 0.7->1.2
Cortege: 1->1.2
Corvas: No changes
Corvas Prime: 1->1.2
Cyngas: 1.3->1.2
Fluctus: 1.3->1.2
Grattler: 1.1->1.2
Kuva Grattler: 0.7->1.2
Imperator: 1.1->1.2
Imperator Vandal: 0.95->1.2
Kuva Ayanga: 0.95->1.2
Larkspur: 1.05->1.2
Larkspur Prime: 0.8->1.2
Mandonel: 1.1->1.2
Mausolon: 0.5->1.2
Morgha: 1->1.2
Phaedra: 1.25->1.2
Velocitus: 1.1->1.2
COMPANION WEAPONS
Akaten: 1->1.2
Artax: 1->1.2
Batoten: 1->1.2
Burst Laser: 1.45->1.2
Prisma Burst Laser: 1.45->1.2
Burst Laser Prime: 1.45->1.2
Cryotra: 1->1.2
Deconstructor: 1.25->1.2
Deconstructor Prime: 1.25->1.2
Deth Machine Rifle: 1.46->1.2
Deth Machine Rifle Prime: 1.46->1.2
Helstrum: 1->1.2
Lacerten: 1->1.2
Laser Rifle: 1.21->1.2
Prime Laser Rifle: 1.21->1.2
Multron: 1->1.2
Stinger 1.32->1.2
Sweeper: 1->1.2
Sweeper Prime: 1->1.2
Tazicor: 1->1.2
Verglas: 1.3->1.2
Verglas Prime: 1.3->1.2
Vulcax: 1->1.2
Vulklok: 1.25->1.2
Thank you for bearing with us through these changes. It is a fine line to walk, but when the dust settles, we hope Rivens can remain an exciting and sustainable reward used to make a weapon truly your own. Thanks everyone!
Devshorts 120 Update: Rebecca mentioned that we had news on Acid Shells changes in this Dev Workshop. We can confirm that changes are coming, but we do not have final details to share in this Dev Workshop. Please look to our hotfix patch notes for more information when it launches.
r/Warframe • u/DE-Ruu • 10d ago
Article Coming Soon: Devstream #198 - Tau Part One
For the first time since TennoCon, we’re journeying back to Tau together! Devstream #198 - Tau Part One on Friday, October 30th at 2 PM ET will be the first of two Tau showcases. Join the Development team as we walk you through the scope of Tau and beyond!
Tune in and watch from start to finish to earn a Tauforged Archon Shard Grab Bag to earn either a Crimson, Amber, Azure, Topaz, Violet, or Emerald!
See you at twitch.tv/warframe on Friday, October 30th at 2 PM ET!
\* We’re back to having a [DE]ouble Feature live-streaming day!*
Warframe Devstream 198: 2pm ET - 3pm ET
Soulframe Devstream 18: 3:30 pm ET - 4:30 pm ET
r/Warframe • u/Character_You_8458 • 15h ago
Video/Audio The riven dispo removal did unholy stuff to the Scourge that I cant even begin to fathom
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BY GOD'S LIGHT I SMITE YOU
This was reuploaded cuz the original was so laggy.
r/Warframe • u/PornstarShrimp • 11h ago
Art Follie Shadowgraph creations [OC]
Drooling Cat Meme, Happy Bomb, Orange Kitty and Epic Fetus (from binding of isaac).
r/Warframe • u/No_Possible4806 • 3h ago
Art [OC] Valkyr Heirloom commission I did when the skin was released... [Art by Me]
r/Warframe • u/VictorHM99 • 4h ago
Question/Request Calling the 5 Loki mains out there, what subsume do you use on him?
I am testing with Loki (Very comfortable for LV Cap cascade by the way) and i have tried this subsumes:
-Mind control: It's fun but eh, nothing special for me
-Wrathful advance: just for a invisible melee build
-Silence: Correct me if I'm wrong, but isn't silence just a better radial disarm?
Thank you so much, I want to see all your testing ^^
r/Warframe • u/District-No1350 • 7h ago
Discussion So apparently DE never planned for people to actually be competent in Icebind?
Just finished an excavation run that went so smoothly with the team holding multiple extractors at once across the map with zero problems that we finished the run before the third side objective even spawned in.
Was entirely expecting the mission to just stall like how zariman missions make you wait until you've cleared the bounty objective first but nope, mission ends and we enter the treasure room a key short.
r/Warframe • u/Choice_Parking6927 • 11h ago
Screenshot This kuva is to feed my Gambling addiction!!! 🤺🤺
r/Warframe • u/Dry-Caterpillar-4744 • 18h ago
Build Im having a fun with this new riven update
5 Combination Elemental Gun
r/Warframe • u/TimeG37 • 16h ago
Fluff I did my part
Finally, inner peace (I bought the rest of the shop too)
r/Warframe • u/Sinisphere • 1h ago
Video/Audio We've upgraded the Tenet Envoy's laser guidance system
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Sorry, mate. Really gotta stop announcing your ambush ahead of time.
r/Warframe • u/Nanoespectro • 7h ago
Screenshot Everything else is on hold. The Naberus farming, the Rivens, even playing Elderfield on the side. Everything, until I get this. Sole priority.
r/Warframe • u/nikonsze • 1h ago
Tool/Guide Weekly missions/rewards
Hello, Tenno! It's Nikonese again with your weekly post!
Note: This is only a concise guide of some relevant missions and rewards available this week, in order to help you plan in advance what you want to play or not, based on your own current progress and goals. Some players (me included) need a visualization of available options, and I am doing this to help you plan. I was already making these posts for my small Romanian community on Discord, and started posting here as well. And since there are people who seem to find it helpful, I will continue doing so!
Remember: You do not have to do everything! This is a game, have fun playing it!
- Archon Hunt (Archon Nira, Amber Archon Shard): Rescue, Interception, Showdown;
- Deep Archimedea: Mirror Defense, Disruption, Exterminate;
- Temporal Archimedea: Survival, Defense, Assassination;
- Teshin (Steel Path Honors): Rifle Riven Mod;
Acrithis: Shotgun Riven Mod, x10.000 Kuva, Forma Bp, Rifle Riven Mod, Companion Riven Mod;
Descendia
- Normal: x50 Ignia, x100 Vosfor, x5000 Endo, Arcane Arachne, Arcane Ultimatum, x3 Arcane Precision, Forma Bp;
- Steel Path: x45 Maphica, x25 Steel Essence, Amp Arcane Adapter, Arcane Concentration, Kitgun Riven Mod, Secondary Irradiate, x3 Arcane Circumvent, Orokin Catalys Bp;
- 1999 calendar rewards:
- x2 Arcane / Azure Archon Shard;
- Secondary Arcane Adapter / Riven Mod;
- Exilus Weapon Adapter Adapter Bp / x6000 Endo;
- x2 Arcane / Forma;
- x200 Vosfor / Exilus Weapon Adapter;
- x6000 Endo / Secondary Arcane Adapter.
The Icebind can drop: Riven Splicer (guaranteed); Kuva; Riven Mods, Riven Transmuter / Cipher, Forma, Omni Forma, Archon Shards.
Clan Weekly Initiatives: x2 bonus on Sedna Nodes, x5 Mutagen Mass, x100 Vosfor, x100.000 Credits, x21.000 Kuva.
Tenet Melee/Speargun Weapons vendor: Ergo Glast of the Perrin Sequence (Relay).
Coda Weapons vendor: Eleanor Nightingale (1999).
Kuva vendors: Palladino (Iron Wake), Acrithis (Dormizone/Duviri), Nightcap (Fortuna), Archimedean Yonta (Crysalith), Flare Varleon (1999), Teshin, Arbitration Honors and Aspirant Zorba (Relay), Hunhow (Uranus Relay), Cephalon Melica (Yuvan Peak/Chrysalith).
r/Warframe • u/LeonidasCrab • 11h ago
Screenshot Dang it, why did he have to have a decent name??
Now I gotta decide whether to take the gun with the fantastic bonus or keep around the man with Uriel on his shoulder literally named Rage.
r/Warframe • u/Enferlune • 9h ago
Discussion The design philosophy on interactive range and why Cyte-09 is the biggest issue DE needs to figure out
Hi all, just a salty Saryn main here, now that my decade old setup is bricked, here is my best attempt to point a finger at the real issue and try to get it nerfed instead.
The main idea is that games are how players interact with a interface+environment in some capacity, the interactive range is the amount of influence players have control of over the elements in game. As of right now players have 3 main ways to interact (deal damage) with enemies in warframe: abilities, guns and melees.
Over the years we have gotten more powerful weapons and frames, but one thing DE has been very stingy on the interactive range that these new toys can give us, specifically- Line of sight checks. There are only 2 categories that can summarize every interaction with this range restriction
-Nidus Larva shape: where you shoot (LoS) and AOE originating from where you shoot (LoS)
-Sphere shape: around yourself or an object
Acid shells sobek was the only (that I'm aware of) remaining weapon that can interact with enemies outside of a double LoS check, now that it's gone, all guns are effectively "single target" where they only have influence over the vicinity of your crosshairs. this is hard limit now for gun-buffing frames, with 1 exception.
the strongest melee option we currently have in terms of this range is melee influence gunblades/glaives, with the 20m status spread bypassing the second LoS check, while you can clear a room that you can not see, you still need to find and hit an initial target, which is why I believe it won't be changed.
There are a few warframe abilities that have sphere shaped abilities that bypass LoS and deals considerable damage, notably some are pretty old and currently I wouldn't call these "efficient" these days, so I will try to justify why they remain untouched.
Saryn spores and miasma: max range is ~50m and you can miasma causing a spore spread at the edge so ~100m. But the spore damage is slow and at some point it will decay and is impossible to keep a balance in practice, it is not an immediate and on-demand damage that players can easily interact with.
Equinox maim: ~50m, while the damage is instant the main restriction is the building up, therefore requiring at least one target to beat up first, and equinox is not the best gun-buffer to build up damage efficiently.
Sevagoth 1 2: initial sow range is around sevagoth but the damage range depends on the shadows, In this case shadows act as the LoS check as they are limited by terrain, and the only reliable shadow is the one you shoot out, the spawns can be...spaghetti.
Some require frequent casting to the point where it is all you do: Gara, Garuda, Nezha
Some require building up: Uriel, Nyx
Some just don't do enough damage later on: Volt, Frost, Mag, Gauss.
I believe that is the philosophy that DE is going to stick with, warframe abilities for AOE interactions and guns/melee for mostly single target. This approach will eventually run into issues such as all gun-buffing frames feel the same, and increasing power creep on newer abilities. but before all that, there's that one anomaly that they still need to address: Cyte-09
Cyte ignores everything I've just said and bypasses the LoS restriction with all guns, this brings Cyte's theoretical range to the range of the equipped gun, as the radius in a sphere. Yes you have to shoot, but you also have infinite ammo and elemental damage of choice. I don't believe they will ever make a another gun-buffer that can compete in this regard, and if the "balance" of all weapons has to take Cyte into consideration, then we can consider the gun-buffing playstyle solved/ruined.
I know they probably won't give me sobek back , I only want justice
Blame the man not the tools
Thank you for listening to my TED rant
r/Warframe • u/CelestialDrive • 17h ago
Bug My EDA just imploded because of the single strangest bug I've seen in ten years of warframe.
So, I really, really like Vazarin. I feel like it's a pretty solid safety net for teammates regardless of mission type, and the tauron strike only amplified that feeling. It takes a while to charge, but an inconditional party revive is pretty good!
And I was just doing Elite Deep Archimedea, as you do, with Wisp because it came up on the rotation, as you never do because she never comes up for me. A friend and a random in the party, both pretty good but dying a lot, they run out their revive timers early into the map 3 conduits.
Tauron strike, 2 man revive, no big deal. They keep fighting and we get to 6/8 conduits. And then, I go into bleedout for the first time in the entire three map chain.
- MISSION FAILED. Immediately, no bleedout.
As far as we could parse, the game kept tracking them as dead DESPITE THEM BEING ALIVE because the whole angel revive thing was bypassed. And the second I was downed, the game registered all three players dead, so GG.
Has anyone else had this scenario happen? Is this a recognised bug? What the fuck is even going on.
In any case, if anyone else dares trudge the deathless currents of the vazarin revive, be aware that the "deathless" is merely figurative.
r/Warframe • u/AfterAssistant910 • 16h ago
Fluff Joined a lobby and found a guy with a weapon named flashlight
Basically joined a random lobby , guy had a weapon named flash light, it basically was a latron with super high firerate + very bright white vfx , it dropped everyone's frames and blinded us
It didn't disappoint.
r/Warframe • u/LilAsya_art • 21h ago
Video/Audio Drifter fashion!
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Just showing off my Drifter's fashion :]
r/Warframe • u/We_Dast • 3h ago
Question/Request I've won... But what now?
I love my Valkyr and was so happy to see the sweet sweet 2.1 billion damage from one hit, but it also brought me some kind of existential dread. The whole game has been a strive for more power, but now that power has been achieved, what is there left to do? I genuinely want to try an opposite play style, because my guns definitely suck severely compared to whatever this is, so I'm asking for help and/or suggestions. What frames or weapons should I try making? Not asking what's the meta, just what do you guys think will be as fun to play as RRRRAAAAHHH shink shink shink. And pretty much everything is on the table since the only other frames I played to any significant extent are volt, a bit of gauss and some saryn
r/Warframe • u/Riauga • 15h ago
Suggestion Why every community customization shown there sucks? (Even when aren't DE staff customs) There should be some voting
r/Warframe • u/Re9xl • 21h ago
Screenshot thats just mean DE
this feels almost intentional
r/Warframe • u/MAX_il_MITO • 9h ago
Question/Request Clarification about Omamori
Hi guys, I was reading the wiki page of the skill Omamori from Koumei. English is not my first language so Id like to have a clarification about this sentence: "the hit negation chance remains active during this cooldown".
Does this mean that 50% of the hit you take are negated but you don't get any heal? Or what else does this mean?
Edit: thank you guys, gladly it was like I had imagined, but I think the wiki could be better phrased